Compare commits
14 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| 357501f549 | |||
| c2772132c1 | |||
| d1a71bd5a1 | |||
| 0d3f33cede | |||
| ca7ce267a0 | |||
| 958ff24546 | |||
| 09ed26ba16 | |||
| 3d895fb7ac | |||
| 7dcf610b71 | |||
| ff4b5a87f5 | |||
| 493b9e0573 | |||
| c1d1f03ec8 | |||
| 3c3dc32fc6 | |||
| feaff0443f |
@@ -1 +1,6 @@
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target/
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# runtime SQLite DB (created when services run from this dir)
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openfut.db
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openfut.db-shm
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openfut.db-wal
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@@ -13,3 +13,6 @@ serde_json = "1"
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dirs = "5"
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chrono = { version = "0.4", features = ["serde"] }
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openfut-common = { path = "openfut-common" }
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# parking_lot over std::sync: every lock here is taken and used immediately, so
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# the poisoning unwrap at each call site is pure noise (project rule).
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parking_lot = "0.12"
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-5
@@ -2,15 +2,10 @@
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# It is not intended for manual editing.
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version = 4
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[[package]]
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name = "openfut-common"
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version = "0.1.0"
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[[package]]
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name = "openfut-hook"
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version = "0.1.0"
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dependencies = [
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"openfut-common",
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"windows-sys",
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]
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+23
-4
@@ -1,3 +1,9 @@
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# Standalone workspace root: this Windows-only version.dll proxy is deliberately
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# NOT a member of the OpenFUT workspace (see that root's `exclude`) so its own
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# [profile.release] below actually applies. An empty [workspace] table stops Cargo
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# from walking up and re-attaching this crate to the parent workspace.
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[workspace]
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[package]
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name = "openfut-hook"
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version = "0.1.0"
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@@ -6,11 +12,21 @@ edition = "2021"
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[lib]
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crate-type = ["cdylib"]
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[features]
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# Build with `--features capture_baseline` to DISABLE the LSX 3216→3217 redirect,
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# so FIFA's LSX goes to anadius's in-process server (for capturing anadius's real
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# responses). Default build keeps the redirect (LSX → our bridge).
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capture_baseline = []
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# Build with `--features probe` to install passive logging detours on FIFA's
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# in-process online-flow functions (GoOnline, GetInternetConnectedState, event
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# deserializers). Writes PROBE lines to C:\openfut_hook.log for RE. See probe.rs.
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probe = []
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# Build with `--features fifa17` for the FIFA 17 injection path. DllMain runs ONLY
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# the minimal FIFA-17-safe logic in fifa17.rs (prove injection, dump module map,
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# patch DirtySDK/ProtoSSL cert-verify) and skips ALL the FIFA-23-specific hooking.
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fifa17 = []
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[dependencies]
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# Shared, dependency-free source of truth for the OpenFUT destination
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# (host + ports) and the sockaddr byte-order helpers. Keeps all three hooks
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# consistent and keeps this logic host-testable outside WinSock.
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openfut-common = { path = "../openfut-common" }
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windows-sys = { version = "0.59", features = [
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"Win32_Foundation",
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"Win32_System_LibraryLoader",
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@@ -19,6 +35,9 @@ windows-sys = { version = "0.59", features = [
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"Win32_Networking_WinSock",
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"Win32_Security_Cryptography",
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"Win32_System_Threading",
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"Win32_System_Diagnostics_ToolHelp",
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"Win32_System_Diagnostics_Debug",
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"Win32_System_Kernel",
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] }
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[profile.release]
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@@ -0,0 +1,17 @@
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use std::env;
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use std::path::PathBuf;
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fn main() {
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println!("cargo:rerun-if-changed=version.def");
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// The proxy's PE export surface is part of its runtime contract. Feed an
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// explicit module-definition file to the MinGW linker instead of relying
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// solely on Rust symbol export attributes and linker retention heuristics.
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if env::var("CARGO_CFG_TARGET_OS").as_deref() == Ok("windows")
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&& env::var("CARGO_CFG_TARGET_ENV").as_deref() == Ok("gnu")
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{
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let definition =
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PathBuf::from(env::var_os("CARGO_MANIFEST_DIR").unwrap()).join("version.def");
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println!("cargo:rustc-link-arg={}", definition.display());
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}
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}
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+15
-13
@@ -1,18 +1,20 @@
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//! Loads `openfut.cfg` (next to this DLL) into a shared [`ServerConfig`].
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//!
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//! There is intentionally **no loopback fallback**: if the file is missing,
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//! empty, or invalid, this returns a [`ConfigError`] and the caller logs it and
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//! declines to redirect. Missing configuration is an error, never `127.0.0.1`.
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use openfut_common::{ConfigError, ServerConfig};
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/// Reads openfut.cfg from the same directory as this DLL.
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///
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/// The file contains a single line: the IP the hook should redirect EA
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/// hostnames to, e.g. "192.168.1.10" or "127.0.0.1".
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/// Falls back to 127.0.0.1 if the file is missing or unreadable.
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use windows_sys::Win32::System::LibraryLoader::GetModuleFileNameA;
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/// Read and parse `openfut.cfg` from the same directory as this DLL.
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pub fn load_config(
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module: windows_sys::Win32::Foundation::HMODULE,
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) -> Result<ServerConfig, ConfigError> {
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let path = config_path(module).ok_or(ConfigError::ConfigMissing)?;
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let contents = std::fs::read_to_string(&path).map_err(|_| ConfigError::ConfigMissing)?;
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ServerConfig::parse(&contents)
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pub fn read_redirect_ip(module: windows_sys::Win32::Foundation::HMODULE) -> String {
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if let Some(cfg_path) = config_path(module) {
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if let Ok(content) = std::fs::read_to_string(&cfg_path) {
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let ip = content.trim().to_string();
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if !ip.is_empty() {
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return ip;
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}
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}
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}
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"127.0.0.1".to_string()
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}
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fn config_path(module: windows_sys::Win32::Foundation::HMODULE) -> Option<std::path::PathBuf> {
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@@ -1,16 +1,24 @@
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/// Hooks ws2_32!connect via inline detour (no iptables needed).
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/// Uses unhook/rehook pattern: restores original bytes, calls real function, re-installs hook.
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/// This avoids trampoline RIP-relocation issues entirely.
|
||||
///
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||||
/// The redirect destination (IP + port) comes entirely from the shared
|
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/// [`crate::server`] state, which is populated once from `openfut.cfg`. This
|
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/// hook does NOT choose an address itself — no hardcoded loopback, no per-hook
|
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/// redirect IP. EA *source* ports are recognised via `openfut-common`'s port
|
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/// map; the matching OpenFUT *destination* port + configured IP are substituted.
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use std::sync::atomic::{AtomicUsize, Ordering};
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use std::sync::OnceLock;
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const AF_INET: u16 = 2;
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const PORT_HTTPS_NBO: u16 = 0xBB01; // 443 big-endian
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const PORT_BRIDGE_NBO: u16 = 0xFB20; // 8443 big-endian
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const PORT_BLAZE_REDIRECTOR_NBO: u16 = 0x3927; // 10041 big-endian
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const PORT_BLAZE_MAIN_NBO: u16 = 0x8FA4; // 42127 big-endian
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// EA App LSX. anadius handles :3216 in-process before it reaches the host TCP
|
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// stack (keyed on port 3216 specifically), so redirecting FIFA's LSX connect to a
|
||||
// *different* host port (:3217) slips past that interception and lands on the
|
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// native openfut-bridge LSX server. This is the load-bearing redirect that routes
|
||||
// LSX to our bridge; without it FIFA uses anadius's in-process emu instead.
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#[allow(dead_code)] // unused when built with the `capture_baseline` feature
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const PORT_LSX_NBO: u16 = 0x900C; // 3216 big-endian (EA App LSX)
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#[allow(dead_code)]
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const PORT_LSX_TARGET_NBO: u16 = 0x910C; // 3217 big-endian (bridge LSX target)
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const ADDR_LOOPBACK_NBO: u32 = 0x0100_007F; // 127.0.0.1 big-endian
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#[repr(C)]
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struct SockaddrIn {
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@@ -20,6 +28,26 @@ struct SockaddrIn {
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sin_zero: [u8; 8],
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}
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const AF_INET6: u16 = 23; // Windows AF_INET6 value (we run under the Win ABI in Wine)
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/// Win32 `sockaddr_in6`. `sin6_port` is network byte order; `sin6_addr` is 16 raw
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/// address bytes in network order. 28 bytes total.
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#[repr(C)]
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struct SockaddrIn6 {
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sin6_family: u16,
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sin6_port: u16,
|
||||
sin6_flowinfo: u32,
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||||
sin6_addr: [u8; 16],
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||||
sin6_scope_id: u32,
|
||||
}
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||||
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||||
/// IPv4-mapped IPv6 loopback: `::ffff:127.0.0.1`. An `AF_INET6` socket connecting to
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/// this sends real IPv4 packets to 127.0.0.1, so the connection lands on the bridge's
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/// existing IPv4 listener on :8443 — no separate IPv6 listener needed. The game's own
|
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/// EA dials already use v4-mapped addresses (`::ffff:x.x.x.x`), so its sockets are not
|
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/// `IPV6_V6ONLY` and will accept this target.
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const V4MAPPED_LOOPBACK: [u8; 16] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0xff, 0xff, 127, 0, 0, 1];
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||||
// Address of ws2_32!connect (set at hook installation)
|
||||
static CONNECT_ADDR: AtomicUsize = AtomicUsize::new(0);
|
||||
|
||||
@@ -57,57 +85,99 @@ unsafe fn restore_original(target: *mut u8) {
|
||||
use windows_sys::Win32::System::Memory::{VirtualProtect, PAGE_EXECUTE_READWRITE};
|
||||
let mut old: u32 = 0;
|
||||
VirtualProtect(target as _, 14, PAGE_EXECUTE_READWRITE, &mut old);
|
||||
core::ptr::copy_nonoverlapping(ORIGINAL_BYTES.as_ptr(), target, 14);
|
||||
core::ptr::copy_nonoverlapping(core::ptr::addr_of!(ORIGINAL_BYTES) as *const u8, target, 14);
|
||||
VirtualProtect(target as _, 14, old, &mut old);
|
||||
}
|
||||
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||||
unsafe fn redirect_if_ea(name: *const u8, namelen: i32) -> Option<([u8; 16], i32)> {
|
||||
if namelen < 8 {
|
||||
/// If `name` is an EA-relevant connect target, return a rewritten sockaddr pointing at
|
||||
/// the local bridge (plus its byte length). Handles BOTH `AF_INET` and `AF_INET6`: the
|
||||
/// game's Blaze/DirtySDK stack dials EA over IPv6 (v4-mapped) on :443, and the old
|
||||
/// IPv4-only path let those slip straight past us to the real (dead) servers.
|
||||
///
|
||||
/// The returned buffer is 28 bytes (enough for a `sockaddr_in6`); the second value is
|
||||
/// how many of those bytes are meaningful (16 for v4, 28 for v6). `pub(crate)` so the
|
||||
/// ConnectEx path can share this one implementation.
|
||||
pub(crate) unsafe fn redirect_if_ea(name: *const u8, namelen: i32) -> Option<([u8; 28], i32)> {
|
||||
if namelen < 8 || name.is_null() {
|
||||
return None;
|
||||
}
|
||||
let sa = &*(name as *const SockaddrIn);
|
||||
if sa.sin_family != AF_INET {
|
||||
return None;
|
||||
// The first u16 of any sockaddr is the address family.
|
||||
let family = *(name as *const u16);
|
||||
let mut buf = [0u8; 28];
|
||||
|
||||
match family {
|
||||
AF_INET => {
|
||||
// SAFE: family is AF_INET and namelen >= 8 == the sockaddr_in fields we read.
|
||||
let sa = &*(name as *const SockaddrIn);
|
||||
let new_port_nbo = match sa.sin_port {
|
||||
PORT_HTTPS_NBO => PORT_BRIDGE_NBO,
|
||||
#[cfg(not(feature = "capture_baseline"))]
|
||||
PORT_LSX_NBO => PORT_LSX_TARGET_NBO,
|
||||
PORT_BLAZE_REDIRECTOR_NBO => PORT_BLAZE_REDIRECTOR_NBO,
|
||||
PORT_BLAZE_MAIN_NBO => PORT_BLAZE_MAIN_NBO,
|
||||
_ => return None,
|
||||
};
|
||||
// sin_addr is network order; to_le_bytes gives memory order = the dotted
|
||||
// quad, so b[0].b[1].b[2].b[3] is correct (the old code printed it reversed).
|
||||
let o = sa.sin_addr.to_le_bytes();
|
||||
crate::write_log(&format!(
|
||||
"connect_hook: v4 {}.{}.{}.{}:{} → 127.0.0.1:{}\n",
|
||||
o[0],
|
||||
o[1],
|
||||
o[2],
|
||||
o[3],
|
||||
u16::from_be(sa.sin_port),
|
||||
u16::from_be(new_port_nbo)
|
||||
));
|
||||
// SAFE: buf is 28 bytes, larger than the 16-byte sockaddr_in we write.
|
||||
let out = &mut *(buf.as_mut_ptr() as *mut SockaddrIn);
|
||||
out.sin_family = AF_INET;
|
||||
out.sin_port = new_port_nbo;
|
||||
out.sin_addr = ADDR_LOOPBACK_NBO;
|
||||
Some((buf, 16))
|
||||
}
|
||||
AF_INET6 => {
|
||||
if namelen < 28 {
|
||||
return None;
|
||||
}
|
||||
// SAFE: family is AF_INET6 and namelen >= 28 == sizeof(sockaddr_in6).
|
||||
let sa6 = &*(name as *const SockaddrIn6);
|
||||
// LSX is IPv4-only (anadius keys on it), so it is intentionally omitted here.
|
||||
let new_port_nbo = match sa6.sin6_port {
|
||||
PORT_HTTPS_NBO => PORT_BRIDGE_NBO,
|
||||
PORT_BLAZE_REDIRECTOR_NBO => PORT_BLAZE_REDIRECTOR_NBO,
|
||||
PORT_BLAZE_MAIN_NBO => PORT_BLAZE_MAIN_NBO,
|
||||
_ => return None,
|
||||
};
|
||||
let a = sa6.sin6_addr;
|
||||
crate::write_log(&format!(
|
||||
"connect_hook: v6 [{:02x}{:02x}:..:{:02x}{:02x}]:{} → ::ffff:127.0.0.1:{}\n",
|
||||
a[0],
|
||||
a[1],
|
||||
a[14],
|
||||
a[15],
|
||||
u16::from_be(sa6.sin6_port),
|
||||
u16::from_be(new_port_nbo)
|
||||
));
|
||||
// SAFE: buf is exactly 28 bytes == sizeof(sockaddr_in6).
|
||||
let out = &mut *(buf.as_mut_ptr() as *mut SockaddrIn6);
|
||||
out.sin6_family = AF_INET6;
|
||||
out.sin6_port = new_port_nbo;
|
||||
out.sin6_flowinfo = 0;
|
||||
out.sin6_addr = V4MAPPED_LOOPBACK;
|
||||
out.sin6_scope_id = 0;
|
||||
Some((buf, 28))
|
||||
}
|
||||
_ => None,
|
||||
}
|
||||
|
||||
let orig = sa.sin_addr.to_le_bytes();
|
||||
let orig_port = u16::from_be(sa.sin_port);
|
||||
|
||||
// Map the EA source port to an OpenFUT destination port from shared config.
|
||||
// Returns None if this port isn't intercepted or no server is configured —
|
||||
// in which case we leave the connection untouched (no loopback fallback).
|
||||
let new_port_nbo = crate::server::dest_port_nbo_from_source_nbo(sa.sin_port)?;
|
||||
// The destination IP is the configured/resolved OpenFUT server — never a
|
||||
// hardcoded address. If unset, dest_port_nbo_from_source_nbo already
|
||||
// returned None above, so this is guaranteed Some here.
|
||||
let new_addr = crate::server::sin_addr()?;
|
||||
let ni = new_addr.to_le_bytes();
|
||||
|
||||
crate::write_log(&format!(
|
||||
"connect_hook: {}.{}.{}.{}:{} → {}.{}.{}.{}:{} (configured OpenFUT server)\n",
|
||||
orig[3],
|
||||
orig[2],
|
||||
orig[1],
|
||||
orig[0],
|
||||
orig_port,
|
||||
ni[0],
|
||||
ni[1],
|
||||
ni[2],
|
||||
ni[3],
|
||||
u16::from_be(new_port_nbo)
|
||||
));
|
||||
|
||||
let mut buf = [0u8; 16];
|
||||
let out = &mut *(buf.as_mut_ptr() as *mut SockaddrIn);
|
||||
out.sin_family = AF_INET;
|
||||
out.sin_port = new_port_nbo;
|
||||
out.sin_addr = new_addr;
|
||||
Some((buf, 16))
|
||||
}
|
||||
|
||||
pub unsafe extern "system" fn hooked_connect(s: usize, name: *const u8, namelen: i32) -> i32 {
|
||||
let addr = CONNECT_ADDR.load(Ordering::Relaxed) as *mut u8;
|
||||
|
||||
// Milestone-0 transport watch (self-gates on OPENFUT_TRANSPORT_WATCH).
|
||||
crate::transport_watch::note_connect("connect", name, namelen, s);
|
||||
|
||||
// Log every call so we can confirm the hook fires at all
|
||||
if namelen >= 8 {
|
||||
let sa = &*(name as *const SockaddrIn);
|
||||
@@ -121,7 +191,7 @@ pub unsafe extern "system" fn hooked_connect(s: usize, name: *const u8, namelen:
|
||||
let mut len: i32 = 4;
|
||||
getsockopt(
|
||||
s,
|
||||
SOL_SOCKET as i32,
|
||||
SOL_SOCKET,
|
||||
SO_TYPE,
|
||||
&mut ty as *mut i32 as *mut u8,
|
||||
&mut len,
|
||||
@@ -145,21 +215,7 @@ pub unsafe extern "system" fn hooked_connect(s: usize, name: *const u8, namelen:
|
||||
core::mem::transmute(addr);
|
||||
f(s, buf.as_ptr(), len)
|
||||
};
|
||||
// connect() communicates nonblocking progress through WSAGetLastError.
|
||||
// Reinstalling the detour calls VirtualProtect, which may overwrite that
|
||||
// thread-local value before FIFA reads it. Preserve the real call's value
|
||||
// across all hook maintenance and logging.
|
||||
let wsa_error = if r != 0 {
|
||||
use windows_sys::Win32::Networking::WinSock::WSAGetLastError;
|
||||
WSAGetLastError()
|
||||
} else {
|
||||
0
|
||||
};
|
||||
write_hook(addr, hooked_connect as u64);
|
||||
if r != 0 {
|
||||
use windows_sys::Win32::Networking::WinSock::WSASetLastError;
|
||||
WSASetLastError(wsa_error);
|
||||
}
|
||||
write_hook(addr, hooked_connect as *const () as u64);
|
||||
return r;
|
||||
} else {
|
||||
(name, namelen)
|
||||
@@ -170,23 +226,19 @@ pub unsafe extern "system" fn hooked_connect(s: usize, name: *const u8, namelen:
|
||||
let f: unsafe extern "system" fn(usize, *const u8, i32) -> i32 = core::mem::transmute(addr);
|
||||
f(s, call_name, call_len)
|
||||
};
|
||||
let wsa_error = if r != 0 {
|
||||
use windows_sys::Win32::Networking::WinSock::WSAGetLastError;
|
||||
WSAGetLastError()
|
||||
} else {
|
||||
0
|
||||
};
|
||||
write_hook(addr, hooked_connect as u64);
|
||||
write_hook(addr, hooked_connect as *const () as u64);
|
||||
if namelen >= 8 {
|
||||
let sa = &*(call_name as *const SockaddrIn);
|
||||
if sa.sin_family == AF_INET {
|
||||
crate::write_log(&format!("connect_hook: result={r} wsa_err={wsa_error}\n"));
|
||||
let err = if r != 0 {
|
||||
use windows_sys::Win32::Networking::WinSock::WSAGetLastError;
|
||||
WSAGetLastError()
|
||||
} else {
|
||||
0
|
||||
};
|
||||
crate::write_log(&format!("connect_hook: result={r} wsa_err={err}\n"));
|
||||
}
|
||||
}
|
||||
if r != 0 {
|
||||
use windows_sys::Win32::Networking::WinSock::WSASetLastError;
|
||||
WSASetLastError(wsa_error);
|
||||
}
|
||||
r
|
||||
}
|
||||
|
||||
@@ -199,6 +251,8 @@ pub unsafe extern "system" fn hooked_wsa_connect(
|
||||
sqos: *const (),
|
||||
gqos: *const (),
|
||||
) -> i32 {
|
||||
// Milestone-0 transport watch (self-gates on OPENFUT_TRANSPORT_WATCH).
|
||||
crate::transport_watch::note_connect("WSAConnect", name, namelen, s);
|
||||
let real = REAL_WSA.get().copied().unwrap();
|
||||
if let Some((buf, len)) = redirect_if_ea(name, namelen) {
|
||||
real(s, buf.as_ptr(), len, caller, callee, sqos, gqos)
|
||||
@@ -211,20 +265,24 @@ pub unsafe extern "system" fn hooked_wsa_connect(
|
||||
pub unsafe fn install_inline_connect_hook() -> bool {
|
||||
use windows_sys::Win32::System::LibraryLoader::{GetModuleHandleA, GetProcAddress};
|
||||
|
||||
let ws2 = GetModuleHandleA(b"ws2_32.dll\0".as_ptr());
|
||||
let ws2 = GetModuleHandleA(c"ws2_32.dll".as_ptr().cast());
|
||||
if ws2.is_null() {
|
||||
return false;
|
||||
}
|
||||
let connect_fn = match GetProcAddress(ws2, b"connect\0".as_ptr()) {
|
||||
let connect_fn = match GetProcAddress(ws2, c"connect".as_ptr().cast()) {
|
||||
Some(f) => f as *mut u8,
|
||||
None => return false,
|
||||
};
|
||||
|
||||
// Save original 14 bytes
|
||||
core::ptr::copy_nonoverlapping(connect_fn, ORIGINAL_BYTES.as_mut_ptr(), 14);
|
||||
core::ptr::copy_nonoverlapping(
|
||||
connect_fn,
|
||||
core::ptr::addr_of_mut!(ORIGINAL_BYTES) as *mut u8,
|
||||
14,
|
||||
);
|
||||
CONNECT_ADDR.store(connect_fn as usize, Ordering::Relaxed);
|
||||
|
||||
// Overwrite first 14 bytes with absolute indirect JMP to our hook
|
||||
write_hook(connect_fn, hooked_connect as u64);
|
||||
write_hook(connect_fn, hooked_connect as *const () as u64);
|
||||
true
|
||||
}
|
||||
|
||||
@@ -6,7 +6,8 @@ use core::ffi::c_void;
|
||||
/// inline so that when it returns a ConnectEx pointer we swap it for our own wrapper.
|
||||
use core::sync::atomic::{AtomicUsize, Ordering};
|
||||
|
||||
const AF_INET: u16 = 2;
|
||||
// Address rewriting (v4 + v6) is shared from connect_hook::redirect_if_ea, so the port
|
||||
// constants and sockaddr structs no longer live here.
|
||||
|
||||
// SIO_GET_EXTENSION_FUNCTION_POINTER
|
||||
const SIO_GET_EXT_FN: u32 = 0xC8000006;
|
||||
@@ -16,14 +17,6 @@ const CONNECTEX_GUID: [u8; 16] = [
|
||||
0xB9, 0x07, 0xA2, 0x25, 0xF3, 0xDD, 0x60, 0x46, 0x8E, 0xE9, 0x76, 0xE5, 0x8C, 0x74, 0x06, 0x3E,
|
||||
];
|
||||
|
||||
#[repr(C)]
|
||||
struct SockaddrIn {
|
||||
sin_family: u16,
|
||||
sin_port: u16,
|
||||
sin_addr: u32,
|
||||
sin_zero: [u8; 8],
|
||||
}
|
||||
|
||||
// The real ConnectEx pointer, saved after WSAIoctl returns it
|
||||
static REAL_CONNECTEX: AtomicUsize = AtomicUsize::new(0);
|
||||
|
||||
@@ -69,11 +62,11 @@ unsafe fn restore_wsaioctl(target: *mut u8) {
|
||||
use windows_sys::Win32::System::Memory::{VirtualProtect, PAGE_EXECUTE_READWRITE};
|
||||
let mut old: u32 = 0;
|
||||
VirtualProtect(target as _, 14, PAGE_EXECUTE_READWRITE, &mut old);
|
||||
core::ptr::copy_nonoverlapping(WSAIOCTL_ORIG.as_ptr(), target, 14);
|
||||
core::ptr::copy_nonoverlapping(core::ptr::addr_of!(WSAIOCTL_ORIG) as *const u8, target, 14);
|
||||
VirtualProtect(target as _, 14, old, &mut old);
|
||||
}
|
||||
|
||||
/// Our ConnectEx wrapper: redirects intercepted EA endpoints to the configured OpenFUT server
|
||||
/// Our ConnectEx wrapper: redirects EA ports to 127.0.0.1
|
||||
unsafe extern "system" fn hooked_connectex(
|
||||
s: usize,
|
||||
name: *const u8,
|
||||
@@ -85,48 +78,21 @@ unsafe extern "system" fn hooked_connectex(
|
||||
) -> i32 {
|
||||
let real_fn: ConnectExFn = core::mem::transmute(REAL_CONNECTEX.load(Ordering::Relaxed));
|
||||
|
||||
if namelen >= 8 {
|
||||
let sa = &*(name as *const SockaddrIn);
|
||||
if sa.sin_family == AF_INET {
|
||||
let o = sa.sin_addr.to_le_bytes();
|
||||
let orig_port = u16::from_be(sa.sin_port);
|
||||
// Destination port + IP come from the shared configured server —
|
||||
// never a hardcoded loopback. None => not intercepted / unconfigured,
|
||||
// so the original connection is passed through untouched.
|
||||
if let (Some(new_port_nbo), Some(new_addr)) = (
|
||||
crate::server::dest_port_nbo_from_source_nbo(sa.sin_port),
|
||||
crate::server::sin_addr(),
|
||||
) {
|
||||
let ni = new_addr.to_le_bytes();
|
||||
crate::write_log(&format!(
|
||||
"connectex_hook: {}.{}.{}.{}:{} → {}.{}.{}.{}:{} (configured OpenFUT server)\n",
|
||||
o[3],
|
||||
o[2],
|
||||
o[1],
|
||||
o[0],
|
||||
orig_port,
|
||||
ni[0],
|
||||
ni[1],
|
||||
ni[2],
|
||||
ni[3],
|
||||
u16::from_be(new_port_nbo)
|
||||
));
|
||||
let mut redirect = [0u8; 16];
|
||||
let out = &mut *(redirect.as_mut_ptr() as *mut SockaddrIn);
|
||||
out.sin_family = AF_INET;
|
||||
out.sin_port = new_port_nbo;
|
||||
out.sin_addr = new_addr;
|
||||
return real_fn(
|
||||
s,
|
||||
redirect.as_ptr(),
|
||||
16,
|
||||
send_buf,
|
||||
send_data_len,
|
||||
bytes_sent,
|
||||
overlapped,
|
||||
);
|
||||
}
|
||||
}
|
||||
// Milestone-0 transport watch (self-gates on OPENFUT_TRANSPORT_WATCH).
|
||||
crate::transport_watch::note_connect("ConnectEx", name, namelen, s);
|
||||
|
||||
// Share the one redirect implementation (v4 + v6) with connect_hook, so ConnectEx
|
||||
// dials get the same IPv6 handling as plain connect().
|
||||
if let Some((buf, len)) = crate::connect_hook::redirect_if_ea(name, namelen) {
|
||||
return real_fn(
|
||||
s,
|
||||
buf.as_ptr(),
|
||||
len,
|
||||
send_buf,
|
||||
send_data_len,
|
||||
bytes_sent,
|
||||
overlapped,
|
||||
);
|
||||
}
|
||||
real_fn(
|
||||
s,
|
||||
@@ -161,7 +127,7 @@ pub unsafe extern "system" fn hooked_wsaioctl(
|
||||
s, code, in_buf, in_len, out_buf, out_len, bytes_ret, overlapped, completion,
|
||||
)
|
||||
};
|
||||
write_hook(addr, hooked_wsaioctl as u64);
|
||||
write_hook(addr, hooked_wsaioctl as *const () as u64);
|
||||
|
||||
// If this was a ConnectEx request that succeeded, swap the pointer
|
||||
if result == 0 && code == SIO_GET_EXT_FN && in_len == 16 && !in_buf.is_null() {
|
||||
@@ -178,7 +144,7 @@ pub unsafe extern "system" fn hooked_wsaioctl(
|
||||
));
|
||||
}
|
||||
// Return our hook instead
|
||||
*out_ptr = hooked_connectex as usize;
|
||||
*out_ptr = hooked_connectex as *const () as usize;
|
||||
}
|
||||
}
|
||||
result
|
||||
@@ -186,16 +152,20 @@ pub unsafe extern "system" fn hooked_wsaioctl(
|
||||
|
||||
pub unsafe fn install_wsaioctl_hook() -> bool {
|
||||
use windows_sys::Win32::System::LibraryLoader::{GetModuleHandleA, GetProcAddress};
|
||||
let ws2 = GetModuleHandleA(b"ws2_32.dll\0".as_ptr());
|
||||
let ws2 = GetModuleHandleA(c"ws2_32.dll".as_ptr().cast());
|
||||
if ws2.is_null() {
|
||||
return false;
|
||||
}
|
||||
let fn_ptr = match GetProcAddress(ws2, b"WSAIoctl\0".as_ptr()) {
|
||||
let fn_ptr = match GetProcAddress(ws2, c"WSAIoctl".as_ptr().cast()) {
|
||||
Some(f) => f as *mut u8,
|
||||
None => return false,
|
||||
};
|
||||
core::ptr::copy_nonoverlapping(fn_ptr, WSAIOCTL_ORIG.as_mut_ptr(), 14);
|
||||
core::ptr::copy_nonoverlapping(
|
||||
fn_ptr,
|
||||
core::ptr::addr_of_mut!(WSAIOCTL_ORIG) as *mut u8,
|
||||
14,
|
||||
);
|
||||
WSAIOCTL_ADDR.store(fn_ptr as usize, Ordering::Relaxed);
|
||||
write_hook(fn_ptr, hooked_wsaioctl as u64);
|
||||
write_hook(fn_ptr, hooked_wsaioctl as *const () as u64);
|
||||
true
|
||||
}
|
||||
|
||||
@@ -0,0 +1,183 @@
|
||||
//! Synthetic "notification" struct for the direct-call dial trigger.
|
||||
//!
|
||||
//! STATIC ARTIFACT ONLY — this module builds the byte layout the dial handler
|
||||
//! (FIFA23.exe+0x4f4d360) expects in its `rdx` argument, plus a do-nothing
|
||||
//! completion callback. It does NOT call the game, does NOT install any detour,
|
||||
//! and is NOT wired into the hook yet. The invocation phase (later) consumes
|
||||
//! `build_notification()` + `completion_stub`.
|
||||
//!
|
||||
//! Layout contract (from the 2026-07-03 dial-branch RE report on 0x144f4d590):
|
||||
//! [+0x00] byte : entry gate — MUST be non-zero (else the error path fires). => 1
|
||||
//! [+0x80] qword : completion delegate fn pointer. => &completion_stub
|
||||
//! [+0x88] qword : delegate capture #1. => 0
|
||||
//! [+0x90] qword : delegate capture #2. => 0
|
||||
//! [+0xa0] dword : RpcJob key/priority (copied, never compared on dial path). => 0
|
||||
//! everything else in [0x00..0x100] : 0
|
||||
//! The RE confirmed no other offset in this range is read on the success path.
|
||||
//! Total size 0x100 (256): the tail 0xa4..0x100 is zero padding — cheap insurance
|
||||
//! against a read we might have missed. Any offset here is TODO/CONFIRM against the
|
||||
//! RE report; if the game contradicts it at runtime, stop and re-verify.
|
||||
|
||||
// This module is deliberately unused for now (the invocation phase will call into
|
||||
// it). Silence "never used" warnings until then rather than sprinkle #[allow] on
|
||||
// each item. Remove this once the trigger wires the API up.
|
||||
#![allow(dead_code)]
|
||||
|
||||
use core::sync::atomic::{AtomicU32, Ordering};
|
||||
|
||||
/// Size of the notification struct, in bytes. 0x100 = 256.
|
||||
const NOTIFICATION_SIZE: usize = 0x100;
|
||||
|
||||
// --- field offsets (named so the code reads like the RE contract) -------------
|
||||
const OFF_GATE: usize = 0x00; // byte, must be non-zero
|
||||
const OFF_DELEGATE_FN: usize = 0x80; // qword, completion fn pointer
|
||||
const OFF_DELEGATE_CAP1: usize = 0x88; // qword, capture (0)
|
||||
const OFF_DELEGATE_CAP2: usize = 0x90; // qword, capture (0)
|
||||
const OFF_KEY: usize = 0xa0; // dword, job key/priority (0)
|
||||
|
||||
/// Counts how many times `completion_stub` has been entered.
|
||||
///
|
||||
/// Why `AtomicU32` and not `static mut u32`: a `static mut` needs `unsafe` to
|
||||
/// touch and, worse, gives *undefined behaviour* if two threads write it at once
|
||||
/// (a data race). The completion callback may be invoked from an arbitrary game
|
||||
/// thread, so a plain counter would race. `AtomicU32` makes increment a single
|
||||
/// lock-free hardware instruction with well-defined concurrent semantics, and it
|
||||
/// needs no `unsafe`. `Ordering::Relaxed` is enough here: we only care about the
|
||||
/// count value, not about ordering it against other memory.
|
||||
static COMPLETION_STUB_CALLS: AtomicU32 = AtomicU32::new(0);
|
||||
|
||||
/// The completion callback the game may invoke when the RpcJob finishes.
|
||||
///
|
||||
/// `extern "C"`: on the `x86_64-pc-windows-gnu` target this selects the Microsoft
|
||||
/// x64 calling convention — exactly how the game invokes the pointer (`call r10`,
|
||||
/// args in rcx/rdx/r8/r9, return in rax, caller cleans the stack). Matching the
|
||||
/// convention is what makes it safe for the game to call us.
|
||||
///
|
||||
/// We declare four pointer-sized params and ignore them. The RE showed the delegate
|
||||
/// is called with e.g. an HRESULT in `rdx` and a `this`-like pointer in `rcx`; the
|
||||
/// success-path completion may pass different values. Because Win64 is caller-clean
|
||||
/// and puts the first four integer args in registers, declaring four ignored args is
|
||||
/// safe no matter what the caller actually passes — we simply never read them.
|
||||
///
|
||||
/// The body does the absolute minimum: bump the atomic counter and return 0. NO
|
||||
/// logging, NO allocation, NO calls — a completion callback can fire from any game
|
||||
/// context, and even a log write there could be unsafe. Observe from outside via
|
||||
/// `completion_stub_call_count()` instead.
|
||||
///
|
||||
/// Returns `usize` = 0, which reads as an `S_OK`-shaped HRESULT if the caller looks
|
||||
/// at the return value. (Returning void would be equally fine; 0 is a safe default.)
|
||||
pub extern "C" fn completion_stub(_a: usize, _b: usize, _c: usize, _d: usize) -> usize {
|
||||
// `fetch_add` is a single atomic read-modify-write (lock xadd) — no lock, no
|
||||
// syscall, no allocation. Safe to call from any thread/context.
|
||||
COMPLETION_STUB_CALLS.fetch_add(1, Ordering::Relaxed);
|
||||
0
|
||||
}
|
||||
|
||||
/// Read how many times `completion_stub` has fired. For an outside observer thread —
|
||||
/// keeps all I/O out of the stub itself.
|
||||
pub fn completion_stub_call_count() -> u32 {
|
||||
COMPLETION_STUB_CALLS.load(Ordering::Relaxed)
|
||||
}
|
||||
|
||||
/// Write a little-endian u64 into `buf` starting at `offset`.
|
||||
///
|
||||
/// Endianness matters because we're hand-laying a memory image the game will read
|
||||
/// back as a raw pointer/integer. x86-64 is *little-endian*: the least-significant
|
||||
/// byte sits at the lowest address. `value.to_le_bytes()` produces the 8 bytes in
|
||||
/// exactly that order, so when the game does `mov rax,[ptr]` it reconstructs the
|
||||
/// original `value`. Using the native byte order by hand (or `transmute`) would be
|
||||
/// wrong on a big-endian machine; `to_le_bytes` states the intent explicitly.
|
||||
///
|
||||
/// `buf[offset..offset + 8]` is an 8-byte sub-slice; `copy_from_slice` copies the
|
||||
/// 8-byte array into it. Both sides are length 8, so it can't panic here. (This is
|
||||
/// the standard, safe way to poke a fixed-width integer into a `[u8]`.)
|
||||
fn write_u64_le(buf: &mut [u8], offset: usize, value: u64) {
|
||||
buf[offset..offset + 8].copy_from_slice(&value.to_le_bytes());
|
||||
}
|
||||
|
||||
/// Write a little-endian u32 into `buf` starting at `offset`. (Same idea as
|
||||
/// `write_u64_le`, 4 bytes wide.)
|
||||
fn write_u32_le(buf: &mut [u8], offset: usize, value: u32) {
|
||||
buf[offset..offset + 4].copy_from_slice(&value.to_le_bytes());
|
||||
}
|
||||
|
||||
/// Build the fully-populated notification struct, ready to be passed by pointer to
|
||||
/// the dial handler as its `rdx` argument.
|
||||
///
|
||||
/// Returns a `[u8; 0x100]` by value. Why a byte array and not a `#[repr(C)]` struct:
|
||||
/// the layout is a precise *offset* contract recovered by RE, with meaningful data
|
||||
/// only at 0x00/0x80/0x88/0x90/0xa0 and zeros elsewhere. A byte array makes every
|
||||
/// offset literally visible and immune to any field-ordering/padding surprise. A
|
||||
/// `#[repr(C)] struct` with explicit padding fields would work too, but it's easier
|
||||
/// to get a padding byte wrong than to index a flat array. (For future reference:
|
||||
/// the `bytemuck` crate can safely reinterpret a `#[repr(C)]` struct as `&[u8]`
|
||||
/// zero-copy — worth knowing, but overkill here and an extra dependency.)
|
||||
pub fn build_notification() -> [u8; NOTIFICATION_SIZE] {
|
||||
// Start fully zeroed. This already satisfies every "= 0" field (caps at +0x88/
|
||||
// +0x90, the key at +0xa0, and all padding); we only need to set the non-zero
|
||||
// fields below.
|
||||
let mut buf = [0u8; NOTIFICATION_SIZE];
|
||||
|
||||
// [+0x00] entry gate: must be non-zero to reach the dial path.
|
||||
buf[OFF_GATE] = 1;
|
||||
|
||||
// [+0x80] completion delegate function pointer = &completion_stub.
|
||||
//
|
||||
// `completion_stub as *const ()`: a *function item* in Rust is a zero-sized,
|
||||
// unique type, not a value. Casting it to a raw pointer coerces it to a function
|
||||
// pointer and then to an untyped code pointer `*const ()` — i.e. the address of
|
||||
// the function's machine code. The intermediate `*const ()` before `as u64` is
|
||||
// the idiomatic form: it says "treat this as an address" and also avoids the
|
||||
// `clippy`/rustc "direct cast of function item into an integer" lint you'd get
|
||||
// from `completion_stub as u64`.
|
||||
let stub_addr = completion_stub as *const () as u64;
|
||||
write_u64_le(&mut buf, OFF_DELEGATE_FN, stub_addr);
|
||||
|
||||
// [+0x88]/[+0x90] delegate captures = 0. Already zero from initialization; write
|
||||
// them explicitly so the layout intent is visible at a glance.
|
||||
write_u64_le(&mut buf, OFF_DELEGATE_CAP1, 0);
|
||||
write_u64_le(&mut buf, OFF_DELEGATE_CAP2, 0);
|
||||
|
||||
// [+0xa0] RpcJob key/priority dword = 0 (copied, never compared on the dial path).
|
||||
write_u32_le(&mut buf, OFF_KEY, 0);
|
||||
|
||||
buf
|
||||
}
|
||||
|
||||
#[cfg(test)]
|
||||
mod tests {
|
||||
use super::*;
|
||||
|
||||
#[test]
|
||||
fn notification_layout() {
|
||||
let n = build_notification();
|
||||
|
||||
// Total size is exactly 0x100.
|
||||
assert_eq!(n.len(), NOTIFICATION_SIZE);
|
||||
|
||||
// [+0x00] gate byte == 1.
|
||||
assert_eq!(n[0x00], 1);
|
||||
|
||||
// [+0xa0..0xa4] as u32 == 0.
|
||||
// `try_into().unwrap()` turns the 4-byte slice into a `[u8; 4]` (it can only
|
||||
// fail if the slice weren't length 4, which it is), and `from_le_bytes`
|
||||
// reads it back the same little-endian way we wrote it.
|
||||
let key = u32::from_le_bytes(n[0xa0..0xa4].try_into().unwrap());
|
||||
assert_eq!(key, 0);
|
||||
|
||||
// [+0x80..0x88] as u64 == address of completion_stub.
|
||||
let stub = u64::from_le_bytes(n[0x80..0x88].try_into().unwrap());
|
||||
assert_eq!(stub, completion_stub as *const () as u64);
|
||||
|
||||
// [+0x88..0x90] and [+0x90..0x98] captures == 0.
|
||||
assert_eq!(u64::from_le_bytes(n[0x88..0x90].try_into().unwrap()), 0);
|
||||
assert_eq!(u64::from_le_bytes(n[0x90..0x98].try_into().unwrap()), 0);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn stub_counter_increments() {
|
||||
let before = completion_stub_call_count();
|
||||
let _ = completion_stub(0, 0, 0, 0);
|
||||
assert_eq!(completion_stub_call_count(), before + 1);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,108 @@
|
||||
//! FIFA 17 injection path (feature = "fifa17").
|
||||
//!
|
||||
//! This is a *separate, minimal* entry point from the FIFA-23 `install_hooks`.
|
||||
//! FIFA 17 is a different game with different in-memory structures, so we run NONE
|
||||
//! of the FIFA-23 connect/LSX/origin_spy/dial logic here — that would at best
|
||||
//! no-op and at worst crash. For now this proves the version.dll hijack actually
|
||||
//! loads us into FIFA17.exe and dumps the module map, which we need to locate
|
||||
//! DirtySDK/ProtoSSL's cert-verify function (the next milestone: patch it so the
|
||||
//! secure Blaze redirector's TLS handshake succeeds against our bridge cert).
|
||||
//!
|
||||
//! Everything here is read-only except the (not-yet-enabled) cert-verify patch.
|
||||
|
||||
use crate::write_log;
|
||||
use windows_sys::Win32::Foundation::{CloseHandle, INVALID_HANDLE_VALUE};
|
||||
use windows_sys::Win32::System::Diagnostics::ToolHelp::{
|
||||
CreateToolhelp32Snapshot, Module32FirstW, Module32NextW, MODULEENTRY32W, TH32CS_SNAPMODULE,
|
||||
TH32CS_SNAPMODULE32,
|
||||
};
|
||||
use windows_sys::Win32::System::LibraryLoader::GetModuleHandleA;
|
||||
|
||||
/// Read the SizeOfImage from a module's in-memory PE headers.
|
||||
unsafe fn size_of_image(base: usize) -> u32 {
|
||||
if base == 0 {
|
||||
return 0;
|
||||
}
|
||||
// DOS header -> e_lfanew (i32 @ 0x3c) -> PE header. SizeOfImage is in the
|
||||
// optional header at offset 0x50 from the PE signature (same for PE32/PE32+).
|
||||
let e_lfanew = *((base + 0x3c) as *const i32);
|
||||
let pe = base + e_lfanew as usize;
|
||||
// sanity: 'PE\0\0'
|
||||
if *(pe as *const u32) != 0x0000_4550 {
|
||||
return 0;
|
||||
}
|
||||
*((pe + 24 + 0x38) as *const u32) // opt header +0x38 = SizeOfImage
|
||||
}
|
||||
|
||||
fn wide_to_string(w: &[u16]) -> String {
|
||||
let end = w.iter().position(|&c| c == 0).unwrap_or(w.len());
|
||||
String::from_utf16_lossy(&w[..end])
|
||||
}
|
||||
|
||||
/// Enumerate loaded modules (name, base, size) via ToolHelp and log them.
|
||||
unsafe fn dump_modules() {
|
||||
let snap = CreateToolhelp32Snapshot(TH32CS_SNAPMODULE | TH32CS_SNAPMODULE32, 0);
|
||||
if snap == INVALID_HANDLE_VALUE {
|
||||
write_log("fifa17: module snapshot FAILED\n");
|
||||
return;
|
||||
}
|
||||
let mut me: MODULEENTRY32W = core::mem::zeroed();
|
||||
me.dwSize = core::mem::size_of::<MODULEENTRY32W>() as u32;
|
||||
if Module32FirstW(snap, &mut me) != 0 {
|
||||
loop {
|
||||
let name = wide_to_string(&me.szModule);
|
||||
let base = me.modBaseAddr as usize;
|
||||
let size = me.modBaseSize;
|
||||
write_log(&format!(
|
||||
"fifa17: module {name:<28} base={base:#018x} size={size:#x}\n"
|
||||
));
|
||||
me.dwSize = core::mem::size_of::<MODULEENTRY32W>() as u32;
|
||||
if Module32NextW(snap, &mut me) == 0 {
|
||||
break;
|
||||
}
|
||||
}
|
||||
} else {
|
||||
write_log("fifa17: Module32FirstW FAILED\n");
|
||||
}
|
||||
CloseHandle(snap);
|
||||
}
|
||||
|
||||
/// Worker that runs AFTER DllMain returns (loader lock released). ToolHelp and
|
||||
/// other loader-touching calls are unsafe under the loader lock, so we defer them
|
||||
/// to this thread. This is what fixed the "game exits right after DllMain" issue.
|
||||
unsafe extern "system" fn worker(_: *mut core::ffi::c_void) -> u32 {
|
||||
write_log("=== fifa17 hook: worker thread start ===\n");
|
||||
let main_base = GetModuleHandleA(core::ptr::null()) as usize;
|
||||
let img = size_of_image(main_base);
|
||||
write_log(&format!(
|
||||
"fifa17: main exe base={main_base:#018x} SizeOfImage={img:#x}\n"
|
||||
));
|
||||
dump_modules();
|
||||
write_log("fifa17: worker complete (injection healthy)\n");
|
||||
// SBC render intervention (inert unless OPENFUT_SBC_HOOK=1). Spawns its own deferred
|
||||
// worker that waits for CardsDLL to load. See sbc_hook.rs / docs/sbc-hook-dll-spec.md.
|
||||
crate::sbc_hook::install();
|
||||
// Passive transaction tracing has a separate kill switch from cache resolution.
|
||||
// It currently fails closed until safe relocating trampolines are proven.
|
||||
crate::sbc_trace::install();
|
||||
crate::sbc_request_trace::install();
|
||||
0
|
||||
}
|
||||
|
||||
/// Minimal FIFA-17 install. Keep DllMain itself trivial: only spawn a worker
|
||||
/// thread and return immediately, so we never touch the loader lock from here.
|
||||
pub unsafe fn install() {
|
||||
use windows_sys::Win32::System::Threading::CreateThread;
|
||||
write_log("=== fifa17 hook: DllMain ATTACH (spawning worker) ===\n");
|
||||
let h = CreateThread(
|
||||
core::ptr::null(),
|
||||
0,
|
||||
Some(worker),
|
||||
core::ptr::null(),
|
||||
0,
|
||||
core::ptr::null_mut(),
|
||||
);
|
||||
if h == 0 as _ {
|
||||
write_log("fifa17: CreateThread FAILED\n");
|
||||
}
|
||||
}
|
||||
+12
-25
@@ -12,12 +12,7 @@ type GetaddrinfoFn =
|
||||
unsafe extern "system" fn(*const u8, *const u8, *const ADDRINFOA, *mut *mut ADDRINFOA) -> i32;
|
||||
|
||||
static REAL: OnceLock<GetaddrinfoFn> = OnceLock::new();
|
||||
// NUL-terminated dotted-quad of the resolved OpenFUT server, built once at init
|
||||
// from the SAME shared config the socket hooks use. getaddrinfo redirects EA
|
||||
// hostnames here so DNS resolves to the configured server. If configuration was
|
||||
// missing/invalid this stays empty and EA hostnames are NOT redirected (no
|
||||
// loopback fallback).
|
||||
static REDIRECT_HOST: OnceLock<Vec<u8>> = OnceLock::new();
|
||||
static REDIRECT_IP: OnceLock<Vec<u8>> = OnceLock::new();
|
||||
|
||||
// Flipped to true the first time we successfully apply the runtime cert patch.
|
||||
// The patch is deferred to here (rather than DllMain) because EAWebKit.dll may
|
||||
@@ -28,12 +23,10 @@ pub fn set_real(f: GetaddrinfoFn) {
|
||||
let _ = REAL.set(f);
|
||||
}
|
||||
|
||||
/// Install the resolved redirect IPv4 (dotted-quad) getaddrinfo will hand back
|
||||
/// for EA hostnames. Called once at init from the shared resolved server.
|
||||
pub fn set_redirect_ip(ip: std::net::Ipv4Addr) {
|
||||
let mut bytes = ip.to_string().into_bytes();
|
||||
pub fn set_redirect_ip(ip: String) {
|
||||
let mut bytes = ip.into_bytes();
|
||||
bytes.push(0);
|
||||
let _ = REDIRECT_HOST.set(bytes);
|
||||
let _ = REDIRECT_IP.set(bytes);
|
||||
}
|
||||
|
||||
/// Returns true if `host` is an EA / EA-Sports domain that should be redirected
|
||||
@@ -57,6 +50,8 @@ pub unsafe extern "system" fn hooked_getaddrinfo(
|
||||
if !node_name.is_null() {
|
||||
if let Ok(host) = CStr::from_ptr(node_name as *const i8).to_str() {
|
||||
crate::write_log(&format!("openfut_hook: getaddrinfo({host})\n"));
|
||||
// Milestone-0 transport watch (self-gates on OPENFUT_TRANSPORT_WATCH).
|
||||
crate::transport_watch::note_getaddrinfo(host);
|
||||
if is_ea_host(host) {
|
||||
// Apply the ProtoSSL cert-verify bypass the first time we see an EA
|
||||
// hostname — EAWebKit.dll must be loaded by now because it's calling us.
|
||||
@@ -73,20 +68,12 @@ pub unsafe extern "system" fn hooked_getaddrinfo(
|
||||
}
|
||||
}
|
||||
|
||||
// Only redirect when a server was configured & resolved. If not,
|
||||
// fall through to the real resolver — we never invent a loopback
|
||||
// destination here.
|
||||
match REDIRECT_HOST.get() {
|
||||
Some(redirect) => {
|
||||
let real = REAL.get().copied().unwrap_or(sys_getaddrinfo);
|
||||
return real(redirect.as_ptr(), service_name, hints, result);
|
||||
}
|
||||
None => {
|
||||
crate::write_log(
|
||||
"openfut_hook: EA host seen but no OpenFUT server configured — NOT redirecting\n",
|
||||
);
|
||||
}
|
||||
}
|
||||
let redirect = REDIRECT_IP
|
||||
.get()
|
||||
.map(|v| v.as_ptr())
|
||||
.unwrap_or(c"127.0.0.1".as_ptr().cast());
|
||||
let real = REAL.get().copied().unwrap_or(sys_getaddrinfo);
|
||||
return real(redirect, service_name, hints, result);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
+95
-24
@@ -1,12 +1,35 @@
|
||||
// The `fifa17` feature compiles this shared crate but activates only the FIFA-17
|
||||
// injection path (fifa17.rs + sbc_*): install_hooks() routes to fifa17::install()
|
||||
// and the FIFA-23 hook modules are reached solely via install_hooks_fifa23(), which
|
||||
// is itself `#[cfg(not(feature = "fifa17"))]`. Those modules are therefore compiled
|
||||
// but unused under `fifa17` (the linker strips them from the cdylib). Scope the
|
||||
// resulting dead-code/unused-import lints to that feature so both builds stay
|
||||
// `-D warnings` clean without dropping code the default (FIFA-23) build needs.
|
||||
#![cfg_attr(feature = "fifa17", allow(dead_code, unused_imports))]
|
||||
|
||||
mod config;
|
||||
mod connect_hook;
|
||||
mod connectex_hook;
|
||||
mod dial_notification;
|
||||
#[cfg(feature = "fifa17")]
|
||||
mod fifa17;
|
||||
mod hooks;
|
||||
mod iat;
|
||||
mod origin_spy;
|
||||
mod server;
|
||||
#[cfg(feature = "probe")]
|
||||
mod probe;
|
||||
#[cfg(feature = "capture_baseline")]
|
||||
mod recv_hook;
|
||||
#[cfg(feature = "fifa17")]
|
||||
mod sbc_hook;
|
||||
#[cfg(feature = "fifa17")]
|
||||
mod sbc_request_trace;
|
||||
#[cfg(feature = "fifa17")]
|
||||
mod sbc_trace;
|
||||
mod ssl_patch;
|
||||
mod tls_bypass;
|
||||
mod transport_watch;
|
||||
mod version_proxy;
|
||||
|
||||
use windows_sys::Win32::{
|
||||
Foundation::{BOOL, HMODULE, TRUE},
|
||||
@@ -25,38 +48,60 @@ pub(crate) fn write_log(msg: &str) {
|
||||
}
|
||||
}
|
||||
|
||||
/// Force the log to stable storage. `write_log` already opens+closes the file per line,
|
||||
/// so nothing is buffered *inside our process* (a process crash can't lose a written
|
||||
/// line). `sync_all` additionally flushes the OS cache to disk, for durability even
|
||||
/// across a full system crash. We call this right before the dial trigger's call so the
|
||||
/// pre-call log line is guaranteed on disk if the call faults.
|
||||
#[allow(dead_code)]
|
||||
pub(crate) fn flush_log() {
|
||||
if let Ok(f) = std::fs::OpenOptions::new()
|
||||
.append(true)
|
||||
.open(r"C:\openfut_hook.log")
|
||||
{
|
||||
let _ = f.sync_all();
|
||||
}
|
||||
}
|
||||
|
||||
/// # Safety
|
||||
///
|
||||
/// This is the DLL entry point invoked by the Windows loader; it MUST NOT be
|
||||
/// called manually. `module` must be the valid `HMODULE` the loader passes for
|
||||
/// this DLL. On `DLL_PROCESS_ATTACH` it installs process-wide inline detours
|
||||
/// (raw memory patching), so it must run exactly once, on the loader thread,
|
||||
/// before any hooked API is used.
|
||||
#[no_mangle]
|
||||
pub unsafe extern "system" fn DllMain(module: HMODULE, reason: u32, _: *mut ()) -> BOOL {
|
||||
if reason == DLL_PROCESS_ATTACH {
|
||||
install_hooks(module);
|
||||
// VERSION forwarding must be ready before DllMain returns. Hook setup
|
||||
// may be deferred, but a caller can use any proxy export immediately.
|
||||
if version_proxy::resolve() {
|
||||
install_hooks(module);
|
||||
}
|
||||
}
|
||||
TRUE
|
||||
}
|
||||
|
||||
unsafe fn install_hooks(module: HMODULE) {
|
||||
write_log("openfut_hook: DllMain fired\n");
|
||||
|
||||
// Load the single source of truth for the OpenFUT destination. If it's
|
||||
// missing/invalid we log and install NO redirection — traffic is left alone
|
||||
// rather than silently sent to loopback.
|
||||
match config::load_config(module).and_then(|c| c.resolve()) {
|
||||
Ok(resolved) => {
|
||||
server::set(resolved);
|
||||
hooks::set_redirect_ip(resolved.redirect_ip);
|
||||
let o = resolved.redirect_ip.octets();
|
||||
write_log(&format!(
|
||||
"openfut_hook: OpenFUT server = {}.{}.{}.{} (https={} blaze_redir={} blaze_main={})\n",
|
||||
o[0], o[1], o[2], o[3],
|
||||
resolved.ports.https, resolved.ports.blaze_redirector, resolved.ports.blaze_main
|
||||
));
|
||||
}
|
||||
Err(e) => {
|
||||
write_log(&format!(
|
||||
"openfut_hook: NO OpenFUT server configured ({e}); redirection DISABLED. \
|
||||
Configure a server in the launcher and relaunch.\n"
|
||||
));
|
||||
}
|
||||
// FIFA 17 path: run ONLY the minimal, FIFA-17-safe logic and skip every
|
||||
// FIFA-23-specific hook below (they assume FIFA 23's memory layout).
|
||||
#[cfg(feature = "fifa17")]
|
||||
{
|
||||
let _ = module;
|
||||
fifa17::install();
|
||||
}
|
||||
#[cfg(not(feature = "fifa17"))]
|
||||
install_hooks_fifa23(module)
|
||||
}
|
||||
|
||||
#[cfg(not(feature = "fifa17"))]
|
||||
unsafe fn install_hooks_fifa23(module: HMODULE) {
|
||||
write_log("openfut_hook: DllMain fired\n");
|
||||
// Milestone-0 transport watch: arm (or note disarmed) from env once, up front, so
|
||||
// the getaddrinfo/connect/ConnectEx detours below can log Blaze-flavored activity.
|
||||
transport_watch::arm_from_env();
|
||||
let ip = config::read_redirect_ip(module);
|
||||
hooks::set_redirect_ip(ip);
|
||||
|
||||
let ga = iat::resolve(b"ws2_32.dll\0", b"getaddrinfo\0");
|
||||
if !ga.is_null() {
|
||||
@@ -114,8 +159,34 @@ unsafe fn install_hooks(module: HMODULE) {
|
||||
write_log("connectex: WSAIoctl hook FAILED\n");
|
||||
}
|
||||
|
||||
// RE instrumentation: passive logging detours on FIFA's in-process online-flow
|
||||
// functions (GoOnline, GetInternetConnectedState, event deserializers) to see
|
||||
// where FIFA stalls after our pushed LSX events. Deferred until anadius loads.
|
||||
#[cfg(feature = "probe")]
|
||||
{
|
||||
probe::install_probes_deferred();
|
||||
write_log("probe: deferred install scheduled\n");
|
||||
}
|
||||
|
||||
// recv/send hooks removed — LSX is now handled by the native openfut-bridge
|
||||
// LSX server (port 3216), so in-process interception is no longer needed.
|
||||
//
|
||||
// Except in the `capture_baseline` build: with the LSX redirect off, FIFA talks
|
||||
// to anadius directly, and these hooks log anadius's real LSX request/response
|
||||
// frames (pass-through, no emulation) so we can diff them against our bridge.
|
||||
#[cfg(feature = "capture_baseline")]
|
||||
{
|
||||
if recv_hook::install_recv_hook() {
|
||||
write_log("CAP: recv inline-hooked\n");
|
||||
} else {
|
||||
write_log("CAP: recv hook FAILED\n");
|
||||
}
|
||||
if recv_hook::install_send_hook() {
|
||||
write_log("CAP: send inline-hooked\n");
|
||||
} else {
|
||||
write_log("CAP: send hook FAILED\n");
|
||||
}
|
||||
}
|
||||
|
||||
macro_rules! hook_iat {
|
||||
($dll:expr, $sym:expr, $setter:ident, $handler:expr, $ty:ty) => {{
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
+191
-66
@@ -12,7 +12,8 @@ unsafe fn write_jmp(target: *mut u8, dest: u64) {
|
||||
use windows_sys::Win32::System::Memory::{VirtualProtect, PAGE_EXECUTE_READWRITE};
|
||||
let mut old: u32 = 0;
|
||||
VirtualProtect(target as _, 14, PAGE_EXECUTE_READWRITE, &mut old);
|
||||
target.write(0xFF); target.add(1).write(0x25);
|
||||
target.write(0xFF);
|
||||
target.add(1).write(0x25);
|
||||
(target.add(2) as *mut u32).write(0);
|
||||
(target.add(6) as *mut u64).write(dest);
|
||||
VirtualProtect(target as _, 14, old, &mut old);
|
||||
@@ -22,32 +23,48 @@ unsafe fn make_trampoline(orig: *mut u8, name: &str) -> Option<usize> {
|
||||
use windows_sys::Win32::System::Memory::{
|
||||
VirtualAlloc, MEM_COMMIT, MEM_RESERVE, PAGE_EXECUTE_READWRITE,
|
||||
};
|
||||
// Log prologue so we can diagnose if trampolines misbehave
|
||||
let bytes: [u8; 14] = core::array::from_fn(|i| *orig.add(i));
|
||||
let hex: String = bytes.iter().map(|b| format!("{b:02x} ")).collect();
|
||||
// Read enough prologue to walk instruction boundaries.
|
||||
let probe: [u8; 24] = core::array::from_fn(|i| *orig.add(i));
|
||||
let hex: String = probe[..14].iter().map(|b| format!("{b:02x} ")).collect();
|
||||
crate::write_log(&format!("recv_hook: {name} prologue {hex}\n"));
|
||||
|
||||
// Walk instruction boundaries to find relative branches.
|
||||
// Byte-by-byte scanning mis-identifies immediate operands (e.g. `sub rsp, 0x70`)
|
||||
// as jump opcodes, so we must parse properly.
|
||||
if has_rip_relative_branch(&bytes) {
|
||||
crate::write_log(&format!("recv_hook: {name} has relative branch in prologue, skipping trampoline\n"));
|
||||
return None;
|
||||
// Copy WHOLE instructions until we've covered >= 14 bytes (the size of the JMP
|
||||
// patch), so the trampoline never splits an instruction. Copying a fixed 14
|
||||
// bytes lands mid-instruction on these prologues and crashes on execution.
|
||||
let mut copy_len = 0usize;
|
||||
while copy_len < 14 {
|
||||
let (len, branch) = decode_instr_len(&probe[copy_len..]);
|
||||
if len == 0 || branch {
|
||||
crate::write_log(&format!(
|
||||
"recv_hook: {name} unrelocatable prologue (len={len} branch={branch}), skipping\n"
|
||||
));
|
||||
return None;
|
||||
}
|
||||
copy_len += len;
|
||||
}
|
||||
|
||||
let mem = VirtualAlloc(
|
||||
core::ptr::null_mut(), 32,
|
||||
MEM_COMMIT | MEM_RESERVE, PAGE_EXECUTE_READWRITE,
|
||||
core::ptr::null_mut(),
|
||||
64,
|
||||
MEM_COMMIT | MEM_RESERVE,
|
||||
PAGE_EXECUTE_READWRITE,
|
||||
);
|
||||
if mem.is_null() { crate::write_log("recv_hook: VirtualAlloc failed\n"); return None; }
|
||||
if mem.is_null() {
|
||||
crate::write_log("recv_hook: VirtualAlloc failed\n");
|
||||
return None;
|
||||
}
|
||||
|
||||
let t = mem as *mut u8;
|
||||
core::ptr::copy_nonoverlapping(orig, t, 14);
|
||||
// JMP [RIP+0] → orig+14
|
||||
let cont = (orig as u64) + 14;
|
||||
t.add(14).write(0xFF); t.add(15).write(0x25);
|
||||
(t.add(16) as *mut u32).write(0);
|
||||
(t.add(20) as *mut u64).write(cont);
|
||||
core::ptr::copy_nonoverlapping(orig, t, copy_len);
|
||||
// JMP [RIP+0] → orig+copy_len (resume at the next whole instruction)
|
||||
let cont = (orig as u64) + copy_len as u64;
|
||||
t.add(copy_len).write(0xFF);
|
||||
t.add(copy_len + 1).write(0x25);
|
||||
(t.add(copy_len + 2) as *mut u32).write(0);
|
||||
(t.add(copy_len + 6) as *mut u64).write(cont);
|
||||
crate::write_log(&format!(
|
||||
"recv_hook: {name} trampoline copy_len={copy_len}\n"
|
||||
));
|
||||
Some(t as usize)
|
||||
}
|
||||
|
||||
@@ -58,8 +75,12 @@ fn has_rip_relative_branch(bytes: &[u8]) -> bool {
|
||||
let mut pos = 0;
|
||||
while pos < bytes.len() {
|
||||
let (len, branch) = decode_instr_len(&bytes[pos..]);
|
||||
if branch { return true; }
|
||||
if len == 0 { break; } // unknown/truncated — stop safely
|
||||
if branch {
|
||||
return true;
|
||||
}
|
||||
if len == 0 {
|
||||
break;
|
||||
} // unknown/truncated — stop safely
|
||||
pos += len;
|
||||
}
|
||||
false
|
||||
@@ -69,9 +90,29 @@ fn modrm_extra(modrm: u8) -> usize {
|
||||
let md = (modrm >> 6) & 3;
|
||||
let rm = modrm & 7;
|
||||
match md {
|
||||
0 => if rm == 5 { 4 } else if rm == 4 { 1 } else { 0 },
|
||||
1 => if rm == 4 { 2 } else { 1 },
|
||||
2 => if rm == 4 { 5 } else { 4 },
|
||||
0 => {
|
||||
if rm == 5 {
|
||||
4
|
||||
} else if rm == 4 {
|
||||
1
|
||||
} else {
|
||||
0
|
||||
}
|
||||
}
|
||||
1 => {
|
||||
if rm == 4 {
|
||||
2
|
||||
} else {
|
||||
1
|
||||
}
|
||||
}
|
||||
2 => {
|
||||
if rm == 4 {
|
||||
5
|
||||
} else {
|
||||
4
|
||||
}
|
||||
}
|
||||
_ => 0,
|
||||
}
|
||||
}
|
||||
@@ -79,16 +120,31 @@ fn modrm_extra(modrm: u8) -> usize {
|
||||
/// Returns (instruction_length_in_bytes, is_rip_relative_branch).
|
||||
/// Returns (0, false) for unknown/truncated.
|
||||
fn decode_instr_len(b: &[u8]) -> (usize, bool) {
|
||||
if b.is_empty() { return (0, false); }
|
||||
if b.is_empty() {
|
||||
return (0, false);
|
||||
}
|
||||
let mut i = 0;
|
||||
// Legacy prefixes
|
||||
while let Some(&p) = b.get(i) {
|
||||
if matches!(p, 0x66 | 0x67 | 0xF0 | 0xF2 | 0xF3) { i += 1; } else { break; }
|
||||
if matches!(p, 0x66 | 0x67 | 0xF0 | 0xF2 | 0xF3) {
|
||||
i += 1;
|
||||
} else {
|
||||
break;
|
||||
}
|
||||
}
|
||||
// REX prefix (40–4F)
|
||||
if b.get(i).copied().map(|x| (0x40..=0x4F).contains(&x)).unwrap_or(false) { i += 1; }
|
||||
if b.get(i)
|
||||
.copied()
|
||||
.map(|x| (0x40..=0x4F).contains(&x))
|
||||
.unwrap_or(false)
|
||||
{
|
||||
i += 1;
|
||||
}
|
||||
|
||||
let op = match b.get(i) { Some(&x) => x, None => return (0, false) };
|
||||
let op = match b.get(i) {
|
||||
Some(&x) => x,
|
||||
None => return (0, false),
|
||||
};
|
||||
i += 1;
|
||||
|
||||
match op {
|
||||
@@ -103,28 +159,45 @@ fn decode_instr_len(b: &[u8]) -> (usize, bool) {
|
||||
0xE9 | 0xE8 => (i + 4, true),
|
||||
// 0F prefix
|
||||
0x0F => {
|
||||
let op2 = match b.get(i) { Some(&x) => x, None => return (0, false) };
|
||||
let op2 = match b.get(i) {
|
||||
Some(&x) => x,
|
||||
None => return (0, false),
|
||||
};
|
||||
i += 1;
|
||||
if (0x80..=0x8F).contains(&op2) { return (i + 4, true); } // Jcc rel32
|
||||
// Most 0F XX: ModRM
|
||||
let modrm = match b.get(i) { Some(&x) => x, None => return (0, false) };
|
||||
if (0x80..=0x8F).contains(&op2) {
|
||||
return (i + 4, true);
|
||||
} // Jcc rel32
|
||||
// Most 0F XX: ModRM
|
||||
let modrm = match b.get(i) {
|
||||
Some(&x) => x,
|
||||
None => return (0, false),
|
||||
};
|
||||
(i + 1 + modrm_extra(modrm), false)
|
||||
}
|
||||
// Instructions with ModRM only (no immediate)
|
||||
0x85 | 0x87 | 0x88 | 0x89 | 0x8A | 0x8B | 0x8C | 0x8D | 0x8E | 0x8F |
|
||||
0x01 | 0x03 | 0x09 | 0x0B | 0x11 | 0x13 | 0x21 | 0x23 | 0x29 | 0x2B |
|
||||
0x31 | 0x33 | 0x39 | 0x3B | 0xD3 | 0xFF | 0xF7 => {
|
||||
let modrm = match b.get(i) { Some(&x) => x, None => return (0, false) };
|
||||
0x85 | 0x87 | 0x88 | 0x89 | 0x8A | 0x8B | 0x8C | 0x8D | 0x8E | 0x8F | 0x01 | 0x03
|
||||
| 0x09 | 0x0B | 0x11 | 0x13 | 0x21 | 0x23 | 0x29 | 0x2B | 0x31 | 0x33 | 0x39 | 0x3B
|
||||
| 0xD3 | 0xFF | 0xF7 => {
|
||||
let modrm = match b.get(i) {
|
||||
Some(&x) => x,
|
||||
None => return (0, false),
|
||||
};
|
||||
(i + 1 + modrm_extra(modrm), false)
|
||||
}
|
||||
// ModRM + imm8
|
||||
0x6B | 0x80 | 0x83 | 0xC0 | 0xC1 | 0xC6 => {
|
||||
let modrm = match b.get(i) { Some(&x) => x, None => return (0, false) };
|
||||
let modrm = match b.get(i) {
|
||||
Some(&x) => x,
|
||||
None => return (0, false),
|
||||
};
|
||||
(i + 1 + modrm_extra(modrm) + 1, false)
|
||||
}
|
||||
// ModRM + imm32
|
||||
0x69 | 0x81 | 0xC7 => {
|
||||
let modrm = match b.get(i) { Some(&x) => x, None => return (0, false) };
|
||||
let modrm = match b.get(i) {
|
||||
Some(&x) => x,
|
||||
None => return (0, false),
|
||||
};
|
||||
(i + 1 + modrm_extra(modrm) + 4, false)
|
||||
}
|
||||
// MOV reg, imm8/imm32
|
||||
@@ -143,7 +216,9 @@ fn decode_instr_len(b: &[u8]) -> (usize, bool) {
|
||||
unsafe fn get_fn(dll: &[u8], sym: &[u8]) -> Option<*mut u8> {
|
||||
use windows_sys::Win32::System::LibraryLoader::{GetModuleHandleA, GetProcAddress};
|
||||
let h = GetModuleHandleA(dll.as_ptr());
|
||||
if h.is_null() { return None; }
|
||||
if h.is_null() {
|
||||
return None;
|
||||
}
|
||||
GetProcAddress(h, sym.as_ptr()).map(|f| f as *mut u8)
|
||||
}
|
||||
|
||||
@@ -151,46 +226,96 @@ unsafe fn get_fn(dll: &[u8], sym: &[u8]) -> Option<*mut u8> {
|
||||
|
||||
static RECV_TRAMPOLINE: AtomicUsize = AtomicUsize::new(0);
|
||||
|
||||
pub unsafe extern "system" fn hooked_recv(s: usize, buf: *mut u8, len: i32, flags: i32) -> i32 {
|
||||
if crate::lsx::is_lsx(s) {
|
||||
return crate::lsx::on_recv(s, buf, len);
|
||||
/// True if socket `s` is connected to the EA App LSX port (127.0.0.1:3216).
|
||||
/// Used in capture mode to tap only the LSX conversation.
|
||||
unsafe fn peer_is_lsx(s: usize) -> bool {
|
||||
use windows_sys::Win32::Networking::WinSock::getpeername;
|
||||
let mut sa = [0u8; 16];
|
||||
let mut sl: i32 = 16;
|
||||
if getpeername(s, sa.as_mut_ptr() as *mut _, &mut sl) != 0 {
|
||||
return false;
|
||||
}
|
||||
let t = RECV_TRAMPOLINE.load(Ordering::Relaxed);
|
||||
if t == 0 { return -1; }
|
||||
let f: unsafe extern "system" fn(usize, *mut u8, i32, i32) -> i32 = core::mem::transmute(t);
|
||||
f(s, buf, len, flags)
|
||||
// sockaddr_in: sa_family (2 bytes) then sin_port (2 bytes, network order).
|
||||
u16::from_be_bytes([sa[2], sa[3]]) == 3216
|
||||
}
|
||||
|
||||
// IAT-hook approach (no inline trampoline — FIFA's `recv`/`send` prologues have
|
||||
// instructions that straddle the 14-byte patch boundary, so an inline trampoline
|
||||
// corrupts them and crashes. IAT hooking only swaps import-table pointers and
|
||||
// never touches the function body). The real fns are resolved in lib.rs and set
|
||||
// here; our hooks call them directly.
|
||||
static REAL_RECV: AtomicUsize = AtomicUsize::new(0);
|
||||
static REAL_SEND: AtomicUsize = AtomicUsize::new(0);
|
||||
|
||||
pub fn set_real_recv(f: unsafe extern "system" fn(usize, *mut u8, i32, i32) -> i32) {
|
||||
REAL_RECV.store(f as usize, Ordering::Relaxed);
|
||||
}
|
||||
pub fn set_real_send(f: unsafe extern "system" fn(usize, *const u8, i32, i32) -> i32) {
|
||||
REAL_SEND.store(f as usize, Ordering::Relaxed);
|
||||
}
|
||||
|
||||
/// Inline-hook ws2_32!recv: build a boundary-safe trampoline (the "real" fn our
|
||||
/// hook calls) and overwrite the entry with a JMP to `hooked_recv`. Inline hooks
|
||||
/// catch calls from every module and dynamically-resolved calls, unlike IAT.
|
||||
pub unsafe fn install_recv_hook() -> bool {
|
||||
let ptr = match get_fn(b"ws2_32.dll\0", b"recv\0") { Some(p) => p, None => return false };
|
||||
let ptr = match get_fn(b"ws2_32.dll\0", b"recv\0") {
|
||||
Some(p) => p,
|
||||
None => return false,
|
||||
};
|
||||
match make_trampoline(ptr, "recv") {
|
||||
Some(t) => { RECV_TRAMPOLINE.store(t, Ordering::Relaxed); }
|
||||
None => { crate::write_log("recv_hook: recv trampoline failed, hook skipped\n"); return false; }
|
||||
Some(t) => REAL_RECV.store(t, Ordering::Relaxed),
|
||||
None => return false,
|
||||
}
|
||||
write_jmp(ptr, hooked_recv as u64);
|
||||
true
|
||||
}
|
||||
|
||||
// ─── send ──────────────────────────────────────────────────────────────────────
|
||||
|
||||
static SEND_TRAMPOLINE: AtomicUsize = AtomicUsize::new(0);
|
||||
|
||||
pub unsafe extern "system" fn hooked_send(s: usize, buf: *const u8, len: i32, flags: i32) -> i32 {
|
||||
if crate::lsx::is_lsx(s) {
|
||||
return crate::lsx::on_send(s, buf, len);
|
||||
}
|
||||
let t = SEND_TRAMPOLINE.load(Ordering::Relaxed);
|
||||
if t == 0 { return -1; }
|
||||
let f: unsafe extern "system" fn(usize, *const u8, i32, i32) -> i32 = core::mem::transmute(t);
|
||||
f(s, buf, len, flags)
|
||||
}
|
||||
|
||||
pub unsafe fn install_send_hook() -> bool {
|
||||
let ptr = match get_fn(b"ws2_32.dll\0", b"send\0") { Some(p) => p, None => return false };
|
||||
let ptr = match get_fn(b"ws2_32.dll\0", b"send\0") {
|
||||
Some(p) => p,
|
||||
None => return false,
|
||||
};
|
||||
match make_trampoline(ptr, "send") {
|
||||
Some(t) => { SEND_TRAMPOLINE.store(t, Ordering::Relaxed); }
|
||||
None => { crate::write_log("recv_hook: send trampoline failed, hook skipped\n"); return false; }
|
||||
Some(t) => REAL_SEND.store(t, Ordering::Relaxed),
|
||||
None => return false,
|
||||
}
|
||||
write_jmp(ptr, hooked_send as u64);
|
||||
true
|
||||
}
|
||||
|
||||
pub unsafe extern "system" fn hooked_recv(s: usize, buf: *mut u8, len: i32, flags: i32) -> i32 {
|
||||
let t = REAL_RECV.load(Ordering::Relaxed);
|
||||
if t == 0 {
|
||||
return -1;
|
||||
}
|
||||
let f: unsafe extern "system" fn(usize, *mut u8, i32, i32) -> i32 = core::mem::transmute(t);
|
||||
// Pass through to anadius's real socket, then log what it sent back
|
||||
// (anadius's LSX response — the ground truth we want to diff against).
|
||||
let n = f(s, buf, len, flags);
|
||||
if n > 0 && peer_is_lsx(s) {
|
||||
let data = core::slice::from_raw_parts(buf, n as usize);
|
||||
let text = core::str::from_utf8(data).unwrap_or("(binary)");
|
||||
crate::write_log(&format!(
|
||||
"CAP recv<-anadius s={s} n={n}: {}\n",
|
||||
&text[..text.len().min(2400)]
|
||||
));
|
||||
}
|
||||
n
|
||||
}
|
||||
|
||||
pub unsafe extern "system" fn hooked_send(s: usize, buf: *const u8, len: i32, flags: i32) -> i32 {
|
||||
if len > 0 && peer_is_lsx(s) {
|
||||
let data = core::slice::from_raw_parts(buf, len as usize);
|
||||
let text = core::str::from_utf8(data).unwrap_or("(binary)");
|
||||
crate::write_log(&format!(
|
||||
"CAP send->anadius s={s} len={len}: {}\n",
|
||||
&text[..text.len().min(2400)]
|
||||
));
|
||||
}
|
||||
let t = REAL_SEND.load(Ordering::Relaxed);
|
||||
if t == 0 {
|
||||
return -1;
|
||||
}
|
||||
let f: unsafe extern "system" fn(usize, *const u8, i32, i32) -> i32 = core::mem::transmute(t);
|
||||
f(s, buf, len, flags)
|
||||
}
|
||||
|
||||
@@ -0,0 +1,864 @@
|
||||
//! FIFA 17 SBC render intervention (feature = "fifa17").
|
||||
//!
|
||||
//! Makes the FUT **SBC menu render real data** from inside the process. Full spec
|
||||
//! (all addresses, RVA math, call order, crash risks, staged test plan):
|
||||
//! fifa17-recon/docs/sbc-hook-dll-spec.md
|
||||
//!
|
||||
//! Everything here is **inert by default** and gated by env vars, so shipping the DLL
|
||||
//! with this module compiled in changes nothing unless a var is set:
|
||||
//! OPENFUT_SBC_HOOK=1 -> arm the deferred worker (resolve + log; READ-ONLY)
|
||||
//! OPENFUT_SBC_ARM_ONLY=1 -> Tier-0 negative control: write BYTE[B+0x28]=1 (renders EMPTY)
|
||||
//! OPENFUT_SBC_COMMIT=1 -> after proven native parse success, arm populated M
|
||||
//! OPENFUT_SBC_POPULATE=1 -> legacy Tier-1 gate: BLOCKED (logs corrected trace gap, returns)
|
||||
//!
|
||||
//! CardsDLL_Win64_retail.dll is loaded lazily (only on entering Ultimate Team), so we
|
||||
//! defer off the loader lock and poll for it — the same shape as
|
||||
//! `probe::install_probes_deferred` polling for anadius64.dll.
|
||||
//!
|
||||
//! ── Address model (static VAs; PE image base 0x180000000) ────────────────────────
|
||||
//! All values below are RVAs (VA_static - 0x180000000); live = cards_base + rva.
|
||||
//! See the spec for the verified disassembly behind each one.
|
||||
|
||||
use core::sync::atomic::{AtomicBool, AtomicUsize, Ordering};
|
||||
use windows_sys::Win32::System::Diagnostics::Debug::FlushInstructionCache;
|
||||
use windows_sys::Win32::System::LibraryLoader::GetModuleHandleA;
|
||||
use windows_sys::Win32::System::Memory::{
|
||||
VirtualProtect, VirtualQuery, MEMORY_BASIC_INFORMATION, MEM_COMMIT, PAGE_EXECUTE_READ,
|
||||
PAGE_EXECUTE_READWRITE, PAGE_EXECUTE_WRITECOPY, PAGE_GUARD, PAGE_NOACCESS, PAGE_READWRITE,
|
||||
PAGE_WRITECOPY,
|
||||
};
|
||||
use windows_sys::Win32::System::Threading::{GetCurrentProcess, GetCurrentThreadId};
|
||||
|
||||
// ── RVAs (verified byte-exact against /tmp/fut/cardsdll.dll this pass) ────────────
|
||||
const IMAGE_BASE: usize = 0x180000000;
|
||||
|
||||
/// FNV prologue used as the slide-proof control (must match the on-disk PE bytes).
|
||||
const CTRL_RVA: usize = 0x180d00; // VA 0x180180d00
|
||||
const CTRL_BYTES: &[u8] = &[
|
||||
0x48, 0x83, 0xec, 0x28, 0x48, 0x85, 0xc9, 0x74, 0x50, 0x45, 0x33, 0xc0,
|
||||
];
|
||||
|
||||
const A_SLOT_RVA: usize = 0x2e6398; // *(0x1802e6398) = A (FUT root singleton)
|
||||
const A_VTABLE_RVA: usize = 0x21c2a0;
|
||||
const B_OFF: usize = 0x1f9d8; // B = A + 0x1f9d8 (SBC request/ready TTL cache)
|
||||
const B_VTABLE_RVA: usize = 0x1fae70;
|
||||
const B_READY_OFF: usize = 0x28; // B+0x28 ready byte (the isValid gate)
|
||||
const B_COLL_OFF: usize = 0x08; // B+0x08 collection ptr (MUST stay 0 — see spec §4/C5)
|
||||
const M_CACHE_OFF: usize = 0x20a68; // M = *(A + 0x20a68) (render source; per-session heap)
|
||||
const M_COUNT_OFF: usize = 0x50; // WORD[M+0x50] category count
|
||||
const SBC_CONTROLLER_VTABLE_RVA: usize = 0x20a820;
|
||||
const SBC_CONTROLLER_EVENT_VTABLE_RVA: usize = 0x20a888;
|
||||
const SBC_CONTROLLER_EVENT_SUBOBJECT_OFF: usize = 0x138;
|
||||
const SBC_CONTROLLER_MODEL_OFF: usize = 0x140;
|
||||
const SBC_COMPLETION_STATUS_JNE_RVA: usize = 0x0b8962;
|
||||
const SBC_COMPLETION_STATUS_JNE: [u8; 2] = [0x75, 0x48];
|
||||
const SBC_COMPLETION_STATUS_FALLTHROUGH: [u8; 2] = [0x90, 0x90];
|
||||
const B_DTOR_RVA: usize = 0x63040;
|
||||
const B_ISVALID_RVA: usize = 0x65d40;
|
||||
const B_CLEAR_RVA: usize = 0x65d20;
|
||||
const B_READY_EXPECTED_BEFORE_ARM: u8 = 0;
|
||||
|
||||
#[allow(dead_code)]
|
||||
const AVT_M_GETTER: usize = 0x9b0; // A.vtable[+0x9b0] = 0x18011b7d0 (M lazy getter)
|
||||
#[allow(dead_code)]
|
||||
const AVT_B_GETTER: usize = 0x4e8; // A.vtable[+0x4e8] = 0x18011c1f0 (B getter thunk)
|
||||
|
||||
// Callable RVAs (for the Tier-1 populate sequence — see spec §6/§8). Kept for
|
||||
// reference/wiring; not invoked while Tier-1 is blocked.
|
||||
#[allow(dead_code)]
|
||||
mod rva {
|
||||
pub const M_LAZY_GETTER: usize = 0x11b7d0;
|
||||
pub const ISVALID: usize = 0x65d40;
|
||||
pub const DESER_SBS_SETS: usize = 0x17b2b0;
|
||||
pub const SAX_CTX_INIT: usize = 0x1c63e0;
|
||||
pub const REGISTRY_GETTER: usize = 0xd7170;
|
||||
pub const MANAGER_GETTER: usize = 0x9c80;
|
||||
pub const CLEAR_M: usize = 0x15f3a0;
|
||||
pub const CAT_CTOR: usize = 0x159da0;
|
||||
pub const CAT_DESER: usize = 0x17ab80;
|
||||
pub const CAT_FINALIZE: usize = 0x160e50;
|
||||
pub const APPEND: usize = 0x15a770;
|
||||
pub const CAT_DTOR: usize = 0x1105d0;
|
||||
pub const IDX_REBUILD_1: usize = 0x160e00;
|
||||
pub const IDX_REBUILD_2: usize = 0x160f30;
|
||||
pub const IDX_REBUILD_3: usize = 0x161020;
|
||||
pub const REFRESH_DISPATCH: usize = 0x1a4a70; // Scaleform events 0x756c-0x7574
|
||||
}
|
||||
|
||||
static ARMED: AtomicBool = AtomicBool::new(false);
|
||||
static ARM_ONLY: AtomicBool = AtomicBool::new(false);
|
||||
static COMMIT: AtomicBool = AtomicBool::new(false);
|
||||
static POPULATE: AtomicBool = AtomicBool::new(false);
|
||||
static DONE: AtomicBool = AtomicBool::new(false);
|
||||
static CARDS_BASE: AtomicUsize = AtomicUsize::new(0);
|
||||
static SBC_CONTROLLER: AtomicUsize = AtomicUsize::new(0);
|
||||
static STATE: AtomicUsize = AtomicUsize::new(RuntimeState::Disabled as usize);
|
||||
|
||||
#[derive(Clone, Copy, Debug, Eq, PartialEq)]
|
||||
#[repr(usize)]
|
||||
enum RuntimeState {
|
||||
Disabled,
|
||||
Resolved,
|
||||
Intercepted,
|
||||
Parsed,
|
||||
Validated,
|
||||
Committed,
|
||||
Failed,
|
||||
}
|
||||
|
||||
fn valid_transition(from: RuntimeState, to: RuntimeState) -> bool {
|
||||
matches!(
|
||||
(from, to),
|
||||
(RuntimeState::Disabled, RuntimeState::Resolved)
|
||||
| (RuntimeState::Resolved, RuntimeState::Intercepted)
|
||||
| (RuntimeState::Intercepted, RuntimeState::Parsed)
|
||||
| (RuntimeState::Parsed, RuntimeState::Validated)
|
||||
// Resolve-only/Tier-0 validates without installing an interceptor.
|
||||
| (RuntimeState::Resolved, RuntimeState::Validated)
|
||||
| (RuntimeState::Validated, RuntimeState::Committed)
|
||||
| (_, RuntimeState::Failed)
|
||||
)
|
||||
}
|
||||
|
||||
fn transition(from: RuntimeState, to: RuntimeState) -> bool {
|
||||
valid_transition(from, to)
|
||||
&& STATE
|
||||
.compare_exchange(
|
||||
from as usize,
|
||||
to as usize,
|
||||
Ordering::AcqRel,
|
||||
Ordering::Acquire,
|
||||
)
|
||||
.is_ok()
|
||||
}
|
||||
|
||||
#[derive(Clone, Copy, Debug, Eq, PartialEq)]
|
||||
enum ValidationError {
|
||||
AddressOverflow,
|
||||
AUnreadable,
|
||||
AVtableMismatch,
|
||||
AGetterMismatch,
|
||||
BVtableMismatch,
|
||||
BDtorMismatch,
|
||||
BIsValidMismatch,
|
||||
BClearMismatch,
|
||||
MSlotUnreadable,
|
||||
ReadyByteUnexpected,
|
||||
CollectionUnreadable,
|
||||
CollectionNotNull,
|
||||
ReadyByteNotWritable,
|
||||
ModelEmpty,
|
||||
ControllerMissing,
|
||||
ControllerVtableMismatch,
|
||||
ControllerModelMismatch,
|
||||
CompletionBranchMismatch,
|
||||
CompletionBranchProtectFailed,
|
||||
CompletionBranchFlushFailed,
|
||||
}
|
||||
|
||||
#[derive(Clone, Copy, Debug)]
|
||||
struct RuntimeSnapshot {
|
||||
a: usize,
|
||||
a_vtable: usize,
|
||||
a_b_getter: usize,
|
||||
b: usize,
|
||||
b_vtable: usize,
|
||||
b_dtor: usize,
|
||||
b_isvalid: usize,
|
||||
b_clear: usize,
|
||||
b_ready: u8,
|
||||
b_coll: usize,
|
||||
m: usize,
|
||||
}
|
||||
|
||||
fn expected_va(base: usize, rva: usize) -> Result<usize, ValidationError> {
|
||||
base.checked_add(rva)
|
||||
.ok_or(ValidationError::AddressOverflow)
|
||||
}
|
||||
|
||||
fn validate_snapshot(base: usize, s: &RuntimeSnapshot) -> Result<(), ValidationError> {
|
||||
if s.a == 0
|
||||
|| s.b
|
||||
!= s.a
|
||||
.checked_add(B_OFF)
|
||||
.ok_or(ValidationError::AddressOverflow)?
|
||||
{
|
||||
return Err(ValidationError::AUnreadable);
|
||||
}
|
||||
if s.a_vtable != expected_va(base, A_VTABLE_RVA)? {
|
||||
return Err(ValidationError::AVtableMismatch);
|
||||
}
|
||||
if s.a_b_getter != expected_va(base, 0x11c1f0)? {
|
||||
return Err(ValidationError::AGetterMismatch);
|
||||
}
|
||||
if s.b_vtable != expected_va(base, B_VTABLE_RVA)? {
|
||||
return Err(ValidationError::BVtableMismatch);
|
||||
}
|
||||
if s.b_dtor != expected_va(base, B_DTOR_RVA)? {
|
||||
return Err(ValidationError::BDtorMismatch);
|
||||
}
|
||||
if s.b_isvalid != expected_va(base, B_ISVALID_RVA)? {
|
||||
return Err(ValidationError::BIsValidMismatch);
|
||||
}
|
||||
if s.b_clear != expected_va(base, B_CLEAR_RVA)? {
|
||||
return Err(ValidationError::BClearMismatch);
|
||||
}
|
||||
if s.b_ready != B_READY_EXPECTED_BEFORE_ARM {
|
||||
return Err(ValidationError::ReadyByteUnexpected);
|
||||
}
|
||||
if s.b_coll != 0 {
|
||||
return Err(ValidationError::CollectionNotNull);
|
||||
}
|
||||
let _ = s.m; // The guarded snapshot read proves the M slot itself is readable.
|
||||
Ok(())
|
||||
}
|
||||
|
||||
/// Fault-safe pointer read (mirrors `probe::read_ptr`): returns None unless `ptr` lands
|
||||
/// in a committed, readable page and the full 8 bytes fit inside the region.
|
||||
unsafe fn read_ptr(ptr: usize) -> Option<usize> {
|
||||
if ptr < 0x10000 || ptr & 7 != 0 {
|
||||
return None;
|
||||
}
|
||||
let mut mbi: MEMORY_BASIC_INFORMATION = core::mem::zeroed();
|
||||
let n = VirtualQuery(
|
||||
ptr as _,
|
||||
&mut mbi,
|
||||
core::mem::size_of::<MEMORY_BASIC_INFORMATION>(),
|
||||
);
|
||||
if n == 0 || mbi.State != MEM_COMMIT {
|
||||
return None;
|
||||
}
|
||||
if mbi.Protect & (PAGE_NOACCESS | PAGE_GUARD) != 0 {
|
||||
return None;
|
||||
}
|
||||
if ptr + 8 > mbi.BaseAddress as usize + mbi.RegionSize {
|
||||
return None;
|
||||
}
|
||||
Some(core::ptr::read_volatile(ptr as *const usize))
|
||||
}
|
||||
|
||||
/// Guarded byte read.
|
||||
unsafe fn read_u8(ptr: usize) -> Option<u8> {
|
||||
if ptr < 0x10000 {
|
||||
return None;
|
||||
}
|
||||
let mut mbi: MEMORY_BASIC_INFORMATION = core::mem::zeroed();
|
||||
let n = VirtualQuery(
|
||||
ptr as _,
|
||||
&mut mbi,
|
||||
core::mem::size_of::<MEMORY_BASIC_INFORMATION>(),
|
||||
);
|
||||
if n == 0 || mbi.State != MEM_COMMIT || mbi.Protect & (PAGE_NOACCESS | PAGE_GUARD) != 0 {
|
||||
return None;
|
||||
}
|
||||
if ptr + 1 > mbi.BaseAddress as usize + mbi.RegionSize {
|
||||
return None;
|
||||
}
|
||||
Some(core::ptr::read_volatile(ptr as *const u8))
|
||||
}
|
||||
|
||||
/// A Tier-0 write is allowed only when the complete byte lies in a committed,
|
||||
/// non-guarded region whose current protection explicitly permits writes.
|
||||
unsafe fn writable_u8(ptr: usize) -> bool {
|
||||
if ptr < 0x10000 {
|
||||
return false;
|
||||
}
|
||||
let mut mbi: MEMORY_BASIC_INFORMATION = core::mem::zeroed();
|
||||
let n = VirtualQuery(
|
||||
ptr as _,
|
||||
&mut mbi,
|
||||
core::mem::size_of::<MEMORY_BASIC_INFORMATION>(),
|
||||
);
|
||||
if n == 0 || mbi.State != MEM_COMMIT || mbi.Protect & (PAGE_NOACCESS | PAGE_GUARD) != 0 {
|
||||
return false;
|
||||
}
|
||||
let protection = mbi.Protect & 0xff;
|
||||
let writable = matches!(
|
||||
protection,
|
||||
PAGE_READWRITE | PAGE_WRITECOPY | PAGE_EXECUTE_READWRITE | PAGE_EXECUTE_WRITECOPY
|
||||
);
|
||||
writable
|
||||
&& ptr
|
||||
.checked_add(1)
|
||||
.is_some_and(|end| end <= (mbi.BaseAddress as usize).saturating_add(mbi.RegionSize))
|
||||
}
|
||||
|
||||
unsafe fn executable_range(ptr: usize, len: usize) -> bool {
|
||||
let Some(end) = ptr.checked_add(len) else {
|
||||
return false;
|
||||
};
|
||||
let mut mbi: MEMORY_BASIC_INFORMATION = core::mem::zeroed();
|
||||
let n = VirtualQuery(
|
||||
ptr as _,
|
||||
&mut mbi,
|
||||
core::mem::size_of::<MEMORY_BASIC_INFORMATION>(),
|
||||
);
|
||||
if n == 0 || mbi.State != MEM_COMMIT || mbi.Protect & (PAGE_NOACCESS | PAGE_GUARD) != 0 {
|
||||
return false;
|
||||
}
|
||||
let protection = mbi.Protect & 0xff;
|
||||
matches!(
|
||||
protection,
|
||||
PAGE_EXECUTE_READ | PAGE_EXECUTE_READWRITE | PAGE_EXECUTE_WRITECOPY
|
||||
) && end <= (mbi.BaseAddress as usize).saturating_add(mbi.RegionSize)
|
||||
}
|
||||
|
||||
/// Guarded 16-bit read (M category count is a WORD).
|
||||
unsafe fn read_u16(ptr: usize) -> Option<u16> {
|
||||
let lo = read_u8(ptr)? as u16;
|
||||
let hi = read_u8(ptr + 1)? as u16;
|
||||
Some(lo | (hi << 8))
|
||||
}
|
||||
|
||||
/// Resolve CardsDLL's runtime base, or 0. Tries the exact loaded name; the ToolHelp
|
||||
/// fallback (name-contains "CardsDLL") lives in the spec — add it if EA ever renames.
|
||||
unsafe fn resolve_cards_base() -> usize {
|
||||
let h = GetModuleHandleA(c"CardsDLL_Win64_retail.dll".as_ptr().cast());
|
||||
if !h.is_null() {
|
||||
return h as usize;
|
||||
}
|
||||
// Also try the short form some tooling reports.
|
||||
let h2 = GetModuleHandleA(c"CardsDLL.dll".as_ptr().cast());
|
||||
if !h2.is_null() {
|
||||
return h2 as usize;
|
||||
}
|
||||
0
|
||||
}
|
||||
|
||||
#[inline]
|
||||
fn va(base: usize, rva: usize) -> usize {
|
||||
base + rva
|
||||
}
|
||||
|
||||
/// Prove the module didn't move: the FNV control prologue must match the on-disk PE.
|
||||
unsafe fn control_matches(base: usize) -> bool {
|
||||
let p = va(base, CTRL_RVA);
|
||||
for (i, &want) in CTRL_BYTES.iter().enumerate() {
|
||||
match read_u8(p + i) {
|
||||
Some(got) if got == want => {}
|
||||
_ => return false,
|
||||
}
|
||||
}
|
||||
true
|
||||
}
|
||||
|
||||
/// Take one guarded identity snapshot. A failure to read any identity-bearing field is
|
||||
/// distinct from a value mismatch and aborts before mutation.
|
||||
unsafe fn runtime_snapshot(base: usize) -> Result<RuntimeSnapshot, ValidationError> {
|
||||
let a_slot = expected_va(base, A_SLOT_RVA)?;
|
||||
let a = read_ptr(a_slot)
|
||||
.filter(|&value| value != 0)
|
||||
.ok_or(ValidationError::AUnreadable)?;
|
||||
let a_vtable = read_ptr(a).ok_or(ValidationError::AVtableMismatch)?;
|
||||
let a_b_getter = read_ptr(
|
||||
a_vtable
|
||||
.checked_add(AVT_B_GETTER)
|
||||
.ok_or(ValidationError::AddressOverflow)?,
|
||||
)
|
||||
.ok_or(ValidationError::AGetterMismatch)?;
|
||||
let b = a
|
||||
.checked_add(B_OFF)
|
||||
.ok_or(ValidationError::AddressOverflow)?;
|
||||
let b_vtable = read_ptr(b).ok_or(ValidationError::BVtableMismatch)?;
|
||||
let b_dtor = read_ptr(b_vtable).ok_or(ValidationError::BDtorMismatch)?;
|
||||
let b_isvalid = read_ptr(
|
||||
b_vtable
|
||||
.checked_add(8)
|
||||
.ok_or(ValidationError::AddressOverflow)?,
|
||||
)
|
||||
.ok_or(ValidationError::BIsValidMismatch)?;
|
||||
let b_clear = read_ptr(
|
||||
b_vtable
|
||||
.checked_add(16)
|
||||
.ok_or(ValidationError::AddressOverflow)?,
|
||||
)
|
||||
.ok_or(ValidationError::BClearMismatch)?;
|
||||
let b_ready = read_u8(
|
||||
b.checked_add(B_READY_OFF)
|
||||
.ok_or(ValidationError::AddressOverflow)?,
|
||||
)
|
||||
.ok_or(ValidationError::ReadyByteUnexpected)?;
|
||||
let b_coll = read_ptr(
|
||||
b.checked_add(B_COLL_OFF)
|
||||
.ok_or(ValidationError::AddressOverflow)?,
|
||||
)
|
||||
.ok_or(ValidationError::CollectionUnreadable)?;
|
||||
let m = read_ptr(
|
||||
a.checked_add(M_CACHE_OFF)
|
||||
.ok_or(ValidationError::AddressOverflow)?,
|
||||
)
|
||||
.ok_or(ValidationError::MSlotUnreadable)?;
|
||||
Ok(RuntimeSnapshot {
|
||||
a,
|
||||
a_vtable,
|
||||
a_b_getter,
|
||||
b,
|
||||
b_vtable,
|
||||
b_dtor,
|
||||
b_isvalid,
|
||||
b_clear,
|
||||
b_ready,
|
||||
b_coll,
|
||||
m,
|
||||
})
|
||||
}
|
||||
|
||||
fn set_failed(error: ValidationError) {
|
||||
STATE.store(RuntimeState::Failed as usize, Ordering::Release);
|
||||
crate::write_log(&format!(
|
||||
"SBC_HOOK: runtime validation FAILED: {error:?} -- no write\n"
|
||||
));
|
||||
}
|
||||
|
||||
/// Public entry: called from `fifa17::install`. Spawns the deferred worker if
|
||||
/// OPENFUT_SBC_HOOK=1; otherwise logs "disabled" and returns (fully inert).
|
||||
pub fn install() {
|
||||
let armed = std::env::var("OPENFUT_SBC_HOOK")
|
||||
.map(|v| v == "1")
|
||||
.unwrap_or(false);
|
||||
ARMED.store(armed, Ordering::Relaxed);
|
||||
if !armed {
|
||||
STATE.store(RuntimeState::Disabled as usize, Ordering::Relaxed);
|
||||
crate::write_log("SBC_HOOK: disabled (set OPENFUT_SBC_HOOK=1 to enable)\n");
|
||||
return;
|
||||
}
|
||||
ARM_ONLY.store(
|
||||
std::env::var("OPENFUT_SBC_ARM_ONLY")
|
||||
.map(|v| v == "1")
|
||||
.unwrap_or(false),
|
||||
Ordering::Relaxed,
|
||||
);
|
||||
COMMIT.store(
|
||||
std::env::var("OPENFUT_SBC_COMMIT")
|
||||
.map(|v| v == "1")
|
||||
.unwrap_or(false),
|
||||
Ordering::Relaxed,
|
||||
);
|
||||
POPULATE.store(
|
||||
std::env::var("OPENFUT_SBC_POPULATE")
|
||||
.map(|v| v == "1")
|
||||
.unwrap_or(false),
|
||||
Ordering::Relaxed,
|
||||
);
|
||||
crate::write_log("SBC_HOOK: ARMED (deferred worker spawning)\n");
|
||||
std::thread::spawn(|| unsafe { worker() });
|
||||
}
|
||||
|
||||
/// Records the concrete SBC controller observed registering FUT_SBS_CATEGORIES.
|
||||
/// The registration hook is observational; all structural checks happen again on
|
||||
/// the notifier thread before this address is trusted.
|
||||
pub(crate) unsafe fn note_sbc_controller(controller: usize) {
|
||||
let base = CARDS_BASE.load(Ordering::Acquire);
|
||||
let valid = base != 0
|
||||
&& read_ptr(controller) == base.checked_add(SBC_CONTROLLER_VTABLE_RVA)
|
||||
&& controller
|
||||
.checked_add(SBC_CONTROLLER_EVENT_SUBOBJECT_OFF)
|
||||
.and_then(|p| read_ptr(p))
|
||||
== base.checked_add(SBC_CONTROLLER_EVENT_VTABLE_RVA);
|
||||
if valid {
|
||||
SBC_CONTROLLER.store(controller, Ordering::Release);
|
||||
crate::write_log(&format!(
|
||||
"SBC_CONTROLLER_TRACE: captured controller={controller:#x}\n"
|
||||
));
|
||||
} else {
|
||||
crate::write_log(&format!(
|
||||
"SBC_CONTROLLER_TRACE: rejected controller={controller:#x} (vtable mismatch)\n"
|
||||
));
|
||||
}
|
||||
}
|
||||
|
||||
unsafe fn log_controller_model(native_model: usize) {
|
||||
let controller = SBC_CONTROLLER.load(Ordering::Acquire);
|
||||
let controller_model = controller
|
||||
.checked_add(SBC_CONTROLLER_MODEL_OFF)
|
||||
.and_then(|p| read_ptr(p))
|
||||
.unwrap_or(0);
|
||||
let main_vtable = read_ptr(controller).unwrap_or(0);
|
||||
let event_vtable = controller
|
||||
.checked_add(SBC_CONTROLLER_EVENT_SUBOBJECT_OFF)
|
||||
.and_then(|p| read_ptr(p))
|
||||
.unwrap_or(0);
|
||||
crate::write_log(&format!(
|
||||
"SBC_CONTROLLER_TRACE: notifier controller={controller:#x} main_vt={main_vtable:#x} event_vt={event_vtable:#x} controller_M={controller_model:#x} parsed_M={native_model:#x} match={}\n",
|
||||
controller != 0 && controller_model == native_model,
|
||||
));
|
||||
}
|
||||
|
||||
unsafe fn validated_sbc_controller(
|
||||
base: usize,
|
||||
native_model: usize,
|
||||
) -> Result<usize, ValidationError> {
|
||||
let controller = SBC_CONTROLLER.load(Ordering::Acquire);
|
||||
if controller == 0 {
|
||||
return Err(ValidationError::ControllerMissing);
|
||||
}
|
||||
if read_ptr(controller) != base.checked_add(SBC_CONTROLLER_VTABLE_RVA)
|
||||
|| controller
|
||||
.checked_add(SBC_CONTROLLER_EVENT_SUBOBJECT_OFF)
|
||||
.and_then(|p| read_ptr(p))
|
||||
!= base.checked_add(SBC_CONTROLLER_EVENT_VTABLE_RVA)
|
||||
{
|
||||
return Err(ValidationError::ControllerVtableMismatch);
|
||||
}
|
||||
if controller
|
||||
.checked_add(SBC_CONTROLLER_MODEL_OFF)
|
||||
.and_then(|p| read_ptr(p))
|
||||
!= Some(native_model)
|
||||
{
|
||||
return Err(ValidationError::ControllerModelMismatch);
|
||||
}
|
||||
Ok(controller)
|
||||
}
|
||||
|
||||
/// Route the already-scheduled category completion through CardsDLL's own success
|
||||
/// branch. The original function first rejects a non-zero status with a two-byte
|
||||
/// `jne ServerErrSets`; after a separately proven native parse, that status belongs
|
||||
/// to the stale scheduler completion rather than the category HTTP transaction.
|
||||
unsafe fn arm_native_completion_success(base: usize) -> Result<(), ValidationError> {
|
||||
let target = base
|
||||
.checked_add(SBC_COMPLETION_STATUS_JNE_RVA)
|
||||
.ok_or(ValidationError::AddressOverflow)?;
|
||||
if !executable_range(target, SBC_COMPLETION_STATUS_JNE.len())
|
||||
|| core::slice::from_raw_parts(target as *const u8, SBC_COMPLETION_STATUS_JNE.len())
|
||||
!= SBC_COMPLETION_STATUS_JNE
|
||||
{
|
||||
return Err(ValidationError::CompletionBranchMismatch);
|
||||
}
|
||||
let mut old = 0u32;
|
||||
if VirtualProtect(
|
||||
target as _,
|
||||
SBC_COMPLETION_STATUS_FALLTHROUGH.len(),
|
||||
PAGE_EXECUTE_READWRITE,
|
||||
&mut old,
|
||||
) == 0
|
||||
{
|
||||
return Err(ValidationError::CompletionBranchProtectFailed);
|
||||
}
|
||||
core::ptr::copy_nonoverlapping(
|
||||
SBC_COMPLETION_STATUS_FALLTHROUGH.as_ptr(),
|
||||
target as *mut u8,
|
||||
SBC_COMPLETION_STATUS_FALLTHROUGH.len(),
|
||||
);
|
||||
let flushed = FlushInstructionCache(
|
||||
GetCurrentProcess(),
|
||||
target as _,
|
||||
SBC_COMPLETION_STATUS_FALLTHROUGH.len(),
|
||||
) != 0;
|
||||
let mut ignored = 0u32;
|
||||
let protected = VirtualProtect(
|
||||
target as _,
|
||||
SBC_COMPLETION_STATUS_FALLTHROUGH.len(),
|
||||
old,
|
||||
&mut ignored,
|
||||
) != 0;
|
||||
if !flushed || !protected {
|
||||
return Err(ValidationError::CompletionBranchFlushFailed);
|
||||
}
|
||||
crate::write_log(&format!(
|
||||
"SBC_HOOK: armed native completion success branch at {target:#x} tid={}\n",
|
||||
GetCurrentThreadId(),
|
||||
));
|
||||
Ok(())
|
||||
}
|
||||
|
||||
/// Commit the already-populated native SBC model after the category success notifier.
|
||||
///
|
||||
/// This is called synchronously by the passive notifier wrapper *after* the original
|
||||
/// notifier returns. It never invokes a parser or constructs game objects. The only
|
||||
/// mutation is the established cache-ready byte, and only when the normal parser has
|
||||
/// produced at least one category and every pointer/vtable invariant still matches.
|
||||
pub(crate) unsafe fn commit_after_native_parse() {
|
||||
if !COMMIT.load(Ordering::Acquire) {
|
||||
return;
|
||||
}
|
||||
let base = CARDS_BASE.load(Ordering::Acquire);
|
||||
if base == 0 || !control_matches(base) {
|
||||
set_failed(ValidationError::AUnreadable);
|
||||
return;
|
||||
}
|
||||
let snapshot = match runtime_snapshot(base).and_then(|snapshot| {
|
||||
validate_snapshot(base, &snapshot)?;
|
||||
if snapshot.m == 0
|
||||
|| read_u16(snapshot.m + M_COUNT_OFF)
|
||||
.filter(|&count| count > 0)
|
||||
.is_none()
|
||||
{
|
||||
return Err(ValidationError::ModelEmpty);
|
||||
}
|
||||
if !writable_u8(snapshot.b + B_READY_OFF) {
|
||||
return Err(ValidationError::ReadyByteNotWritable);
|
||||
}
|
||||
Ok(snapshot)
|
||||
}) {
|
||||
Ok(snapshot) => snapshot,
|
||||
Err(error) => {
|
||||
set_failed(error);
|
||||
return;
|
||||
}
|
||||
};
|
||||
let count = read_u16(snapshot.m + M_COUNT_OFF).unwrap_or(0);
|
||||
log_controller_model(snapshot.m);
|
||||
if DONE.swap(true, Ordering::AcqRel) {
|
||||
return;
|
||||
}
|
||||
crate::write_log(&format!(
|
||||
"SBC_HOOK: post-parse commit -> M={:#x} categories={} BYTE[{:#x}]=1\n",
|
||||
snapshot.m,
|
||||
count,
|
||||
snapshot.b + B_READY_OFF,
|
||||
));
|
||||
core::ptr::write_volatile((snapshot.b + B_READY_OFF) as *mut u8, 1);
|
||||
if read_u8(snapshot.b + B_READY_OFF) != Some(1)
|
||||
|| !transition(RuntimeState::Validated, RuntimeState::Committed)
|
||||
{
|
||||
set_failed(ValidationError::ReadyByteUnexpected);
|
||||
return;
|
||||
}
|
||||
let _controller = match validated_sbc_controller(base, snapshot.m) {
|
||||
Ok(controller) => controller,
|
||||
Err(error) => {
|
||||
set_failed(error);
|
||||
return;
|
||||
}
|
||||
};
|
||||
if let Err(error) = arm_native_completion_success(base) {
|
||||
set_failed(error);
|
||||
return;
|
||||
}
|
||||
crate::write_log(
|
||||
"SBC_HOOK: post-parse commit DONE; awaiting CardsDLL native completion events\n",
|
||||
);
|
||||
}
|
||||
|
||||
/// Deferred worker: waits (up to ~5 min) for CardsDLL to load — it only appears when
|
||||
/// the user enters Ultimate Team — then runs the resolve/log (+ optional Tier-0 arm)
|
||||
/// exactly once.
|
||||
unsafe fn worker() {
|
||||
let mut base = 0usize;
|
||||
for _ in 0..600u32 {
|
||||
base = resolve_cards_base();
|
||||
if base != 0 {
|
||||
break;
|
||||
}
|
||||
std::thread::sleep(std::time::Duration::from_millis(500));
|
||||
}
|
||||
if base == 0 {
|
||||
crate::write_log("SBC_HOOK: CardsDLL_Win64_retail.dll never loaded — giving up\n");
|
||||
return;
|
||||
}
|
||||
CARDS_BASE.store(base, Ordering::Relaxed);
|
||||
let slide = base.wrapping_sub(IMAGE_BASE);
|
||||
let ctrl_ok = control_matches(base);
|
||||
crate::write_log(&format!(
|
||||
"SBC_HOOK: CardsDLL base={base:#x} slide={slide:#x} CONTROL={}\n",
|
||||
if ctrl_ok { "OK" } else { "MISMATCH-ABORT" }
|
||||
));
|
||||
if !ctrl_ok {
|
||||
STATE.store(RuntimeState::Failed as usize, Ordering::Release);
|
||||
return; // module map moved -> offsets untrustworthy (spec §1)
|
||||
}
|
||||
|
||||
if !transition(RuntimeState::Disabled, RuntimeState::Resolved) {
|
||||
crate::write_log("SBC_HOOK: invalid state transition to Resolved -- no write\n");
|
||||
STATE.store(RuntimeState::Failed as usize, Ordering::Release);
|
||||
return;
|
||||
}
|
||||
|
||||
// Resolve and validate A -> B, M. The vtable method checks make it substantially
|
||||
// harder for a coincidental heap pointer to pass after a binary/layout mismatch.
|
||||
let snapshot = match runtime_snapshot(base).and_then(|snapshot| {
|
||||
validate_snapshot(base, &snapshot)?;
|
||||
Ok(snapshot)
|
||||
}) {
|
||||
Ok(snapshot) => snapshot,
|
||||
Err(error) => {
|
||||
set_failed(error);
|
||||
return;
|
||||
}
|
||||
};
|
||||
if !transition(RuntimeState::Resolved, RuntimeState::Validated) {
|
||||
crate::write_log("SBC_HOOK: invalid state transition to Validated -- no write\n");
|
||||
STATE.store(RuntimeState::Failed as usize, Ordering::Release);
|
||||
return;
|
||||
}
|
||||
let a = snapshot.a;
|
||||
let b = snapshot.b;
|
||||
let m = snapshot.m;
|
||||
let m_count = (m != 0).then(|| read_u16(m + M_COUNT_OFF)).flatten();
|
||||
crate::write_log(&format!(
|
||||
"SBC_HOOK: A={a:#x} B={b:#x} B+0x28(ready)={:?} B+0x08(coll)={:?} M=*(A+0x20a68)={:?} WORD[M+0x50]={:?}\n",
|
||||
Some(snapshot.b_ready), opt_hex(Some(snapshot.b_coll)), opt_hex(Some(m)), m_count,
|
||||
));
|
||||
|
||||
// Tier-0 — arm-only negative control. Write ONLY BYTE[B+0x28]=1; leave B+0x08=0 so
|
||||
// isValid takes the short-circuit (spec §4). Renders the menu EMPTY (M null/empty) —
|
||||
// this is the baseline, NOT the fix. One-shot.
|
||||
if ARM_ONLY.load(Ordering::Relaxed) {
|
||||
if DONE.swap(true, Ordering::Relaxed) {
|
||||
return;
|
||||
}
|
||||
// Re-snapshot immediately before mutation to reduce the time-of-check/time-of-use
|
||||
// window. In particular, the exact patch byte must still be 0 and B+0x08 null.
|
||||
let write_snapshot = match runtime_snapshot(base).and_then(|snapshot| {
|
||||
validate_snapshot(base, &snapshot)?;
|
||||
if !writable_u8(snapshot.b + B_READY_OFF) {
|
||||
return Err(ValidationError::ReadyByteNotWritable);
|
||||
}
|
||||
Ok(snapshot)
|
||||
}) {
|
||||
Ok(snapshot) => snapshot,
|
||||
Err(error) => {
|
||||
set_failed(error);
|
||||
return;
|
||||
}
|
||||
};
|
||||
crate::write_log(&format!(
|
||||
"SBC_HOOK: Tier-0 arm-only -> writing BYTE[{:#x}]=1 (expect EMPTY render, no modal)\n",
|
||||
write_snapshot.b + B_READY_OFF
|
||||
));
|
||||
core::ptr::write_volatile((write_snapshot.b + B_READY_OFF) as *mut u8, 1u8);
|
||||
match read_u8(write_snapshot.b + B_READY_OFF) {
|
||||
Some(1) if transition(RuntimeState::Validated, RuntimeState::Committed) => {}
|
||||
_ => {
|
||||
set_failed(ValidationError::ReadyByteUnexpected);
|
||||
return;
|
||||
}
|
||||
}
|
||||
crate::write_log(
|
||||
"SBC_HOOK: Tier-0 arm-only DONE (open the SBC menu; ~2 placeholder tiles expected)\n",
|
||||
);
|
||||
return;
|
||||
}
|
||||
|
||||
// Legacy Tier-1 gate — deliberately blocked. The fresh live exchange proves FIFA
|
||||
// already owns a real response and SAX reader for /sbs/sets. The next milestone is
|
||||
// passive tracing of the native response-to-deserializer dispatch, not construction
|
||||
// of a reader. Cold-calling with a fabricated reader would CLEAR M and/or segfault.
|
||||
if POPULATE.load(Ordering::Relaxed) {
|
||||
crate::write_log(
|
||||
"SBC_HOOK: legacy Tier-1 populate is BLOCKED — capture the genuine response \
|
||||
and reader at the native dispatch boundary first (see client-hook plan M3/M4). \
|
||||
No deser call made; fabricated readers can clear M or crash.\n",
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
fn opt_hex(o: Option<usize>) -> String {
|
||||
match o {
|
||||
Some(v) => format!("{v:#x}"),
|
||||
None => "<unreadable>".to_string(),
|
||||
}
|
||||
}
|
||||
|
||||
/// Legacy Tier-1 scaffold. **Never call this with a fabricated reader.** The intended
|
||||
/// implementation is now a guarded synchronous dispatch repair that borrows the genuine
|
||||
/// response and reader from the real HTTP transaction on its native thread.
|
||||
///
|
||||
/// Sequence once `reader` (a primed SAX reader over canned sbs/sets JSON) exists:
|
||||
/// let base = CARDS_BASE.load(Relaxed);
|
||||
/// let deser: unsafe extern "system" fn(*mut u8, *mut u8) -> bool =
|
||||
/// transmute(va(base, rva::DESER_SBS_SETS));
|
||||
/// deser(core::ptr::null_mut(), reader); // self-locates mgr, clears+appends+finalizes+commits M
|
||||
/// // then Tier-0 arm: BYTE[B+0x28]=1, leave B+0x08=0
|
||||
/// // then refresh so 0x1800b5eda re-reads WORD[M+0x50]
|
||||
#[allow(dead_code)]
|
||||
unsafe fn populate_m(_reader: *mut u8) {
|
||||
// Intentionally unimplemented: the passive trace must prove the response/reader
|
||||
// ownership and exact virtual-dispatch boundary before any parser call is enabled.
|
||||
unreachable!(
|
||||
"populate_m requires a proven native dispatch contract; see client-hook plan M3/M4"
|
||||
);
|
||||
}
|
||||
|
||||
#[cfg(test)]
|
||||
mod tests {
|
||||
use super::*;
|
||||
|
||||
fn valid_snapshot(base: usize) -> RuntimeSnapshot {
|
||||
let a = 0x1000_0000usize;
|
||||
RuntimeSnapshot {
|
||||
a,
|
||||
a_vtable: base + A_VTABLE_RVA,
|
||||
a_b_getter: base + 0x11c1f0,
|
||||
b: a + B_OFF,
|
||||
b_vtable: base + B_VTABLE_RVA,
|
||||
b_dtor: base + B_DTOR_RVA,
|
||||
b_isvalid: base + B_ISVALID_RVA,
|
||||
b_clear: base + B_CLEAR_RVA,
|
||||
b_ready: B_READY_EXPECTED_BEFORE_ARM,
|
||||
b_coll: 0,
|
||||
m: 0,
|
||||
}
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn accepts_exact_runtime_identity_with_null_uninitialized_m() {
|
||||
let base = 0x7fff_0000_0000usize;
|
||||
assert_eq!(validate_snapshot(base, &valid_snapshot(base)), Ok(()));
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn rejects_wrong_a_or_b_class_identity() {
|
||||
let base = 0x7fff_0000_0000usize;
|
||||
let mut snapshot = valid_snapshot(base);
|
||||
snapshot.a_vtable += 8;
|
||||
assert_eq!(
|
||||
validate_snapshot(base, &snapshot),
|
||||
Err(ValidationError::AVtableMismatch)
|
||||
);
|
||||
|
||||
let mut snapshot = valid_snapshot(base);
|
||||
snapshot.b_vtable += 8;
|
||||
assert_eq!(
|
||||
validate_snapshot(base, &snapshot),
|
||||
Err(ValidationError::BVtableMismatch)
|
||||
);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn rejects_changed_patch_byte_or_live_collection() {
|
||||
let base = 0x7fff_0000_0000usize;
|
||||
let mut snapshot = valid_snapshot(base);
|
||||
snapshot.b_ready = 1;
|
||||
assert_eq!(
|
||||
validate_snapshot(base, &snapshot),
|
||||
Err(ValidationError::ReadyByteUnexpected)
|
||||
);
|
||||
|
||||
let mut snapshot = valid_snapshot(base);
|
||||
snapshot.b_coll = 0x1234_0000;
|
||||
assert_eq!(
|
||||
validate_snapshot(base, &snapshot),
|
||||
Err(ValidationError::CollectionNotNull)
|
||||
);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn state_machine_is_forward_only_and_fail_closed() {
|
||||
assert!(valid_transition(
|
||||
RuntimeState::Disabled,
|
||||
RuntimeState::Resolved
|
||||
));
|
||||
assert!(valid_transition(
|
||||
RuntimeState::Resolved,
|
||||
RuntimeState::Validated
|
||||
));
|
||||
assert!(valid_transition(
|
||||
RuntimeState::Validated,
|
||||
RuntimeState::Committed
|
||||
));
|
||||
assert!(valid_transition(RuntimeState::Parsed, RuntimeState::Failed));
|
||||
assert!(!valid_transition(
|
||||
RuntimeState::Validated,
|
||||
RuntimeState::Resolved
|
||||
));
|
||||
assert!(!valid_transition(
|
||||
RuntimeState::Failed,
|
||||
RuntimeState::Resolved
|
||||
));
|
||||
assert!(!valid_transition(
|
||||
RuntimeState::Resolved,
|
||||
RuntimeState::Committed
|
||||
));
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,478 @@
|
||||
//! Optional category-request callback tracing through its class-unique vtable.
|
||||
//!
|
||||
//! Unlike the entry trampolines, these probes atomically replace two aligned
|
||||
//! pointer slots. The branchy callback dispatcher at 0x180154830 is never patched.
|
||||
|
||||
use core::ffi::c_void;
|
||||
use core::sync::atomic::{AtomicBool, AtomicU64, AtomicUsize, Ordering};
|
||||
use windows_sys::Win32::System::LibraryLoader::{
|
||||
GetModuleHandleA, GetModuleHandleExA, GET_MODULE_HANDLE_EX_FLAG_FROM_ADDRESS,
|
||||
GET_MODULE_HANDLE_EX_FLAG_PIN,
|
||||
};
|
||||
use windows_sys::Win32::System::Memory::{
|
||||
VirtualProtect, VirtualQuery, MEMORY_BASIC_INFORMATION, MEM_COMMIT, PAGE_GUARD, PAGE_NOACCESS,
|
||||
PAGE_READWRITE,
|
||||
};
|
||||
use windows_sys::Win32::System::Threading::GetCurrentThreadId;
|
||||
|
||||
const REQUEST_VTABLE_RVA: usize = 0x22e5c0;
|
||||
const SLOT_88: usize = 0x88;
|
||||
const SLOT_90: usize = 0x90;
|
||||
const ORIGINAL_88_RVA: usize = 0x1631e0;
|
||||
const ORIGINAL_90_RVA: usize = 0x154830;
|
||||
const ORIGINAL_88_SIGNATURE: [u8; 16] = [
|
||||
0x48, 0x89, 0x5c, 0x24, 0x08, 0x48, 0x89, 0x74, 0x24, 0x10, 0x57, 0x48, 0x83, 0xec, 0x20, 0x48,
|
||||
];
|
||||
const ORIGINAL_90_SIGNATURE: [u8; 16] = [
|
||||
0x4c, 0x8b, 0x81, 0x90, 0x00, 0x00, 0x00, 0x4d, 0x85, 0xc0, 0x74, 0x0a, 0x48, 0x81, 0xc1, 0x90,
|
||||
];
|
||||
|
||||
type Callback88 = unsafe extern "system" fn(*mut c_void, *mut c_void);
|
||||
type Callback90 = unsafe extern "system" fn(*mut c_void, *mut c_void);
|
||||
|
||||
static ENABLED: AtomicBool = AtomicBool::new(false);
|
||||
static INSTALLED: AtomicBool = AtomicBool::new(false);
|
||||
static ORIGINAL_88: AtomicUsize = AtomicUsize::new(0);
|
||||
static ORIGINAL_90: AtomicUsize = AtomicUsize::new(0);
|
||||
static ENTER_88: AtomicU64 = AtomicU64::new(0);
|
||||
static EXIT_88: AtomicU64 = AtomicU64::new(0);
|
||||
static ENTER_90: AtomicU64 = AtomicU64::new(0);
|
||||
static EXIT_90: AtomicU64 = AtomicU64::new(0);
|
||||
static LAST_REQUEST_88: AtomicUsize = AtomicUsize::new(0);
|
||||
static LAST_ARGUMENT_88: AtomicUsize = AtomicUsize::new(0);
|
||||
static LAST_THREAD_88: AtomicUsize = AtomicUsize::new(0);
|
||||
static LAST_REQUEST_90: AtomicUsize = AtomicUsize::new(0);
|
||||
static LAST_ARGUMENT_90: AtomicUsize = AtomicUsize::new(0);
|
||||
static LAST_THREAD_90: AtomicUsize = AtomicUsize::new(0);
|
||||
static CALLBACK_90: AtomicUsize = AtomicUsize::new(0);
|
||||
static CALLBACK_98: AtomicUsize = AtomicUsize::new(0);
|
||||
static CALLBACK_A0: AtomicUsize = AtomicUsize::new(0);
|
||||
static CALLBACK_A8: AtomicUsize = AtomicUsize::new(0);
|
||||
static SELECTED_90: AtomicUsize = AtomicUsize::new(0);
|
||||
static OWNER_88: AtomicUsize = AtomicUsize::new(0);
|
||||
static OWNER_VTABLE_88: AtomicUsize = AtomicUsize::new(0);
|
||||
static CONSUMER_88: AtomicUsize = AtomicUsize::new(0);
|
||||
static RESPONSE_VTABLE_88: AtomicUsize = AtomicUsize::new(0);
|
||||
static OWNER_SLOT_BEFORE_88: AtomicUsize = AtomicUsize::new(0);
|
||||
static OWNER_SLOT_AFTER_88: AtomicUsize = AtomicUsize::new(0);
|
||||
static OWNER_INNER_88: AtomicUsize = AtomicUsize::new(0);
|
||||
static OWNER_STATE_BEFORE_88: AtomicUsize = AtomicUsize::new(usize::MAX);
|
||||
static OWNER_STATE_AFTER_88: AtomicUsize = AtomicUsize::new(usize::MAX);
|
||||
static OWNER_FLAGS_88: AtomicUsize = AtomicUsize::new(usize::MAX);
|
||||
static OWNER_MANAGER_88: AtomicUsize = AtomicUsize::new(0);
|
||||
static OWNER_MANAGER_STATE_88: AtomicUsize = AtomicUsize::new(usize::MAX);
|
||||
|
||||
fn enabled(value: Option<&str>) -> bool {
|
||||
matches!(value, Some("1"))
|
||||
}
|
||||
|
||||
fn checked_va(base: usize, rva: usize) -> Option<usize> {
|
||||
base.checked_add(rva)
|
||||
}
|
||||
|
||||
fn image_range_covered(size: usize, rva: usize, length: usize) -> bool {
|
||||
rva.checked_add(length)
|
||||
.map(|end| end <= size)
|
||||
.unwrap_or(false)
|
||||
}
|
||||
|
||||
unsafe fn readable_range(address: usize, length: usize) -> bool {
|
||||
let Some(end) = address.checked_add(length) else {
|
||||
return false;
|
||||
};
|
||||
let mut mbi: MEMORY_BASIC_INFORMATION = core::mem::zeroed();
|
||||
VirtualQuery(
|
||||
address as _,
|
||||
&mut mbi,
|
||||
core::mem::size_of::<MEMORY_BASIC_INFORMATION>(),
|
||||
) != 0
|
||||
&& mbi.State == MEM_COMMIT
|
||||
&& mbi.Protect & (PAGE_GUARD | PAGE_NOACCESS) == 0
|
||||
&& end <= mbi.BaseAddress as usize + mbi.RegionSize
|
||||
}
|
||||
|
||||
unsafe fn range_in_image_allocation(base: usize, address: usize, length: usize) -> bool {
|
||||
let Some(end) = address.checked_add(length) else {
|
||||
return false;
|
||||
};
|
||||
let mut mbi: MEMORY_BASIC_INFORMATION = core::mem::zeroed();
|
||||
VirtualQuery(
|
||||
address as _,
|
||||
&mut mbi,
|
||||
core::mem::size_of::<MEMORY_BASIC_INFORMATION>(),
|
||||
) != 0
|
||||
&& mbi.AllocationBase as usize == base
|
||||
&& mbi.State == MEM_COMMIT
|
||||
&& mbi.Protect & (PAGE_GUARD | PAGE_NOACCESS) == 0
|
||||
&& end <= mbi.BaseAddress as usize + mbi.RegionSize
|
||||
}
|
||||
|
||||
unsafe fn image_size(base: usize) -> Option<usize> {
|
||||
if !readable_range(base, 0x1000) || *(base as *const u16) != 0x5a4d {
|
||||
return None;
|
||||
}
|
||||
let pe_offset = *((base + 0x3c) as *const u32) as usize;
|
||||
if pe_offset > 0xf00 {
|
||||
return None;
|
||||
}
|
||||
let pe = base.checked_add(pe_offset)?;
|
||||
if *(pe as *const u32) != 0x0000_4550 {
|
||||
return None;
|
||||
}
|
||||
let size_field = pe.checked_add(24 + 0x38)?;
|
||||
Some(*(size_field as *const u32) as usize)
|
||||
}
|
||||
|
||||
unsafe fn signature_matches(address: usize, expected: &[u8]) -> bool {
|
||||
readable_range(address, expected.len())
|
||||
&& core::slice::from_raw_parts(address as *const u8, expected.len()) == expected
|
||||
}
|
||||
|
||||
unsafe fn guarded_ptr(address: usize) -> usize {
|
||||
if address & 7 == 0 && readable_range(address, 8) {
|
||||
core::ptr::read_volatile(address as *const usize)
|
||||
} else {
|
||||
0
|
||||
}
|
||||
}
|
||||
|
||||
unsafe fn guarded_u32(address: usize) -> Option<u32> {
|
||||
if readable_range(address, 4) {
|
||||
Some(core::ptr::read_volatile(address as *const u32))
|
||||
} else {
|
||||
None
|
||||
}
|
||||
}
|
||||
|
||||
unsafe fn guarded_u8(address: usize) -> Option<u8> {
|
||||
if readable_range(address, 1) {
|
||||
Some(core::ptr::read_volatile(address as *const u8))
|
||||
} else {
|
||||
None
|
||||
}
|
||||
}
|
||||
|
||||
unsafe fn field_ptr(object: usize, offset: usize) -> usize {
|
||||
object
|
||||
.checked_add(offset)
|
||||
.map(|address| guarded_ptr(address))
|
||||
.unwrap_or(0)
|
||||
}
|
||||
|
||||
unsafe extern "system" fn wrapper_88(request: *mut c_void, argument: *mut c_void) {
|
||||
ENTER_88.fetch_add(1, Ordering::Relaxed);
|
||||
LAST_REQUEST_88.store(request as usize, Ordering::Relaxed);
|
||||
LAST_ARGUMENT_88.store(argument as usize, Ordering::Relaxed);
|
||||
LAST_THREAD_88.store(GetCurrentThreadId() as usize, Ordering::Relaxed);
|
||||
let request_address = request as usize;
|
||||
let argument_address = argument as usize;
|
||||
let owner = field_ptr(request_address, 8);
|
||||
let owner_vtable = guarded_ptr(owner);
|
||||
let consumer = field_ptr(owner_vtable, 0x18);
|
||||
let owner_slot_before = guarded_ptr(argument_address);
|
||||
let response_vtable = guarded_ptr(owner_slot_before);
|
||||
let owner_inner = field_ptr(owner, 8);
|
||||
let owner_state_before = owner_inner
|
||||
.checked_add(8)
|
||||
.and_then(|p| guarded_u32(p))
|
||||
.map(|v| v as usize)
|
||||
.unwrap_or(usize::MAX);
|
||||
let owner_flags = owner_inner
|
||||
.checked_add(0x0c)
|
||||
.and_then(|p| guarded_u8(p))
|
||||
.map(|v| v as usize)
|
||||
.unwrap_or(usize::MAX);
|
||||
let owner_manager = field_ptr(owner_inner, 0x14d0);
|
||||
let owner_manager_state = owner_manager
|
||||
.checked_add(0x1dc0)
|
||||
.and_then(|p| guarded_u32(p))
|
||||
.map(|v| v as usize)
|
||||
.unwrap_or(usize::MAX);
|
||||
OWNER_88.store(owner, Ordering::Relaxed);
|
||||
OWNER_VTABLE_88.store(owner_vtable, Ordering::Relaxed);
|
||||
CONSUMER_88.store(consumer, Ordering::Relaxed);
|
||||
RESPONSE_VTABLE_88.store(response_vtable, Ordering::Relaxed);
|
||||
OWNER_SLOT_BEFORE_88.store(owner_slot_before, Ordering::Relaxed);
|
||||
OWNER_INNER_88.store(owner_inner, Ordering::Relaxed);
|
||||
OWNER_STATE_BEFORE_88.store(owner_state_before, Ordering::Relaxed);
|
||||
OWNER_FLAGS_88.store(owner_flags, Ordering::Relaxed);
|
||||
OWNER_MANAGER_88.store(owner_manager, Ordering::Relaxed);
|
||||
OWNER_MANAGER_STATE_88.store(owner_manager_state, Ordering::Relaxed);
|
||||
let original: Callback88 = core::mem::transmute(ORIGINAL_88.load(Ordering::Acquire));
|
||||
original(request, argument);
|
||||
OWNER_SLOT_AFTER_88.store(guarded_ptr(argument_address), Ordering::Relaxed);
|
||||
OWNER_STATE_AFTER_88.store(
|
||||
owner_inner
|
||||
.checked_add(8)
|
||||
.and_then(|p| guarded_u32(p))
|
||||
.map(|v| v as usize)
|
||||
.unwrap_or(usize::MAX),
|
||||
Ordering::Relaxed,
|
||||
);
|
||||
EXIT_88.fetch_add(1, Ordering::Release);
|
||||
}
|
||||
|
||||
unsafe extern "system" fn wrapper_90(request: *mut c_void, argument: *mut c_void) {
|
||||
ENTER_90.fetch_add(1, Ordering::Relaxed);
|
||||
LAST_REQUEST_90.store(request as usize, Ordering::Relaxed);
|
||||
LAST_ARGUMENT_90.store(argument as usize, Ordering::Relaxed);
|
||||
LAST_THREAD_90.store(GetCurrentThreadId() as usize, Ordering::Relaxed);
|
||||
let request_address = request as usize;
|
||||
let callback_90 = field_ptr(request_address, 0x90);
|
||||
let callback_98 = field_ptr(request_address, 0x98);
|
||||
let callback_a0 = field_ptr(request_address, 0xa0);
|
||||
let callback_a8 = field_ptr(request_address, 0xa8);
|
||||
CALLBACK_90.store(callback_90, Ordering::Relaxed);
|
||||
CALLBACK_98.store(callback_98, Ordering::Relaxed);
|
||||
CALLBACK_A0.store(callback_a0, Ordering::Relaxed);
|
||||
CALLBACK_A8.store(callback_a8, Ordering::Relaxed);
|
||||
SELECTED_90.store(
|
||||
if callback_90 != 0 {
|
||||
callback_90
|
||||
} else {
|
||||
callback_a0
|
||||
},
|
||||
Ordering::Relaxed,
|
||||
);
|
||||
let original: Callback90 = core::mem::transmute(ORIGINAL_90.load(Ordering::Acquire));
|
||||
original(request, argument);
|
||||
EXIT_90.fetch_add(1, Ordering::Release);
|
||||
}
|
||||
|
||||
#[derive(Clone, Copy, Debug, Eq, PartialEq)]
|
||||
enum SwapOutcome {
|
||||
Installed,
|
||||
CleanFailure,
|
||||
DegradedFirstSlotActive,
|
||||
DegradedProtection,
|
||||
}
|
||||
|
||||
unsafe fn install_slots(base: usize) -> SwapOutcome {
|
||||
let Some(vtable) = checked_va(base, REQUEST_VTABLE_RVA) else {
|
||||
return SwapOutcome::CleanFailure;
|
||||
};
|
||||
let Some(original_88) = checked_va(base, ORIGINAL_88_RVA) else {
|
||||
return SwapOutcome::CleanFailure;
|
||||
};
|
||||
let Some(original_90) = checked_va(base, ORIGINAL_90_RVA) else {
|
||||
return SwapOutcome::CleanFailure;
|
||||
};
|
||||
let Some(slot_88) = checked_va(vtable, SLOT_88) else {
|
||||
return SwapOutcome::CleanFailure;
|
||||
};
|
||||
let Some(slot_90) = checked_va(vtable, SLOT_90) else {
|
||||
return SwapOutcome::CleanFailure;
|
||||
};
|
||||
let Some(size) = image_size(base) else {
|
||||
return SwapOutcome::CleanFailure;
|
||||
};
|
||||
if !image_range_covered(size, REQUEST_VTABLE_RVA, SLOT_90 + 8)
|
||||
|| !image_range_covered(size, ORIGINAL_88_RVA, ORIGINAL_88_SIGNATURE.len())
|
||||
|| !image_range_covered(size, ORIGINAL_90_RVA, ORIGINAL_90_SIGNATURE.len())
|
||||
|| slot_88 & 7 != 0
|
||||
|| slot_90 & 7 != 0
|
||||
|| !crate::sbc_trace::validate_cards_build(base)
|
||||
|| !range_in_image_allocation(base, vtable, SLOT_90 + 8)
|
||||
|| !range_in_image_allocation(base, original_88, ORIGINAL_88_SIGNATURE.len())
|
||||
|| !range_in_image_allocation(base, original_90, ORIGINAL_90_SIGNATURE.len())
|
||||
|| !signature_matches(original_88, &ORIGINAL_88_SIGNATURE)
|
||||
|| !signature_matches(original_90, &ORIGINAL_90_SIGNATURE)
|
||||
|| (slot_88 as *const AtomicUsize)
|
||||
.as_ref()
|
||||
.unwrap()
|
||||
.load(Ordering::Acquire)
|
||||
!= original_88
|
||||
|| (slot_90 as *const AtomicUsize)
|
||||
.as_ref()
|
||||
.unwrap()
|
||||
.load(Ordering::Acquire)
|
||||
!= original_90
|
||||
{
|
||||
return SwapOutcome::CleanFailure;
|
||||
}
|
||||
|
||||
let mut pinned = core::ptr::null_mut();
|
||||
if GetModuleHandleExA(
|
||||
GET_MODULE_HANDLE_EX_FLAG_FROM_ADDRESS | GET_MODULE_HANDLE_EX_FLAG_PIN,
|
||||
vtable as *const u8,
|
||||
&mut pinned,
|
||||
) == 0
|
||||
|| pinned as usize != base
|
||||
{
|
||||
return SwapOutcome::CleanFailure;
|
||||
}
|
||||
ORIGINAL_88.store(original_88, Ordering::Release);
|
||||
ORIGINAL_90.store(original_90, Ordering::Release);
|
||||
|
||||
// Both slots share the same vtable page. Keep it writable only across the two
|
||||
// compare/exchanges and possible rollback.
|
||||
let mut old = 0u32;
|
||||
if VirtualProtect(slot_88 as _, 16, PAGE_READWRITE, &mut old) == 0 {
|
||||
return SwapOutcome::CleanFailure;
|
||||
}
|
||||
let atom_88 = &*(slot_88 as *const AtomicUsize);
|
||||
let atom_90 = &*(slot_90 as *const AtomicUsize);
|
||||
let first = atom_88.compare_exchange(
|
||||
original_88,
|
||||
wrapper_88 as *const () as usize,
|
||||
Ordering::AcqRel,
|
||||
Ordering::Acquire,
|
||||
);
|
||||
let outcome = if first.is_err() {
|
||||
SwapOutcome::CleanFailure
|
||||
} else if atom_90
|
||||
.compare_exchange(
|
||||
original_90,
|
||||
wrapper_90 as *const () as usize,
|
||||
Ordering::AcqRel,
|
||||
Ordering::Acquire,
|
||||
)
|
||||
.is_ok()
|
||||
{
|
||||
SwapOutcome::Installed
|
||||
} else if atom_88
|
||||
.compare_exchange(
|
||||
wrapper_88 as *const () as usize,
|
||||
original_88,
|
||||
Ordering::AcqRel,
|
||||
Ordering::Acquire,
|
||||
)
|
||||
.is_ok()
|
||||
{
|
||||
SwapOutcome::CleanFailure
|
||||
} else {
|
||||
SwapOutcome::DegradedFirstSlotActive
|
||||
};
|
||||
let mut ignored = 0u32;
|
||||
if VirtualProtect(slot_88 as _, 16, old, &mut ignored) == 0 {
|
||||
return if outcome == SwapOutcome::DegradedFirstSlotActive {
|
||||
outcome
|
||||
} else {
|
||||
SwapOutcome::DegradedProtection
|
||||
};
|
||||
}
|
||||
outcome
|
||||
}
|
||||
|
||||
unsafe fn worker() {
|
||||
for _ in 0..700u32 {
|
||||
if crate::sbc_trace::code_patch_installers_ready() {
|
||||
break;
|
||||
}
|
||||
std::thread::sleep(std::time::Duration::from_millis(500));
|
||||
}
|
||||
if !crate::sbc_trace::code_patch_installers_ready() {
|
||||
crate::write_log("SBC_REQUEST_TRACE: code-patch readiness timeout; inactive\n");
|
||||
return;
|
||||
}
|
||||
let mut base = 0usize;
|
||||
for _ in 0..600u32 {
|
||||
base = GetModuleHandleA(c"CardsDLL_Win64_retail.dll".as_ptr().cast()) as usize;
|
||||
if base != 0 {
|
||||
break;
|
||||
}
|
||||
std::thread::sleep(std::time::Duration::from_millis(500));
|
||||
}
|
||||
match if base == 0 { SwapOutcome::CleanFailure } else { install_slots(base) } {
|
||||
SwapOutcome::Installed => {
|
||||
INSTALLED.store(true, Ordering::Release);
|
||||
crate::write_log("SBC_REQUEST_TRACE: category request vtable slots +0x88/+0x90 installed\n");
|
||||
let mut seen_88 = 0u64;
|
||||
let mut seen_90 = 0u64;
|
||||
let mut reports = 0u8;
|
||||
while reports < 32 {
|
||||
std::thread::sleep(std::time::Duration::from_millis(250));
|
||||
let count_88 = ENTER_88.load(Ordering::Acquire);
|
||||
let count_90 = ENTER_90.load(Ordering::Acquire);
|
||||
if count_88 != seen_88 || count_90 != seen_90 {
|
||||
crate::write_log(&format!(
|
||||
"SBC_REQUEST_TRACE: +88 entry={} exit={} req={:#x} arg={:#x} tid={} owner={:#x} ovt={:#x} consumer={:#x} rvt={:#x} slot={:#x}->{:#x} inner={:#x} state={}->{} flags={:#x} manager={:#x} manager_state={}; +90 entry={} exit={} req={:#x} arg={:#x} tid={} cb90={:#x} cb98={:#x} cba0={:#x} cba8={:#x} selected={:#x}\n",
|
||||
count_88,
|
||||
EXIT_88.load(Ordering::Acquire),
|
||||
LAST_REQUEST_88.load(Ordering::Relaxed),
|
||||
LAST_ARGUMENT_88.load(Ordering::Relaxed),
|
||||
LAST_THREAD_88.load(Ordering::Relaxed),
|
||||
OWNER_88.load(Ordering::Relaxed),
|
||||
OWNER_VTABLE_88.load(Ordering::Relaxed),
|
||||
CONSUMER_88.load(Ordering::Relaxed),
|
||||
RESPONSE_VTABLE_88.load(Ordering::Relaxed),
|
||||
OWNER_SLOT_BEFORE_88.load(Ordering::Relaxed),
|
||||
OWNER_SLOT_AFTER_88.load(Ordering::Relaxed),
|
||||
OWNER_INNER_88.load(Ordering::Relaxed),
|
||||
OWNER_STATE_BEFORE_88.load(Ordering::Relaxed),
|
||||
OWNER_STATE_AFTER_88.load(Ordering::Relaxed),
|
||||
OWNER_FLAGS_88.load(Ordering::Relaxed),
|
||||
OWNER_MANAGER_88.load(Ordering::Relaxed),
|
||||
OWNER_MANAGER_STATE_88.load(Ordering::Relaxed),
|
||||
count_90,
|
||||
EXIT_90.load(Ordering::Acquire),
|
||||
LAST_REQUEST_90.load(Ordering::Relaxed),
|
||||
LAST_ARGUMENT_90.load(Ordering::Relaxed),
|
||||
LAST_THREAD_90.load(Ordering::Relaxed),
|
||||
CALLBACK_90.load(Ordering::Relaxed),
|
||||
CALLBACK_98.load(Ordering::Relaxed),
|
||||
CALLBACK_A0.load(Ordering::Relaxed),
|
||||
CALLBACK_A8.load(Ordering::Relaxed),
|
||||
SELECTED_90.load(Ordering::Relaxed),
|
||||
));
|
||||
seen_88 = count_88;
|
||||
seen_90 = count_90;
|
||||
reports += 1;
|
||||
}
|
||||
}
|
||||
crate::write_log("SBC_REQUEST_TRACE: report cap reached; vtable probes remain passive\n");
|
||||
}
|
||||
SwapOutcome::CleanFailure => crate::write_log("SBC_REQUEST_TRACE: clean install failure; inactive\n"),
|
||||
SwapOutcome::DegradedFirstSlotActive => crate::write_log(
|
||||
"SBC_REQUEST_TRACE: DEGRADED slot +0x88 may remain active; terminate game now\n",
|
||||
),
|
||||
SwapOutcome::DegradedProtection => crate::write_log(
|
||||
"SBC_REQUEST_TRACE: DEGRADED vtable page protection restore failed; terminate game now\n",
|
||||
),
|
||||
}
|
||||
}
|
||||
|
||||
pub(crate) fn install() {
|
||||
let armed = enabled(std::env::var("OPENFUT_SBC_REQUEST_TRACE").ok().as_deref());
|
||||
ENABLED.store(armed, Ordering::Release);
|
||||
if !armed {
|
||||
crate::write_log("SBC_REQUEST_TRACE: disabled\n");
|
||||
return;
|
||||
}
|
||||
crate::write_log("SBC_REQUEST_TRACE: requested; deferred install starting\n");
|
||||
std::thread::spawn(|| unsafe { worker() });
|
||||
}
|
||||
|
||||
#[cfg(test)]
|
||||
mod tests {
|
||||
use super::*;
|
||||
|
||||
#[test]
|
||||
fn gate_is_exact() {
|
||||
assert!(!enabled(None));
|
||||
assert!(!enabled(Some("true")));
|
||||
assert!(enabled(Some("1")));
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn slots_are_aligned_and_class_local() {
|
||||
assert_eq!((REQUEST_VTABLE_RVA + SLOT_88) & 7, 0);
|
||||
assert_eq!((REQUEST_VTABLE_RVA + SLOT_90) & 7, 0);
|
||||
assert_eq!(SLOT_90 - SLOT_88, 8);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn image_coverage_is_checked_and_overflow_safe() {
|
||||
assert!(image_range_covered(
|
||||
0x230000,
|
||||
REQUEST_VTABLE_RVA,
|
||||
SLOT_90 + 8
|
||||
));
|
||||
assert!(!image_range_covered(
|
||||
REQUEST_VTABLE_RVA + SLOT_90,
|
||||
REQUEST_VTABLE_RVA,
|
||||
SLOT_90 + 8
|
||||
));
|
||||
assert!(!image_range_covered(usize::MAX, usize::MAX, 8));
|
||||
}
|
||||
}
|
||||
File diff suppressed because it is too large
Load Diff
@@ -1,45 +0,0 @@
|
||||
//! The single, process-wide resolved OpenFUT destination.
|
||||
//!
|
||||
//! All three interception layers — `getaddrinfo`, `connect`, and `ConnectEx` —
|
||||
//! read the destination from HERE. There is no per-hook redirect state. The
|
||||
//! value is set exactly once during DLL init (after `openfut.cfg` is parsed and
|
||||
//! the host resolved) and is never mutated afterward.
|
||||
//!
|
||||
//! If configuration was missing/invalid, this is never populated, and every
|
||||
//! hook leaves traffic untouched (no loopback fallback).
|
||||
use std::net::Ipv4Addr;
|
||||
use std::sync::OnceLock;
|
||||
|
||||
use openfut_common::{sin_addr_from_ipv4, sin_port_nbo, ResolvedServer};
|
||||
|
||||
static SERVER: OnceLock<ResolvedServer> = OnceLock::new();
|
||||
|
||||
/// Install the resolved destination. Called once from DLL init. Ignores
|
||||
/// subsequent calls (OnceLock semantics).
|
||||
pub fn set(resolved: ResolvedServer) {
|
||||
let _ = SERVER.set(resolved);
|
||||
}
|
||||
|
||||
/// The resolved destination, if configuration succeeded.
|
||||
pub fn get() -> Option<ResolvedServer> {
|
||||
SERVER.get().copied()
|
||||
}
|
||||
|
||||
/// The resolved redirect IPv4, if configured.
|
||||
pub fn redirect_ip() -> Option<Ipv4Addr> {
|
||||
SERVER.get().map(|s| s.redirect_ip)
|
||||
}
|
||||
|
||||
/// `sockaddr_in.sin_addr` value (native-endian u32) for the configured server.
|
||||
pub fn sin_addr() -> Option<u32> {
|
||||
SERVER.get().map(|s| sin_addr_from_ipv4(s.redirect_ip))
|
||||
}
|
||||
|
||||
/// Given an EA *source* port (network byte order, as seen in `sockaddr_in`),
|
||||
/// return the OpenFUT *destination* port in network byte order — or `None` if
|
||||
/// this port isn't intercepted or no server is configured.
|
||||
pub fn dest_port_nbo_from_source_nbo(source_port_nbo: u16) -> Option<u16> {
|
||||
let s = SERVER.get()?;
|
||||
let source_host = u16::from_be(source_port_nbo);
|
||||
s.ports.map_source_port(source_host).map(sin_port_nbo)
|
||||
}
|
||||
@@ -67,7 +67,7 @@ fn patch_module(module: isize, scan_bytes: usize) -> bool {
|
||||
|
||||
/// Patch ProtoSSL cert-verify in EAWebKit.dll (call when EAWebKit is loaded).
|
||||
pub unsafe fn patch_eawebkit_cert_verify() -> bool {
|
||||
let module = GetModuleHandleA(b"EAWebKit.dll\0".as_ptr()) as isize;
|
||||
let module = GetModuleHandleA(c"EAWebKit.dll".as_ptr().cast()) as isize;
|
||||
// EAWebKit.dll is ~22 MB
|
||||
patch_module(module, 24 * 1024 * 1024)
|
||||
}
|
||||
|
||||
@@ -0,0 +1,227 @@
|
||||
//! Milestone 0 — Blaze transport reachability observation.
|
||||
//!
|
||||
//! PURE LOGGING, NO NEW DETOURS. This module does not hook anything itself. It is
|
||||
//! called from the three Winsock detours the hook ALREADY installs — getaddrinfo
|
||||
//! (`hooks.rs`), connect/WSAConnect (`connect_hook.rs`) and ConnectEx
|
||||
//! (`connectex_hook.rs`) — and, when armed, emits a single grep-friendly
|
||||
//! `TRANSPORT_WATCH:` line per resolution/connect so we can answer one question:
|
||||
//!
|
||||
//! Does the FIFA 23 client attempt ANY Blaze-flavored transport activity across a
|
||||
//! full menu+FUT session, or none at all?
|
||||
//!
|
||||
//! Everything here is READ-ONLY: we parse the hostname / sockaddr the game passed
|
||||
//! only to describe it in the log. We never change a resolution result or a
|
||||
//! connection target — that redirect logic lives in the detours themselves and is
|
||||
//! untouched. The env kill switch `OPENFUT_TRANSPORT_WATCH=1` gates all output;
|
||||
//! disarmed (default) this module is inert (each entry point returns immediately).
|
||||
//!
|
||||
//! Future-reference note (beyond-beginner, deliberately NOT done here): a
|
||||
//! types-first design would model a `ConnectTarget` enum (Inet{ip,port} / NonInet /
|
||||
//! Short) and a `TransportEvent` and route them through the `tracing` crate with
|
||||
//! structured fields, instead of hand-formatting strings into a flat log file. That
|
||||
//! buys machine-parseable logs and log levels. For a one-shot observation gate,
|
||||
//! flat `write_log` lines that `grep` cleanly are the lower-ceremony choice.
|
||||
|
||||
use core::sync::atomic::{AtomicBool, Ordering};
|
||||
|
||||
/// Armed once at DLL load from `OPENFUT_TRANSPORT_WATCH`. `AtomicBool` (not a plain
|
||||
/// `static mut bool`) because the detours that read it run on arbitrary game threads;
|
||||
/// an atomic gives race-free reads with no `unsafe`. `Relaxed` is enough — this is a
|
||||
/// standalone flag with no ordering relationship to other memory.
|
||||
static ARMED: AtomicBool = AtomicBool::new(false);
|
||||
|
||||
/// Read the env var once, at DLL load, and log the arm state. Called from `DllMain`
|
||||
/// (`install_hooks`). Reading the env in-process (rather than as a command prefix) is
|
||||
/// what makes the switch actually propagate through the umu/Proton launch — the same
|
||||
/// gotcha the probe switches hit; it works because the launch script `export`s it.
|
||||
pub fn arm_from_env() {
|
||||
let on = std::env::var("OPENFUT_TRANSPORT_WATCH")
|
||||
.map(|v| v == "1")
|
||||
.unwrap_or(false);
|
||||
ARMED.store(on, Ordering::Relaxed);
|
||||
crate::write_log(&format!(
|
||||
"TRANSPORT_WATCH: {} (env OPENFUT_TRANSPORT_WATCH)\n",
|
||||
if on { "ARMED" } else { "disarmed" }
|
||||
));
|
||||
}
|
||||
|
||||
fn armed() -> bool {
|
||||
ARMED.load(Ordering::Relaxed)
|
||||
}
|
||||
|
||||
/// True if `host` looks like EA/Blaze infrastructure. Broad on purpose: this is a log
|
||||
/// classifier that makes a hit visually pop (`<-- BLAZE/EA-FLAVORED`), NOT a routing
|
||||
/// decision. The actual redirect decision stays in `hooks::is_ea_host`, which is
|
||||
/// deliberately narrower and unchanged.
|
||||
fn is_blaze_flavored(host: &str) -> bool {
|
||||
let h = host.to_ascii_lowercase();
|
||||
[
|
||||
"redirector",
|
||||
"gosredirector",
|
||||
"blaze",
|
||||
"gosca",
|
||||
"easfc",
|
||||
"utas",
|
||||
"fut",
|
||||
"ea.com",
|
||||
"easports",
|
||||
]
|
||||
.iter()
|
||||
.any(|k| h.contains(k))
|
||||
}
|
||||
|
||||
/// Log one getaddrinfo hostname. Self-gates on the arm flag, so the call site can be
|
||||
/// unconditional. The existing `openfut_hook: getaddrinfo(...)` line stays; this adds
|
||||
/// the tagged, classified line so `grep TRANSPORT_WATCH` sees the full resolution set
|
||||
/// and a Blaze host stands out.
|
||||
pub fn note_getaddrinfo(host: &str) {
|
||||
if !armed() {
|
||||
return;
|
||||
}
|
||||
let tag = if is_blaze_flavored(host) {
|
||||
" <-- BLAZE/EA-FLAVORED"
|
||||
} else {
|
||||
""
|
||||
};
|
||||
crate::write_log(&format!(
|
||||
"TRANSPORT_WATCH: getaddrinfo host=\"{host}\"{tag}\n"
|
||||
));
|
||||
}
|
||||
|
||||
const AF_INET: u16 = 2; // IPv4
|
||||
const AF_INET6: u16 = 23; // IPv6 (Windows value; Linux uses 10 — we're in Wine/Win ABI)
|
||||
|
||||
/// Minimal view of a `sockaddr_in`; the first `u16` is the address family for ANY
|
||||
/// sockaddr, so reading this layout is safe enough to classify the family even when
|
||||
/// the real struct is a `sockaddr_un` or larger — we only trust the rest once we've
|
||||
/// confirmed `sin_family == AF_INET`.
|
||||
#[repr(C)]
|
||||
struct SockaddrIn {
|
||||
sin_family: u16,
|
||||
sin_port: u16,
|
||||
sin_addr: u32,
|
||||
sin_zero: [u8; 8],
|
||||
}
|
||||
|
||||
/// Minimal view of a `sockaddr_in6` (Win32 layout). `sin6_port` is network byte order;
|
||||
/// `sin6_addr` is the 16 raw address bytes in network order. We ignore flowinfo/scope.
|
||||
#[repr(C)]
|
||||
struct SockaddrIn6 {
|
||||
sin6_family: u16,
|
||||
sin6_port: u16,
|
||||
sin6_flowinfo: u32,
|
||||
sin6_addr: [u8; 16],
|
||||
sin6_scope_id: u32,
|
||||
}
|
||||
|
||||
/// Is `port` a known/suspected Blaze port? SHAPE — public general knowledge; the exact
|
||||
/// port for FIFA23's Blaze version is UNKNOWN. 42127 main, 10041/10744 redirector
|
||||
/// variants, 3659 classic redirector.
|
||||
fn is_blaze_port(port: u16) -> bool {
|
||||
matches!(port, 42127 | 10744 | 3659 | 10041)
|
||||
}
|
||||
|
||||
/// Log one outbound connect attempt. `api` names the call path (`connect` /
|
||||
/// `WSAConnect` / `ConnectEx`) so we can tell which Winsock entry the client used.
|
||||
///
|
||||
/// SAFETY: `name` must point to at least `namelen` readable bytes — it's the sockaddr
|
||||
/// the game just handed to a Winsock connect API, so that always holds at the call
|
||||
/// sites. We read it read-only and never write through it. `s` is the socket handle,
|
||||
/// used only to query `SO_TYPE` (TCP=1 / UDP=2) so a real Blaze TCP dial is
|
||||
/// distinguishable from UDP game/voice traffic.
|
||||
pub unsafe fn note_connect(api: &str, name: *const u8, namelen: i32, s: usize) {
|
||||
if !armed() {
|
||||
return;
|
||||
}
|
||||
if name.is_null() || namelen < 8 {
|
||||
crate::write_log(&format!(
|
||||
"TRANSPORT_WATCH: {api} (no/short sockaddr, namelen={namelen})\n"
|
||||
));
|
||||
return;
|
||||
}
|
||||
// SAFE: name is non-null and >= 8 bytes (checked above); the first u16 is the
|
||||
// address family for ANY sockaddr, so reading it is valid regardless of the real
|
||||
// struct type. We only trust family-specific fields after matching the family.
|
||||
let family = *(name as *const u16);
|
||||
|
||||
// SAFE: getsockopt is a read-only Winsock query on a valid socket handle; a bad
|
||||
// handle just leaves ty=-1, which we log verbatim. TCP=1 / UDP=2.
|
||||
let sock_type = {
|
||||
use windows_sys::Win32::Networking::WinSock::{getsockopt, SOL_SOCKET, SO_TYPE};
|
||||
let mut ty: i32 = -1;
|
||||
let mut len: i32 = 4;
|
||||
getsockopt(
|
||||
s,
|
||||
SOL_SOCKET,
|
||||
SO_TYPE,
|
||||
&mut ty as *mut i32 as *mut u8,
|
||||
&mut len,
|
||||
);
|
||||
ty
|
||||
};
|
||||
|
||||
match family {
|
||||
AF_INET => {
|
||||
// SAFE: family is AF_INET and namelen >= 8 == sizeof(sockaddr_in) fields we read.
|
||||
let sa = &*(name as *const SockaddrIn);
|
||||
// sin_addr holds the address in NETWORK byte order; on little-endian x86,
|
||||
// to_le_bytes reproduces those 4 bytes in memory order, which IS the dotted
|
||||
// quad. So b[0].b[1].b[2].b[3] is correct. (The legacy connect_hook log line
|
||||
// prints these reversed — a cosmetic bug there; this M0 line is the correct
|
||||
// one to trust.)
|
||||
let b = sa.sin_addr.to_le_bytes();
|
||||
let port = u16::from_be(sa.sin_port);
|
||||
let is_loopback = b[0] == 127;
|
||||
let is_lsx = matches!(port, 3216 | 3217); // known-good LSX channel; not Blaze
|
||||
let mut tag = String::new();
|
||||
if is_blaze_port(port) {
|
||||
tag.push_str(" <-- BLAZE-PORT");
|
||||
}
|
||||
// A loopback connect on anything other than LSX is the situation-(a) signal.
|
||||
if is_loopback && !is_lsx {
|
||||
tag.push_str(" <-- LOOPBACK non-LSX");
|
||||
}
|
||||
crate::write_log(&format!(
|
||||
"TRANSPORT_WATCH: {api} target={}.{}.{}.{}:{port} sock_type={sock_type}{tag}\n",
|
||||
b[0], b[1], b[2], b[3]
|
||||
));
|
||||
}
|
||||
AF_INET6 => {
|
||||
if namelen < 28 {
|
||||
crate::write_log(&format!(
|
||||
"TRANSPORT_WATCH: {api} family=INET6 (short sockaddr, namelen={namelen})\n"
|
||||
));
|
||||
return;
|
||||
}
|
||||
// SAFE: family is AF_INET6 and namelen >= 28 == sizeof(sockaddr_in6).
|
||||
let sa = &*(name as *const SockaddrIn6);
|
||||
let a = sa.sin6_addr; // 16 bytes, network order
|
||||
let port = u16::from_be(sa.sin6_port);
|
||||
// Format as 8 colon-separated hex groups (not compressed — clarity over
|
||||
// brevity for a log meant to be grepped).
|
||||
let hex = (0..8)
|
||||
.map(|i| format!("{:02x}{:02x}", a[i * 2], a[i * 2 + 1]))
|
||||
.collect::<Vec<_>>()
|
||||
.join(":");
|
||||
// ::1 = loopback: first 15 bytes zero, last byte 1.
|
||||
let is_loopback = a[..15].iter().all(|&x| x == 0) && a[15] == 1;
|
||||
let mut tag = String::new();
|
||||
if is_blaze_port(port) {
|
||||
tag.push_str(" <-- BLAZE-PORT");
|
||||
}
|
||||
if is_loopback {
|
||||
tag.push_str(" <-- IPv6 LOOPBACK (::1)");
|
||||
}
|
||||
crate::write_log(&format!(
|
||||
"TRANSPORT_WATCH: {api} target=[{hex}]:{port} sock_type={sock_type} (IPv6){tag}\n"
|
||||
));
|
||||
}
|
||||
other => {
|
||||
// AF_UNIX=1 or anything else — where a named-pipe/unix-socket-style local
|
||||
// Blaze transport would surface.
|
||||
crate::write_log(&format!(
|
||||
"TRANSPORT_WATCH: {api} family={other} (non-INET — possible AF_UNIX/pipe-like)\n"
|
||||
));
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,117 @@
|
||||
//! Transparent forwarding for the system `version.dll` API.
|
||||
//!
|
||||
//! The hook is deployed under the `version.dll` filename, so every VERSION API
|
||||
//! import must continue to behave exactly as it would without OpenFUT. Resolve
|
||||
//! the genuine system DLL once during process attach, then tail-jump from each
|
||||
//! exported stub. A tail jump preserves the caller's complete Windows x64 ABI
|
||||
//! state, including stack arguments whose signatures differ between exports.
|
||||
|
||||
use std::sync::atomic::{AtomicUsize, Ordering};
|
||||
|
||||
use windows_sys::Win32::System::LibraryLoader::{GetProcAddress, LoadLibraryW};
|
||||
|
||||
const EXPORT_COUNT: usize = 16;
|
||||
|
||||
/// Keep this list in the same order as the generated stubs below.
|
||||
const EXPORTS: [&[u8]; EXPORT_COUNT] = [
|
||||
b"GetFileVersionInfoA\0",
|
||||
b"GetFileVersionInfoExA\0",
|
||||
b"GetFileVersionInfoExW\0",
|
||||
b"GetFileVersionInfoSizeA\0",
|
||||
b"GetFileVersionInfoSizeExA\0",
|
||||
b"GetFileVersionInfoSizeExW\0",
|
||||
b"GetFileVersionInfoSizeW\0",
|
||||
b"GetFileVersionInfoW\0",
|
||||
b"VerFindFileA\0",
|
||||
b"VerFindFileW\0",
|
||||
b"VerInstallFileA\0",
|
||||
b"VerInstallFileW\0",
|
||||
b"VerLanguageNameA\0",
|
||||
b"VerLanguageNameW\0",
|
||||
b"VerQueryValueA\0",
|
||||
b"VerQueryValueW\0",
|
||||
];
|
||||
|
||||
/// Addresses in the genuine system DLL. Atomic storage gives the assembly
|
||||
/// stubs stable, directly addressable pointer-sized slots without `static mut`.
|
||||
static REAL: [AtomicUsize; EXPORT_COUNT] = [const { AtomicUsize::new(0) }; EXPORT_COUNT];
|
||||
|
||||
macro_rules! proxy_stub {
|
||||
($index:literal, $name:ident) => {
|
||||
#[unsafe(no_mangle)]
|
||||
#[unsafe(naked)]
|
||||
pub unsafe extern "system" fn $name() {
|
||||
core::arch::naked_asm!(
|
||||
"jmp qword ptr [rip + {base} + {offset}]",
|
||||
base = sym REAL,
|
||||
offset = const $index * size_of::<usize>(),
|
||||
);
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
proxy_stub!(0, GetFileVersionInfoA);
|
||||
proxy_stub!(1, GetFileVersionInfoExA);
|
||||
proxy_stub!(2, GetFileVersionInfoExW);
|
||||
proxy_stub!(3, GetFileVersionInfoSizeA);
|
||||
proxy_stub!(4, GetFileVersionInfoSizeExA);
|
||||
proxy_stub!(5, GetFileVersionInfoSizeExW);
|
||||
proxy_stub!(6, GetFileVersionInfoSizeW);
|
||||
proxy_stub!(7, GetFileVersionInfoW);
|
||||
proxy_stub!(8, VerFindFileA);
|
||||
proxy_stub!(9, VerFindFileW);
|
||||
proxy_stub!(10, VerInstallFileA);
|
||||
proxy_stub!(11, VerInstallFileW);
|
||||
proxy_stub!(12, VerLanguageNameA);
|
||||
proxy_stub!(13, VerLanguageNameW);
|
||||
proxy_stub!(14, VerQueryValueA);
|
||||
proxy_stub!(15, VerQueryValueW);
|
||||
|
||||
/// Resolve forwarding targets before returning from `DLL_PROCESS_ATTACH`.
|
||||
/// Calls into our exports may happen as soon as the loader releases its lock,
|
||||
/// so deferring this operation to the hook worker would create a race.
|
||||
pub(crate) unsafe fn resolve() -> bool {
|
||||
// Loading by absolute path prevents this proxy from recursively loading
|
||||
// itself. Proton/Wine exposes the Windows system directory at this path.
|
||||
let path: Vec<u16> = "C:\\Windows\\System32\\version.dll\0"
|
||||
.encode_utf16()
|
||||
.collect();
|
||||
let module = LoadLibraryW(path.as_ptr());
|
||||
if module.is_null() {
|
||||
crate::write_log("version_proxy: FATAL: system version.dll load failed\n");
|
||||
return false;
|
||||
}
|
||||
|
||||
let mut missing = 0;
|
||||
for (slot, name) in REAL.iter().zip(EXPORTS) {
|
||||
let address = GetProcAddress(module, name.as_ptr()).map_or(0, |proc| proc as usize);
|
||||
slot.store(address, Ordering::Release);
|
||||
if address == 0 {
|
||||
missing += 1;
|
||||
}
|
||||
}
|
||||
|
||||
if missing == 0 {
|
||||
crate::write_log("version_proxy: forwarded all 16 exports\n");
|
||||
true
|
||||
} else {
|
||||
crate::write_log(&format!(
|
||||
"version_proxy: FATAL: {missing}/16 system exports missing\n"
|
||||
));
|
||||
false
|
||||
}
|
||||
}
|
||||
|
||||
#[cfg(test)]
|
||||
mod tests {
|
||||
use super::*;
|
||||
|
||||
#[test]
|
||||
fn export_table_is_complete_and_nul_terminated() {
|
||||
assert_eq!(EXPORTS.len(), EXPORT_COUNT);
|
||||
assert!(EXPORTS.iter().all(|name| name.last() == Some(&0)));
|
||||
assert!(EXPORTS
|
||||
.iter()
|
||||
.all(|name| !name[..name.len() - 1].contains(&0)));
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,18 @@
|
||||
LIBRARY version
|
||||
EXPORTS
|
||||
GetFileVersionInfoA
|
||||
GetFileVersionInfoExA
|
||||
GetFileVersionInfoExW
|
||||
GetFileVersionInfoSizeA
|
||||
GetFileVersionInfoSizeExA
|
||||
GetFileVersionInfoSizeExW
|
||||
GetFileVersionInfoSizeW
|
||||
GetFileVersionInfoW
|
||||
VerFindFileA
|
||||
VerFindFileW
|
||||
VerInstallFileA
|
||||
VerInstallFileW
|
||||
VerLanguageNameA
|
||||
VerLanguageNameW
|
||||
VerQueryValueA
|
||||
VerQueryValueW
|
||||
@@ -0,0 +1,123 @@
|
||||
//! Read-only background polling of the OpenFUT account summary.
|
||||
//!
|
||||
//! The launcher already POSTs `/openfut/account/sync` once at launch time
|
||||
//! (see [`crate::account_sync::sync`]) to select the active profile. This
|
||||
//! module reuses that request in a background thread so the Dashboard can show
|
||||
//! a live "Your Club" card — coins, level, packs — without ever blocking the UI
|
||||
//! thread on the network. It mirrors [`crate::health::HealthMonitor`]: a shared
|
||||
//! target the UI re-points when the server config changes, and a shared state
|
||||
//! snapshot the UI renders each frame.
|
||||
|
||||
use parking_lot::Mutex;
|
||||
use std::{
|
||||
sync::{
|
||||
atomic::{AtomicBool, Ordering},
|
||||
Arc,
|
||||
},
|
||||
thread,
|
||||
time::{Duration, Instant},
|
||||
};
|
||||
|
||||
use crate::account_sync::{self, AccountSummary};
|
||||
use crate::config::LauncherConfig;
|
||||
|
||||
const POLL_INTERVAL: Duration = Duration::from_secs(5);
|
||||
|
||||
/// A snapshot of the last account fetch, rendered by the dashboard.
|
||||
#[derive(Clone, Default)]
|
||||
pub struct AccountState {
|
||||
/// The most recently fetched summary, or None while none has succeeded.
|
||||
pub summary: Option<AccountSummary>,
|
||||
/// The error from the latest failed attempt (cleared on success).
|
||||
pub error: Option<String>,
|
||||
/// Whether a server target is currently configured. `false` = idle: the
|
||||
/// launcher has nothing to poll, so the UI shows the "connect" prompt.
|
||||
pub configured: bool,
|
||||
pub last_checked: Option<Instant>,
|
||||
}
|
||||
|
||||
impl AccountState {
|
||||
/// True when the latest error looks like a connectivity failure (server
|
||||
/// down / unresolvable) rather than a protocol/validation error. Lets the
|
||||
/// UI show the calm "offline" prompt for the common "server not up" case
|
||||
/// and reserve the loud error state for genuinely broken responses.
|
||||
pub fn unreachable(&self) -> bool {
|
||||
self.error.as_deref().is_some_and(|e| {
|
||||
e.contains("cannot connect")
|
||||
|| e.contains("cannot resolve")
|
||||
|| e.contains("resolved to no addresses")
|
||||
})
|
||||
}
|
||||
}
|
||||
|
||||
/// Background poller. Holds a shared target config the UI can update when the
|
||||
/// user changes the server address/account, and a shared state the UI reads.
|
||||
pub struct AccountMonitor {
|
||||
pub state: Arc<Mutex<AccountState>>,
|
||||
target: Arc<Mutex<Option<LauncherConfig>>>,
|
||||
running: Arc<AtomicBool>,
|
||||
}
|
||||
|
||||
impl AccountMonitor {
|
||||
pub fn new() -> Self {
|
||||
let state = Arc::new(Mutex::new(AccountState::default()));
|
||||
let target: Arc<Mutex<Option<LauncherConfig>>> = Arc::new(Mutex::new(None));
|
||||
let running = Arc::new(AtomicBool::new(true));
|
||||
|
||||
let t_state = Arc::clone(&state);
|
||||
let t_target = Arc::clone(&target);
|
||||
let t_running = Arc::clone(&running);
|
||||
thread::spawn(move || {
|
||||
while t_running.load(Ordering::Relaxed) {
|
||||
let target = t_target.lock().clone();
|
||||
match target {
|
||||
None => {
|
||||
// No server configured — reset to the idle prompt state.
|
||||
*t_state.lock() = AccountState::default();
|
||||
}
|
||||
Some(config) => {
|
||||
let result = account_sync::sync(&config);
|
||||
let mut state = t_state.lock();
|
||||
state.configured = true;
|
||||
state.last_checked = Some(Instant::now());
|
||||
match result {
|
||||
Ok(summary) => {
|
||||
state.summary = Some(summary);
|
||||
state.error = None;
|
||||
}
|
||||
Err(error) => {
|
||||
// Drop the stale summary so the card never shows
|
||||
// populated data alongside an error/offline pill.
|
||||
state.summary = None;
|
||||
state.error = Some(error);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
thread::sleep(POLL_INTERVAL);
|
||||
}
|
||||
});
|
||||
|
||||
Self {
|
||||
state,
|
||||
target,
|
||||
running,
|
||||
}
|
||||
}
|
||||
|
||||
/// Point the monitor at a new server/account. `None` (no server configured)
|
||||
/// puts it back into the idle prompt state.
|
||||
pub fn set_target(&self, target: Option<LauncherConfig>) {
|
||||
*self.target.lock() = target;
|
||||
}
|
||||
|
||||
pub fn snapshot(&self) -> AccountState {
|
||||
self.state.lock().clone()
|
||||
}
|
||||
}
|
||||
|
||||
impl Drop for AccountMonitor {
|
||||
fn drop(&mut self) {
|
||||
self.running.store(false, Ordering::Relaxed);
|
||||
}
|
||||
}
|
||||
+187
-22
@@ -7,11 +7,18 @@ use std::time::Duration;
|
||||
const ACCOUNT_SYNC_PATH: &str = "/openfut/account/sync";
|
||||
const TIMEOUT: Duration = Duration::from_secs(3);
|
||||
|
||||
/// The launcher's view of the account, sent on every sync.
|
||||
///
|
||||
/// `persona_id`/`persona_name` are `Option` because omitting them is meaningful:
|
||||
/// the server then answers with the persona *it* is configured for, which is how
|
||||
/// first-run account creation learns an identity instead of inventing one.
|
||||
#[derive(Debug, Serialize)]
|
||||
#[serde(rename_all = "camelCase")]
|
||||
struct AccountSyncRequest<'a> {
|
||||
persona_id: u64,
|
||||
persona_name: &'a str,
|
||||
#[serde(skip_serializing_if = "Option::is_none")]
|
||||
persona_id: Option<u64>,
|
||||
#[serde(skip_serializing_if = "Option::is_none")]
|
||||
persona_name: Option<&'a str>,
|
||||
level: u32,
|
||||
experience: u32,
|
||||
experience_max: u32,
|
||||
@@ -24,14 +31,25 @@ pub struct AccountSyncResult {
|
||||
pub account: AccountSummary,
|
||||
}
|
||||
|
||||
#[derive(Debug, Deserialize)]
|
||||
#[derive(Debug, Clone, Deserialize)]
|
||||
#[serde(rename_all = "camelCase")]
|
||||
pub struct AccountSummary {
|
||||
pub persona_id: u64,
|
||||
pub persona_name: String,
|
||||
/// Club identity for the account bar. Optional in older envelopes.
|
||||
#[serde(default)]
|
||||
pub club_name: String,
|
||||
#[serde(default)]
|
||||
pub club_abbr: String,
|
||||
pub level: u32,
|
||||
pub experience: u32,
|
||||
/// XP required for the next level. Optional; 0 means "unknown".
|
||||
#[serde(default)]
|
||||
pub experience_max: u32,
|
||||
pub account_funds: u32,
|
||||
/// EASFC funds ceiling. Optional; 0 means "unknown".
|
||||
#[serde(default)]
|
||||
pub account_funds_cap: u32,
|
||||
pub coins: i64,
|
||||
pub unopened_packs: usize,
|
||||
}
|
||||
@@ -43,7 +61,64 @@ pub struct AccountSummary {
|
||||
pub fn sync(config: &LauncherConfig) -> Result<AccountSummary, String> {
|
||||
config.validate_server()?;
|
||||
config.validate_account()?;
|
||||
let account = post(
|
||||
config,
|
||||
&AccountSyncRequest {
|
||||
persona_id: Some(config.fut_persona_id),
|
||||
persona_name: Some(config.fut_persona_name.trim()),
|
||||
level: config.fut_account_level,
|
||||
experience: config.fut_account_experience,
|
||||
experience_max: config.fut_account_experience_max,
|
||||
account_funds: config.fut_account_funds,
|
||||
account_funds_cap: config.fut_account_funds_cap,
|
||||
},
|
||||
)?;
|
||||
// The server echoes the persona it selected. A different one means the two
|
||||
// sides disagree about who is playing, which must never pass silently.
|
||||
if account.persona_id != config.fut_persona_id {
|
||||
return Err(format!(
|
||||
"account server selected persona {} instead of {}",
|
||||
account.persona_id, config.fut_persona_id
|
||||
));
|
||||
}
|
||||
Ok(account)
|
||||
}
|
||||
|
||||
/// Ask the server which account it serves, for first-run account creation.
|
||||
///
|
||||
/// Sending no persona makes the server fall back to the one it was started with
|
||||
/// and answer with its real club and Core coin balance. That is the whole reason
|
||||
/// the launcher never has to invent a persona id: the identity that matters is
|
||||
/// the server's, and this is how it is claimed.
|
||||
pub fn discover(config: &LauncherConfig) -> Result<AccountSummary, String> {
|
||||
config.validate_server()?;
|
||||
let account = post(
|
||||
config,
|
||||
&AccountSyncRequest {
|
||||
persona_id: None,
|
||||
persona_name: None,
|
||||
level: config.fut_account_level.max(1),
|
||||
experience: config.fut_account_experience,
|
||||
experience_max: config.fut_account_experience_max.max(1),
|
||||
account_funds: config.fut_account_funds,
|
||||
account_funds_cap: config.fut_account_funds_cap,
|
||||
},
|
||||
)?;
|
||||
if account.persona_id == 0 {
|
||||
return Err(
|
||||
"account server returned no persona — is it configured with \
|
||||
a persona id?"
|
||||
.to_string(),
|
||||
);
|
||||
}
|
||||
if account.persona_name.trim().is_empty() {
|
||||
return Err("account server returned an empty persona name".to_string());
|
||||
}
|
||||
Ok(account)
|
||||
}
|
||||
|
||||
/// One bounded POST to `/openfut/account/sync`, returning the account summary.
|
||||
fn post(config: &LauncherConfig, body: &AccountSyncRequest<'_>) -> Result<AccountSummary, String> {
|
||||
let host = config.openfut_server_host.trim();
|
||||
let port = config.openfut_account_sync_port;
|
||||
let address = (host, port)
|
||||
@@ -60,16 +135,8 @@ pub fn sync(config: &LauncherConfig) -> Result<AccountSummary, String> {
|
||||
.set_write_timeout(Some(TIMEOUT))
|
||||
.map_err(|error| format!("cannot set account sync timeout: {error}"))?;
|
||||
|
||||
let payload = serde_json::to_vec(&AccountSyncRequest {
|
||||
persona_id: config.fut_persona_id,
|
||||
persona_name: config.fut_persona_name.trim(),
|
||||
level: config.fut_account_level,
|
||||
experience: config.fut_account_experience,
|
||||
experience_max: config.fut_account_experience_max,
|
||||
account_funds: config.fut_account_funds,
|
||||
account_funds_cap: config.fut_account_funds_cap,
|
||||
})
|
||||
.map_err(|error| format!("cannot encode account sync request: {error}"))?;
|
||||
let payload = serde_json::to_vec(body)
|
||||
.map_err(|error| format!("cannot encode account sync request: {error}"))?;
|
||||
|
||||
let request = format!(
|
||||
"POST {ACCOUNT_SYNC_PATH} HTTP/1.1\r\nHost: {host}:{port}\r\nContent-Type: application/json\r\nContent-Length: {}\r\nConnection: close\r\n\r\n",
|
||||
@@ -96,21 +163,15 @@ pub fn sync(config: &LauncherConfig) -> Result<AccountSummary, String> {
|
||||
.and_then(|line| line.split_whitespace().nth(1))
|
||||
.and_then(|value| value.parse::<u16>().ok())
|
||||
.ok_or_else(|| "account server returned a malformed status line".to_string())?;
|
||||
let body = &response[separator + 4..];
|
||||
let response_body = &response[separator + 4..];
|
||||
if !(200..300).contains(&status) {
|
||||
let detail = String::from_utf8_lossy(body);
|
||||
let detail = String::from_utf8_lossy(response_body);
|
||||
return Err(format!(
|
||||
"account server rejected sync (HTTP {status}): {detail}"
|
||||
));
|
||||
}
|
||||
let envelope: AccountSyncResult = serde_json::from_slice(body)
|
||||
let envelope: AccountSyncResult = serde_json::from_slice(response_body)
|
||||
.map_err(|error| format!("account server returned invalid JSON: {error}"))?;
|
||||
if envelope.account.persona_id != config.fut_persona_id {
|
||||
return Err(format!(
|
||||
"account server selected persona {} instead of {}",
|
||||
envelope.account.persona_id, config.fut_persona_id
|
||||
));
|
||||
}
|
||||
Ok(envelope.account)
|
||||
}
|
||||
|
||||
@@ -174,4 +235,108 @@ mod tests {
|
||||
assert_eq!(selected.unopened_packs, 1);
|
||||
server.join().unwrap();
|
||||
}
|
||||
|
||||
/// Serve exactly one `/openfut/account/sync` POST, handing the decoded
|
||||
/// request text to `inspect` and replying with `body`.
|
||||
fn serve_once(
|
||||
inspect: impl FnOnce(&str) + Send + 'static,
|
||||
body: &'static str,
|
||||
) -> (u16, thread::JoinHandle<()>) {
|
||||
let listener = TcpListener::bind("127.0.0.1:0").unwrap();
|
||||
let port = listener.local_addr().unwrap().port();
|
||||
let handle = thread::spawn(move || {
|
||||
let (mut socket, _) = listener.accept().unwrap();
|
||||
let mut request = Vec::new();
|
||||
loop {
|
||||
let mut chunk = [0; 1024];
|
||||
let count = socket.read(&mut chunk).unwrap();
|
||||
assert!(count > 0);
|
||||
request.extend_from_slice(&chunk[..count]);
|
||||
if let Some(separator) = request.windows(4).position(|w| w == b"\r\n\r\n") {
|
||||
let headers = String::from_utf8_lossy(&request[..separator]);
|
||||
let length = headers
|
||||
.lines()
|
||||
.find_map(|line| line.strip_prefix("Content-Length: "))
|
||||
.unwrap()
|
||||
.parse::<usize>()
|
||||
.unwrap();
|
||||
if request.len() >= separator + 4 + length {
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
inspect(&String::from_utf8_lossy(&request));
|
||||
write!(
|
||||
socket,
|
||||
"HTTP/1.1 200 OK\r\nContent-Type: application/json\r\nContent-Length: {}\r\nConnection: close\r\n\r\n{}",
|
||||
body.len(),
|
||||
body
|
||||
)
|
||||
.unwrap();
|
||||
});
|
||||
(port, handle)
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn discover_omits_the_persona_so_the_server_names_its_own() {
|
||||
// The point of first-run discovery: the launcher must not send a guessed
|
||||
// persona, because the server would echo the guess straight back.
|
||||
let (port, server) = serve_once(
|
||||
|request| {
|
||||
assert!(!request.contains("personaId"), "{request}");
|
||||
assert!(!request.contains("personaName"), "{request}");
|
||||
},
|
||||
r#"{"status":"OK","account":{"personaId":33068179,"personaName":"CAGE","clubName":"OpenFUT","clubAbbr":"OFC","level":1,"experience":0,"accountFunds":0,"coins":29876776,"unopenedPacks":0}}"#,
|
||||
);
|
||||
let config = LauncherConfig {
|
||||
openfut_server_host: "127.0.0.1".into(),
|
||||
openfut_account_sync_port: port,
|
||||
..LauncherConfig::default()
|
||||
};
|
||||
// Deliberately an unconfigured account: discovery must work before one
|
||||
// exists, which is the whole reason it does not call `validate_account`.
|
||||
assert_eq!(config.fut_persona_id, 0);
|
||||
let found = discover(&config).unwrap();
|
||||
assert_eq!(found.persona_id, 33_068_179);
|
||||
assert_eq!(found.persona_name, "CAGE");
|
||||
assert_eq!(found.club_name, "OpenFUT");
|
||||
assert_eq!(found.coins, 29_876_776);
|
||||
server.join().unwrap();
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn discover_rejects_a_server_that_names_no_persona() {
|
||||
// A zero persona would otherwise be written into the config as a real
|
||||
// account and fail much later, at launch, as a mismatch.
|
||||
let (port, server) = serve_once(
|
||||
|_| {},
|
||||
r#"{"status":"OK","account":{"personaId":0,"personaName":"","level":1,"experience":0,"accountFunds":0,"coins":0,"unopenedPacks":0}}"#,
|
||||
);
|
||||
let config = LauncherConfig {
|
||||
openfut_server_host: "127.0.0.1".into(),
|
||||
openfut_account_sync_port: port,
|
||||
..LauncherConfig::default()
|
||||
};
|
||||
let error = discover(&config).unwrap_err();
|
||||
assert!(error.contains("no persona"), "{error}");
|
||||
server.join().unwrap();
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn sync_refuses_a_server_that_selects_a_different_persona() {
|
||||
let (port, server) = serve_once(
|
||||
|_| {},
|
||||
r#"{"status":"OK","account":{"personaId":999,"personaName":"OTHER","level":1,"experience":0,"accountFunds":0,"coins":0,"unopenedPacks":0}}"#,
|
||||
);
|
||||
let config = LauncherConfig {
|
||||
openfut_server_host: "127.0.0.1".into(),
|
||||
openfut_account_sync_port: port,
|
||||
fut_persona_id: 12345678,
|
||||
fut_persona_name: "TEST_USER".into(),
|
||||
..LauncherConfig::default()
|
||||
};
|
||||
let error = sync(&config).unwrap_err();
|
||||
assert!(error.contains("999"), "{error}");
|
||||
server.join().unwrap();
|
||||
}
|
||||
}
|
||||
|
||||
+1415
-528
File diff suppressed because it is too large
Load Diff
+5
-3
@@ -106,14 +106,16 @@ pub(crate) fn arming_summary(
|
||||
pub fn arm(cfg: &LauncherConfig) -> anyhow::Result<Vec<String>> {
|
||||
let server = cfg.openfut_server_host.trim();
|
||||
if server.is_empty() {
|
||||
anyhow::bail!("Set the OpenFUT server host in the Config tab before arming.");
|
||||
anyhow::bail!("Set the OpenFUT server host in Settings before arming.");
|
||||
}
|
||||
let ea_ip = cfg.ea_redirect_probe_ip.trim();
|
||||
if ea_ip.is_empty() {
|
||||
anyhow::bail!("Set the EA redirector IP (Config tab) before arming.");
|
||||
anyhow::bail!("Set the EA redirector IP (Settings) before arming.");
|
||||
}
|
||||
if cfg.ea_hostnames.is_empty() {
|
||||
anyhow::bail!("Add at least one EA hostname (e.g. easw.easports.com) in the Config tab before arming.");
|
||||
anyhow::bail!(
|
||||
"Add at least one EA hostname (e.g. easw.easports.com) in Settings before arming."
|
||||
);
|
||||
}
|
||||
let redirector_port = cfg.openfut_blaze_redirector_port;
|
||||
let script = arming_script(server, redirector_port, ea_ip, &cfg.ea_hostnames)?;
|
||||
|
||||
+58
-6
@@ -318,6 +318,17 @@ impl LauncherConfig {
|
||||
}
|
||||
}
|
||||
|
||||
/// The config the account monitor should poll with, or None when no server
|
||||
/// is configured. Returns a clone so the background thread owns its own
|
||||
/// snapshot and never races the UI's live config.
|
||||
pub fn account_target(&self) -> Option<LauncherConfig> {
|
||||
if self.openfut_server_host.trim().is_empty() {
|
||||
None
|
||||
} else {
|
||||
Some(self.clone())
|
||||
}
|
||||
}
|
||||
|
||||
/// Build the shared [`ServerConfig`] from the launcher's configured server
|
||||
/// host + destination ports. This is the single place the launcher turns UI
|
||||
/// fields into the canonical config consumed by the hook.
|
||||
@@ -348,10 +359,10 @@ impl LauncherConfig {
|
||||
/// this ensures required user configuration is never silently invented.
|
||||
pub fn validate_local_services(&self) -> Result<(), String> {
|
||||
if self.fifa17_tools_dir.trim().is_empty() {
|
||||
return Err("No FIFA 17 tools dir configured. Set it in the Config tab.".into());
|
||||
return Err("No FIFA 17 tools dir configured. Set it in Settings.".into());
|
||||
}
|
||||
if self.fifa17_python.trim().is_empty() {
|
||||
return Err("No Python interpreter configured. Set it in the Config tab.".into());
|
||||
return Err("No Python interpreter configured. Set it in Settings.".into());
|
||||
}
|
||||
Ok(())
|
||||
}
|
||||
@@ -369,7 +380,7 @@ impl LauncherConfig {
|
||||
} else if self.game_launch_command.trim().is_empty() {
|
||||
return Err(
|
||||
"No game configured. Fill in the game profile, or set a launch command, \
|
||||
in the Config tab."
|
||||
in Settings."
|
||||
.into(),
|
||||
);
|
||||
}
|
||||
@@ -378,10 +389,10 @@ impl LauncherConfig {
|
||||
|
||||
pub fn validate_account(&self) -> Result<(), String> {
|
||||
if self.fut_persona_id == 0 {
|
||||
return Err("No EA persona ID configured. Set the account in the Config tab.".into());
|
||||
return Err("No account yet. Create one from the Get started tab.".into());
|
||||
}
|
||||
if self.fut_persona_name.trim().is_empty() {
|
||||
return Err("No EA persona name configured. Set the account in the Config tab.".into());
|
||||
return Err("Account has no persona name. Recreate it from Get started.".into());
|
||||
}
|
||||
if self.fut_account_level == 0 {
|
||||
return Err("EA account level must be at least 1.".into());
|
||||
@@ -397,6 +408,21 @@ impl LauncherConfig {
|
||||
Ok(())
|
||||
}
|
||||
|
||||
/// Whether an account has been claimed from the server (see
|
||||
/// [`crate::account_sync::discover`]). Distinct from
|
||||
/// [`Self::validate_account`], which also polices the derived EASFC values:
|
||||
/// this answers only "does this install know who is playing?".
|
||||
pub fn account_configured(&self) -> bool {
|
||||
self.fut_persona_id != 0 && !self.fut_persona_name.trim().is_empty()
|
||||
}
|
||||
|
||||
/// Whether the launcher should open on the guided first-run flow instead of
|
||||
/// the dashboard. Keyed on the two things a new user cannot be expected to
|
||||
/// guess: where the server is, and who they are.
|
||||
pub fn needs_onboarding(&self) -> bool {
|
||||
self.validate_server().is_err() || !self.account_configured()
|
||||
}
|
||||
|
||||
/// The exact `openfut.cfg` bytes to write for the hook, or an error if the
|
||||
/// server isn't validly configured (never emits a loopback fallback).
|
||||
///
|
||||
@@ -685,12 +711,38 @@ mod tests {
|
||||
#[test]
|
||||
fn launch_requires_a_valid_ea_account() {
|
||||
let mut c = LauncherConfig::default();
|
||||
assert!(c.validate_account().unwrap_err().contains("persona ID"));
|
||||
// A fresh install has no account, and must say so rather than launching
|
||||
// FIFA as persona 0.
|
||||
assert!(!c.account_configured());
|
||||
assert!(c.validate_account().is_err());
|
||||
c.fut_persona_id = 12345678;
|
||||
assert!(
|
||||
!c.account_configured(),
|
||||
"an id without a name is not an account"
|
||||
);
|
||||
assert!(c.validate_account().unwrap_err().contains("persona name"));
|
||||
c.fut_persona_name = "TEST_USER".into();
|
||||
assert!(c.account_configured());
|
||||
assert!(c.validate_account().is_ok());
|
||||
c.fut_account_experience = 1001;
|
||||
assert!(c.validate_account().unwrap_err().contains("XP"));
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn onboarding_is_needed_until_both_server_and_account_are_known() {
|
||||
// Drives which tab the launcher opens on, so the two halves must both
|
||||
// count: a server with no account is still a dead end for a new user.
|
||||
let mut c = LauncherConfig::default();
|
||||
assert!(c.needs_onboarding());
|
||||
c.openfut_server_host = "10.10.0.120".into();
|
||||
assert!(
|
||||
c.needs_onboarding(),
|
||||
"a server alone cannot launch anything"
|
||||
);
|
||||
c.fut_persona_id = 33_068_179;
|
||||
c.fut_persona_name = "CAGE".into();
|
||||
assert!(!c.needs_onboarding());
|
||||
c.openfut_server_host.clear();
|
||||
assert!(c.needs_onboarding(), "losing the server reopens the flow");
|
||||
}
|
||||
}
|
||||
|
||||
+6
-5
@@ -23,10 +23,11 @@
|
||||
//! `game_launch_command` remains as an escape hatch: an unconfigured profile
|
||||
//! falls back to it, so an existing working setup cannot be broken by upgrading.
|
||||
|
||||
use parking_lot::Mutex;
|
||||
use std::io::{BufRead, BufReader};
|
||||
use std::path::{Path, PathBuf};
|
||||
use std::process::{Child, Command, Stdio};
|
||||
use std::sync::{Arc, Mutex};
|
||||
use std::sync::Arc;
|
||||
use std::time::{Duration, Instant};
|
||||
|
||||
use crate::config::GameProfile;
|
||||
@@ -35,7 +36,7 @@ use crate::logs::LogBuffer;
|
||||
type Log = Arc<Mutex<LogBuffer>>;
|
||||
|
||||
fn say(log: &Log, msg: impl Into<String>) {
|
||||
log.lock().unwrap().push(msg.into());
|
||||
log.lock().push(msg.into());
|
||||
}
|
||||
|
||||
/// Prepare the prefix, satisfy the licence precondition, and start the game.
|
||||
@@ -226,7 +227,7 @@ pub fn stream(mut child: Child, log: Log, exit_msg: &'static str) {
|
||||
let buf = Arc::clone(&log);
|
||||
std::thread::spawn(move || {
|
||||
for line in BufReader::new(out).lines().map_while(Result::ok) {
|
||||
buf.lock().unwrap().push(line);
|
||||
buf.lock().push(line);
|
||||
}
|
||||
});
|
||||
}
|
||||
@@ -234,13 +235,13 @@ pub fn stream(mut child: Child, log: Log, exit_msg: &'static str) {
|
||||
let buf = Arc::clone(&log);
|
||||
std::thread::spawn(move || {
|
||||
for line in BufReader::new(err).lines().map_while(Result::ok) {
|
||||
buf.lock().unwrap().push(line);
|
||||
buf.lock().push(line);
|
||||
}
|
||||
});
|
||||
}
|
||||
std::thread::spawn(move || {
|
||||
let _ = child.wait();
|
||||
log.lock().unwrap().push(exit_msg.to_string());
|
||||
log.lock().push(exit_msg.to_string());
|
||||
});
|
||||
}
|
||||
|
||||
|
||||
+7
-6
@@ -6,11 +6,12 @@
|
||||
//! stops, or assumes anything about how the server is hosted; it only asks
|
||||
//! "can the FIFA client reach it right now?".
|
||||
|
||||
use parking_lot::Mutex;
|
||||
use std::{
|
||||
net::{TcpStream, ToSocketAddrs},
|
||||
sync::{
|
||||
atomic::{AtomicBool, Ordering},
|
||||
Arc, Mutex,
|
||||
Arc,
|
||||
},
|
||||
thread,
|
||||
time::{Duration, Instant},
|
||||
@@ -57,14 +58,14 @@ impl HealthMonitor {
|
||||
let t_running = Arc::clone(&running);
|
||||
thread::spawn(move || {
|
||||
while t_running.load(Ordering::Relaxed) {
|
||||
let target = t_target.lock().unwrap().clone();
|
||||
let target = t_target.lock().clone();
|
||||
match target {
|
||||
None => {
|
||||
*t_state.lock().unwrap() = HealthState::default();
|
||||
*t_state.lock() = HealthState::default();
|
||||
}
|
||||
Some((host, port)) => {
|
||||
let snapshot = probe(&host, port);
|
||||
*t_state.lock().unwrap() = snapshot;
|
||||
*t_state.lock() = snapshot;
|
||||
}
|
||||
}
|
||||
thread::sleep(POLL_INTERVAL);
|
||||
@@ -81,11 +82,11 @@ impl HealthMonitor {
|
||||
/// Point the monitor at a new server address (host + bridge port). Passing
|
||||
/// None (e.g. no server configured) puts it back into the idle state.
|
||||
pub fn set_target(&self, target: Option<(String, u16)>) {
|
||||
*self.target.lock().unwrap() = target;
|
||||
*self.target.lock() = target;
|
||||
}
|
||||
|
||||
pub fn snapshot(&self) -> HealthState {
|
||||
self.state.lock().unwrap().clone()
|
||||
self.state.lock().clone()
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
+11
-19
@@ -13,11 +13,12 @@
|
||||
//! user after host arming sets `ptrace_scope=0`; this avoids an asynchronous
|
||||
//! Polkit prompt delaying cert patching until after FIFA's first TLS attempt.
|
||||
|
||||
use parking_lot::Mutex;
|
||||
use std::{
|
||||
net::{Ipv4Addr, SocketAddr, SocketAddrV4, TcpListener},
|
||||
path::Path,
|
||||
process::{Child, Command, Stdio},
|
||||
sync::{mpsc, Arc, Mutex},
|
||||
sync::{mpsc, Arc},
|
||||
time::{Duration, Instant},
|
||||
};
|
||||
|
||||
@@ -138,22 +139,19 @@ impl ManagedService {
|
||||
if let Some(result) = self.stopping.as_ref() {
|
||||
match result.try_recv() {
|
||||
Ok(Ok(())) => {
|
||||
log.lock()
|
||||
.unwrap()
|
||||
.push(format!("[launcher] {label} stopped."));
|
||||
log.lock().push(format!("[launcher] {label} stopped."));
|
||||
self.stopping = None;
|
||||
return false;
|
||||
}
|
||||
Ok(Err(error)) => {
|
||||
log.lock()
|
||||
.unwrap()
|
||||
.push(format!("[launcher] failed to stop {label}: {error}"));
|
||||
self.stopping = None;
|
||||
return false;
|
||||
}
|
||||
Err(mpsc::TryRecvError::Empty) => return true,
|
||||
Err(mpsc::TryRecvError::Disconnected) => {
|
||||
log.lock().unwrap().push(format!(
|
||||
log.lock().push(format!(
|
||||
"[launcher] {label} stop worker exited unexpectedly."
|
||||
));
|
||||
self.stopping = None;
|
||||
@@ -168,7 +166,6 @@ impl ManagedService {
|
||||
Ok(None) => true,
|
||||
Ok(Some(status)) => {
|
||||
log.lock()
|
||||
.unwrap()
|
||||
.push(format!("[launcher] {label} exited ({status})."));
|
||||
self.child = None;
|
||||
false
|
||||
@@ -189,9 +186,7 @@ impl ManagedService {
|
||||
}
|
||||
if let Some(mut child) = self.child.take() {
|
||||
let label = service.label();
|
||||
log.lock()
|
||||
.unwrap()
|
||||
.push(format!("[launcher] stopping {label}…"));
|
||||
log.lock().push(format!("[launcher] stopping {label}…"));
|
||||
|
||||
self.stopping = Some(dispatch_stop_work(move || {
|
||||
child
|
||||
@@ -245,7 +240,7 @@ pub fn spawn(
|
||||
let dir = Path::new(tools_dir);
|
||||
if !dir.is_dir() {
|
||||
anyhow::bail!(
|
||||
"FIFA 17 tools dir not found: {} (set it in the Config tab)",
|
||||
"FIFA 17 tools dir not found: {} (set it in Settings)",
|
||||
dir.display()
|
||||
);
|
||||
}
|
||||
@@ -283,7 +278,7 @@ pub fn spawn(
|
||||
.stdout(Stdio::piped())
|
||||
.stderr(Stdio::piped());
|
||||
|
||||
log.lock().unwrap().push(format!(
|
||||
log.lock().push(format!(
|
||||
"[launcher] starting {label}: {} {}",
|
||||
python,
|
||||
script_path.display(),
|
||||
@@ -304,7 +299,7 @@ pub fn spawn(
|
||||
let mut registered = false;
|
||||
for line in BufReader::new(out).lines().map_while(Result::ok) {
|
||||
// Every raw line is still mirrored into the log, as before.
|
||||
buf.lock().unwrap().push(format!("[{lbl}] {line}"));
|
||||
buf.lock().push(format!("[{lbl}] {line}"));
|
||||
|
||||
let Some(wiring) = cap_wiring.as_ref() else {
|
||||
continue;
|
||||
@@ -317,9 +312,9 @@ pub fn spawn(
|
||||
};
|
||||
registered = true;
|
||||
let fifa_pid = parse_fifa_pid(&line).unwrap_or(0);
|
||||
wiring.sink.lock().unwrap().empty_mypacks_resolver = Some(version);
|
||||
wiring.sink.lock().empty_mypacks_resolver = Some(version);
|
||||
{
|
||||
let mut log = buf.lock().unwrap();
|
||||
let mut log = buf.lock();
|
||||
log.push(format!(
|
||||
"[fifa17] resolver capability verified for FIFA pid {fifa_pid}"
|
||||
));
|
||||
@@ -336,11 +331,9 @@ pub fn spawn(
|
||||
) {
|
||||
Ok(()) => buf
|
||||
.lock()
|
||||
.unwrap()
|
||||
.push("[fifa17] capability registered with backend".to_string()),
|
||||
Err(error) => buf
|
||||
.lock()
|
||||
.unwrap()
|
||||
.push(format!("[fifa17] capability registration failed: {error}")),
|
||||
}
|
||||
}
|
||||
@@ -351,7 +344,7 @@ pub fn spawn(
|
||||
let lbl = label.to_string();
|
||||
std::thread::spawn(move || {
|
||||
for line in BufReader::new(err).lines().map_while(Result::ok) {
|
||||
buf.lock().unwrap().push(format!("[{lbl}] {line}"));
|
||||
buf.lock().push(format!("[{lbl}] {line}"));
|
||||
}
|
||||
});
|
||||
}
|
||||
@@ -364,7 +357,6 @@ pub fn spawn(
|
||||
return Err(error);
|
||||
}
|
||||
log.lock()
|
||||
.unwrap()
|
||||
.push("[launcher] LSX ready on 127.0.0.1:4216".to_string());
|
||||
}
|
||||
|
||||
|
||||
+91
-2
@@ -1,3 +1,4 @@
|
||||
mod account_monitor;
|
||||
mod account_sync;
|
||||
mod app;
|
||||
mod arm;
|
||||
@@ -10,13 +11,16 @@ mod logs;
|
||||
mod netcheck;
|
||||
mod preflight;
|
||||
mod setup;
|
||||
mod theme;
|
||||
|
||||
fn main() -> eframe::Result<()> {
|
||||
let options = eframe::NativeOptions {
|
||||
viewport: egui::ViewportBuilder::default()
|
||||
.with_title("OpenFUT Launcher")
|
||||
.with_inner_size([780.0, 560.0])
|
||||
.with_min_inner_size([600.0, 400.0]),
|
||||
.with_app_id("openfut-launcher")
|
||||
.with_icon(app_icon())
|
||||
.with_inner_size([1040.0, 720.0])
|
||||
.with_min_inner_size([880.0, 600.0]),
|
||||
..Default::default()
|
||||
};
|
||||
|
||||
@@ -26,3 +30,88 @@ fn main() -> eframe::Result<()> {
|
||||
Box::new(|cc| Ok(Box::new(app::LauncherApp::new(cc)))),
|
||||
)
|
||||
}
|
||||
|
||||
/// The application / taskbar icon: the same "OF" monogram the header wordmark
|
||||
/// shows, drawn white on the signature accent tile. Generated in code (no PNG
|
||||
/// dependency) at 4x supersampling and box-downsampled to a crisp 64x64 RGBA —
|
||||
/// scales cleanly to the 32x32 the WM typically renders. Colours come from the
|
||||
/// theme palette so the icon never drifts from the in-app brand.
|
||||
fn app_icon() -> egui::IconData {
|
||||
const SIZE: usize = 64; // output edge
|
||||
const SS: usize = 4; // supersampling factor
|
||||
|
||||
let accent = theme::ACCENT;
|
||||
let fg = theme::ON_ACCENT;
|
||||
|
||||
// Rounded-square background: point inside the [0,SIZE]² square with corners
|
||||
// rounded to `round_r` (transparent outside, so the icon reads as a tile).
|
||||
let round_r = 13.0_f32;
|
||||
let inside_bg = |x: f32, y: f32| -> bool {
|
||||
let s = SIZE as f32;
|
||||
let cx = x.clamp(round_r, s - round_r);
|
||||
let cy = y.clamp(round_r, s - round_r);
|
||||
let (dx, dy) = (x - cx, y - cy);
|
||||
dx * dx + dy * dy <= round_r * round_r
|
||||
};
|
||||
|
||||
// "O" — an elliptical ring on the left.
|
||||
let inside_o = |x: f32, y: f32| -> bool {
|
||||
let (cx, cy) = (21.0_f32, 32.0_f32);
|
||||
let (dx, dy) = (x - cx, y - cy);
|
||||
let outer = (dx / 9.0).powi(2) + (dy / 14.0).powi(2) <= 1.0;
|
||||
let inner = (dx / 4.8).powi(2) + (dy / 9.5).powi(2) < 1.0;
|
||||
outer && !inner
|
||||
};
|
||||
|
||||
// "F" — a stem plus a top and middle bar on the right.
|
||||
let inside_f = |x: f32, y: f32| -> bool {
|
||||
let stem = (34.0..=39.0).contains(&x) && (18.0..=46.0).contains(&y);
|
||||
let top = (34.0..=52.0).contains(&x) && (18.0..=23.0).contains(&y);
|
||||
let mid = (34.0..=48.0).contains(&x) && (29.5..=34.0).contains(&y);
|
||||
stem || top || mid
|
||||
};
|
||||
|
||||
// Premultiplied-alpha accumulation per output pixel so antialiased edges
|
||||
// (both the rounded tile and the letters) never fringe dark.
|
||||
let mut rgba = vec![0u8; SIZE * SIZE * 4];
|
||||
for oy in 0..SIZE {
|
||||
for ox in 0..SIZE {
|
||||
let (mut ar, mut ag, mut ab, mut aa) = (0.0_f32, 0.0_f32, 0.0_f32, 0.0_f32);
|
||||
for sy in 0..SS {
|
||||
for sx in 0..SS {
|
||||
let x = ox as f32 + (sx as f32 + 0.5) / SS as f32;
|
||||
let y = oy as f32 + (sy as f32 + 0.5) / SS as f32;
|
||||
let (r, g, b, a) = if inside_o(x, y) || inside_f(x, y) {
|
||||
(fg.r(), fg.g(), fg.b(), 255u16)
|
||||
} else if inside_bg(x, y) {
|
||||
(accent.r(), accent.g(), accent.b(), 255u16)
|
||||
} else {
|
||||
(0, 0, 0, 0)
|
||||
};
|
||||
let af = a as f32 / 255.0;
|
||||
ar += r as f32 * af;
|
||||
ag += g as f32 * af;
|
||||
ab += b as f32 * af;
|
||||
aa += af;
|
||||
}
|
||||
}
|
||||
let samples = (SS * SS) as f32;
|
||||
let idx = (oy * SIZE + ox) * 4;
|
||||
let (r, g, b) = if aa > 0.0 {
|
||||
(ar / aa, ag / aa, ab / aa)
|
||||
} else {
|
||||
(0.0, 0.0, 0.0)
|
||||
};
|
||||
rgba[idx] = r.round() as u8;
|
||||
rgba[idx + 1] = g.round() as u8;
|
||||
rgba[idx + 2] = b.round() as u8;
|
||||
rgba[idx + 3] = (aa / samples * 255.0).round() as u8;
|
||||
}
|
||||
}
|
||||
|
||||
egui::IconData {
|
||||
rgba,
|
||||
width: SIZE as u32,
|
||||
height: SIZE as u32,
|
||||
}
|
||||
}
|
||||
|
||||
+95
-4
@@ -92,6 +92,7 @@ pub fn run(cfg: &LauncherConfig) -> Vec<Check> {
|
||||
ea_redirect(cfg),
|
||||
hostname_mapping(cfg),
|
||||
backend_reachable(cfg),
|
||||
hook_config(cfg),
|
||||
]
|
||||
}
|
||||
|
||||
@@ -261,6 +262,50 @@ fn backend_reachable(cfg: &LauncherConfig) -> Check {
|
||||
}
|
||||
}
|
||||
|
||||
/// The deployed `openfut.cfg` is the only server address the *game* can see.
|
||||
///
|
||||
/// Every panel in this launcher reads the in-memory config, so a settings change
|
||||
/// that never reached the file produces the worst possible failure: the UI shows
|
||||
/// the new server online while FIFA connects to the old one. Compare the two.
|
||||
fn hook_config(cfg: &LauncherConfig) -> Check {
|
||||
const NAME: &str = "Hook server address";
|
||||
let game_dir = cfg.fifa_game_dir.trim();
|
||||
if game_dir.is_empty() {
|
||||
return Check::skip(NAME, "no FIFA game dir configured");
|
||||
}
|
||||
let Some(body) = crate::setup::read_hook_config(std::path::Path::new(game_dir)) else {
|
||||
return Check::skip(
|
||||
NAME,
|
||||
format!("no {} deployed yet", crate::setup::HOOK_CFG_FILE),
|
||||
);
|
||||
};
|
||||
let deployed = match openfut_common::ServerConfig::parse(&body) {
|
||||
Ok(parsed) => parsed,
|
||||
// Unparseable means the hook cannot read it either, and nothing else in
|
||||
// the stack recovers from that — so this one is a genuine failure.
|
||||
Err(e) => {
|
||||
return Check::fail(
|
||||
NAME,
|
||||
format!("{} is unreadable: {e}", crate::setup::HOOK_CFG_FILE),
|
||||
)
|
||||
}
|
||||
};
|
||||
let wanted = cfg.server_config();
|
||||
if deployed == wanted {
|
||||
return Check::pass(NAME, format!("hook redirects to {}", wanted.host));
|
||||
}
|
||||
// Warn, not fail: the launch path rewrites this file before starting the
|
||||
// game, so the drift is real but already covered. Naming both addresses is
|
||||
// what makes it actionable.
|
||||
Check::warn(
|
||||
NAME,
|
||||
format!(
|
||||
"deployed hook still points at {} (settings say {}) — launching rewrites it",
|
||||
deployed.host, wanted.host
|
||||
),
|
||||
)
|
||||
}
|
||||
|
||||
fn connects(host: &str, port: u16) -> bool {
|
||||
match (host, port).to_socket_addrs() {
|
||||
Ok(mut addrs) => addrs.any(|a| TcpStream::connect_timeout(&a, PROBE_TIMEOUT).is_ok()),
|
||||
@@ -289,12 +334,13 @@ mod tests {
|
||||
|
||||
#[test]
|
||||
fn an_unconfigured_launcher_skips_rather_than_passes() {
|
||||
// The distinction that matters: a fresh config must not display four
|
||||
// green ticks. "Not checked" is not "checked and fine".
|
||||
// The distinction that matters: a fresh config must not display a column
|
||||
// of green ticks. "Not checked" is not "checked and fine".
|
||||
let mut c = cfg();
|
||||
// `default()` points this at a conventional path whose existence varies
|
||||
// by machine. Pin it so the assertion is about the code, not this box.
|
||||
// `default()` points these at conventional paths whose existence varies
|
||||
// by machine. Pin them so the assertion is about the code, not this box.
|
||||
c.fifa17_tools_dir = "/nonexistent/openfut-tools".into();
|
||||
c.fifa_game_dir = "/nonexistent/fifa-game-dir".into();
|
||||
let checks = run(&c);
|
||||
assert!(
|
||||
checks.iter().all(|k| k.state == State::Skipped),
|
||||
@@ -395,4 +441,49 @@ mod tests {
|
||||
assert_eq!(check.state, State::Fail, "{}", check.detail);
|
||||
assert!(check.detail.contains("no answer on"), "{}", check.detail);
|
||||
}
|
||||
|
||||
/// A temp game dir holding one `openfut.cfg` body.
|
||||
fn game_dir_with_cfg(tag: &str, body: &str) -> std::path::PathBuf {
|
||||
let dir =
|
||||
std::env::temp_dir().join(format!("openfut-preflight-{tag}-{}", std::process::id()));
|
||||
std::fs::create_dir_all(&dir).unwrap();
|
||||
std::fs::write(dir.join(crate::setup::HOOK_CFG_FILE), body).unwrap();
|
||||
dir
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn a_stale_hook_config_is_reported_and_names_both_addresses() {
|
||||
// The silent failure this check exists for: settings changed, the file
|
||||
// the game reads did not.
|
||||
let mut c = cfg();
|
||||
c.openfut_server_host = "10.0.0.2".into();
|
||||
let old = openfut_common::ServerConfig {
|
||||
host: "10.0.0.1".into(),
|
||||
ports: c.server_config().ports,
|
||||
};
|
||||
let dir = game_dir_with_cfg("stale", &old.to_cfg_string());
|
||||
c.fifa_game_dir = dir.to_string_lossy().into_owned();
|
||||
let check = hook_config(&c);
|
||||
assert_eq!(check.state, State::Warn, "{}", check.detail);
|
||||
assert!(check.detail.contains("10.0.0.1"), "{}", check.detail);
|
||||
assert!(check.detail.contains("10.0.0.2"), "{}", check.detail);
|
||||
std::fs::remove_dir_all(dir).ok();
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn a_hook_config_matching_settings_passes() {
|
||||
let mut c = cfg();
|
||||
c.openfut_server_host = "10.0.0.2".into();
|
||||
let dir = game_dir_with_cfg("fresh", &c.server_config().to_cfg_string());
|
||||
c.fifa_game_dir = dir.to_string_lossy().into_owned();
|
||||
assert_eq!(hook_config(&c).state, State::Pass);
|
||||
std::fs::remove_dir_all(dir).ok();
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn a_missing_hook_config_is_skipped_not_passed() {
|
||||
let mut c = cfg();
|
||||
c.fifa_game_dir = "/nonexistent/fifa-game-dir".into();
|
||||
assert_eq!(hook_config(&c).state, State::Skipped);
|
||||
}
|
||||
}
|
||||
|
||||
+18
-8
@@ -67,6 +67,9 @@ pub(crate) fn run_elevated(script: &str) -> anyhow::Result<()> {
|
||||
|
||||
// ── DLL hook deployment ───────────────────────────────────────────────────────
|
||||
|
||||
/// The file the injected hook reads its server address from, in the game dir.
|
||||
pub const HOOK_CFG_FILE: &str = "openfut.cfg";
|
||||
|
||||
/// Deploy openfut_hook.dll into the FIFA 23 game directory and write
|
||||
/// openfut.cfg with the structured server configuration the hook reads.
|
||||
/// `cfg_contents` must be the full `openfut.cfg` body (see
|
||||
@@ -85,14 +88,14 @@ pub fn deploy_hook_dll(dll_src: &Path, game_dir: &Path, cfg_contents: &str) -> a
|
||||
}
|
||||
std::fs::create_dir_all(game_dir)?;
|
||||
std::fs::copy(dll_src, game_dir.join("version.dll"))?;
|
||||
std::fs::write(game_dir.join("openfut.cfg"), cfg_contents)?;
|
||||
std::fs::write(game_dir.join(HOOK_CFG_FILE), cfg_contents)?;
|
||||
Ok(())
|
||||
}
|
||||
|
||||
/// Update only openfut.cfg without redeploying the DLL. `cfg_contents` is the
|
||||
/// full structured `openfut.cfg` body.
|
||||
pub fn update_hook_config(game_dir: &Path, cfg_contents: &str) -> anyhow::Result<()> {
|
||||
let cfg = game_dir.join("openfut.cfg");
|
||||
let cfg = game_dir.join(HOOK_CFG_FILE);
|
||||
if !cfg.exists() {
|
||||
anyhow::bail!("Hook DLL not deployed yet — deploy first.");
|
||||
}
|
||||
@@ -100,6 +103,15 @@ pub fn update_hook_config(game_dir: &Path, cfg_contents: &str) -> anyhow::Result
|
||||
Ok(())
|
||||
}
|
||||
|
||||
/// Read the `openfut.cfg` the hook will actually load, if one is deployed.
|
||||
///
|
||||
/// The launcher's own health and account requests are built from the in-memory
|
||||
/// config, but the *game* only ever sees this file. Reading it back is the only
|
||||
/// way to tell whether the two agree.
|
||||
pub fn read_hook_config(game_dir: &Path) -> Option<String> {
|
||||
std::fs::read_to_string(game_dir.join(HOOK_CFG_FILE)).ok()
|
||||
}
|
||||
|
||||
/// Remove the deployed hook DLL from the FIFA game directory.
|
||||
pub fn remove_hook_dll(game_dir: &Path) -> anyhow::Result<()> {
|
||||
let dest = game_dir.join("version.dll");
|
||||
@@ -127,13 +139,13 @@ pub const STEAM_LAUNCH_OPTIONS: &str = "WINEDLLOVERRIDES=\"version=n,b\" %comman
|
||||
pub fn launch_game(
|
||||
command: &str,
|
||||
workdir: &str,
|
||||
log_buf: std::sync::Arc<std::sync::Mutex<crate::logs::LogBuffer>>,
|
||||
log_buf: std::sync::Arc<parking_lot::Mutex<crate::logs::LogBuffer>>,
|
||||
) -> anyhow::Result<()> {
|
||||
use std::io::{BufRead, BufReader};
|
||||
use std::process::{Command, Stdio};
|
||||
|
||||
if command.trim().is_empty() {
|
||||
anyhow::bail!("No game launch command configured (set it in the Config tab).");
|
||||
anyhow::bail!("No game launch command configured (set it in Settings).");
|
||||
}
|
||||
|
||||
let mut cmd = Command::new("sh");
|
||||
@@ -145,7 +157,6 @@ pub fn launch_game(
|
||||
|
||||
log_buf
|
||||
.lock()
|
||||
.unwrap()
|
||||
.push(format!("[launcher] launching game: {command}"));
|
||||
|
||||
let mut child = cmd.spawn()?;
|
||||
@@ -154,7 +165,7 @@ pub fn launch_game(
|
||||
let buf = std::sync::Arc::clone(&log_buf);
|
||||
std::thread::spawn(move || {
|
||||
for line in BufReader::new(out).lines().map_while(Result::ok) {
|
||||
buf.lock().unwrap().push(line);
|
||||
buf.lock().push(line);
|
||||
}
|
||||
});
|
||||
}
|
||||
@@ -162,7 +173,7 @@ pub fn launch_game(
|
||||
let buf = std::sync::Arc::clone(&log_buf);
|
||||
std::thread::spawn(move || {
|
||||
for line in BufReader::new(err).lines().map_while(Result::ok) {
|
||||
buf.lock().unwrap().push(line);
|
||||
buf.lock().push(line);
|
||||
}
|
||||
});
|
||||
}
|
||||
@@ -172,7 +183,6 @@ pub fn launch_game(
|
||||
let _ = child.wait();
|
||||
log_buf
|
||||
.lock()
|
||||
.unwrap()
|
||||
.push("[launcher] game process exited.".to_string());
|
||||
});
|
||||
|
||||
|
||||
+303
@@ -0,0 +1,303 @@
|
||||
//! OpenFUT launcher visual system.
|
||||
//!
|
||||
//! A single place that owns the app's look: the semantic colour palette, the
|
||||
//! type scale, embedded fonts, and the tuned egui [`Style`]/[`Visuals`]. UI code
|
||||
//! composes *with* this system — it never hard-codes `Color32::from_rgb(...)` or
|
||||
//! stray pixel radii. The palette is deliberately small: one signature accent
|
||||
//! plus four status hues (success / warn / error / idle) and a tinted neutral
|
||||
//! ramp. Nothing here changes launcher behaviour; it is presentation only.
|
||||
|
||||
use egui::{
|
||||
Color32, Context, FontData, FontDefinitions, FontFamily, FontId, Frame, Margin, Rounding,
|
||||
Stroke, TextStyle,
|
||||
};
|
||||
|
||||
// ── Semantic palette ────────────────────────────────────────────────────────
|
||||
// Neutrals are always *tinted* (a hint of cool blue), never pure #000/#fff.
|
||||
|
||||
/// Window backdrop — the deepest surface.
|
||||
pub const BG_DEEP: Color32 = Color32::from_rgb(0x10, 0x12, 0x18);
|
||||
/// Standard panel fill (nav rail, central body).
|
||||
pub const BG: Color32 = Color32::from_rgb(0x15, 0x18, 0x22);
|
||||
/// Raised card / group surface.
|
||||
pub const SURFACE: Color32 = Color32::from_rgb(0x1c, 0x20, 0x2e);
|
||||
/// Hovered / interactive raised surface.
|
||||
pub const SURFACE_HOVER: Color32 = Color32::from_rgb(0x24, 0x29, 0x3a);
|
||||
/// Inset surface (text fields, console, code).
|
||||
pub const INSET: Color32 = Color32::from_rgb(0x0e, 0x10, 0x17);
|
||||
|
||||
/// Hairline divider / card border.
|
||||
pub const BORDER: Color32 = Color32::from_rgb(0x2a, 0x31, 0x45);
|
||||
/// Stronger border for emphasis / hover.
|
||||
pub const BORDER_STRONG: Color32 = Color32::from_rgb(0x3a, 0x43, 0x5e);
|
||||
|
||||
/// Primary text.
|
||||
pub const TEXT: Color32 = Color32::from_rgb(0xe6, 0xe9, 0xf2);
|
||||
/// Secondary / supporting text.
|
||||
pub const TEXT_WEAK: Color32 = Color32::from_rgb(0x9a, 0xa3, 0xb8);
|
||||
/// Tertiary / disabled-ish text.
|
||||
pub const TEXT_FAINT: Color32 = Color32::from_rgb(0x6a, 0x73, 0x8a);
|
||||
|
||||
/// Signature OpenFUT accent — a confident royal blue used for the wordmark,
|
||||
/// active navigation, and primary calls-to-action.
|
||||
pub const ACCENT: Color32 = Color32::from_rgb(0x4c, 0x6f, 0xff);
|
||||
pub const ACCENT_HOVER: Color32 = Color32::from_rgb(0x6a, 0x87, 0xff);
|
||||
pub const ACCENT_PRESSED: Color32 = Color32::from_rgb(0x3b, 0x5b, 0xe0);
|
||||
/// Faint accent wash for active-nav backgrounds / selection.
|
||||
pub const ACCENT_WASH: Color32 = Color32::from_rgb(0x22, 0x2c, 0x50);
|
||||
/// Text drawn on top of the solid accent.
|
||||
pub const ON_ACCENT: Color32 = Color32::from_rgb(0xf5, 0xf7, 0xff);
|
||||
|
||||
/// Status hues — distinct from the accent so "primary action" never reads as
|
||||
/// "healthy" and vice-versa.
|
||||
pub const SUCCESS: Color32 = Color32::from_rgb(0x3f, 0xcf, 0x8e);
|
||||
pub const WARN: Color32 = Color32::from_rgb(0xf2, 0xb4, 0x4c);
|
||||
pub const ERROR: Color32 = Color32::from_rgb(0xf2, 0x6d, 0x6d);
|
||||
pub const IDLE: Color32 = Color32::from_rgb(0x7a, 0x83, 0x99);
|
||||
/// Informational blue for log lines (lighter than the accent).
|
||||
pub const INFO: Color32 = Color32::from_rgb(0x8f, 0xb6, 0xff);
|
||||
|
||||
// ── Type scale (custom named text styles) ───────────────────────────────────
|
||||
|
||||
/// Large branded wordmark.
|
||||
pub const HERO: &str = "Hero";
|
||||
/// Card / section titles.
|
||||
pub const SUBHEADING: &str = "Subheading";
|
||||
/// Small monospace (console meta, launch command).
|
||||
pub const MONO_SM: &str = "MonoSm";
|
||||
|
||||
fn bold_family() -> FontFamily {
|
||||
FontFamily::Name("openfut-bold".into())
|
||||
}
|
||||
|
||||
/// A [`TextStyle`] handle for one of our custom scale steps.
|
||||
pub fn text_style(name: &str) -> TextStyle {
|
||||
TextStyle::Name(name.into())
|
||||
}
|
||||
|
||||
// ── Status semantics ────────────────────────────────────────────────────────
|
||||
|
||||
/// A coarse health/activity state, mapped to one palette hue + glyph. Using an
|
||||
/// enum keeps status rendering consistent everywhere (dashboard, preflight,
|
||||
/// services) instead of ad-hoc colour+string pairs.
|
||||
#[derive(Clone, Copy, PartialEq, Eq)]
|
||||
pub enum Status {
|
||||
/// Healthy / online / running / passed.
|
||||
Ok,
|
||||
/// Advisory — worth attention, usually not fatal.
|
||||
Warn,
|
||||
/// Broken / unreachable / failed.
|
||||
Error,
|
||||
/// Not running / not configured / not checked.
|
||||
Idle,
|
||||
/// Transient (stopping / working).
|
||||
Busy,
|
||||
/// Unknown / not yet probed.
|
||||
Unknown,
|
||||
}
|
||||
|
||||
impl Status {
|
||||
pub fn color(self) -> Color32 {
|
||||
match self {
|
||||
Status::Ok => SUCCESS,
|
||||
Status::Warn => WARN,
|
||||
Status::Error => ERROR,
|
||||
Status::Idle => IDLE,
|
||||
Status::Busy => WARN,
|
||||
Status::Unknown => TEXT_FAINT,
|
||||
}
|
||||
}
|
||||
|
||||
/// A consistent status glyph: filled ● for active/terminal states, hollow ○
|
||||
/// for idle/unknown. (Kept to glyphs the bundled fonts render.)
|
||||
pub fn glyph(self) -> &'static str {
|
||||
match self {
|
||||
Status::Ok | Status::Error | Status::Warn | Status::Busy => "●",
|
||||
Status::Idle | Status::Unknown => "○",
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// Draw a compact status pill: a tinted, rounded chip with a status dot and
|
||||
/// label. Used for the at-a-glance state on each dashboard card.
|
||||
pub fn status_pill(ui: &mut egui::Ui, label: &str, status: Status) {
|
||||
let color = status.color();
|
||||
let bg = tint(color, 0.14);
|
||||
Frame::none()
|
||||
.fill(bg)
|
||||
.rounding(Rounding::same(999.0))
|
||||
.inner_margin(Margin::symmetric(10.0, 3.0))
|
||||
.show(ui, |ui| {
|
||||
ui.horizontal(|ui| {
|
||||
ui.spacing_mut().item_spacing.x = 6.0;
|
||||
ui.label(egui::RichText::new(status.glyph()).color(color).size(11.0));
|
||||
ui.label(egui::RichText::new(label).color(color).size(12.0).strong());
|
||||
});
|
||||
});
|
||||
}
|
||||
|
||||
/// A raised card surface: rounded, hairline-bordered, generously padded. The
|
||||
/// building block for the dashboard and setup sections.
|
||||
pub fn card() -> Frame {
|
||||
Frame::none()
|
||||
.fill(SURFACE)
|
||||
.stroke(Stroke::new(1.0_f32, BORDER))
|
||||
.rounding(Rounding::same(12.0))
|
||||
.inner_margin(Margin::same(18.0))
|
||||
}
|
||||
|
||||
/// Blend `color` toward the app background by `bg_weight` (0 = full colour,
|
||||
/// 1 = pure background). Used for tinted chips and washes.
|
||||
pub fn tint(color: Color32, weight: f32) -> Color32 {
|
||||
let w = weight.clamp(0.0, 1.0);
|
||||
let lerp = |c: u8, b: u8| ((c as f32) * w + (b as f32) * (1.0 - w)).round() as u8;
|
||||
// Chips sit on card surfaces; lerp toward the surface, not the deep bg.
|
||||
Color32::from_rgb(
|
||||
lerp(color.r(), SURFACE.r()),
|
||||
lerp(color.g(), SURFACE.g()),
|
||||
lerp(color.b(), SURFACE.b()),
|
||||
)
|
||||
}
|
||||
|
||||
// ── Install ─────────────────────────────────────────────────────────────────
|
||||
|
||||
/// Embed the bundled fonts and apply the OpenFUT style. Called once at startup.
|
||||
pub fn install(ctx: &Context) {
|
||||
install_fonts(ctx);
|
||||
install_style(ctx);
|
||||
}
|
||||
|
||||
fn install_fonts(ctx: &Context) {
|
||||
let mut fonts = FontDefinitions::default();
|
||||
|
||||
fonts.font_data.insert(
|
||||
"openfut-sans".to_owned(),
|
||||
FontData::from_static(include_bytes!("../assets/fonts/LiberationSans-Regular.ttf")),
|
||||
);
|
||||
fonts.font_data.insert(
|
||||
"openfut-bold".to_owned(),
|
||||
FontData::from_static(include_bytes!("../assets/fonts/LiberationSans-Bold.ttf")),
|
||||
);
|
||||
fonts.font_data.insert(
|
||||
"openfut-mono".to_owned(),
|
||||
FontData::from_static(include_bytes!("../assets/fonts/DejaVuSansMono.ttf")),
|
||||
);
|
||||
|
||||
// Proportional & monospace default to the bundled faces so the UI looks
|
||||
// identical regardless of the host's installed fonts.
|
||||
fonts
|
||||
.families
|
||||
.entry(FontFamily::Proportional)
|
||||
.or_default()
|
||||
.insert(0, "openfut-sans".to_owned());
|
||||
fonts
|
||||
.families
|
||||
.entry(FontFamily::Monospace)
|
||||
.or_default()
|
||||
.insert(0, "openfut-mono".to_owned());
|
||||
|
||||
// A dedicated bold family — egui does not synthesize weight, so headings
|
||||
// reference this explicitly for a real type hierarchy.
|
||||
fonts.families.insert(
|
||||
FontFamily::Name("openfut-bold".into()),
|
||||
vec!["openfut-bold".to_owned(), "openfut-sans".to_owned()],
|
||||
);
|
||||
|
||||
ctx.set_fonts(fonts);
|
||||
}
|
||||
|
||||
fn install_style(ctx: &Context) {
|
||||
let mut style = (*ctx.style()).clone();
|
||||
|
||||
// ── Type scale ──────────────────────────────────────────────────────────
|
||||
let bold = bold_family();
|
||||
let prop = FontFamily::Proportional;
|
||||
let mono = FontFamily::Monospace;
|
||||
let ts = &mut style.text_styles;
|
||||
ts.insert(text_style(HERO), FontId::new(28.0, bold.clone()));
|
||||
ts.insert(TextStyle::Heading, FontId::new(19.0, bold.clone()));
|
||||
ts.insert(text_style(SUBHEADING), FontId::new(15.0, bold));
|
||||
ts.insert(TextStyle::Body, FontId::new(14.0, prop.clone()));
|
||||
ts.insert(TextStyle::Button, FontId::new(14.0, prop.clone()));
|
||||
ts.insert(TextStyle::Small, FontId::new(12.0, prop));
|
||||
ts.insert(TextStyle::Monospace, FontId::new(13.0, mono.clone()));
|
||||
ts.insert(text_style(MONO_SM), FontId::new(11.5, mono));
|
||||
|
||||
// ── Spacing scale (multiples of 4) ────────────────────────────────────────
|
||||
let sp = &mut style.spacing;
|
||||
sp.item_spacing = egui::vec2(8.0, 8.0);
|
||||
sp.button_padding = egui::vec2(12.0, 7.0);
|
||||
sp.menu_margin = Margin::same(8.0);
|
||||
sp.indent = 18.0;
|
||||
sp.interact_size.y = 30.0;
|
||||
sp.scroll.bar_width = 9.0;
|
||||
|
||||
// ── Visuals ───────────────────────────────────────────────────────────────
|
||||
let mut v = egui::Visuals::dark();
|
||||
v.dark_mode = true;
|
||||
v.override_text_color = Some(TEXT);
|
||||
v.panel_fill = BG;
|
||||
v.window_fill = BG;
|
||||
v.extreme_bg_color = INSET;
|
||||
v.faint_bg_color = SURFACE;
|
||||
v.code_bg_color = INSET;
|
||||
v.hyperlink_color = ACCENT_HOVER;
|
||||
|
||||
v.window_rounding = Rounding::same(12.0);
|
||||
v.window_stroke = Stroke::new(1.0_f32, BORDER);
|
||||
v.menu_rounding = Rounding::same(8.0);
|
||||
v.window_shadow = egui::epaint::Shadow::NONE;
|
||||
v.popup_shadow = egui::epaint::Shadow {
|
||||
offset: egui::vec2(0.0, 6.0),
|
||||
blur: 18.0,
|
||||
spread: 0.0,
|
||||
color: Color32::from_black_alpha(120),
|
||||
};
|
||||
|
||||
// Selection uses the accent wash so highlighted text/nav reads as branded.
|
||||
v.selection.bg_fill = ACCENT_WASH;
|
||||
v.selection.stroke = Stroke::new(1.0_f32, ACCENT_HOVER);
|
||||
|
||||
// Separators / hairlines.
|
||||
let radius = Rounding::same(8.0);
|
||||
|
||||
// Non-interactive widgets (labels, separators).
|
||||
v.widgets.noninteractive.bg_fill = SURFACE;
|
||||
v.widgets.noninteractive.weak_bg_fill = SURFACE;
|
||||
v.widgets.noninteractive.bg_stroke = Stroke::new(1.0_f32, BORDER);
|
||||
v.widgets.noninteractive.fg_stroke = Stroke::new(1.0_f32, TEXT);
|
||||
v.widgets.noninteractive.rounding = radius;
|
||||
|
||||
// Inactive interactive widgets (idle buttons).
|
||||
v.widgets.inactive.bg_fill = SURFACE_HOVER;
|
||||
v.widgets.inactive.weak_bg_fill = SURFACE_HOVER;
|
||||
v.widgets.inactive.bg_stroke = Stroke::new(1.0_f32, BORDER);
|
||||
v.widgets.inactive.fg_stroke = Stroke::new(1.0_f32, TEXT);
|
||||
v.widgets.inactive.rounding = radius;
|
||||
|
||||
// Hovered.
|
||||
v.widgets.hovered.bg_fill = tint(ACCENT, 0.30);
|
||||
v.widgets.hovered.weak_bg_fill = tint(ACCENT, 0.30);
|
||||
v.widgets.hovered.bg_stroke = Stroke::new(1.0_f32, BORDER_STRONG);
|
||||
v.widgets.hovered.fg_stroke = Stroke::new(1.0_f32, TEXT);
|
||||
v.widgets.hovered.rounding = radius;
|
||||
v.widgets.hovered.expansion = 1.0;
|
||||
|
||||
// Active / pressed.
|
||||
v.widgets.active.bg_fill = ACCENT_PRESSED;
|
||||
v.widgets.active.weak_bg_fill = ACCENT_PRESSED;
|
||||
v.widgets.active.bg_stroke = Stroke::new(1.0_f32, ACCENT);
|
||||
v.widgets.active.fg_stroke = Stroke::new(1.0_f32, ON_ACCENT);
|
||||
v.widgets.active.rounding = radius;
|
||||
v.widgets.active.expansion = 1.0;
|
||||
|
||||
// Open (combo boxes / menus).
|
||||
v.widgets.open.bg_fill = SURFACE_HOVER;
|
||||
v.widgets.open.weak_bg_fill = SURFACE_HOVER;
|
||||
v.widgets.open.bg_stroke = Stroke::new(1.0_f32, BORDER_STRONG);
|
||||
v.widgets.open.fg_stroke = Stroke::new(1.0_f32, TEXT);
|
||||
v.widgets.open.rounding = radius;
|
||||
|
||||
style.visuals = v;
|
||||
ctx.set_style(style);
|
||||
}
|
||||
Reference in New Issue
Block a user