1 Commits

Author SHA1 Message Date
funman300 021a044859 fix(fifa17): preserve offline-season fixture through game setup 2026-08-25 20:14:16 +00:00
3 changed files with 448 additions and 0 deletions
+1
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@@ -159,6 +159,7 @@ unsafe extern "system" fn worker(_: *mut core::ffi::c_void) -> u32 {
crate::sbc_request_trace::install();
crate::store_entry::install();
crate::season_trace::install();
crate::season_team_compat::install();
crate::kit_trace::install();
0
}
+2
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@@ -30,6 +30,8 @@ mod sbc_request_trace;
#[cfg(feature = "fifa17")]
mod sbc_trace;
#[cfg(feature = "fifa17")]
mod season_team_compat;
#[cfg(feature = "fifa17")]
mod season_trace;
#[cfg(feature = "fifa17")]
mod store_entry;
+445
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@@ -0,0 +1,445 @@
//! FIFA 17 Offline Seasons game-setup team compatibility candidate.
//!
//! `FUT::SeasonsManagerOfflineHelper` first projects the authentic dynamic pair
//! `[fixture_team, user_team]`. Later, `futSelectTeam::SetupTeamsInfo()` asks
//! `CardsGameSetupAdapter.GetTeam(side)` while rebuilding its panel state. The
//! first native reads expose the correct fixture and user teams on distinct GetTeam
//! sides. A later repeated read of the user-returning side is fed into SetTeam's
//! inverse side mapping and duplicates the user's XI over the opponent.
//!
//! This default-off candidate corrects that source read, not SetTeam or the final
//! writer. It records the projector pair, requires one native observation of each
//! team on distinct sides, and permits one correction on the next repeated
//! user-team read. Missing or conflicting evidence always preserves native behavior.
use core::sync::atomic::{AtomicBool, AtomicUsize, Ordering};
use std::sync::Mutex;
use windows_sys::Win32::System::LibraryLoader::GetModuleHandleA;
use crate::sbc_trace::{readable_range, target_va, validate_cards_build};
use crate::season_trace::{install_detour, install_detour_reloc, rd_i32};
use crate::write_log;
const ENABLE_ENV: &str = "OPENFUT_FIFA17_SEASON_TEAM_COMPAT";
const FIXTURE_PROJECTOR_RVA: usize = 0x0fc500;
const GET_TEAM_RVA: usize = 0x0054a0;
const FIXTURE_PROJECTOR_SIGNATURE: [u8; 19] = [
0x40, 0x57, 0x41, 0x54, 0x41, 0x56, 0x48, 0x83, 0xec, 0x30, 0x48, 0xc7, 0x44, 0x24, 0x20, 0xfe,
0xff, 0xff, 0xff,
];
const GET_TEAM_SIGNATURE: [u8; 17] = [
0x48, 0x8b, 0x05, 0xb9, 0x8a, 0x2d, 0x00, 0x4c, 0x8b, 0x80, 0x50, 0x03, 0x00, 0x00, 0x49, 0xff,
0xe0,
];
const UNKNOWN_SIDE: i32 = -1;
static REPAIR_ACTIVE: AtomicBool = AtomicBool::new(false);
static FIXTURE_PROJECTOR_TRAMPOLINE: AtomicUsize = AtomicUsize::new(0);
static GET_TEAM_TRAMPOLINE: AtomicUsize = AtomicUsize::new(0);
static TEAM_STATE: Mutex<TeamState> = Mutex::new(TeamState::empty());
#[derive(Clone, Copy, Debug, Eq, PartialEq)]
struct TeamState {
fixture_team: i32,
user_team: i32,
fixture_get_side: i32,
user_get_side: i32,
correction_used: bool,
}
impl TeamState {
const fn empty() -> Self {
Self {
fixture_team: 0,
user_team: 0,
fixture_get_side: UNKNOWN_SIDE,
user_get_side: UNKNOWN_SIDE,
correction_used: false,
}
}
fn capture(&mut self, fixture_team: i32, user_team: i32) -> bool {
if !valid_pair(fixture_team, user_team) {
*self = Self::empty();
return false;
}
*self = Self {
fixture_team,
user_team,
fixture_get_side: UNKNOWN_SIDE,
user_get_side: UNKNOWN_SIDE,
correction_used: false,
};
true
}
fn observe_get_team(&mut self, side: i32, native_team: i32) -> GetTeamDecision {
if !valid_side(side) || !valid_pair(self.fixture_team, self.user_team) {
return GetTeamDecision::native(native_team);
}
if native_team == self.fixture_team {
if (self.fixture_get_side != UNKNOWN_SIDE && self.fixture_get_side != side)
|| self.user_get_side == side
{
return self.clear_on_conflict(native_team);
}
let first_observation = self.fixture_get_side == UNKNOWN_SIDE;
self.fixture_get_side = side;
return GetTeamDecision {
team: native_team,
event: if self.user_get_side != UNKNOWN_SIDE {
DecisionEvent::NativePairConfirmed
} else if first_observation {
DecisionEvent::FixtureObserved
} else {
DecisionEvent::None
},
};
}
if native_team == self.user_team {
if self.user_get_side == UNKNOWN_SIDE {
if self.fixture_get_side == side {
return self.clear_on_conflict(native_team);
}
self.user_get_side = side;
return GetTeamDecision {
team: native_team,
event: if self.fixture_get_side != UNKNOWN_SIDE {
DecisionEvent::NativePairConfirmed
} else {
DecisionEvent::UserObserved
},
};
}
if self.user_get_side != side {
return self.clear_on_conflict(native_team);
}
if !self.correction_used && self.fixture_get_side != UNKNOWN_SIDE {
self.correction_used = true;
return GetTeamDecision {
team: self.fixture_team,
event: DecisionEvent::Corrected,
};
}
}
GetTeamDecision::native(native_team)
}
fn clear_on_conflict(&mut self, native_team: i32) -> GetTeamDecision {
*self = Self::empty();
GetTeamDecision {
team: native_team,
event: DecisionEvent::ConflictingNativePair,
}
}
}
#[derive(Clone, Copy, Debug, Eq, PartialEq)]
enum DecisionEvent {
None,
FixtureObserved,
UserObserved,
NativePairConfirmed,
ConflictingNativePair,
Corrected,
}
#[derive(Clone, Copy, Debug, Eq, PartialEq)]
struct GetTeamDecision {
team: i32,
event: DecisionEvent,
}
impl GetTeamDecision {
const fn native(team: i32) -> Self {
Self {
team,
event: DecisionEvent::None,
}
}
}
const fn valid_side(side: i32) -> bool {
side == 0 || side == 1
}
const fn valid_pair(fixture_team: i32, user_team: i32) -> bool {
fixture_team > 0 && user_team > 0 && fixture_team != user_team
}
fn enabled(value: Option<&str>) -> bool {
value == Some("1")
}
fn exact_signature(current: &[u8], expected: &[u8]) -> bool {
current == expected
}
unsafe fn target_matches(base: usize, rva: usize, signature: &[u8]) -> bool {
let Some(target) = target_va(base, rva) else {
return false;
};
readable_range(target, signature.len())
&& exact_signature(
core::slice::from_raw_parts(target as *const u8, signature.len()),
signature,
)
}
type FixtureProjectorFn = unsafe extern "system" fn(usize, usize, usize, usize) -> usize;
type GetTeamFn = unsafe extern "system" fn(usize, i32) -> i32;
unsafe extern "system" fn fixture_projector_wrapper(
context: usize,
output_pair: usize,
r8: usize,
r9: usize,
) -> usize {
let trampoline = FIXTURE_PROJECTOR_TRAMPOLINE.load(Ordering::Acquire);
if trampoline == 0 {
return 0;
}
let original: FixtureProjectorFn = core::mem::transmute(trampoline);
let result = original(context, output_pair, r8, r9);
let pair = rd_i32(output_pair).zip(rd_i32(output_pair.saturating_add(4)));
let captured = pair.is_some_and(|(fixture_team, user_team)| {
TEAM_STATE
.lock()
.map(|mut state| state.capture(fixture_team, user_team))
.unwrap_or(false)
});
match pair {
Some((fixture_team, user_team)) if captured => write_log(&format!(
"SEASON_TEAM_COMPAT: fixture captured fixture={fixture_team} user={user_team}\n"
)),
Some((fixture_team, user_team)) => write_log(&format!(
"SEASON_TEAM_COMPAT: invalid fixture pair [{fixture_team},{user_team}]; inactive\n"
)),
None => {
if let Ok(mut state) = TEAM_STATE.lock() {
*state = TeamState::empty();
}
write_log("SEASON_TEAM_COMPAT: unreadable fixture pair; inactive\n");
}
}
result
}
unsafe extern "system" fn get_team_wrapper(adapter: usize, side: i32) -> i32 {
let trampoline = GET_TEAM_TRAMPOLINE.load(Ordering::Acquire);
if trampoline == 0 {
return 0;
}
let original: GetTeamFn = core::mem::transmute(trampoline);
let native_team = original(adapter, side);
if !REPAIR_ACTIVE.load(Ordering::Acquire) {
return native_team;
}
let decision = TEAM_STATE
.lock()
.map(|mut state| state.observe_get_team(side, native_team))
.unwrap_or_else(|_| GetTeamDecision::native(native_team));
match decision.event {
DecisionEvent::FixtureObserved => write_log(&format!(
"SEASON_TEAM_COMPAT: fixture observed side={side} team={native_team}\n"
)),
DecisionEvent::UserObserved => write_log(&format!(
"SEASON_TEAM_COMPAT: user observed side={side} team={native_team}\n"
)),
DecisionEvent::NativePairConfirmed => write_log(&format!(
"SEASON_TEAM_COMPAT: native pair confirmed side={side} team={native_team}\n"
)),
DecisionEvent::ConflictingNativePair => write_log(&format!(
"SEASON_TEAM_COMPAT: conflicting native pair at side={side}; state cleared\n"
)),
DecisionEvent::Corrected => write_log(&format!(
"SEASON_TEAM_COMPAT: corrected GetTeam side={side} native={native_team} fixture={}\n",
decision.team
)),
DecisionEvent::None => {}
}
decision.team
}
unsafe fn worker() {
let mut base = 0usize;
for _ in 0..600u32 {
base = GetModuleHandleA(c"CardsDLL_Win64_retail.dll".as_ptr().cast()) as usize;
if base != 0 {
break;
}
std::thread::sleep(std::time::Duration::from_millis(500));
}
if base == 0 || !validate_cards_build(base) {
write_log("SEASON_TEAM_COMPAT: CardsDLL unavailable/invalid; inactive\n");
return;
}
if !target_matches(base, FIXTURE_PROJECTOR_RVA, &FIXTURE_PROJECTOR_SIGNATURE)
|| !target_matches(base, GET_TEAM_RVA, &GET_TEAM_SIGNATURE)
{
write_log("SEASON_TEAM_COMPAT: target signature mismatch; inactive\n");
return;
}
if !install_detour(
base,
FIXTURE_PROJECTOR_RVA,
"OfflineSeason_fixture_projector",
FIXTURE_PROJECTOR_SIGNATURE.len(),
&FIXTURE_PROJECTOR_SIGNATURE,
fixture_projector_wrapper as *const () as usize,
&FIXTURE_PROJECTOR_TRAMPOLINE,
) {
write_log("SEASON_TEAM_COMPAT: fixture projector hook failed; inactive\n");
return;
}
if !install_detour_reloc(
base,
GET_TEAM_RVA,
"CardsGameSetupAdapter_GetTeam",
GET_TEAM_SIGNATURE.len(),
&GET_TEAM_SIGNATURE,
3,
7,
get_team_wrapper as *const () as usize,
&GET_TEAM_TRAMPOLINE,
) {
write_log("SEASON_TEAM_COMPAT: GetTeam hook failed; inactive\n");
return;
}
REPAIR_ACTIVE.store(true, Ordering::Release);
write_log("SEASON_TEAM_COMPAT: candidate ARMED; exact fixture evidence gate enabled\n");
}
pub(crate) fn install() {
if !enabled(std::env::var(ENABLE_ENV).ok().as_deref()) {
write_log("SEASON_TEAM_COMPAT: disabled\n");
return;
}
write_log("SEASON_TEAM_COMPAT: requested; deferred signature validation starting\n");
std::thread::spawn(|| unsafe { worker() });
}
#[cfg(test)]
mod tests {
use super::*;
#[test]
fn feature_is_default_off() {
assert!(!enabled(None));
assert!(!enabled(Some("0")));
assert!(!enabled(Some("true")));
assert!(enabled(Some("1")));
}
#[test]
fn signature_validation_is_exact() {
assert!(exact_signature(&GET_TEAM_SIGNATURE, &GET_TEAM_SIGNATURE));
let mut changed = GET_TEAM_SIGNATURE;
changed[0] ^= 1;
assert!(!exact_signature(&changed, &GET_TEAM_SIGNATURE));
}
#[test]
fn invalid_fixture_never_arms_state() {
let mut state = TeamState::empty();
assert!(!state.capture(0, 130000));
assert!(!state.capture(73, 73));
assert_eq!(
state.observe_get_team(0, 130000),
GetTeamDecision::native(130000)
);
}
#[test]
fn fixture_must_be_observed_natively_before_correction() {
let mut state = TeamState::empty();
assert!(state.capture(73, 130000));
assert_eq!(
state.observe_get_team(1, 130000),
GetTeamDecision {
team: 130000,
event: DecisionEvent::UserObserved
}
);
assert_eq!(
state.observe_get_team(1, 130000),
GetTeamDecision::native(130000)
);
assert_eq!(state.fixture_get_side, UNKNOWN_SIDE);
assert!(!state.correction_used);
}
#[test]
fn correction_requires_native_pair_then_is_one_shot() {
let mut state = TeamState::empty();
assert!(state.capture(73, 130000));
assert_eq!(
state.observe_get_team(0, 73),
GetTeamDecision {
team: 73,
event: DecisionEvent::FixtureObserved
}
);
assert_eq!(
state.observe_get_team(1, 130000),
GetTeamDecision {
team: 130000,
event: DecisionEvent::NativePairConfirmed
}
);
assert_eq!(
state.observe_get_team(1, 130000),
GetTeamDecision {
team: 73,
event: DecisionEvent::Corrected
}
);
assert_eq!(
state.observe_get_team(1, 130000),
GetTeamDecision::native(130000)
);
}
#[test]
fn second_fixture_replaces_all_prior_state() {
let mut state = TeamState::empty();
assert!(state.capture(73, 130000));
assert_eq!(state.observe_get_team(0, 73).team, 73);
assert_eq!(state.observe_get_team(1, 130000).team, 130000);
assert_eq!(state.observe_get_team(1, 130000).team, 73);
assert!(state.capture(240, 130000));
assert_eq!(state.fixture_get_side, UNKNOWN_SIDE);
assert_eq!(state.user_get_side, UNKNOWN_SIDE);
assert!(!state.correction_used);
assert_eq!(state.observe_get_team(0, 240).team, 240);
assert_eq!(state.observe_get_team(1, 130000).team, 130000);
assert_eq!(state.observe_get_team(1, 130000).team, 240);
}
#[test]
fn conflicting_fixture_sides_fail_closed() {
let mut state = TeamState::empty();
assert!(state.capture(73, 130000));
assert_eq!(
state.observe_get_team(0, 73).event,
DecisionEvent::FixtureObserved
);
assert_eq!(
state.observe_get_team(1, 73).event,
DecisionEvent::ConflictingNativePair
);
assert_eq!(state, TeamState::empty());
}
}