fix(fifa17): preserve offline-season fixture through game setup
This commit is contained in:
@@ -159,6 +159,7 @@ unsafe extern "system" fn worker(_: *mut core::ffi::c_void) -> u32 {
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crate::sbc_request_trace::install();
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crate::store_entry::install();
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crate::season_trace::install();
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crate::season_team_compat::install();
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crate::kit_trace::install();
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0
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}
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@@ -30,6 +30,8 @@ mod sbc_request_trace;
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#[cfg(feature = "fifa17")]
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mod sbc_trace;
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#[cfg(feature = "fifa17")]
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mod season_team_compat;
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#[cfg(feature = "fifa17")]
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mod season_trace;
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#[cfg(feature = "fifa17")]
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mod store_entry;
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@@ -0,0 +1,445 @@
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//! FIFA 17 Offline Seasons game-setup team compatibility candidate.
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//!
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//! `FUT::SeasonsManagerOfflineHelper` first projects the authentic dynamic pair
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//! `[fixture_team, user_team]`. Later, `futSelectTeam::SetupTeamsInfo()` asks
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//! `CardsGameSetupAdapter.GetTeam(side)` while rebuilding its panel state. The
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//! first native reads expose the correct fixture and user teams on distinct GetTeam
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//! sides. A later repeated read of the user-returning side is fed into SetTeam's
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//! inverse side mapping and duplicates the user's XI over the opponent.
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//!
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//! This default-off candidate corrects that source read, not SetTeam or the final
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//! writer. It records the projector pair, requires one native observation of each
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//! team on distinct sides, and permits one correction on the next repeated
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//! user-team read. Missing or conflicting evidence always preserves native behavior.
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use core::sync::atomic::{AtomicBool, AtomicUsize, Ordering};
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use std::sync::Mutex;
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use windows_sys::Win32::System::LibraryLoader::GetModuleHandleA;
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use crate::sbc_trace::{readable_range, target_va, validate_cards_build};
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use crate::season_trace::{install_detour, install_detour_reloc, rd_i32};
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use crate::write_log;
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const ENABLE_ENV: &str = "OPENFUT_FIFA17_SEASON_TEAM_COMPAT";
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const FIXTURE_PROJECTOR_RVA: usize = 0x0fc500;
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const GET_TEAM_RVA: usize = 0x0054a0;
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const FIXTURE_PROJECTOR_SIGNATURE: [u8; 19] = [
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0x40, 0x57, 0x41, 0x54, 0x41, 0x56, 0x48, 0x83, 0xec, 0x30, 0x48, 0xc7, 0x44, 0x24, 0x20, 0xfe,
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0xff, 0xff, 0xff,
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];
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const GET_TEAM_SIGNATURE: [u8; 17] = [
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0x48, 0x8b, 0x05, 0xb9, 0x8a, 0x2d, 0x00, 0x4c, 0x8b, 0x80, 0x50, 0x03, 0x00, 0x00, 0x49, 0xff,
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0xe0,
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];
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const UNKNOWN_SIDE: i32 = -1;
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static REPAIR_ACTIVE: AtomicBool = AtomicBool::new(false);
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static FIXTURE_PROJECTOR_TRAMPOLINE: AtomicUsize = AtomicUsize::new(0);
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static GET_TEAM_TRAMPOLINE: AtomicUsize = AtomicUsize::new(0);
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static TEAM_STATE: Mutex<TeamState> = Mutex::new(TeamState::empty());
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#[derive(Clone, Copy, Debug, Eq, PartialEq)]
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struct TeamState {
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fixture_team: i32,
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user_team: i32,
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fixture_get_side: i32,
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user_get_side: i32,
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correction_used: bool,
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}
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impl TeamState {
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const fn empty() -> Self {
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Self {
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fixture_team: 0,
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user_team: 0,
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fixture_get_side: UNKNOWN_SIDE,
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user_get_side: UNKNOWN_SIDE,
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correction_used: false,
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}
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}
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fn capture(&mut self, fixture_team: i32, user_team: i32) -> bool {
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if !valid_pair(fixture_team, user_team) {
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*self = Self::empty();
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return false;
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}
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*self = Self {
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fixture_team,
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user_team,
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fixture_get_side: UNKNOWN_SIDE,
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user_get_side: UNKNOWN_SIDE,
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correction_used: false,
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};
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true
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}
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fn observe_get_team(&mut self, side: i32, native_team: i32) -> GetTeamDecision {
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if !valid_side(side) || !valid_pair(self.fixture_team, self.user_team) {
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return GetTeamDecision::native(native_team);
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}
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if native_team == self.fixture_team {
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if (self.fixture_get_side != UNKNOWN_SIDE && self.fixture_get_side != side)
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|| self.user_get_side == side
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{
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return self.clear_on_conflict(native_team);
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}
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let first_observation = self.fixture_get_side == UNKNOWN_SIDE;
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self.fixture_get_side = side;
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return GetTeamDecision {
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team: native_team,
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event: if self.user_get_side != UNKNOWN_SIDE {
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DecisionEvent::NativePairConfirmed
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} else if first_observation {
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DecisionEvent::FixtureObserved
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} else {
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DecisionEvent::None
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},
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};
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}
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if native_team == self.user_team {
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if self.user_get_side == UNKNOWN_SIDE {
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if self.fixture_get_side == side {
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return self.clear_on_conflict(native_team);
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}
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self.user_get_side = side;
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return GetTeamDecision {
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team: native_team,
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event: if self.fixture_get_side != UNKNOWN_SIDE {
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DecisionEvent::NativePairConfirmed
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} else {
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DecisionEvent::UserObserved
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},
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};
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}
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if self.user_get_side != side {
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return self.clear_on_conflict(native_team);
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}
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if !self.correction_used && self.fixture_get_side != UNKNOWN_SIDE {
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self.correction_used = true;
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return GetTeamDecision {
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team: self.fixture_team,
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event: DecisionEvent::Corrected,
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};
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}
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}
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GetTeamDecision::native(native_team)
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}
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fn clear_on_conflict(&mut self, native_team: i32) -> GetTeamDecision {
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*self = Self::empty();
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GetTeamDecision {
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team: native_team,
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event: DecisionEvent::ConflictingNativePair,
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}
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}
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}
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#[derive(Clone, Copy, Debug, Eq, PartialEq)]
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enum DecisionEvent {
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None,
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FixtureObserved,
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UserObserved,
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NativePairConfirmed,
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ConflictingNativePair,
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Corrected,
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}
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#[derive(Clone, Copy, Debug, Eq, PartialEq)]
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struct GetTeamDecision {
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team: i32,
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event: DecisionEvent,
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}
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impl GetTeamDecision {
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const fn native(team: i32) -> Self {
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Self {
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team,
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event: DecisionEvent::None,
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}
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}
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}
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const fn valid_side(side: i32) -> bool {
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side == 0 || side == 1
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}
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const fn valid_pair(fixture_team: i32, user_team: i32) -> bool {
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fixture_team > 0 && user_team > 0 && fixture_team != user_team
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}
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fn enabled(value: Option<&str>) -> bool {
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value == Some("1")
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}
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fn exact_signature(current: &[u8], expected: &[u8]) -> bool {
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current == expected
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}
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unsafe fn target_matches(base: usize, rva: usize, signature: &[u8]) -> bool {
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let Some(target) = target_va(base, rva) else {
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return false;
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};
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readable_range(target, signature.len())
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&& exact_signature(
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core::slice::from_raw_parts(target as *const u8, signature.len()),
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signature,
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)
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}
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type FixtureProjectorFn = unsafe extern "system" fn(usize, usize, usize, usize) -> usize;
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type GetTeamFn = unsafe extern "system" fn(usize, i32) -> i32;
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unsafe extern "system" fn fixture_projector_wrapper(
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context: usize,
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output_pair: usize,
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r8: usize,
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r9: usize,
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) -> usize {
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let trampoline = FIXTURE_PROJECTOR_TRAMPOLINE.load(Ordering::Acquire);
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if trampoline == 0 {
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return 0;
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}
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let original: FixtureProjectorFn = core::mem::transmute(trampoline);
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let result = original(context, output_pair, r8, r9);
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let pair = rd_i32(output_pair).zip(rd_i32(output_pair.saturating_add(4)));
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let captured = pair.is_some_and(|(fixture_team, user_team)| {
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TEAM_STATE
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.lock()
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.map(|mut state| state.capture(fixture_team, user_team))
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.unwrap_or(false)
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});
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match pair {
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Some((fixture_team, user_team)) if captured => write_log(&format!(
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"SEASON_TEAM_COMPAT: fixture captured fixture={fixture_team} user={user_team}\n"
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)),
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Some((fixture_team, user_team)) => write_log(&format!(
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"SEASON_TEAM_COMPAT: invalid fixture pair [{fixture_team},{user_team}]; inactive\n"
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)),
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None => {
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if let Ok(mut state) = TEAM_STATE.lock() {
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*state = TeamState::empty();
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}
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write_log("SEASON_TEAM_COMPAT: unreadable fixture pair; inactive\n");
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}
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}
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result
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}
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unsafe extern "system" fn get_team_wrapper(adapter: usize, side: i32) -> i32 {
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let trampoline = GET_TEAM_TRAMPOLINE.load(Ordering::Acquire);
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if trampoline == 0 {
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return 0;
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}
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let original: GetTeamFn = core::mem::transmute(trampoline);
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let native_team = original(adapter, side);
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if !REPAIR_ACTIVE.load(Ordering::Acquire) {
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return native_team;
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}
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let decision = TEAM_STATE
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.lock()
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.map(|mut state| state.observe_get_team(side, native_team))
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.unwrap_or_else(|_| GetTeamDecision::native(native_team));
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match decision.event {
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DecisionEvent::FixtureObserved => write_log(&format!(
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"SEASON_TEAM_COMPAT: fixture observed side={side} team={native_team}\n"
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)),
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DecisionEvent::UserObserved => write_log(&format!(
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"SEASON_TEAM_COMPAT: user observed side={side} team={native_team}\n"
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)),
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DecisionEvent::NativePairConfirmed => write_log(&format!(
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"SEASON_TEAM_COMPAT: native pair confirmed side={side} team={native_team}\n"
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)),
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DecisionEvent::ConflictingNativePair => write_log(&format!(
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"SEASON_TEAM_COMPAT: conflicting native pair at side={side}; state cleared\n"
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)),
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DecisionEvent::Corrected => write_log(&format!(
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"SEASON_TEAM_COMPAT: corrected GetTeam side={side} native={native_team} fixture={}\n",
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decision.team
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)),
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DecisionEvent::None => {}
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}
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decision.team
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}
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unsafe fn worker() {
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let mut base = 0usize;
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for _ in 0..600u32 {
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base = GetModuleHandleA(c"CardsDLL_Win64_retail.dll".as_ptr().cast()) as usize;
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if base != 0 {
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break;
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}
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std::thread::sleep(std::time::Duration::from_millis(500));
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}
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if base == 0 || !validate_cards_build(base) {
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write_log("SEASON_TEAM_COMPAT: CardsDLL unavailable/invalid; inactive\n");
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return;
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}
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if !target_matches(base, FIXTURE_PROJECTOR_RVA, &FIXTURE_PROJECTOR_SIGNATURE)
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|| !target_matches(base, GET_TEAM_RVA, &GET_TEAM_SIGNATURE)
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{
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write_log("SEASON_TEAM_COMPAT: target signature mismatch; inactive\n");
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return;
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}
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if !install_detour(
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base,
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FIXTURE_PROJECTOR_RVA,
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"OfflineSeason_fixture_projector",
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FIXTURE_PROJECTOR_SIGNATURE.len(),
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&FIXTURE_PROJECTOR_SIGNATURE,
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fixture_projector_wrapper as *const () as usize,
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&FIXTURE_PROJECTOR_TRAMPOLINE,
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) {
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write_log("SEASON_TEAM_COMPAT: fixture projector hook failed; inactive\n");
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return;
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}
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if !install_detour_reloc(
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base,
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GET_TEAM_RVA,
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"CardsGameSetupAdapter_GetTeam",
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GET_TEAM_SIGNATURE.len(),
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&GET_TEAM_SIGNATURE,
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3,
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7,
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get_team_wrapper as *const () as usize,
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&GET_TEAM_TRAMPOLINE,
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) {
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write_log("SEASON_TEAM_COMPAT: GetTeam hook failed; inactive\n");
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return;
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}
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REPAIR_ACTIVE.store(true, Ordering::Release);
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write_log("SEASON_TEAM_COMPAT: candidate ARMED; exact fixture evidence gate enabled\n");
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}
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pub(crate) fn install() {
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if !enabled(std::env::var(ENABLE_ENV).ok().as_deref()) {
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write_log("SEASON_TEAM_COMPAT: disabled\n");
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return;
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}
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write_log("SEASON_TEAM_COMPAT: requested; deferred signature validation starting\n");
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std::thread::spawn(|| unsafe { worker() });
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}
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#[cfg(test)]
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mod tests {
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use super::*;
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#[test]
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fn feature_is_default_off() {
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assert!(!enabled(None));
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assert!(!enabled(Some("0")));
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assert!(!enabled(Some("true")));
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assert!(enabled(Some("1")));
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}
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#[test]
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fn signature_validation_is_exact() {
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assert!(exact_signature(&GET_TEAM_SIGNATURE, &GET_TEAM_SIGNATURE));
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let mut changed = GET_TEAM_SIGNATURE;
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changed[0] ^= 1;
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assert!(!exact_signature(&changed, &GET_TEAM_SIGNATURE));
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}
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#[test]
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fn invalid_fixture_never_arms_state() {
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let mut state = TeamState::empty();
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assert!(!state.capture(0, 130000));
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assert!(!state.capture(73, 73));
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assert_eq!(
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state.observe_get_team(0, 130000),
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GetTeamDecision::native(130000)
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);
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}
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#[test]
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fn fixture_must_be_observed_natively_before_correction() {
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let mut state = TeamState::empty();
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assert!(state.capture(73, 130000));
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assert_eq!(
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state.observe_get_team(1, 130000),
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GetTeamDecision {
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team: 130000,
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event: DecisionEvent::UserObserved
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}
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);
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assert_eq!(
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state.observe_get_team(1, 130000),
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GetTeamDecision::native(130000)
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);
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assert_eq!(state.fixture_get_side, UNKNOWN_SIDE);
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assert!(!state.correction_used);
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}
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#[test]
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fn correction_requires_native_pair_then_is_one_shot() {
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let mut state = TeamState::empty();
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assert!(state.capture(73, 130000));
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assert_eq!(
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state.observe_get_team(0, 73),
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GetTeamDecision {
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team: 73,
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event: DecisionEvent::FixtureObserved
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}
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);
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assert_eq!(
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state.observe_get_team(1, 130000),
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GetTeamDecision {
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team: 130000,
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event: DecisionEvent::NativePairConfirmed
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}
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);
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assert_eq!(
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state.observe_get_team(1, 130000),
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GetTeamDecision {
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team: 73,
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event: DecisionEvent::Corrected
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}
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);
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assert_eq!(
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state.observe_get_team(1, 130000),
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GetTeamDecision::native(130000)
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);
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}
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#[test]
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fn second_fixture_replaces_all_prior_state() {
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let mut state = TeamState::empty();
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assert!(state.capture(73, 130000));
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assert_eq!(state.observe_get_team(0, 73).team, 73);
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assert_eq!(state.observe_get_team(1, 130000).team, 130000);
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assert_eq!(state.observe_get_team(1, 130000).team, 73);
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assert!(state.capture(240, 130000));
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assert_eq!(state.fixture_get_side, UNKNOWN_SIDE);
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assert_eq!(state.user_get_side, UNKNOWN_SIDE);
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assert!(!state.correction_used);
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assert_eq!(state.observe_get_team(0, 240).team, 240);
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assert_eq!(state.observe_get_team(1, 130000).team, 130000);
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assert_eq!(state.observe_get_team(1, 130000).team, 240);
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}
|
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#[test]
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||||
fn conflicting_fixture_sides_fail_closed() {
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let mut state = TeamState::empty();
|
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assert!(state.capture(73, 130000));
|
||||
assert_eq!(
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||||
state.observe_get_team(0, 73).event,
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||||
DecisionEvent::FixtureObserved
|
||||
);
|
||||
assert_eq!(
|
||||
state.observe_get_team(1, 73).event,
|
||||
DecisionEvent::ConflictingNativePair
|
||||
);
|
||||
assert_eq!(state, TeamState::empty());
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user