1 Commits

Author SHA1 Message Date
funman300 4e44a3792f wip(hook): preserve local FIFA17 configurable-server redirect + hook refactors
Preserved uncommitted openfut-hook WIP from the feat/launcher-arming checkout so the
canonical launcher can move to the reconciled merge ca7ce26 without losing it. This is
WORK-IN-PROGRESS (not production-polished): a configurable OpenFUT-server redirect for the
injected hook — new src/server.rs (server::set / sin_addr / dest_port_nbo_from_source_nbo,
referenced by lib.rs + connect_hook + connectex_hook) plus supporting changes to config.rs,
connect_hook.rs, connectex_hook.rs, hooks.rs, iat.rs, lib.rs, origin_spy.rs, ssl_patch.rs,
tls_bypass.rs, Cargo.{toml,lock}.

NOTE: this overlaps (same files, different approach) the SBC-tracing lineage's openfut-hook
changes now merged in ca7ce26; reconciling the two hook variants is a separate, deliberate
task. This commit only PRESERVES the local WIP on a dedicated branch.
2026-08-13 15:10:12 +00:00
39 changed files with 1341 additions and 10346 deletions
-5
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@@ -1,6 +1 @@
target/
# runtime SQLite DB (created when services run from this dir)
openfut.db
openfut.db-shm
openfut.db-wal
-3
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@@ -13,6 +13,3 @@ serde_json = "1"
dirs = "5"
chrono = { version = "0.4", features = ["serde"] }
openfut-common = { path = "openfut-common" }
# parking_lot over std::sync: every lock here is taken and used immediately, so
# the poisoning unwrap at each call site is pure noise (project rule).
parking_lot = "0.12"
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+5
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@@ -2,10 +2,15 @@
# It is not intended for manual editing.
version = 4
[[package]]
name = "openfut-common"
version = "0.1.0"
[[package]]
name = "openfut-hook"
version = "0.1.0"
dependencies = [
"openfut-common",
"windows-sys",
]
+4 -23
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@@ -1,9 +1,3 @@
# Standalone workspace root: this Windows-only version.dll proxy is deliberately
# NOT a member of the OpenFUT workspace (see that root's `exclude`) so its own
# [profile.release] below actually applies. An empty [workspace] table stops Cargo
# from walking up and re-attaching this crate to the parent workspace.
[workspace]
[package]
name = "openfut-hook"
version = "0.1.0"
@@ -12,21 +6,11 @@ edition = "2021"
[lib]
crate-type = ["cdylib"]
[features]
# Build with `--features capture_baseline` to DISABLE the LSX 3216→3217 redirect,
# so FIFA's LSX goes to anadius's in-process server (for capturing anadius's real
# responses). Default build keeps the redirect (LSX → our bridge).
capture_baseline = []
# Build with `--features probe` to install passive logging detours on FIFA's
# in-process online-flow functions (GoOnline, GetInternetConnectedState, event
# deserializers). Writes PROBE lines to C:\openfut_hook.log for RE. See probe.rs.
probe = []
# Build with `--features fifa17` for the FIFA 17 injection path. DllMain runs ONLY
# the minimal FIFA-17-safe logic in fifa17.rs (prove injection, dump module map,
# patch DirtySDK/ProtoSSL cert-verify) and skips ALL the FIFA-23-specific hooking.
fifa17 = []
[dependencies]
# Shared, dependency-free source of truth for the OpenFUT destination
# (host + ports) and the sockaddr byte-order helpers. Keeps all three hooks
# consistent and keeps this logic host-testable outside WinSock.
openfut-common = { path = "../openfut-common" }
windows-sys = { version = "0.59", features = [
"Win32_Foundation",
"Win32_System_LibraryLoader",
@@ -35,9 +19,6 @@ windows-sys = { version = "0.59", features = [
"Win32_Networking_WinSock",
"Win32_Security_Cryptography",
"Win32_System_Threading",
"Win32_System_Diagnostics_ToolHelp",
"Win32_System_Diagnostics_Debug",
"Win32_System_Kernel",
] }
[profile.release]
-17
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@@ -1,17 +0,0 @@
use std::env;
use std::path::PathBuf;
fn main() {
println!("cargo:rerun-if-changed=version.def");
// The proxy's PE export surface is part of its runtime contract. Feed an
// explicit module-definition file to the MinGW linker instead of relying
// solely on Rust symbol export attributes and linker retention heuristics.
if env::var("CARGO_CFG_TARGET_OS").as_deref() == Ok("windows")
&& env::var("CARGO_CFG_TARGET_ENV").as_deref() == Ok("gnu")
{
let definition =
PathBuf::from(env::var_os("CARGO_MANIFEST_DIR").unwrap()).join("version.def");
println!("cargo:rustc-link-arg={}", definition.display());
}
}
+13 -15
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@@ -1,20 +1,18 @@
/// Reads openfut.cfg from the same directory as this DLL.
///
/// The file contains a single line: the IP the hook should redirect EA
/// hostnames to, e.g. "192.168.1.10" or "127.0.0.1".
/// Falls back to 127.0.0.1 if the file is missing or unreadable.
//! Loads `openfut.cfg` (next to this DLL) into a shared [`ServerConfig`].
//!
//! There is intentionally **no loopback fallback**: if the file is missing,
//! empty, or invalid, this returns a [`ConfigError`] and the caller logs it and
//! declines to redirect. Missing configuration is an error, never `127.0.0.1`.
use openfut_common::{ConfigError, ServerConfig};
use windows_sys::Win32::System::LibraryLoader::GetModuleFileNameA;
pub fn read_redirect_ip(module: windows_sys::Win32::Foundation::HMODULE) -> String {
if let Some(cfg_path) = config_path(module) {
if let Ok(content) = std::fs::read_to_string(&cfg_path) {
let ip = content.trim().to_string();
if !ip.is_empty() {
return ip;
}
}
}
"127.0.0.1".to_string()
/// Read and parse `openfut.cfg` from the same directory as this DLL.
pub fn load_config(
module: windows_sys::Win32::Foundation::HMODULE,
) -> Result<ServerConfig, ConfigError> {
let path = config_path(module).ok_or(ConfigError::ConfigMissing)?;
let contents = std::fs::read_to_string(&path).map_err(|_| ConfigError::ConfigMissing)?;
ServerConfig::parse(&contents)
}
fn config_path(module: windows_sys::Win32::Foundation::HMODULE) -> Option<std::path::PathBuf> {
+78 -136
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@@ -1,24 +1,16 @@
/// Hooks ws2_32!connect via inline detour (no iptables needed).
/// Uses unhook/rehook pattern: restores original bytes, calls real function, re-installs hook.
/// This avoids trampoline RIP-relocation issues entirely.
///
/// The redirect destination (IP + port) comes entirely from the shared
/// [`crate::server`] state, which is populated once from `openfut.cfg`. This
/// hook does NOT choose an address itself — no hardcoded loopback, no per-hook
/// redirect IP. EA *source* ports are recognised via `openfut-common`'s port
/// map; the matching OpenFUT *destination* port + configured IP are substituted.
use std::sync::atomic::{AtomicUsize, Ordering};
use std::sync::OnceLock;
const AF_INET: u16 = 2;
const PORT_HTTPS_NBO: u16 = 0xBB01; // 443 big-endian
const PORT_BRIDGE_NBO: u16 = 0xFB20; // 8443 big-endian
const PORT_BLAZE_REDIRECTOR_NBO: u16 = 0x3927; // 10041 big-endian
const PORT_BLAZE_MAIN_NBO: u16 = 0x8FA4; // 42127 big-endian
// EA App LSX. anadius handles :3216 in-process before it reaches the host TCP
// stack (keyed on port 3216 specifically), so redirecting FIFA's LSX connect to a
// *different* host port (:3217) slips past that interception and lands on the
// native openfut-bridge LSX server. This is the load-bearing redirect that routes
// LSX to our bridge; without it FIFA uses anadius's in-process emu instead.
#[allow(dead_code)] // unused when built with the `capture_baseline` feature
const PORT_LSX_NBO: u16 = 0x900C; // 3216 big-endian (EA App LSX)
#[allow(dead_code)]
const PORT_LSX_TARGET_NBO: u16 = 0x910C; // 3217 big-endian (bridge LSX target)
const ADDR_LOOPBACK_NBO: u32 = 0x0100_007F; // 127.0.0.1 big-endian
#[repr(C)]
struct SockaddrIn {
@@ -28,26 +20,6 @@ struct SockaddrIn {
sin_zero: [u8; 8],
}
const AF_INET6: u16 = 23; // Windows AF_INET6 value (we run under the Win ABI in Wine)
/// Win32 `sockaddr_in6`. `sin6_port` is network byte order; `sin6_addr` is 16 raw
/// address bytes in network order. 28 bytes total.
#[repr(C)]
struct SockaddrIn6 {
sin6_family: u16,
sin6_port: u16,
sin6_flowinfo: u32,
sin6_addr: [u8; 16],
sin6_scope_id: u32,
}
/// IPv4-mapped IPv6 loopback: `::ffff:127.0.0.1`. An `AF_INET6` socket connecting to
/// this sends real IPv4 packets to 127.0.0.1, so the connection lands on the bridge's
/// existing IPv4 listener on :8443 — no separate IPv6 listener needed. The game's own
/// EA dials already use v4-mapped addresses (`::ffff:x.x.x.x`), so its sockets are not
/// `IPV6_V6ONLY` and will accept this target.
const V4MAPPED_LOOPBACK: [u8; 16] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0xff, 0xff, 127, 0, 0, 1];
// Address of ws2_32!connect (set at hook installation)
static CONNECT_ADDR: AtomicUsize = AtomicUsize::new(0);
@@ -85,99 +57,57 @@ unsafe fn restore_original(target: *mut u8) {
use windows_sys::Win32::System::Memory::{VirtualProtect, PAGE_EXECUTE_READWRITE};
let mut old: u32 = 0;
VirtualProtect(target as _, 14, PAGE_EXECUTE_READWRITE, &mut old);
core::ptr::copy_nonoverlapping(core::ptr::addr_of!(ORIGINAL_BYTES) as *const u8, target, 14);
core::ptr::copy_nonoverlapping(ORIGINAL_BYTES.as_ptr(), target, 14);
VirtualProtect(target as _, 14, old, &mut old);
}
/// If `name` is an EA-relevant connect target, return a rewritten sockaddr pointing at
/// the local bridge (plus its byte length). Handles BOTH `AF_INET` and `AF_INET6`: the
/// game's Blaze/DirtySDK stack dials EA over IPv6 (v4-mapped) on :443, and the old
/// IPv4-only path let those slip straight past us to the real (dead) servers.
///
/// The returned buffer is 28 bytes (enough for a `sockaddr_in6`); the second value is
/// how many of those bytes are meaningful (16 for v4, 28 for v6). `pub(crate)` so the
/// ConnectEx path can share this one implementation.
pub(crate) unsafe fn redirect_if_ea(name: *const u8, namelen: i32) -> Option<([u8; 28], i32)> {
if namelen < 8 || name.is_null() {
unsafe fn redirect_if_ea(name: *const u8, namelen: i32) -> Option<([u8; 16], i32)> {
if namelen < 8 {
return None;
}
// The first u16 of any sockaddr is the address family.
let family = *(name as *const u16);
let mut buf = [0u8; 28];
match family {
AF_INET => {
// SAFE: family is AF_INET and namelen >= 8 == the sockaddr_in fields we read.
let sa = &*(name as *const SockaddrIn);
let new_port_nbo = match sa.sin_port {
PORT_HTTPS_NBO => PORT_BRIDGE_NBO,
#[cfg(not(feature = "capture_baseline"))]
PORT_LSX_NBO => PORT_LSX_TARGET_NBO,
PORT_BLAZE_REDIRECTOR_NBO => PORT_BLAZE_REDIRECTOR_NBO,
PORT_BLAZE_MAIN_NBO => PORT_BLAZE_MAIN_NBO,
_ => return None,
};
// sin_addr is network order; to_le_bytes gives memory order = the dotted
// quad, so b[0].b[1].b[2].b[3] is correct (the old code printed it reversed).
let o = sa.sin_addr.to_le_bytes();
crate::write_log(&format!(
"connect_hook: v4 {}.{}.{}.{}:{} → 127.0.0.1:{}\n",
o[0],
o[1],
o[2],
o[3],
u16::from_be(sa.sin_port),
u16::from_be(new_port_nbo)
));
// SAFE: buf is 28 bytes, larger than the 16-byte sockaddr_in we write.
let out = &mut *(buf.as_mut_ptr() as *mut SockaddrIn);
out.sin_family = AF_INET;
out.sin_port = new_port_nbo;
out.sin_addr = ADDR_LOOPBACK_NBO;
Some((buf, 16))
}
AF_INET6 => {
if namelen < 28 {
return None;
}
// SAFE: family is AF_INET6 and namelen >= 28 == sizeof(sockaddr_in6).
let sa6 = &*(name as *const SockaddrIn6);
// LSX is IPv4-only (anadius keys on it), so it is intentionally omitted here.
let new_port_nbo = match sa6.sin6_port {
PORT_HTTPS_NBO => PORT_BRIDGE_NBO,
PORT_BLAZE_REDIRECTOR_NBO => PORT_BLAZE_REDIRECTOR_NBO,
PORT_BLAZE_MAIN_NBO => PORT_BLAZE_MAIN_NBO,
_ => return None,
};
let a = sa6.sin6_addr;
crate::write_log(&format!(
"connect_hook: v6 [{:02x}{:02x}:..:{:02x}{:02x}]:{} → ::ffff:127.0.0.1:{}\n",
a[0],
a[1],
a[14],
a[15],
u16::from_be(sa6.sin6_port),
u16::from_be(new_port_nbo)
));
// SAFE: buf is exactly 28 bytes == sizeof(sockaddr_in6).
let out = &mut *(buf.as_mut_ptr() as *mut SockaddrIn6);
out.sin6_family = AF_INET6;
out.sin6_port = new_port_nbo;
out.sin6_flowinfo = 0;
out.sin6_addr = V4MAPPED_LOOPBACK;
out.sin6_scope_id = 0;
Some((buf, 28))
}
_ => None,
let sa = &*(name as *const SockaddrIn);
if sa.sin_family != AF_INET {
return None;
}
let orig = sa.sin_addr.to_le_bytes();
let orig_port = u16::from_be(sa.sin_port);
// Map the EA source port to an OpenFUT destination port from shared config.
// Returns None if this port isn't intercepted or no server is configured —
// in which case we leave the connection untouched (no loopback fallback).
let new_port_nbo = crate::server::dest_port_nbo_from_source_nbo(sa.sin_port)?;
// The destination IP is the configured/resolved OpenFUT server — never a
// hardcoded address. If unset, dest_port_nbo_from_source_nbo already
// returned None above, so this is guaranteed Some here.
let new_addr = crate::server::sin_addr()?;
let ni = new_addr.to_le_bytes();
crate::write_log(&format!(
"connect_hook: {}.{}.{}.{}:{}{}.{}.{}.{}:{} (configured OpenFUT server)\n",
orig[3],
orig[2],
orig[1],
orig[0],
orig_port,
ni[0],
ni[1],
ni[2],
ni[3],
u16::from_be(new_port_nbo)
));
let mut buf = [0u8; 16];
let out = &mut *(buf.as_mut_ptr() as *mut SockaddrIn);
out.sin_family = AF_INET;
out.sin_port = new_port_nbo;
out.sin_addr = new_addr;
Some((buf, 16))
}
pub unsafe extern "system" fn hooked_connect(s: usize, name: *const u8, namelen: i32) -> i32 {
let addr = CONNECT_ADDR.load(Ordering::Relaxed) as *mut u8;
// Milestone-0 transport watch (self-gates on OPENFUT_TRANSPORT_WATCH).
crate::transport_watch::note_connect("connect", name, namelen, s);
// Log every call so we can confirm the hook fires at all
if namelen >= 8 {
let sa = &*(name as *const SockaddrIn);
@@ -191,7 +121,7 @@ pub unsafe extern "system" fn hooked_connect(s: usize, name: *const u8, namelen:
let mut len: i32 = 4;
getsockopt(
s,
SOL_SOCKET,
SOL_SOCKET as i32,
SO_TYPE,
&mut ty as *mut i32 as *mut u8,
&mut len,
@@ -215,7 +145,21 @@ pub unsafe extern "system" fn hooked_connect(s: usize, name: *const u8, namelen:
core::mem::transmute(addr);
f(s, buf.as_ptr(), len)
};
write_hook(addr, hooked_connect as *const () as u64);
// connect() communicates nonblocking progress through WSAGetLastError.
// Reinstalling the detour calls VirtualProtect, which may overwrite that
// thread-local value before FIFA reads it. Preserve the real call's value
// across all hook maintenance and logging.
let wsa_error = if r != 0 {
use windows_sys::Win32::Networking::WinSock::WSAGetLastError;
WSAGetLastError()
} else {
0
};
write_hook(addr, hooked_connect as u64);
if r != 0 {
use windows_sys::Win32::Networking::WinSock::WSASetLastError;
WSASetLastError(wsa_error);
}
return r;
} else {
(name, namelen)
@@ -226,19 +170,23 @@ pub unsafe extern "system" fn hooked_connect(s: usize, name: *const u8, namelen:
let f: unsafe extern "system" fn(usize, *const u8, i32) -> i32 = core::mem::transmute(addr);
f(s, call_name, call_len)
};
write_hook(addr, hooked_connect as *const () as u64);
let wsa_error = if r != 0 {
use windows_sys::Win32::Networking::WinSock::WSAGetLastError;
WSAGetLastError()
} else {
0
};
write_hook(addr, hooked_connect as u64);
if namelen >= 8 {
let sa = &*(call_name as *const SockaddrIn);
if sa.sin_family == AF_INET {
let err = if r != 0 {
use windows_sys::Win32::Networking::WinSock::WSAGetLastError;
WSAGetLastError()
} else {
0
};
crate::write_log(&format!("connect_hook: result={r} wsa_err={err}\n"));
crate::write_log(&format!("connect_hook: result={r} wsa_err={wsa_error}\n"));
}
}
if r != 0 {
use windows_sys::Win32::Networking::WinSock::WSASetLastError;
WSASetLastError(wsa_error);
}
r
}
@@ -251,8 +199,6 @@ pub unsafe extern "system" fn hooked_wsa_connect(
sqos: *const (),
gqos: *const (),
) -> i32 {
// Milestone-0 transport watch (self-gates on OPENFUT_TRANSPORT_WATCH).
crate::transport_watch::note_connect("WSAConnect", name, namelen, s);
let real = REAL_WSA.get().copied().unwrap();
if let Some((buf, len)) = redirect_if_ea(name, namelen) {
real(s, buf.as_ptr(), len, caller, callee, sqos, gqos)
@@ -265,24 +211,20 @@ pub unsafe extern "system" fn hooked_wsa_connect(
pub unsafe fn install_inline_connect_hook() -> bool {
use windows_sys::Win32::System::LibraryLoader::{GetModuleHandleA, GetProcAddress};
let ws2 = GetModuleHandleA(c"ws2_32.dll".as_ptr().cast());
let ws2 = GetModuleHandleA(b"ws2_32.dll\0".as_ptr());
if ws2.is_null() {
return false;
}
let connect_fn = match GetProcAddress(ws2, c"connect".as_ptr().cast()) {
let connect_fn = match GetProcAddress(ws2, b"connect\0".as_ptr()) {
Some(f) => f as *mut u8,
None => return false,
};
// Save original 14 bytes
core::ptr::copy_nonoverlapping(
connect_fn,
core::ptr::addr_of_mut!(ORIGINAL_BYTES) as *mut u8,
14,
);
core::ptr::copy_nonoverlapping(connect_fn, ORIGINAL_BYTES.as_mut_ptr(), 14);
CONNECT_ADDR.store(connect_fn as usize, Ordering::Relaxed);
// Overwrite first 14 bytes with absolute indirect JMP to our hook
write_hook(connect_fn, hooked_connect as *const () as u64);
write_hook(connect_fn, hooked_connect as u64);
true
}
+59 -29
View File
@@ -6,8 +6,7 @@ use core::ffi::c_void;
/// inline so that when it returns a ConnectEx pointer we swap it for our own wrapper.
use core::sync::atomic::{AtomicUsize, Ordering};
// Address rewriting (v4 + v6) is shared from connect_hook::redirect_if_ea, so the port
// constants and sockaddr structs no longer live here.
const AF_INET: u16 = 2;
// SIO_GET_EXTENSION_FUNCTION_POINTER
const SIO_GET_EXT_FN: u32 = 0xC8000006;
@@ -17,6 +16,14 @@ const CONNECTEX_GUID: [u8; 16] = [
0xB9, 0x07, 0xA2, 0x25, 0xF3, 0xDD, 0x60, 0x46, 0x8E, 0xE9, 0x76, 0xE5, 0x8C, 0x74, 0x06, 0x3E,
];
#[repr(C)]
struct SockaddrIn {
sin_family: u16,
sin_port: u16,
sin_addr: u32,
sin_zero: [u8; 8],
}
// The real ConnectEx pointer, saved after WSAIoctl returns it
static REAL_CONNECTEX: AtomicUsize = AtomicUsize::new(0);
@@ -62,11 +69,11 @@ unsafe fn restore_wsaioctl(target: *mut u8) {
use windows_sys::Win32::System::Memory::{VirtualProtect, PAGE_EXECUTE_READWRITE};
let mut old: u32 = 0;
VirtualProtect(target as _, 14, PAGE_EXECUTE_READWRITE, &mut old);
core::ptr::copy_nonoverlapping(core::ptr::addr_of!(WSAIOCTL_ORIG) as *const u8, target, 14);
core::ptr::copy_nonoverlapping(WSAIOCTL_ORIG.as_ptr(), target, 14);
VirtualProtect(target as _, 14, old, &mut old);
}
/// Our ConnectEx wrapper: redirects EA ports to 127.0.0.1
/// Our ConnectEx wrapper: redirects intercepted EA endpoints to the configured OpenFUT server
unsafe extern "system" fn hooked_connectex(
s: usize,
name: *const u8,
@@ -78,21 +85,48 @@ unsafe extern "system" fn hooked_connectex(
) -> i32 {
let real_fn: ConnectExFn = core::mem::transmute(REAL_CONNECTEX.load(Ordering::Relaxed));
// Milestone-0 transport watch (self-gates on OPENFUT_TRANSPORT_WATCH).
crate::transport_watch::note_connect("ConnectEx", name, namelen, s);
// Share the one redirect implementation (v4 + v6) with connect_hook, so ConnectEx
// dials get the same IPv6 handling as plain connect().
if let Some((buf, len)) = crate::connect_hook::redirect_if_ea(name, namelen) {
return real_fn(
s,
buf.as_ptr(),
len,
send_buf,
send_data_len,
bytes_sent,
overlapped,
);
if namelen >= 8 {
let sa = &*(name as *const SockaddrIn);
if sa.sin_family == AF_INET {
let o = sa.sin_addr.to_le_bytes();
let orig_port = u16::from_be(sa.sin_port);
// Destination port + IP come from the shared configured server —
// never a hardcoded loopback. None => not intercepted / unconfigured,
// so the original connection is passed through untouched.
if let (Some(new_port_nbo), Some(new_addr)) = (
crate::server::dest_port_nbo_from_source_nbo(sa.sin_port),
crate::server::sin_addr(),
) {
let ni = new_addr.to_le_bytes();
crate::write_log(&format!(
"connectex_hook: {}.{}.{}.{}:{}{}.{}.{}.{}:{} (configured OpenFUT server)\n",
o[3],
o[2],
o[1],
o[0],
orig_port,
ni[0],
ni[1],
ni[2],
ni[3],
u16::from_be(new_port_nbo)
));
let mut redirect = [0u8; 16];
let out = &mut *(redirect.as_mut_ptr() as *mut SockaddrIn);
out.sin_family = AF_INET;
out.sin_port = new_port_nbo;
out.sin_addr = new_addr;
return real_fn(
s,
redirect.as_ptr(),
16,
send_buf,
send_data_len,
bytes_sent,
overlapped,
);
}
}
}
real_fn(
s,
@@ -127,7 +161,7 @@ pub unsafe extern "system" fn hooked_wsaioctl(
s, code, in_buf, in_len, out_buf, out_len, bytes_ret, overlapped, completion,
)
};
write_hook(addr, hooked_wsaioctl as *const () as u64);
write_hook(addr, hooked_wsaioctl as u64);
// If this was a ConnectEx request that succeeded, swap the pointer
if result == 0 && code == SIO_GET_EXT_FN && in_len == 16 && !in_buf.is_null() {
@@ -144,7 +178,7 @@ pub unsafe extern "system" fn hooked_wsaioctl(
));
}
// Return our hook instead
*out_ptr = hooked_connectex as *const () as usize;
*out_ptr = hooked_connectex as usize;
}
}
result
@@ -152,20 +186,16 @@ pub unsafe extern "system" fn hooked_wsaioctl(
pub unsafe fn install_wsaioctl_hook() -> bool {
use windows_sys::Win32::System::LibraryLoader::{GetModuleHandleA, GetProcAddress};
let ws2 = GetModuleHandleA(c"ws2_32.dll".as_ptr().cast());
let ws2 = GetModuleHandleA(b"ws2_32.dll\0".as_ptr());
if ws2.is_null() {
return false;
}
let fn_ptr = match GetProcAddress(ws2, c"WSAIoctl".as_ptr().cast()) {
let fn_ptr = match GetProcAddress(ws2, b"WSAIoctl\0".as_ptr()) {
Some(f) => f as *mut u8,
None => return false,
};
core::ptr::copy_nonoverlapping(
fn_ptr,
core::ptr::addr_of_mut!(WSAIOCTL_ORIG) as *mut u8,
14,
);
core::ptr::copy_nonoverlapping(fn_ptr, WSAIOCTL_ORIG.as_mut_ptr(), 14);
WSAIOCTL_ADDR.store(fn_ptr as usize, Ordering::Relaxed);
write_hook(fn_ptr, hooked_wsaioctl as *const () as u64);
write_hook(fn_ptr, hooked_wsaioctl as u64);
true
}
-183
View File
@@ -1,183 +0,0 @@
//! Synthetic "notification" struct for the direct-call dial trigger.
//!
//! STATIC ARTIFACT ONLY — this module builds the byte layout the dial handler
//! (FIFA23.exe+0x4f4d360) expects in its `rdx` argument, plus a do-nothing
//! completion callback. It does NOT call the game, does NOT install any detour,
//! and is NOT wired into the hook yet. The invocation phase (later) consumes
//! `build_notification()` + `completion_stub`.
//!
//! Layout contract (from the 2026-07-03 dial-branch RE report on 0x144f4d590):
//! [+0x00] byte : entry gate — MUST be non-zero (else the error path fires). => 1
//! [+0x80] qword : completion delegate fn pointer. => &completion_stub
//! [+0x88] qword : delegate capture #1. => 0
//! [+0x90] qword : delegate capture #2. => 0
//! [+0xa0] dword : RpcJob key/priority (copied, never compared on dial path). => 0
//! everything else in [0x00..0x100] : 0
//! The RE confirmed no other offset in this range is read on the success path.
//! Total size 0x100 (256): the tail 0xa4..0x100 is zero padding — cheap insurance
//! against a read we might have missed. Any offset here is TODO/CONFIRM against the
//! RE report; if the game contradicts it at runtime, stop and re-verify.
// This module is deliberately unused for now (the invocation phase will call into
// it). Silence "never used" warnings until then rather than sprinkle #[allow] on
// each item. Remove this once the trigger wires the API up.
#![allow(dead_code)]
use core::sync::atomic::{AtomicU32, Ordering};
/// Size of the notification struct, in bytes. 0x100 = 256.
const NOTIFICATION_SIZE: usize = 0x100;
// --- field offsets (named so the code reads like the RE contract) -------------
const OFF_GATE: usize = 0x00; // byte, must be non-zero
const OFF_DELEGATE_FN: usize = 0x80; // qword, completion fn pointer
const OFF_DELEGATE_CAP1: usize = 0x88; // qword, capture (0)
const OFF_DELEGATE_CAP2: usize = 0x90; // qword, capture (0)
const OFF_KEY: usize = 0xa0; // dword, job key/priority (0)
/// Counts how many times `completion_stub` has been entered.
///
/// Why `AtomicU32` and not `static mut u32`: a `static mut` needs `unsafe` to
/// touch and, worse, gives *undefined behaviour* if two threads write it at once
/// (a data race). The completion callback may be invoked from an arbitrary game
/// thread, so a plain counter would race. `AtomicU32` makes increment a single
/// lock-free hardware instruction with well-defined concurrent semantics, and it
/// needs no `unsafe`. `Ordering::Relaxed` is enough here: we only care about the
/// count value, not about ordering it against other memory.
static COMPLETION_STUB_CALLS: AtomicU32 = AtomicU32::new(0);
/// The completion callback the game may invoke when the RpcJob finishes.
///
/// `extern "C"`: on the `x86_64-pc-windows-gnu` target this selects the Microsoft
/// x64 calling convention — exactly how the game invokes the pointer (`call r10`,
/// args in rcx/rdx/r8/r9, return in rax, caller cleans the stack). Matching the
/// convention is what makes it safe for the game to call us.
///
/// We declare four pointer-sized params and ignore them. The RE showed the delegate
/// is called with e.g. an HRESULT in `rdx` and a `this`-like pointer in `rcx`; the
/// success-path completion may pass different values. Because Win64 is caller-clean
/// and puts the first four integer args in registers, declaring four ignored args is
/// safe no matter what the caller actually passes — we simply never read them.
///
/// The body does the absolute minimum: bump the atomic counter and return 0. NO
/// logging, NO allocation, NO calls — a completion callback can fire from any game
/// context, and even a log write there could be unsafe. Observe from outside via
/// `completion_stub_call_count()` instead.
///
/// Returns `usize` = 0, which reads as an `S_OK`-shaped HRESULT if the caller looks
/// at the return value. (Returning void would be equally fine; 0 is a safe default.)
pub extern "C" fn completion_stub(_a: usize, _b: usize, _c: usize, _d: usize) -> usize {
// `fetch_add` is a single atomic read-modify-write (lock xadd) — no lock, no
// syscall, no allocation. Safe to call from any thread/context.
COMPLETION_STUB_CALLS.fetch_add(1, Ordering::Relaxed);
0
}
/// Read how many times `completion_stub` has fired. For an outside observer thread —
/// keeps all I/O out of the stub itself.
pub fn completion_stub_call_count() -> u32 {
COMPLETION_STUB_CALLS.load(Ordering::Relaxed)
}
/// Write a little-endian u64 into `buf` starting at `offset`.
///
/// Endianness matters because we're hand-laying a memory image the game will read
/// back as a raw pointer/integer. x86-64 is *little-endian*: the least-significant
/// byte sits at the lowest address. `value.to_le_bytes()` produces the 8 bytes in
/// exactly that order, so when the game does `mov rax,[ptr]` it reconstructs the
/// original `value`. Using the native byte order by hand (or `transmute`) would be
/// wrong on a big-endian machine; `to_le_bytes` states the intent explicitly.
///
/// `buf[offset..offset + 8]` is an 8-byte sub-slice; `copy_from_slice` copies the
/// 8-byte array into it. Both sides are length 8, so it can't panic here. (This is
/// the standard, safe way to poke a fixed-width integer into a `[u8]`.)
fn write_u64_le(buf: &mut [u8], offset: usize, value: u64) {
buf[offset..offset + 8].copy_from_slice(&value.to_le_bytes());
}
/// Write a little-endian u32 into `buf` starting at `offset`. (Same idea as
/// `write_u64_le`, 4 bytes wide.)
fn write_u32_le(buf: &mut [u8], offset: usize, value: u32) {
buf[offset..offset + 4].copy_from_slice(&value.to_le_bytes());
}
/// Build the fully-populated notification struct, ready to be passed by pointer to
/// the dial handler as its `rdx` argument.
///
/// Returns a `[u8; 0x100]` by value. Why a byte array and not a `#[repr(C)]` struct:
/// the layout is a precise *offset* contract recovered by RE, with meaningful data
/// only at 0x00/0x80/0x88/0x90/0xa0 and zeros elsewhere. A byte array makes every
/// offset literally visible and immune to any field-ordering/padding surprise. A
/// `#[repr(C)] struct` with explicit padding fields would work too, but it's easier
/// to get a padding byte wrong than to index a flat array. (For future reference:
/// the `bytemuck` crate can safely reinterpret a `#[repr(C)]` struct as `&[u8]`
/// zero-copy — worth knowing, but overkill here and an extra dependency.)
pub fn build_notification() -> [u8; NOTIFICATION_SIZE] {
// Start fully zeroed. This already satisfies every "= 0" field (caps at +0x88/
// +0x90, the key at +0xa0, and all padding); we only need to set the non-zero
// fields below.
let mut buf = [0u8; NOTIFICATION_SIZE];
// [+0x00] entry gate: must be non-zero to reach the dial path.
buf[OFF_GATE] = 1;
// [+0x80] completion delegate function pointer = &completion_stub.
//
// `completion_stub as *const ()`: a *function item* in Rust is a zero-sized,
// unique type, not a value. Casting it to a raw pointer coerces it to a function
// pointer and then to an untyped code pointer `*const ()` — i.e. the address of
// the function's machine code. The intermediate `*const ()` before `as u64` is
// the idiomatic form: it says "treat this as an address" and also avoids the
// `clippy`/rustc "direct cast of function item into an integer" lint you'd get
// from `completion_stub as u64`.
let stub_addr = completion_stub as *const () as u64;
write_u64_le(&mut buf, OFF_DELEGATE_FN, stub_addr);
// [+0x88]/[+0x90] delegate captures = 0. Already zero from initialization; write
// them explicitly so the layout intent is visible at a glance.
write_u64_le(&mut buf, OFF_DELEGATE_CAP1, 0);
write_u64_le(&mut buf, OFF_DELEGATE_CAP2, 0);
// [+0xa0] RpcJob key/priority dword = 0 (copied, never compared on the dial path).
write_u32_le(&mut buf, OFF_KEY, 0);
buf
}
#[cfg(test)]
mod tests {
use super::*;
#[test]
fn notification_layout() {
let n = build_notification();
// Total size is exactly 0x100.
assert_eq!(n.len(), NOTIFICATION_SIZE);
// [+0x00] gate byte == 1.
assert_eq!(n[0x00], 1);
// [+0xa0..0xa4] as u32 == 0.
// `try_into().unwrap()` turns the 4-byte slice into a `[u8; 4]` (it can only
// fail if the slice weren't length 4, which it is), and `from_le_bytes`
// reads it back the same little-endian way we wrote it.
let key = u32::from_le_bytes(n[0xa0..0xa4].try_into().unwrap());
assert_eq!(key, 0);
// [+0x80..0x88] as u64 == address of completion_stub.
let stub = u64::from_le_bytes(n[0x80..0x88].try_into().unwrap());
assert_eq!(stub, completion_stub as *const () as u64);
// [+0x88..0x90] and [+0x90..0x98] captures == 0.
assert_eq!(u64::from_le_bytes(n[0x88..0x90].try_into().unwrap()), 0);
assert_eq!(u64::from_le_bytes(n[0x90..0x98].try_into().unwrap()), 0);
}
#[test]
fn stub_counter_increments() {
let before = completion_stub_call_count();
let _ = completion_stub(0, 0, 0, 0);
assert_eq!(completion_stub_call_count(), before + 1);
}
}
-106
View File
@@ -1,106 +0,0 @@
//! FIFA 17 injection path (feature = "fifa17").
//!
//! This is a *separate, minimal* entry point from the FIFA-23 `install_hooks`.
//! FIFA 17 is a different game with different in-memory structures, so we run NONE
//! of the FIFA-23 connect/LSX/origin_spy/dial logic here — that would at best
//! no-op and at worst crash. For now this proves the version.dll hijack actually
//! loads us into FIFA17.exe and dumps the module map, which we need to locate
//! DirtySDK/ProtoSSL's cert-verify function (the next milestone: patch it so the
//! secure Blaze redirector's TLS handshake succeeds against our bridge cert).
//!
//! Everything here is read-only except the (not-yet-enabled) cert-verify patch.
use crate::write_log;
use windows_sys::Win32::Foundation::{CloseHandle, INVALID_HANDLE_VALUE};
use windows_sys::Win32::System::Diagnostics::ToolHelp::{
CreateToolhelp32Snapshot, Module32FirstW, Module32NextW, MODULEENTRY32W, TH32CS_SNAPMODULE,
TH32CS_SNAPMODULE32,
};
use windows_sys::Win32::System::LibraryLoader::GetModuleHandleA;
/// Read the SizeOfImage from a module's in-memory PE headers.
unsafe fn size_of_image(base: usize) -> u32 {
if base == 0 {
return 0;
}
// DOS header -> e_lfanew (i32 @ 0x3c) -> PE header. SizeOfImage is in the
// optional header at offset 0x50 from the PE signature (same for PE32/PE32+).
let e_lfanew = *((base + 0x3c) as *const i32);
let pe = base + e_lfanew as usize;
// sanity: 'PE\0\0'
if *(pe as *const u32) != 0x0000_4550 {
return 0;
}
*((pe + 24 + 0x38) as *const u32) // opt header +0x38 = SizeOfImage
}
fn wide_to_string(w: &[u16]) -> String {
let end = w.iter().position(|&c| c == 0).unwrap_or(w.len());
String::from_utf16_lossy(&w[..end])
}
/// Enumerate loaded modules (name, base, size) via ToolHelp and log them.
unsafe fn dump_modules() {
let snap = CreateToolhelp32Snapshot(TH32CS_SNAPMODULE | TH32CS_SNAPMODULE32, 0);
if snap == INVALID_HANDLE_VALUE {
write_log("fifa17: module snapshot FAILED\n");
return;
}
let mut me: MODULEENTRY32W = core::mem::zeroed();
me.dwSize = core::mem::size_of::<MODULEENTRY32W>() as u32;
if Module32FirstW(snap, &mut me) != 0 {
loop {
let name = wide_to_string(&me.szModule);
let base = me.modBaseAddr as usize;
let size = me.modBaseSize;
write_log(&format!(
"fifa17: module {name:<28} base={base:#018x} size={size:#x}\n"
));
me.dwSize = core::mem::size_of::<MODULEENTRY32W>() as u32;
if Module32NextW(snap, &mut me) == 0 {
break;
}
}
} else {
write_log("fifa17: Module32FirstW FAILED\n");
}
CloseHandle(snap);
}
/// Worker that runs AFTER DllMain returns (loader lock released). ToolHelp and
/// other loader-touching calls are unsafe under the loader lock, so we defer them
/// to this thread. This is what fixed the "game exits right after DllMain" issue.
unsafe extern "system" fn worker(_: *mut core::ffi::c_void) -> u32 {
write_log("=== fifa17 hook: worker thread start ===\n");
let main_base = GetModuleHandleA(core::ptr::null()) as usize;
let img = size_of_image(main_base);
write_log(&format!(
"fifa17: main exe base={main_base:#018x} SizeOfImage={img:#x}\n"
));
dump_modules();
write_log("fifa17: worker complete (injection healthy)\n");
// Every SBC detour is deferred and inert unless its exact environment gate is `1`.
crate::sbc_hook::install();
crate::sbc_trace::install();
crate::sbc_dispatch::install();
crate::sbc_request_trace::install();
0
}
/// Minimal FIFA-17 install. Keep DllMain itself trivial: only spawn a worker
/// thread and return immediately, so we never touch the loader lock from here.
pub unsafe fn install() {
use windows_sys::Win32::System::Threading::CreateThread;
write_log("=== fifa17 hook: DllMain ATTACH (spawning worker) ===\n");
let h = CreateThread(
core::ptr::null(),
0,
Some(worker),
core::ptr::null(),
0,
core::ptr::null_mut(),
);
if h == 0 as _ {
write_log("fifa17: CreateThread FAILED\n");
}
}
+25 -12
View File
@@ -12,7 +12,12 @@ type GetaddrinfoFn =
unsafe extern "system" fn(*const u8, *const u8, *const ADDRINFOA, *mut *mut ADDRINFOA) -> i32;
static REAL: OnceLock<GetaddrinfoFn> = OnceLock::new();
static REDIRECT_IP: OnceLock<Vec<u8>> = OnceLock::new();
// NUL-terminated dotted-quad of the resolved OpenFUT server, built once at init
// from the SAME shared config the socket hooks use. getaddrinfo redirects EA
// hostnames here so DNS resolves to the configured server. If configuration was
// missing/invalid this stays empty and EA hostnames are NOT redirected (no
// loopback fallback).
static REDIRECT_HOST: OnceLock<Vec<u8>> = OnceLock::new();
// Flipped to true the first time we successfully apply the runtime cert patch.
// The patch is deferred to here (rather than DllMain) because EAWebKit.dll may
@@ -23,10 +28,12 @@ pub fn set_real(f: GetaddrinfoFn) {
let _ = REAL.set(f);
}
pub fn set_redirect_ip(ip: String) {
let mut bytes = ip.into_bytes();
/// Install the resolved redirect IPv4 (dotted-quad) getaddrinfo will hand back
/// for EA hostnames. Called once at init from the shared resolved server.
pub fn set_redirect_ip(ip: std::net::Ipv4Addr) {
let mut bytes = ip.to_string().into_bytes();
bytes.push(0);
let _ = REDIRECT_IP.set(bytes);
let _ = REDIRECT_HOST.set(bytes);
}
/// Returns true if `host` is an EA / EA-Sports domain that should be redirected
@@ -50,8 +57,6 @@ pub unsafe extern "system" fn hooked_getaddrinfo(
if !node_name.is_null() {
if let Ok(host) = CStr::from_ptr(node_name as *const i8).to_str() {
crate::write_log(&format!("openfut_hook: getaddrinfo({host})\n"));
// Milestone-0 transport watch (self-gates on OPENFUT_TRANSPORT_WATCH).
crate::transport_watch::note_getaddrinfo(host);
if is_ea_host(host) {
// Apply the ProtoSSL cert-verify bypass the first time we see an EA
// hostname — EAWebKit.dll must be loaded by now because it's calling us.
@@ -68,12 +73,20 @@ pub unsafe extern "system" fn hooked_getaddrinfo(
}
}
let redirect = REDIRECT_IP
.get()
.map(|v| v.as_ptr())
.unwrap_or(c"127.0.0.1".as_ptr().cast());
let real = REAL.get().copied().unwrap_or(sys_getaddrinfo);
return real(redirect, service_name, hints, result);
// Only redirect when a server was configured & resolved. If not,
// fall through to the real resolver — we never invent a loopback
// destination here.
match REDIRECT_HOST.get() {
Some(redirect) => {
let real = REAL.get().copied().unwrap_or(sys_getaddrinfo);
return real(redirect.as_ptr(), service_name, hints, result);
}
None => {
crate::write_log(
"openfut_hook: EA host seen but no OpenFUT server configured — NOT redirecting\n",
);
}
}
}
}
}
+24 -97
View File
@@ -1,37 +1,12 @@
// The `fifa17` feature compiles this shared crate but activates only the FIFA-17
// injection path (fifa17.rs + sbc_*): install_hooks() routes to fifa17::install()
// and the FIFA-23 hook modules are reached solely via install_hooks_fifa23(), which
// is itself `#[cfg(not(feature = "fifa17"))]`. Those modules are therefore compiled
// but unused under `fifa17` (the linker strips them from the cdylib). Scope the
// resulting dead-code/unused-import lints to that feature so both builds stay
// `-D warnings` clean without dropping code the default (FIFA-23) build needs.
#![cfg_attr(feature = "fifa17", allow(dead_code, unused_imports))]
mod config;
mod connect_hook;
mod connectex_hook;
mod dial_notification;
#[cfg(feature = "fifa17")]
mod fifa17;
mod hooks;
mod iat;
mod origin_spy;
#[cfg(feature = "probe")]
mod probe;
#[cfg(feature = "capture_baseline")]
mod recv_hook;
#[cfg(feature = "fifa17")]
mod sbc_dispatch;
#[cfg(feature = "fifa17")]
mod sbc_hook;
#[cfg(feature = "fifa17")]
mod sbc_request_trace;
#[cfg(feature = "fifa17")]
mod sbc_trace;
mod server;
mod ssl_patch;
mod tls_bypass;
mod transport_watch;
mod version_proxy;
use windows_sys::Win32::{
Foundation::{BOOL, HMODULE, TRUE},
@@ -50,60 +25,38 @@ pub(crate) fn write_log(msg: &str) {
}
}
/// Force the log to stable storage. `write_log` already opens+closes the file per line,
/// so nothing is buffered *inside our process* (a process crash can't lose a written
/// line). `sync_all` additionally flushes the OS cache to disk, for durability even
/// across a full system crash. We call this right before the dial trigger's call so the
/// pre-call log line is guaranteed on disk if the call faults.
#[allow(dead_code)]
pub(crate) fn flush_log() {
if let Ok(f) = std::fs::OpenOptions::new()
.append(true)
.open(r"C:\openfut_hook.log")
{
let _ = f.sync_all();
}
}
/// # Safety
///
/// This is the DLL entry point invoked by the Windows loader; it MUST NOT be
/// called manually. `module` must be the valid `HMODULE` the loader passes for
/// this DLL. On `DLL_PROCESS_ATTACH` it installs process-wide inline detours
/// (raw memory patching), so it must run exactly once, on the loader thread,
/// before any hooked API is used.
#[no_mangle]
pub unsafe extern "system" fn DllMain(module: HMODULE, reason: u32, _: *mut ()) -> BOOL {
if reason == DLL_PROCESS_ATTACH {
// VERSION forwarding must be ready before DllMain returns. Hook setup
// may be deferred, but a caller can use any proxy export immediately.
if version_proxy::resolve() {
install_hooks(module);
}
install_hooks(module);
}
TRUE
}
unsafe fn install_hooks(module: HMODULE) {
// FIFA 17 path: run ONLY the minimal, FIFA-17-safe logic and skip every
// FIFA-23-specific hook below (they assume FIFA 23's memory layout).
#[cfg(feature = "fifa17")]
{
let _ = module;
fifa17::install();
}
#[cfg(not(feature = "fifa17"))]
install_hooks_fifa23(module)
}
#[cfg(not(feature = "fifa17"))]
unsafe fn install_hooks_fifa23(module: HMODULE) {
write_log("openfut_hook: DllMain fired\n");
// Milestone-0 transport watch: arm (or note disarmed) from env once, up front, so
// the getaddrinfo/connect/ConnectEx detours below can log Blaze-flavored activity.
transport_watch::arm_from_env();
let ip = config::read_redirect_ip(module);
hooks::set_redirect_ip(ip);
// Load the single source of truth for the OpenFUT destination. If it's
// missing/invalid we log and install NO redirection — traffic is left alone
// rather than silently sent to loopback.
match config::load_config(module).and_then(|c| c.resolve()) {
Ok(resolved) => {
server::set(resolved);
hooks::set_redirect_ip(resolved.redirect_ip);
let o = resolved.redirect_ip.octets();
write_log(&format!(
"openfut_hook: OpenFUT server = {}.{}.{}.{} (https={} blaze_redir={} blaze_main={})\n",
o[0], o[1], o[2], o[3],
resolved.ports.https, resolved.ports.blaze_redirector, resolved.ports.blaze_main
));
}
Err(e) => {
write_log(&format!(
"openfut_hook: NO OpenFUT server configured ({e}); redirection DISABLED. \
Configure a server in the launcher and relaunch.\n"
));
}
}
let ga = iat::resolve(b"ws2_32.dll\0", b"getaddrinfo\0");
if !ga.is_null() {
@@ -161,34 +114,8 @@ unsafe fn install_hooks_fifa23(module: HMODULE) {
write_log("connectex: WSAIoctl hook FAILED\n");
}
// RE instrumentation: passive logging detours on FIFA's in-process online-flow
// functions (GoOnline, GetInternetConnectedState, event deserializers) to see
// where FIFA stalls after our pushed LSX events. Deferred until anadius loads.
#[cfg(feature = "probe")]
{
probe::install_probes_deferred();
write_log("probe: deferred install scheduled\n");
}
// recv/send hooks removed — LSX is now handled by the native openfut-bridge
// LSX server (port 3216), so in-process interception is no longer needed.
//
// Except in the `capture_baseline` build: with the LSX redirect off, FIFA talks
// to anadius directly, and these hooks log anadius's real LSX request/response
// frames (pass-through, no emulation) so we can diff them against our bridge.
#[cfg(feature = "capture_baseline")]
{
if recv_hook::install_recv_hook() {
write_log("CAP: recv inline-hooked\n");
} else {
write_log("CAP: recv hook FAILED\n");
}
if recv_hook::install_send_hook() {
write_log("CAP: send inline-hooked\n");
} else {
write_log("CAP: send hook FAILED\n");
}
}
macro_rules! hook_iat {
($dll:expr, $sym:expr, $setter:ident, $handler:expr, $ty:ty) => {{
File diff suppressed because it is too large Load Diff
+68 -193
View File
@@ -12,8 +12,7 @@ unsafe fn write_jmp(target: *mut u8, dest: u64) {
use windows_sys::Win32::System::Memory::{VirtualProtect, PAGE_EXECUTE_READWRITE};
let mut old: u32 = 0;
VirtualProtect(target as _, 14, PAGE_EXECUTE_READWRITE, &mut old);
target.write(0xFF);
target.add(1).write(0x25);
target.write(0xFF); target.add(1).write(0x25);
(target.add(2) as *mut u32).write(0);
(target.add(6) as *mut u64).write(dest);
VirtualProtect(target as _, 14, old, &mut old);
@@ -23,48 +22,32 @@ unsafe fn make_trampoline(orig: *mut u8, name: &str) -> Option<usize> {
use windows_sys::Win32::System::Memory::{
VirtualAlloc, MEM_COMMIT, MEM_RESERVE, PAGE_EXECUTE_READWRITE,
};
// Read enough prologue to walk instruction boundaries.
let probe: [u8; 24] = core::array::from_fn(|i| *orig.add(i));
let hex: String = probe[..14].iter().map(|b| format!("{b:02x} ")).collect();
// Log prologue so we can diagnose if trampolines misbehave
let bytes: [u8; 14] = core::array::from_fn(|i| *orig.add(i));
let hex: String = bytes.iter().map(|b| format!("{b:02x} ")).collect();
crate::write_log(&format!("recv_hook: {name} prologue {hex}\n"));
// Copy WHOLE instructions until we've covered >= 14 bytes (the size of the JMP
// patch), so the trampoline never splits an instruction. Copying a fixed 14
// bytes lands mid-instruction on these prologues and crashes on execution.
let mut copy_len = 0usize;
while copy_len < 14 {
let (len, branch) = decode_instr_len(&probe[copy_len..]);
if len == 0 || branch {
crate::write_log(&format!(
"recv_hook: {name} unrelocatable prologue (len={len} branch={branch}), skipping\n"
));
return None;
}
copy_len += len;
}
let mem = VirtualAlloc(
core::ptr::null_mut(),
64,
MEM_COMMIT | MEM_RESERVE,
PAGE_EXECUTE_READWRITE,
);
if mem.is_null() {
crate::write_log("recv_hook: VirtualAlloc failed\n");
// Walk instruction boundaries to find relative branches.
// Byte-by-byte scanning mis-identifies immediate operands (e.g. `sub rsp, 0x70`)
// as jump opcodes, so we must parse properly.
if has_rip_relative_branch(&bytes) {
crate::write_log(&format!("recv_hook: {name} has relative branch in prologue, skipping trampoline\n"));
return None;
}
let mem = VirtualAlloc(
core::ptr::null_mut(), 32,
MEM_COMMIT | MEM_RESERVE, PAGE_EXECUTE_READWRITE,
);
if mem.is_null() { crate::write_log("recv_hook: VirtualAlloc failed\n"); return None; }
let t = mem as *mut u8;
core::ptr::copy_nonoverlapping(orig, t, copy_len);
// JMP [RIP+0] → orig+copy_len (resume at the next whole instruction)
let cont = (orig as u64) + copy_len as u64;
t.add(copy_len).write(0xFF);
t.add(copy_len + 1).write(0x25);
(t.add(copy_len + 2) as *mut u32).write(0);
(t.add(copy_len + 6) as *mut u64).write(cont);
crate::write_log(&format!(
"recv_hook: {name} trampoline copy_len={copy_len}\n"
));
core::ptr::copy_nonoverlapping(orig, t, 14);
// JMP [RIP+0] → orig+14
let cont = (orig as u64) + 14;
t.add(14).write(0xFF); t.add(15).write(0x25);
(t.add(16) as *mut u32).write(0);
(t.add(20) as *mut u64).write(cont);
Some(t as usize)
}
@@ -75,12 +58,8 @@ fn has_rip_relative_branch(bytes: &[u8]) -> bool {
let mut pos = 0;
while pos < bytes.len() {
let (len, branch) = decode_instr_len(&bytes[pos..]);
if branch {
return true;
}
if len == 0 {
break;
} // unknown/truncated — stop safely
if branch { return true; }
if len == 0 { break; } // unknown/truncated — stop safely
pos += len;
}
false
@@ -90,29 +69,9 @@ fn modrm_extra(modrm: u8) -> usize {
let md = (modrm >> 6) & 3;
let rm = modrm & 7;
match md {
0 => {
if rm == 5 {
4
} else if rm == 4 {
1
} else {
0
}
}
1 => {
if rm == 4 {
2
} else {
1
}
}
2 => {
if rm == 4 {
5
} else {
4
}
}
0 => if rm == 5 { 4 } else if rm == 4 { 1 } else { 0 },
1 => if rm == 4 { 2 } else { 1 },
2 => if rm == 4 { 5 } else { 4 },
_ => 0,
}
}
@@ -120,31 +79,16 @@ fn modrm_extra(modrm: u8) -> usize {
/// Returns (instruction_length_in_bytes, is_rip_relative_branch).
/// Returns (0, false) for unknown/truncated.
fn decode_instr_len(b: &[u8]) -> (usize, bool) {
if b.is_empty() {
return (0, false);
}
if b.is_empty() { return (0, false); }
let mut i = 0;
// Legacy prefixes
while let Some(&p) = b.get(i) {
if matches!(p, 0x66 | 0x67 | 0xF0 | 0xF2 | 0xF3) {
i += 1;
} else {
break;
}
if matches!(p, 0x66 | 0x67 | 0xF0 | 0xF2 | 0xF3) { i += 1; } else { break; }
}
// REX prefix (404F)
if b.get(i)
.copied()
.map(|x| (0x40..=0x4F).contains(&x))
.unwrap_or(false)
{
i += 1;
}
if b.get(i).copied().map(|x| (0x40..=0x4F).contains(&x)).unwrap_or(false) { i += 1; }
let op = match b.get(i) {
Some(&x) => x,
None => return (0, false),
};
let op = match b.get(i) { Some(&x) => x, None => return (0, false) };
i += 1;
match op {
@@ -159,45 +103,28 @@ fn decode_instr_len(b: &[u8]) -> (usize, bool) {
0xE9 | 0xE8 => (i + 4, true),
// 0F prefix
0x0F => {
let op2 = match b.get(i) {
Some(&x) => x,
None => return (0, false),
};
let op2 = match b.get(i) { Some(&x) => x, None => return (0, false) };
i += 1;
if (0x80..=0x8F).contains(&op2) {
return (i + 4, true);
} // Jcc rel32
// Most 0F XX: ModRM
let modrm = match b.get(i) {
Some(&x) => x,
None => return (0, false),
};
if (0x80..=0x8F).contains(&op2) { return (i + 4, true); } // Jcc rel32
// Most 0F XX: ModRM
let modrm = match b.get(i) { Some(&x) => x, None => return (0, false) };
(i + 1 + modrm_extra(modrm), false)
}
// Instructions with ModRM only (no immediate)
0x85 | 0x87 | 0x88 | 0x89 | 0x8A | 0x8B | 0x8C | 0x8D | 0x8E | 0x8F | 0x01 | 0x03
| 0x09 | 0x0B | 0x11 | 0x13 | 0x21 | 0x23 | 0x29 | 0x2B | 0x31 | 0x33 | 0x39 | 0x3B
| 0xD3 | 0xFF | 0xF7 => {
let modrm = match b.get(i) {
Some(&x) => x,
None => return (0, false),
};
0x85 | 0x87 | 0x88 | 0x89 | 0x8A | 0x8B | 0x8C | 0x8D | 0x8E | 0x8F |
0x01 | 0x03 | 0x09 | 0x0B | 0x11 | 0x13 | 0x21 | 0x23 | 0x29 | 0x2B |
0x31 | 0x33 | 0x39 | 0x3B | 0xD3 | 0xFF | 0xF7 => {
let modrm = match b.get(i) { Some(&x) => x, None => return (0, false) };
(i + 1 + modrm_extra(modrm), false)
}
// ModRM + imm8
0x6B | 0x80 | 0x83 | 0xC0 | 0xC1 | 0xC6 => {
let modrm = match b.get(i) {
Some(&x) => x,
None => return (0, false),
};
let modrm = match b.get(i) { Some(&x) => x, None => return (0, false) };
(i + 1 + modrm_extra(modrm) + 1, false)
}
// ModRM + imm32
0x69 | 0x81 | 0xC7 => {
let modrm = match b.get(i) {
Some(&x) => x,
None => return (0, false),
};
let modrm = match b.get(i) { Some(&x) => x, None => return (0, false) };
(i + 1 + modrm_extra(modrm) + 4, false)
}
// MOV reg, imm8/imm32
@@ -216,9 +143,7 @@ fn decode_instr_len(b: &[u8]) -> (usize, bool) {
unsafe fn get_fn(dll: &[u8], sym: &[u8]) -> Option<*mut u8> {
use windows_sys::Win32::System::LibraryLoader::{GetModuleHandleA, GetProcAddress};
let h = GetModuleHandleA(dll.as_ptr());
if h.is_null() {
return None;
}
if h.is_null() { return None; }
GetProcAddress(h, sym.as_ptr()).map(|f| f as *mut u8)
}
@@ -226,96 +151,46 @@ unsafe fn get_fn(dll: &[u8], sym: &[u8]) -> Option<*mut u8> {
static RECV_TRAMPOLINE: AtomicUsize = AtomicUsize::new(0);
/// True if socket `s` is connected to the EA App LSX port (127.0.0.1:3216).
/// Used in capture mode to tap only the LSX conversation.
unsafe fn peer_is_lsx(s: usize) -> bool {
use windows_sys::Win32::Networking::WinSock::getpeername;
let mut sa = [0u8; 16];
let mut sl: i32 = 16;
if getpeername(s, sa.as_mut_ptr() as *mut _, &mut sl) != 0 {
return false;
pub unsafe extern "system" fn hooked_recv(s: usize, buf: *mut u8, len: i32, flags: i32) -> i32 {
if crate::lsx::is_lsx(s) {
return crate::lsx::on_recv(s, buf, len);
}
// sockaddr_in: sa_family (2 bytes) then sin_port (2 bytes, network order).
u16::from_be_bytes([sa[2], sa[3]]) == 3216
let t = RECV_TRAMPOLINE.load(Ordering::Relaxed);
if t == 0 { return -1; }
let f: unsafe extern "system" fn(usize, *mut u8, i32, i32) -> i32 = core::mem::transmute(t);
f(s, buf, len, flags)
}
// IAT-hook approach (no inline trampoline — FIFA's `recv`/`send` prologues have
// instructions that straddle the 14-byte patch boundary, so an inline trampoline
// corrupts them and crashes. IAT hooking only swaps import-table pointers and
// never touches the function body). The real fns are resolved in lib.rs and set
// here; our hooks call them directly.
static REAL_RECV: AtomicUsize = AtomicUsize::new(0);
static REAL_SEND: AtomicUsize = AtomicUsize::new(0);
pub fn set_real_recv(f: unsafe extern "system" fn(usize, *mut u8, i32, i32) -> i32) {
REAL_RECV.store(f as usize, Ordering::Relaxed);
}
pub fn set_real_send(f: unsafe extern "system" fn(usize, *const u8, i32, i32) -> i32) {
REAL_SEND.store(f as usize, Ordering::Relaxed);
}
/// Inline-hook ws2_32!recv: build a boundary-safe trampoline (the "real" fn our
/// hook calls) and overwrite the entry with a JMP to `hooked_recv`. Inline hooks
/// catch calls from every module and dynamically-resolved calls, unlike IAT.
pub unsafe fn install_recv_hook() -> bool {
let ptr = match get_fn(b"ws2_32.dll\0", b"recv\0") {
Some(p) => p,
None => return false,
};
let ptr = match get_fn(b"ws2_32.dll\0", b"recv\0") { Some(p) => p, None => return false };
match make_trampoline(ptr, "recv") {
Some(t) => REAL_RECV.store(t, Ordering::Relaxed),
None => return false,
Some(t) => { RECV_TRAMPOLINE.store(t, Ordering::Relaxed); }
None => { crate::write_log("recv_hook: recv trampoline failed, hook skipped\n"); return false; }
}
write_jmp(ptr, hooked_recv as u64);
true
}
// ─── send ──────────────────────────────────────────────────────────────────────
static SEND_TRAMPOLINE: AtomicUsize = AtomicUsize::new(0);
pub unsafe extern "system" fn hooked_send(s: usize, buf: *const u8, len: i32, flags: i32) -> i32 {
if crate::lsx::is_lsx(s) {
return crate::lsx::on_send(s, buf, len);
}
let t = SEND_TRAMPOLINE.load(Ordering::Relaxed);
if t == 0 { return -1; }
let f: unsafe extern "system" fn(usize, *const u8, i32, i32) -> i32 = core::mem::transmute(t);
f(s, buf, len, flags)
}
pub unsafe fn install_send_hook() -> bool {
let ptr = match get_fn(b"ws2_32.dll\0", b"send\0") {
Some(p) => p,
None => return false,
};
let ptr = match get_fn(b"ws2_32.dll\0", b"send\0") { Some(p) => p, None => return false };
match make_trampoline(ptr, "send") {
Some(t) => REAL_SEND.store(t, Ordering::Relaxed),
None => return false,
Some(t) => { SEND_TRAMPOLINE.store(t, Ordering::Relaxed); }
None => { crate::write_log("recv_hook: send trampoline failed, hook skipped\n"); return false; }
}
write_jmp(ptr, hooked_send as u64);
true
}
pub unsafe extern "system" fn hooked_recv(s: usize, buf: *mut u8, len: i32, flags: i32) -> i32 {
let t = REAL_RECV.load(Ordering::Relaxed);
if t == 0 {
return -1;
}
let f: unsafe extern "system" fn(usize, *mut u8, i32, i32) -> i32 = core::mem::transmute(t);
// Pass through to anadius's real socket, then log what it sent back
// (anadius's LSX response — the ground truth we want to diff against).
let n = f(s, buf, len, flags);
if n > 0 && peer_is_lsx(s) {
let data = core::slice::from_raw_parts(buf, n as usize);
let text = core::str::from_utf8(data).unwrap_or("(binary)");
crate::write_log(&format!(
"CAP recv<-anadius s={s} n={n}: {}\n",
&text[..text.len().min(2400)]
));
}
n
}
pub unsafe extern "system" fn hooked_send(s: usize, buf: *const u8, len: i32, flags: i32) -> i32 {
if len > 0 && peer_is_lsx(s) {
let data = core::slice::from_raw_parts(buf, len as usize);
let text = core::str::from_utf8(data).unwrap_or("(binary)");
crate::write_log(&format!(
"CAP send->anadius s={s} len={len}: {}\n",
&text[..text.len().min(2400)]
));
}
let t = REAL_SEND.load(Ordering::Relaxed);
if t == 0 {
return -1;
}
let f: unsafe extern "system" fn(usize, *const u8, i32, i32) -> i32 = core::mem::transmute(t);
f(s, buf, len, flags)
}
-824
View File
@@ -1,824 +0,0 @@
//! Guarded FIFA 17 SBC completion dispatch and passive event tracing.
//!
//! `OPENFUT_SBC_DISPATCH=1` permits one narrowly-scoped repair per native
//! deserializer generation. The default and `OPENFUT_SBC_DISPATCH_TRACE=1` paths
//! are behavior-preserving.
use core::ffi::c_void;
use core::sync::atomic::{AtomicBool, AtomicU64, AtomicUsize, Ordering};
use windows_sys::Win32::System::Diagnostics::Debug::FlushInstructionCache;
use windows_sys::Win32::System::LibraryLoader::{
GetModuleHandleA, GetModuleHandleExA, GET_MODULE_HANDLE_EX_FLAG_FROM_ADDRESS,
GET_MODULE_HANDLE_EX_FLAG_PIN,
};
use windows_sys::Win32::System::Memory::{
VirtualAlloc, VirtualFree, VirtualProtect, MEM_COMMIT, MEM_RELEASE, MEM_RESERVE,
PAGE_EXECUTE_READ, PAGE_EXECUTE_READWRITE, PAGE_READWRITE,
};
use windows_sys::Win32::System::Threading::{GetCurrentProcess, GetCurrentThreadId};
const COMPLETION_RVA: usize = 0x0b8950;
const EVENT_DISPATCH_RVA: usize = 0x1a4cd0;
const CATEGORY_RESPONSE_VTABLE_RVA: usize = 0x22e5b0;
const SBC_CONTROLLER_VTABLE_RVA: usize = 0x20a820;
const SBC_CONTROLLER_EVENT_VTABLE_RVA: usize = 0x20a888;
const SBC_CONTROLLER_EVENT_SUBOBJECT_OFF: usize = 0x138;
const SBC_CONTROLLER_MODEL_OFF: usize = 0x140;
const COMPLETION_COPY_LEN: usize = 14;
const EVENT_COPY_LEN: usize = 16;
const ABS_JUMP_LEN: usize = 14;
const COMPLETION_TRAMPOLINE_LEN: usize = 12 + 2 + ABS_JUMP_LEN * 2;
const UNKNOWN_TRANSPORT_STATUS: u32 = 999;
const FUT_SBS_CATEGORIES_EVENT: u32 = 0x756c;
const FUT_SBS_CATEGORIES_READY_EVENT: u32 = 0x756d;
const SBC_REFRESH_EVENT: u32 = 0x138c;
const COMPLETION_SIGNATURE: [u8; 32] = [
0x40, 0x53, 0x48, 0x83, 0xec, 0x20, 0x48, 0x8b, 0xd9, 0x48, 0x85, 0xd2, 0x74, 0x4e, 0x83, 0x7a,
0x1c, 0x00, 0x75, 0x48, 0xc6, 0x81, 0x1d, 0x02, 0x00, 0x00, 0x01, 0x48, 0x8b, 0x89, 0x40, 0x01,
];
const EVENT_SIGNATURE: [u8; EVENT_COPY_LEN] = [
0x48, 0x8b, 0xc4, 0x57, 0x48, 0x83, 0xec, 0x60, 0x48, 0xc7, 0x40, 0xb8, 0xfe, 0xff, 0xff, 0xff,
];
type CompletionFn = unsafe extern "system" fn(*mut c_void, *mut c_void) -> usize;
type EventDispatchFn = unsafe extern "system" fn(*mut c_void, u32, *mut c_void) -> usize;
static REPAIR_ENABLED: AtomicBool = AtomicBool::new(false);
static COMPLETION_TRAMPOLINE: AtomicUsize = AtomicUsize::new(0);
static EVENT_TRAMPOLINE: AtomicUsize = AtomicUsize::new(0);
static SBC_CONTROLLER: AtomicUsize = AtomicUsize::new(0);
static LAST_REPAIRED_GENERATION: AtomicU64 = AtomicU64::new(0);
static COMPLETION_ENTRIES: AtomicU64 = AtomicU64::new(0);
static COMPLETION_EXITS: AtomicU64 = AtomicU64::new(0);
static COMPLETION_THREAD: AtomicUsize = AtomicUsize::new(0);
static COMPLETION_CONTROLLER: AtomicUsize = AtomicUsize::new(0);
static COMPLETION_STATUS_OBJECT: AtomicUsize = AtomicUsize::new(0);
static COMPLETION_STATUS: AtomicUsize = AtomicUsize::new(usize::MAX);
static COMPLETION_GENERATION: AtomicU64 = AtomicU64::new(0);
static COMPLETION_DECISION: AtomicUsize = AtomicUsize::new(Decision::NativeSuccess as usize);
static COMPLETION_REJECTION: AtomicUsize = AtomicUsize::new(Rejection::None as usize);
static EVENT_ENTRIES: AtomicU64 = AtomicU64::new(0);
static EVENT_EXITS: AtomicU64 = AtomicU64::new(0);
static EVENT_THREAD: AtomicUsize = AtomicUsize::new(0);
static EVENT_CONTROLLER: AtomicUsize = AtomicUsize::new(0);
static EVENT_ID: AtomicUsize = AtomicUsize::new(0);
static EVENT_PAYLOAD: AtomicUsize = AtomicUsize::new(0);
static EVENT_CATEGORIES: AtomicU64 = AtomicU64::new(0);
static EVENT_REFRESH: AtomicU64 = AtomicU64::new(0);
static EVENT_READY: AtomicU64 = AtomicU64::new(0);
#[derive(Clone, Copy, Debug, Eq, PartialEq)]
#[repr(usize)]
enum Decision {
NativeSuccess,
Repair,
}
const REJECTED_DECISION: usize = 2;
#[derive(Clone, Copy, Debug, Eq, PartialEq)]
#[repr(usize)]
enum Rejection {
None,
RepairDisabled,
NullStatus,
StatusUnreadable,
UnsupportedStatus,
CardsBuildMismatch,
ParserUnbalanced,
FactoryMismatch,
ParserThreadMismatch,
ReaderMissing,
ParseFailed,
ResponseClassMismatch,
ModelChanged,
ModelEmpty,
NotifierNotCurrent,
ControllerMismatch,
ControllerModelMismatch,
DuplicateGeneration,
}
#[derive(Clone, Copy)]
struct DecisionInput {
repair_enabled: bool,
status: Option<u32>,
status_present: bool,
status_copyable: bool,
cards_build_matches: bool,
factory_entries: u64,
factory_exits: u64,
factory_result: usize,
factory_thread: usize,
deserializer_entries: u64,
deserializer_exits: u64,
deserializer_this: usize,
deserializer_reader: usize,
deserializer_result: bool,
deserializer_thread: usize,
response_class_matches: bool,
model: usize,
live_category_count: usize,
category_count: usize,
notifier_entries: u64,
notifier_exits: u64,
controller_matches: bool,
controller_model_matches: bool,
last_repaired_generation: u64,
}
fn decide(input: DecisionInput) -> Result<Decision, Rejection> {
let Some(status) = input.status else {
return Err(if input.status_present {
Rejection::StatusUnreadable
} else {
Rejection::NullStatus
});
};
if status == 0 {
return Ok(Decision::NativeSuccess);
}
if !input.repair_enabled {
return Err(Rejection::RepairDisabled);
}
if status != UNKNOWN_TRANSPORT_STATUS {
return Err(Rejection::UnsupportedStatus);
}
if !input.status_copyable {
return Err(Rejection::StatusUnreadable);
}
if !input.cards_build_matches {
return Err(Rejection::CardsBuildMismatch);
}
let generation = input.deserializer_exits;
if generation == 0
|| input.factory_entries != input.factory_exits
|| input.deserializer_entries != generation
|| input.factory_exits != generation
{
return Err(Rejection::ParserUnbalanced);
}
if input.factory_result == 0 || input.factory_result != input.deserializer_this {
return Err(Rejection::FactoryMismatch);
}
if input.factory_thread == 0 || input.factory_thread != input.deserializer_thread {
return Err(Rejection::ParserThreadMismatch);
}
if input.deserializer_reader == 0 {
return Err(Rejection::ReaderMissing);
}
if !input.deserializer_result {
return Err(Rejection::ParseFailed);
}
if !input.response_class_matches {
return Err(Rejection::ResponseClassMismatch);
}
if input.model == 0 || input.category_count == 0 || input.category_count == usize::MAX {
return Err(Rejection::ModelEmpty);
}
if input.live_category_count != input.category_count {
return Err(Rejection::ModelChanged);
}
if input.notifier_entries != generation
|| input.notifier_entries == 0
|| input.notifier_exits.checked_add(1) != Some(input.notifier_entries)
{
return Err(Rejection::NotifierNotCurrent);
}
if !input.controller_matches {
return Err(Rejection::ControllerMismatch);
}
if !input.controller_model_matches {
return Err(Rejection::ControllerModelMismatch);
}
if input.last_repaired_generation >= generation {
return Err(Rejection::DuplicateGeneration);
}
Ok(Decision::Repair)
}
/// The parsed response is the FIFA 17 typed SBC-category response only when the
/// vtable captured at deserializer exit (object provably live) equals the pinned
/// category-response vtable for the running CardsDLL image. A zero capture means
/// the object vtable was unreadable and never qualifies.
fn response_class_matches(base: usize, response_vtable: usize) -> bool {
response_vtable != 0 && base.checked_add(CATEGORY_RESPONSE_VTABLE_RVA) == Some(response_vtable)
}
unsafe fn guarded_u32(address: usize) -> Option<u32> {
crate::sbc_trace::readable_range(address, 4)
.then(|| core::ptr::read_volatile(address as *const u32))
}
unsafe fn status_code(status: usize) -> Option<u32> {
status
.checked_add(0x1c)
.and_then(|address| guarded_u32(address))
}
unsafe fn controller_identity(base: usize, controller: usize, model: usize) -> (bool, bool) {
if base == 0 || controller == 0 {
return (false, false);
}
let main_vtable = crate::sbc_trace::guarded_usize(controller);
let event_vtable = controller
.checked_add(SBC_CONTROLLER_EVENT_SUBOBJECT_OFF)
.and_then(|address| crate::sbc_trace::guarded_usize(address));
let controller_model = controller
.checked_add(SBC_CONTROLLER_MODEL_OFF)
.and_then(|address| crate::sbc_trace::guarded_usize(address));
(
main_vtable == base.checked_add(SBC_CONTROLLER_VTABLE_RVA)
&& event_vtable == base.checked_add(SBC_CONTROLLER_EVENT_VTABLE_RVA),
controller_model == Some(model),
)
}
pub(crate) unsafe fn note_sbc_controller(controller: usize, base: usize) {
let (identity_matches, _) = controller_identity(base, controller, 0);
if identity_matches {
SBC_CONTROLLER.store(controller, Ordering::Release);
crate::write_log(&format!(
"SBC_DISPATCH: captured category controller={controller:#x}\n"
));
} else {
crate::write_log(&format!(
"SBC_DISPATCH: rejected category controller={controller:#x} (class mismatch)\n"
));
}
}
#[repr(C, align(16))]
struct CompletionStatusShadow([u8; 0x20]);
unsafe extern "system" fn completion_wrapper(
controller: *mut c_void,
status: *mut c_void,
) -> usize {
COMPLETION_ENTRIES.fetch_add(1, Ordering::Relaxed);
COMPLETION_THREAD.store(GetCurrentThreadId() as usize, Ordering::Relaxed);
COMPLETION_CONTROLLER.store(controller as usize, Ordering::Relaxed);
COMPLETION_STATUS_OBJECT.store(status as usize, Ordering::Relaxed);
let evidence = crate::sbc_trace::dispatch_evidence();
let status_address = status as usize;
let observed_status = if status_address == 0 {
None
} else {
status_code(status_address)
};
COMPLETION_STATUS.store(
observed_status
.map(|value| value as usize)
.unwrap_or(usize::MAX),
Ordering::Relaxed,
);
COMPLETION_GENERATION.store(evidence.deserializer_exits, Ordering::Relaxed);
let captured_controller = SBC_CONTROLLER.load(Ordering::Acquire);
let live_category_count = evidence
.model
.checked_add(0x50)
.and_then(|address| crate::sbc_trace::guarded_u16(address))
.map(usize::from)
.unwrap_or(usize::MAX);
let (controller_matches, controller_model_matches) =
controller_identity(evidence.base, captured_controller, evidence.model);
let input = DecisionInput {
repair_enabled: REPAIR_ENABLED.load(Ordering::Acquire),
status: observed_status,
status_present: status_address != 0,
status_copyable: status_address != 0
&& crate::sbc_trace::readable_range(status_address, 0x20),
cards_build_matches: crate::sbc_trace::valid_cards_image(evidence.base),
factory_entries: evidence.factory_entries,
factory_exits: evidence.factory_exits,
factory_result: evidence.factory_result,
factory_thread: evidence.factory_thread,
deserializer_entries: evidence.deserializer_entries,
deserializer_exits: evidence.deserializer_exits,
deserializer_this: evidence.deserializer_this,
deserializer_reader: evidence.deserializer_reader,
deserializer_result: evidence.deserializer_result,
deserializer_thread: evidence.deserializer_thread,
response_class_matches: response_class_matches(evidence.base, evidence.response_vtable),
model: evidence.model,
live_category_count,
category_count: evidence.category_count,
notifier_entries: evidence.notifier_entries,
notifier_exits: evidence.notifier_exits,
controller_matches: controller_matches && captured_controller == controller as usize,
controller_model_matches,
last_repaired_generation: LAST_REPAIRED_GENERATION.load(Ordering::Acquire),
};
let original: CompletionFn =
core::mem::transmute(COMPLETION_TRAMPOLINE.load(Ordering::Acquire));
let result = match decide(input) {
Ok(Decision::Repair) => {
if LAST_REPAIRED_GENERATION
.compare_exchange(
input.last_repaired_generation,
evidence.deserializer_exits,
Ordering::AcqRel,
Ordering::Acquire,
)
.is_ok()
{
let mut shadow = CompletionStatusShadow([0; 0x20]);
core::ptr::copy_nonoverlapping(
status_address as *const u8,
shadow.0.as_mut_ptr(),
shadow.0.len(),
);
shadow.0[0x1c..0x20].copy_from_slice(&0u32.to_le_bytes());
COMPLETION_DECISION.store(Decision::Repair as usize, Ordering::Relaxed);
COMPLETION_REJECTION.store(Rejection::None as usize, Ordering::Relaxed);
original(controller, shadow.0.as_mut_ptr().cast())
} else {
COMPLETION_DECISION.store(REJECTED_DECISION, Ordering::Relaxed);
COMPLETION_REJECTION
.store(Rejection::DuplicateGeneration as usize, Ordering::Relaxed);
original(controller, status)
}
}
Ok(Decision::NativeSuccess) => {
COMPLETION_DECISION.store(Decision::NativeSuccess as usize, Ordering::Relaxed);
COMPLETION_REJECTION.store(Rejection::None as usize, Ordering::Relaxed);
original(controller, status)
}
Err(rejection) => {
COMPLETION_DECISION.store(REJECTED_DECISION, Ordering::Relaxed);
COMPLETION_REJECTION.store(rejection as usize, Ordering::Relaxed);
original(controller, status)
}
};
crate::write_log(&format!(
"SBC_DISPATCH: decide gen={} status={} present={} copyable={} cards={} factory_e={} factory_x={} factory_r={:#x} factory_t={} deser_e={} deser_x={} deser_this={:#x} reader={:#x} deser_ok={} deser_t={} vt_obs={:#x} vt_exp={:#x} class={} model={:#x} live={} count={} notif_e={} notif_x={} ctrl_match={} ctrl_model={} captured_ctrl={:#x} arg_ctrl={:#x} last_gen={} decision={} rejection={}\n",
input.deserializer_exits,
input.status.map(i64::from).unwrap_or(-1),
input.status_present,
input.status_copyable,
input.cards_build_matches,
input.factory_entries,
input.factory_exits,
input.factory_result,
input.factory_thread,
input.deserializer_entries,
input.deserializer_exits,
input.deserializer_this,
input.deserializer_reader,
input.deserializer_result,
input.deserializer_thread,
evidence.response_vtable,
evidence.base.checked_add(CATEGORY_RESPONSE_VTABLE_RVA).unwrap_or(0),
input.response_class_matches,
input.model,
input.live_category_count,
input.category_count,
input.notifier_entries,
input.notifier_exits,
input.controller_matches,
input.controller_model_matches,
captured_controller,
controller as usize,
input.last_repaired_generation,
COMPLETION_DECISION.load(Ordering::Relaxed),
COMPLETION_REJECTION.load(Ordering::Relaxed),
));
COMPLETION_EXITS.fetch_add(1, Ordering::Release);
result
}
unsafe extern "system" fn event_wrapper(
controller: *mut c_void,
event: u32,
payload: *mut c_void,
) -> usize {
EVENT_ENTRIES.fetch_add(1, Ordering::Relaxed);
EVENT_THREAD.store(GetCurrentThreadId() as usize, Ordering::Relaxed);
EVENT_CONTROLLER.store(controller as usize, Ordering::Relaxed);
EVENT_ID.store(event as usize, Ordering::Relaxed);
EVENT_PAYLOAD.store(payload as usize, Ordering::Relaxed);
match event {
FUT_SBS_CATEGORIES_EVENT => {
EVENT_CATEGORIES.fetch_add(1, Ordering::Relaxed);
}
SBC_REFRESH_EVENT => {
EVENT_REFRESH.fetch_add(1, Ordering::Relaxed);
}
FUT_SBS_CATEGORIES_READY_EVENT => {
EVENT_READY.fetch_add(1, Ordering::Relaxed);
}
_ => {}
}
let original: EventDispatchFn = core::mem::transmute(EVENT_TRAMPOLINE.load(Ordering::Acquire));
let result = original(controller, event, payload);
EVENT_EXITS.fetch_add(1, Ordering::Release);
result
}
unsafe fn allocate_completion_trampoline(target: usize) -> Option<usize> {
let failure_target = target.checked_add(0x5c)?;
let success_target = target.checked_add(COMPLETION_COPY_LEN)?;
let memory = VirtualAlloc(
core::ptr::null(),
COMPLETION_TRAMPOLINE_LEN,
MEM_COMMIT | MEM_RESERVE,
PAGE_READWRITE,
) as usize;
if memory == 0 {
return None;
}
core::ptr::copy_nonoverlapping(target as *const u8, memory as *mut u8, 12);
// The relocated branch preserves the original null-status failure edge.
core::ptr::copy_nonoverlapping([0x75, 0x0e].as_ptr(), (memory + 12) as *mut u8, 2);
let failure = crate::sbc_trace::absolute_jump(failure_target);
core::ptr::copy_nonoverlapping(failure.as_ptr(), (memory + 14) as *mut u8, ABS_JUMP_LEN);
let success = crate::sbc_trace::absolute_jump(success_target);
core::ptr::copy_nonoverlapping(success.as_ptr(), (memory + 28) as *mut u8, ABS_JUMP_LEN);
let mut old = 0u32;
if VirtualProtect(
memory as _,
COMPLETION_TRAMPOLINE_LEN,
PAGE_EXECUTE_READ,
&mut old,
) == 0
|| FlushInstructionCache(GetCurrentProcess(), memory as _, COMPLETION_TRAMPOLINE_LEN) == 0
{
VirtualFree(memory as _, 0, MEM_RELEASE);
return None;
}
Some(memory)
}
unsafe fn restore_entry<const N: usize>(target: usize, original: &[u8; N]) -> bool {
let mut old = 0u32;
if VirtualProtect(target as _, N, PAGE_EXECUTE_READWRITE, &mut old) == 0 {
return false;
}
core::ptr::copy_nonoverlapping(original.as_ptr(), target as *mut u8, N);
let flushed = FlushInstructionCache(GetCurrentProcess(), target as _, N) != 0;
let mut ignored = 0u32;
flushed && VirtualProtect(target as _, N, old, &mut ignored) != 0
}
unsafe fn write_entry<const N: usize>(
target: usize,
destination: usize,
original: &[u8; N],
) -> Result<(), bool> {
let mut patch = [0x90u8; N];
patch[..ABS_JUMP_LEN].copy_from_slice(&crate::sbc_trace::absolute_jump(destination));
let mut old = 0u32;
if VirtualProtect(target as _, N, PAGE_EXECUTE_READWRITE, &mut old) == 0 {
return Err(true);
}
core::ptr::copy_nonoverlapping(patch.as_ptr(), target as *mut u8, N);
let flushed = FlushInstructionCache(GetCurrentProcess(), target as _, N) != 0;
let mut ignored = 0u32;
if flushed && VirtualProtect(target as _, N, old, &mut ignored) != 0 {
Ok(())
} else {
Err(restore_entry(target, original))
}
}
#[derive(Clone, Copy, Debug, Eq, PartialEq)]
enum InstallOutcome {
Installed,
CleanFailure,
DegradedHookActive,
DegradedProcessState,
DegradedHookAndProcess,
}
unsafe fn install_pair(base: usize) -> InstallOutcome {
let Some(completion) = crate::sbc_trace::target_va(base, COMPLETION_RVA) else {
return InstallOutcome::CleanFailure;
};
let Some(event) = crate::sbc_trace::target_va(base, EVENT_DISPATCH_RVA) else {
return InstallOutcome::CleanFailure;
};
let completion_original: [u8; COMPLETION_COPY_LEN] = COMPLETION_SIGNATURE
[..COMPLETION_COPY_LEN]
.try_into()
.unwrap();
if !crate::sbc_trace::valid_cards_image(base)
|| !crate::sbc_trace::executable_range_in_image(
base,
completion,
COMPLETION_SIGNATURE.len(),
)
|| !crate::sbc_trace::executable_range_in_image(base, event, EVENT_SIGNATURE.len())
|| core::slice::from_raw_parts(completion as *const u8, COMPLETION_SIGNATURE.len())
!= COMPLETION_SIGNATURE
|| core::slice::from_raw_parts(event as *const u8, EVENT_SIGNATURE.len()) != EVENT_SIGNATURE
{
return InstallOutcome::CleanFailure;
}
let mut pinned = core::ptr::null_mut();
if GetModuleHandleExA(
GET_MODULE_HANDLE_EX_FLAG_FROM_ADDRESS | GET_MODULE_HANDLE_EX_FLAG_PIN,
completion as *const u8,
&mut pinned,
) == 0
|| pinned as usize != base
{
return InstallOutcome::CleanFailure;
}
let Some(completion_trampoline) = allocate_completion_trampoline(completion) else {
return InstallOutcome::CleanFailure;
};
let Some(event_trampoline) = crate::sbc_trace::allocate_trampoline(event, EVENT_COPY_LEN)
else {
VirtualFree(completion_trampoline as _, 0, MEM_RELEASE);
return InstallOutcome::CleanFailure;
};
COMPLETION_TRAMPOLINE.store(completion_trampoline, Ordering::Release);
EVENT_TRAMPOLINE.store(event_trampoline, Ordering::Release);
let Some(_gate) = crate::sbc_trace::acquire_patch_installer_gate() else {
VirtualFree(completion_trampoline as _, 0, MEM_RELEASE);
VirtualFree(event_trampoline as _, 0, MEM_RELEASE);
COMPLETION_TRAMPOLINE.store(0, Ordering::Release);
EVENT_TRAMPOLINE.store(0, Ordering::Release);
return InstallOutcome::CleanFailure;
};
let mut peers = match crate::sbc_trace::suspend_peers(completion, event) {
Ok(peers) => peers,
Err(crate::sbc_trace::QuiesceFailure::Acquire) => {
VirtualFree(completion_trampoline as _, 0, MEM_RELEASE);
VirtualFree(event_trampoline as _, 0, MEM_RELEASE);
COMPLETION_TRAMPOLINE.store(0, Ordering::Release);
EVENT_TRAMPOLINE.store(0, Ordering::Release);
return InstallOutcome::CleanFailure;
}
Err(crate::sbc_trace::QuiesceFailure::Resume) => {
return InstallOutcome::DegradedProcessState;
}
};
let final_valid = crate::sbc_trace::valid_cards_image(base)
&& core::slice::from_raw_parts(completion as *const u8, COMPLETION_SIGNATURE.len())
== COMPLETION_SIGNATURE
&& core::slice::from_raw_parts(event as *const u8, EVENT_SIGNATURE.len())
== EVENT_SIGNATURE;
let transaction = if !final_valid {
InstallOutcome::CleanFailure
} else {
match write_entry(
completion,
completion_wrapper as *const () as usize,
&completion_original,
) {
Ok(()) => {
match write_entry(event, event_wrapper as *const () as usize, &EVENT_SIGNATURE) {
Ok(()) => InstallOutcome::Installed,
Err(event_clean) => {
let completion_clean = restore_entry(completion, &completion_original);
if event_clean && completion_clean {
InstallOutcome::CleanFailure
} else {
InstallOutcome::DegradedHookActive
}
}
}
}
Err(true) => InstallOutcome::CleanFailure,
Err(false) => InstallOutcome::DegradedHookActive,
}
};
let resumed = peers.resume_all();
let outcome = if resumed {
transaction
} else if matches!(
transaction,
InstallOutcome::Installed | InstallOutcome::DegradedHookActive
) {
InstallOutcome::DegradedHookAndProcess
} else {
InstallOutcome::DegradedProcessState
};
if outcome == InstallOutcome::CleanFailure {
VirtualFree(completion_trampoline as _, 0, MEM_RELEASE);
VirtualFree(event_trampoline as _, 0, MEM_RELEASE);
COMPLETION_TRAMPOLINE.store(0, Ordering::Release);
EVENT_TRAMPOLINE.store(0, Ordering::Release);
}
outcome
}
unsafe fn worker() {
let _pending = crate::sbc_trace::CodeInstallerPending;
let mut base = 0usize;
for _ in 0..600u32 {
base = GetModuleHandleA(c"CardsDLL_Win64_retail.dll".as_ptr().cast()) as usize;
if base != 0 {
break;
}
std::thread::sleep(std::time::Duration::from_millis(500));
}
let outcome = if base == 0 {
InstallOutcome::CleanFailure
} else {
install_pair(base)
};
drop(_pending);
match outcome {
InstallOutcome::Installed => crate::write_log(
"SBC_DISPATCH: completion+event hooks installed; repair remains gate-controlled\n",
),
InstallOutcome::CleanFailure => {
crate::write_log("SBC_DISPATCH: clean install failure; inactive\n");
return;
}
InstallOutcome::DegradedHookActive => {
crate::write_log("SBC_DISPATCH: DEGRADED hook may be active; terminate game now\n");
return;
}
InstallOutcome::DegradedProcessState => {
crate::write_log("SBC_DISPATCH: DEGRADED thread state; terminate game now\n");
return;
}
InstallOutcome::DegradedHookAndProcess => {
crate::write_log("SBC_DISPATCH: DEGRADED hook and thread state; terminate game now\n");
return;
}
}
let mut completion_seen = 0u64;
let mut event_seen = 0u64;
let mut reports = 0u8;
while reports < 64 {
std::thread::sleep(std::time::Duration::from_millis(250));
let completion_entries = COMPLETION_ENTRIES.load(Ordering::Acquire);
let event_entries = EVENT_ENTRIES.load(Ordering::Acquire);
if completion_entries != completion_seen || event_entries != event_seen {
crate::write_log(&format!(
"SBC_DISPATCH: completion entry={} exit={} tid={} controller={:#x} status_obj={:#x} status={} generation={} decision={} rejection={}; event entry={} exit={} tid={} controller={:#x} id={:#x} payload={:#x} categories={} refresh={} ready={}\n",
completion_entries,
COMPLETION_EXITS.load(Ordering::Acquire),
COMPLETION_THREAD.load(Ordering::Relaxed),
COMPLETION_CONTROLLER.load(Ordering::Relaxed),
COMPLETION_STATUS_OBJECT.load(Ordering::Relaxed),
COMPLETION_STATUS.load(Ordering::Relaxed),
COMPLETION_GENERATION.load(Ordering::Relaxed),
COMPLETION_DECISION.load(Ordering::Relaxed),
COMPLETION_REJECTION.load(Ordering::Relaxed),
event_entries,
EVENT_EXITS.load(Ordering::Acquire),
EVENT_THREAD.load(Ordering::Relaxed),
EVENT_CONTROLLER.load(Ordering::Relaxed),
EVENT_ID.load(Ordering::Relaxed),
EVENT_PAYLOAD.load(Ordering::Relaxed),
EVENT_CATEGORIES.load(Ordering::Relaxed),
EVENT_REFRESH.load(Ordering::Relaxed),
EVENT_READY.load(Ordering::Relaxed),
));
completion_seen = completion_entries;
event_seen = event_entries;
reports += 1;
}
}
crate::write_log("SBC_DISPATCH: report cap reached; hooks remain installed\n");
}
pub(crate) fn install() {
let repair =
crate::sbc_trace::env_enabled(std::env::var("OPENFUT_SBC_DISPATCH").ok().as_deref());
let trace = repair
|| crate::sbc_trace::env_enabled(
std::env::var("OPENFUT_SBC_DISPATCH_TRACE").ok().as_deref(),
);
REPAIR_ENABLED.store(repair, Ordering::Release);
if !trace {
crate::write_log("SBC_DISPATCH: disabled\n");
return;
}
crate::write_log(if repair {
"SBC_DISPATCH: repair ARMED; strict native evidence gate enabled\n"
} else {
"SBC_DISPATCH: passive trace requested; repair disabled\n"
});
std::thread::spawn(|| unsafe { worker() });
}
#[cfg(test)]
mod tests {
use super::*;
fn valid_input(generation: u64) -> DecisionInput {
DecisionInput {
repair_enabled: true,
status: Some(UNKNOWN_TRANSPORT_STATUS),
status_present: true,
status_copyable: true,
cards_build_matches: true,
factory_entries: generation,
factory_exits: generation,
factory_result: 0x2000,
factory_thread: 7,
deserializer_entries: generation,
deserializer_exits: generation,
deserializer_this: 0x2000,
deserializer_reader: 0x3000,
deserializer_result: true,
deserializer_thread: 7,
response_class_matches: true,
model: 0x4000,
live_category_count: 2,
category_count: 2,
notifier_entries: generation,
notifier_exits: generation - 1,
controller_matches: true,
controller_model_matches: true,
last_repaired_generation: generation - 1,
}
}
#[test]
fn native_success_is_never_rewritten() {
let mut input = valid_input(1);
input.status = Some(0);
assert_eq!(decide(input), Ok(Decision::NativeSuccess));
}
#[test]
fn exact_unknown_status_and_full_evidence_allow_repair() {
assert_eq!(decide(valid_input(1)), Ok(Decision::Repair));
}
#[test]
fn repair_is_exactly_gated_and_fail_closed() {
let mut input = valid_input(1);
input.repair_enabled = false;
assert_eq!(decide(input), Err(Rejection::RepairDisabled));
let mut input = valid_input(1);
input.status = Some(500);
assert_eq!(decide(input), Err(Rejection::UnsupportedStatus));
let mut input = valid_input(1);
input.category_count = 0;
assert_eq!(decide(input), Err(Rejection::ModelEmpty));
let mut input = valid_input(1);
input.controller_matches = false;
assert_eq!(decide(input), Err(Rejection::ControllerMismatch));
let mut input = valid_input(1);
input.status = None;
input.status_present = false;
assert_eq!(decide(input), Err(Rejection::NullStatus));
let mut input = valid_input(1);
input.status = None;
assert_eq!(decide(input), Err(Rejection::StatusUnreadable));
let mut input = valid_input(1);
input.notifier_exits = 1;
assert_eq!(decide(input), Err(Rejection::NotifierNotCurrent));
let mut input = valid_input(1);
input.controller_model_matches = false;
assert_eq!(decide(input), Err(Rejection::ControllerModelMismatch));
let mut input = valid_input(1);
input.live_category_count = 0;
assert_eq!(decide(input), Err(Rejection::ModelChanged));
}
#[test]
fn each_generation_is_one_shot_but_next_lifecycle_is_allowed() {
let mut duplicate = valid_input(1);
duplicate.last_repaired_generation = 1;
assert_eq!(decide(duplicate), Err(Rejection::DuplicateGeneration));
let next = valid_input(2);
assert_eq!(decide(next), Ok(Decision::Repair));
}
#[test]
fn response_class_requires_exact_pinned_vtable() {
let base = 0x1_8000_0000usize;
let expected = base + CATEGORY_RESPONSE_VTABLE_RVA;
assert!(response_class_matches(base, expected));
// An unreadable capture (zero) never qualifies.
assert!(!response_class_matches(base, 0));
// Any other vtable (e.g. a sub-object or a freed/reused slot) is rejected.
assert!(!response_class_matches(base, expected + 8));
assert!(!response_class_matches(base, base));
}
#[test]
fn relocated_completion_branch_has_proven_layout() {
assert_eq!(COMPLETION_COPY_LEN, 14);
assert_eq!(
&COMPLETION_SIGNATURE[..12],
&[0x40, 0x53, 0x48, 0x83, 0xec, 0x20, 0x48, 0x8b, 0xd9, 0x48, 0x85, 0xd2]
);
assert_eq!(&COMPLETION_SIGNATURE[12..14], &[0x74, 0x4e]);
assert_eq!(COMPLETION_TRAMPOLINE_LEN, 42);
}
}
-651
View File
@@ -1,651 +0,0 @@
//! FIFA 17 SBC render intervention (feature = "fifa17").
//!
//! Makes the FUT **SBC menu render real data** from inside the process. Full spec
//! (all addresses, RVA math, call order, crash risks, staged test plan):
//! fifa17-recon/docs/sbc-hook-dll-spec.md
//!
//! Everything here is **inert by default** and gated by env vars:
//! OPENFUT_SBC_HOOK=1 -> arm the deferred worker (resolve + log; READ-ONLY)
//! OPENFUT_SBC_ARM_ONLY=1 -> Tier-0 negative control: write BYTE[B+0x28]=1 (renders EMPTY)
//! OPENFUT_SBC_POPULATE=1 -> legacy Tier-1 gate: BLOCKED (logs corrected trace gap, returns)
//!
//! CardsDLL_Win64_retail.dll is loaded lazily (only on entering Ultimate Team), so we
//! defer off the loader lock and poll for it — the same shape as
//! `probe::install_probes_deferred` polling for anadius64.dll.
//!
//! ── Address model (static VAs; PE image base 0x180000000) ────────────────────────
//! All values below are RVAs (VA_static - 0x180000000); live = cards_base + rva.
//! See the spec for the verified disassembly behind each one.
use core::sync::atomic::{AtomicBool, AtomicUsize, Ordering};
use windows_sys::Win32::System::LibraryLoader::GetModuleHandleA;
use windows_sys::Win32::System::Memory::{
VirtualQuery, MEMORY_BASIC_INFORMATION, MEM_COMMIT, PAGE_EXECUTE_READ, PAGE_EXECUTE_READWRITE,
PAGE_EXECUTE_WRITECOPY, PAGE_GUARD, PAGE_NOACCESS, PAGE_READWRITE, PAGE_WRITECOPY,
};
// ── RVAs (verified byte-exact against /tmp/fut/cardsdll.dll this pass) ────────────
const IMAGE_BASE: usize = 0x180000000;
/// FNV prologue used as the slide-proof control (must match the on-disk PE bytes).
const CTRL_RVA: usize = 0x180d00; // VA 0x180180d00
const CTRL_BYTES: &[u8] = &[
0x48, 0x83, 0xec, 0x28, 0x48, 0x85, 0xc9, 0x74, 0x50, 0x45, 0x33, 0xc0,
];
const A_SLOT_RVA: usize = 0x2e6398; // *(0x1802e6398) = A (FUT root singleton)
const A_VTABLE_RVA: usize = 0x21c2a0;
const B_OFF: usize = 0x1f9d8; // B = A + 0x1f9d8 (SBC request/ready TTL cache)
const B_VTABLE_RVA: usize = 0x1fae70;
const B_READY_OFF: usize = 0x28; // B+0x28 ready byte (the isValid gate)
const B_COLL_OFF: usize = 0x08; // B+0x08 collection ptr (MUST stay 0 — see spec §4/C5)
const M_CACHE_OFF: usize = 0x20a68; // M = *(A + 0x20a68) (render source; per-session heap)
const M_COUNT_OFF: usize = 0x50; // WORD[M+0x50] category count
const B_DTOR_RVA: usize = 0x63040;
const B_ISVALID_RVA: usize = 0x65d40;
const B_CLEAR_RVA: usize = 0x65d20;
const B_READY_EXPECTED_BEFORE_ARM: u8 = 0;
#[allow(dead_code)]
const AVT_M_GETTER: usize = 0x9b0; // A.vtable[+0x9b0] = 0x18011b7d0 (M lazy getter)
#[allow(dead_code)]
const AVT_B_GETTER: usize = 0x4e8; // A.vtable[+0x4e8] = 0x18011c1f0 (B getter thunk)
// Callable RVAs (for the Tier-1 populate sequence — see spec §6/§8). Kept for
// reference/wiring; not invoked while Tier-1 is blocked.
#[allow(dead_code)]
mod rva {
pub const M_LAZY_GETTER: usize = 0x11b7d0;
pub const ISVALID: usize = 0x65d40;
pub const DESER_SBS_SETS: usize = 0x17b2b0;
pub const SAX_CTX_INIT: usize = 0x1c63e0;
pub const REGISTRY_GETTER: usize = 0xd7170;
pub const MANAGER_GETTER: usize = 0x9c80;
pub const CLEAR_M: usize = 0x15f3a0;
pub const CAT_CTOR: usize = 0x159da0;
pub const CAT_DESER: usize = 0x17ab80;
pub const CAT_FINALIZE: usize = 0x160e50;
pub const APPEND: usize = 0x15a770;
pub const CAT_DTOR: usize = 0x1105d0;
pub const IDX_REBUILD_1: usize = 0x160e00;
pub const IDX_REBUILD_2: usize = 0x160f30;
pub const IDX_REBUILD_3: usize = 0x161020;
pub const REFRESH_DISPATCH: usize = 0x1a4a70; // Scaleform events 0x756c-0x7574
}
static ARMED: AtomicBool = AtomicBool::new(false);
static ARM_ONLY: AtomicBool = AtomicBool::new(false);
static POPULATE: AtomicBool = AtomicBool::new(false);
static DONE: AtomicBool = AtomicBool::new(false);
static CARDS_BASE: AtomicUsize = AtomicUsize::new(0);
static STATE: AtomicUsize = AtomicUsize::new(RuntimeState::Disabled as usize);
#[derive(Clone, Copy, Debug, Eq, PartialEq)]
#[repr(usize)]
enum RuntimeState {
Disabled,
Resolved,
Intercepted,
Parsed,
Validated,
Committed,
Failed,
}
fn valid_transition(from: RuntimeState, to: RuntimeState) -> bool {
matches!(
(from, to),
(RuntimeState::Disabled, RuntimeState::Resolved)
| (RuntimeState::Resolved, RuntimeState::Intercepted)
| (RuntimeState::Intercepted, RuntimeState::Parsed)
| (RuntimeState::Parsed, RuntimeState::Validated)
// Resolve-only/Tier-0 validates without installing an interceptor.
| (RuntimeState::Resolved, RuntimeState::Validated)
| (RuntimeState::Validated, RuntimeState::Committed)
| (_, RuntimeState::Failed)
)
}
fn transition(from: RuntimeState, to: RuntimeState) -> bool {
valid_transition(from, to)
&& STATE
.compare_exchange(
from as usize,
to as usize,
Ordering::AcqRel,
Ordering::Acquire,
)
.is_ok()
}
#[derive(Clone, Copy, Debug, Eq, PartialEq)]
enum ValidationError {
AddressOverflow,
AUnreadable,
AVtableMismatch,
AGetterMismatch,
BVtableMismatch,
BDtorMismatch,
BIsValidMismatch,
BClearMismatch,
MSlotUnreadable,
ReadyByteUnexpected,
CollectionUnreadable,
CollectionNotNull,
ReadyByteNotWritable,
}
#[derive(Clone, Copy, Debug)]
struct RuntimeSnapshot {
a: usize,
a_vtable: usize,
a_b_getter: usize,
b: usize,
b_vtable: usize,
b_dtor: usize,
b_isvalid: usize,
b_clear: usize,
b_ready: u8,
b_coll: usize,
m: usize,
}
fn expected_va(base: usize, rva: usize) -> Result<usize, ValidationError> {
base.checked_add(rva)
.ok_or(ValidationError::AddressOverflow)
}
fn validate_snapshot(base: usize, s: &RuntimeSnapshot) -> Result<(), ValidationError> {
if s.a == 0
|| s.b
!= s.a
.checked_add(B_OFF)
.ok_or(ValidationError::AddressOverflow)?
{
return Err(ValidationError::AUnreadable);
}
if s.a_vtable != expected_va(base, A_VTABLE_RVA)? {
return Err(ValidationError::AVtableMismatch);
}
if s.a_b_getter != expected_va(base, 0x11c1f0)? {
return Err(ValidationError::AGetterMismatch);
}
if s.b_vtable != expected_va(base, B_VTABLE_RVA)? {
return Err(ValidationError::BVtableMismatch);
}
if s.b_dtor != expected_va(base, B_DTOR_RVA)? {
return Err(ValidationError::BDtorMismatch);
}
if s.b_isvalid != expected_va(base, B_ISVALID_RVA)? {
return Err(ValidationError::BIsValidMismatch);
}
if s.b_clear != expected_va(base, B_CLEAR_RVA)? {
return Err(ValidationError::BClearMismatch);
}
if s.b_ready != B_READY_EXPECTED_BEFORE_ARM {
return Err(ValidationError::ReadyByteUnexpected);
}
if s.b_coll != 0 {
return Err(ValidationError::CollectionNotNull);
}
let _ = s.m; // The guarded snapshot read proves the M slot itself is readable.
Ok(())
}
/// Fault-safe pointer read (mirrors `probe::read_ptr`): returns None unless `ptr` lands
/// in a committed, readable page and the full 8 bytes fit inside the region.
unsafe fn read_ptr(ptr: usize) -> Option<usize> {
if ptr < 0x10000 || ptr & 7 != 0 {
return None;
}
let mut mbi: MEMORY_BASIC_INFORMATION = core::mem::zeroed();
let n = VirtualQuery(
ptr as _,
&mut mbi,
core::mem::size_of::<MEMORY_BASIC_INFORMATION>(),
);
if n == 0 || mbi.State != MEM_COMMIT {
return None;
}
if mbi.Protect & (PAGE_NOACCESS | PAGE_GUARD) != 0 {
return None;
}
if ptr + 8 > mbi.BaseAddress as usize + mbi.RegionSize {
return None;
}
Some(core::ptr::read_volatile(ptr as *const usize))
}
/// Guarded byte read.
unsafe fn read_u8(ptr: usize) -> Option<u8> {
if ptr < 0x10000 {
return None;
}
let mut mbi: MEMORY_BASIC_INFORMATION = core::mem::zeroed();
let n = VirtualQuery(
ptr as _,
&mut mbi,
core::mem::size_of::<MEMORY_BASIC_INFORMATION>(),
);
if n == 0 || mbi.State != MEM_COMMIT || mbi.Protect & (PAGE_NOACCESS | PAGE_GUARD) != 0 {
return None;
}
if ptr + 1 > mbi.BaseAddress as usize + mbi.RegionSize {
return None;
}
Some(core::ptr::read_volatile(ptr as *const u8))
}
/// A Tier-0 write is allowed only when the complete byte lies in a committed,
/// non-guarded region whose current protection explicitly permits writes.
unsafe fn writable_u8(ptr: usize) -> bool {
if ptr < 0x10000 {
return false;
}
let mut mbi: MEMORY_BASIC_INFORMATION = core::mem::zeroed();
let n = VirtualQuery(
ptr as _,
&mut mbi,
core::mem::size_of::<MEMORY_BASIC_INFORMATION>(),
);
if n == 0 || mbi.State != MEM_COMMIT || mbi.Protect & (PAGE_NOACCESS | PAGE_GUARD) != 0 {
return false;
}
let protection = mbi.Protect & 0xff;
let writable = matches!(
protection,
PAGE_READWRITE | PAGE_WRITECOPY | PAGE_EXECUTE_READWRITE | PAGE_EXECUTE_WRITECOPY
);
writable
&& ptr
.checked_add(1)
.is_some_and(|end| end <= (mbi.BaseAddress as usize).saturating_add(mbi.RegionSize))
}
unsafe fn executable_range(ptr: usize, len: usize) -> bool {
let Some(end) = ptr.checked_add(len) else {
return false;
};
let mut mbi: MEMORY_BASIC_INFORMATION = core::mem::zeroed();
let n = VirtualQuery(
ptr as _,
&mut mbi,
core::mem::size_of::<MEMORY_BASIC_INFORMATION>(),
);
if n == 0 || mbi.State != MEM_COMMIT || mbi.Protect & (PAGE_NOACCESS | PAGE_GUARD) != 0 {
return false;
}
let protection = mbi.Protect & 0xff;
matches!(
protection,
PAGE_EXECUTE_READ | PAGE_EXECUTE_READWRITE | PAGE_EXECUTE_WRITECOPY
) && end <= (mbi.BaseAddress as usize).saturating_add(mbi.RegionSize)
}
/// Guarded 16-bit read (M category count is a WORD).
unsafe fn read_u16(ptr: usize) -> Option<u16> {
let lo = read_u8(ptr)? as u16;
let hi = read_u8(ptr + 1)? as u16;
Some(lo | (hi << 8))
}
/// Resolve CardsDLL's runtime base, or 0. Tries the exact loaded name; the ToolHelp
/// fallback (name-contains "CardsDLL") lives in the spec — add it if EA ever renames.
unsafe fn resolve_cards_base() -> usize {
let h = GetModuleHandleA(c"CardsDLL_Win64_retail.dll".as_ptr().cast());
if !h.is_null() {
return h as usize;
}
// Also try the short form some tooling reports.
let h2 = GetModuleHandleA(c"CardsDLL.dll".as_ptr().cast());
if !h2.is_null() {
return h2 as usize;
}
0
}
#[inline]
fn va(base: usize, rva: usize) -> usize {
base + rva
}
/// Prove the module didn't move: the FNV control prologue must match the on-disk PE.
unsafe fn control_matches(base: usize) -> bool {
let p = va(base, CTRL_RVA);
for (i, &want) in CTRL_BYTES.iter().enumerate() {
match read_u8(p + i) {
Some(got) if got == want => {}
_ => return false,
}
}
true
}
/// Take one guarded identity snapshot. A failure to read any identity-bearing field is
/// distinct from a value mismatch and aborts before mutation.
unsafe fn runtime_snapshot(base: usize) -> Result<RuntimeSnapshot, ValidationError> {
let a_slot = expected_va(base, A_SLOT_RVA)?;
let a = read_ptr(a_slot)
.filter(|&value| value != 0)
.ok_or(ValidationError::AUnreadable)?;
let a_vtable = read_ptr(a).ok_or(ValidationError::AVtableMismatch)?;
let a_b_getter = read_ptr(
a_vtable
.checked_add(AVT_B_GETTER)
.ok_or(ValidationError::AddressOverflow)?,
)
.ok_or(ValidationError::AGetterMismatch)?;
let b = a
.checked_add(B_OFF)
.ok_or(ValidationError::AddressOverflow)?;
let b_vtable = read_ptr(b).ok_or(ValidationError::BVtableMismatch)?;
let b_dtor = read_ptr(b_vtable).ok_or(ValidationError::BDtorMismatch)?;
let b_isvalid = read_ptr(
b_vtable
.checked_add(8)
.ok_or(ValidationError::AddressOverflow)?,
)
.ok_or(ValidationError::BIsValidMismatch)?;
let b_clear = read_ptr(
b_vtable
.checked_add(16)
.ok_or(ValidationError::AddressOverflow)?,
)
.ok_or(ValidationError::BClearMismatch)?;
let b_ready = read_u8(
b.checked_add(B_READY_OFF)
.ok_or(ValidationError::AddressOverflow)?,
)
.ok_or(ValidationError::ReadyByteUnexpected)?;
let b_coll = read_ptr(
b.checked_add(B_COLL_OFF)
.ok_or(ValidationError::AddressOverflow)?,
)
.ok_or(ValidationError::CollectionUnreadable)?;
let m = read_ptr(
a.checked_add(M_CACHE_OFF)
.ok_or(ValidationError::AddressOverflow)?,
)
.ok_or(ValidationError::MSlotUnreadable)?;
Ok(RuntimeSnapshot {
a,
a_vtable,
a_b_getter,
b,
b_vtable,
b_dtor,
b_isvalid,
b_clear,
b_ready,
b_coll,
m,
})
}
fn set_failed(error: ValidationError) {
STATE.store(RuntimeState::Failed as usize, Ordering::Release);
crate::write_log(&format!(
"SBC_HOOK: runtime validation FAILED: {error:?} -- no write\n"
));
}
/// Public entry: called from `fifa17::install`. Spawns the deferred worker if
/// OPENFUT_SBC_HOOK=1; otherwise logs "disabled" and returns (fully inert).
pub fn install() {
let armed = std::env::var("OPENFUT_SBC_HOOK")
.map(|v| v == "1")
.unwrap_or(false);
ARMED.store(armed, Ordering::Relaxed);
if !armed {
STATE.store(RuntimeState::Disabled as usize, Ordering::Relaxed);
crate::write_log("SBC_HOOK: disabled (set OPENFUT_SBC_HOOK=1 to enable)\n");
return;
}
ARM_ONLY.store(
std::env::var("OPENFUT_SBC_ARM_ONLY")
.map(|v| v == "1")
.unwrap_or(false),
Ordering::Relaxed,
);
POPULATE.store(
std::env::var("OPENFUT_SBC_POPULATE")
.map(|v| v == "1")
.unwrap_or(false),
Ordering::Relaxed,
);
crate::write_log("SBC_HOOK: ARMED (deferred worker spawning)\n");
std::thread::spawn(|| unsafe { worker() });
}
/// Deferred worker: waits (up to ~5 min) for CardsDLL to load — it only appears when
/// the user enters Ultimate Team — then runs the resolve/log (+ optional Tier-0 arm)
/// exactly once.
unsafe fn worker() {
let mut base = 0usize;
for _ in 0..600u32 {
base = resolve_cards_base();
if base != 0 {
break;
}
std::thread::sleep(std::time::Duration::from_millis(500));
}
if base == 0 {
crate::write_log("SBC_HOOK: CardsDLL_Win64_retail.dll never loaded — giving up\n");
return;
}
CARDS_BASE.store(base, Ordering::Relaxed);
let slide = base.wrapping_sub(IMAGE_BASE);
let ctrl_ok = control_matches(base);
crate::write_log(&format!(
"SBC_HOOK: CardsDLL base={base:#x} slide={slide:#x} CONTROL={}\n",
if ctrl_ok { "OK" } else { "MISMATCH-ABORT" }
));
if !ctrl_ok {
STATE.store(RuntimeState::Failed as usize, Ordering::Release);
return; // module map moved -> offsets untrustworthy (spec §1)
}
if !transition(RuntimeState::Disabled, RuntimeState::Resolved) {
crate::write_log("SBC_HOOK: invalid state transition to Resolved -- no write\n");
STATE.store(RuntimeState::Failed as usize, Ordering::Release);
return;
}
// Resolve and validate A -> B, M. The vtable method checks make it substantially
// harder for a coincidental heap pointer to pass after a binary/layout mismatch.
let snapshot = match runtime_snapshot(base).and_then(|snapshot| {
validate_snapshot(base, &snapshot)?;
Ok(snapshot)
}) {
Ok(snapshot) => snapshot,
Err(error) => {
set_failed(error);
return;
}
};
if !transition(RuntimeState::Resolved, RuntimeState::Validated) {
crate::write_log("SBC_HOOK: invalid state transition to Validated -- no write\n");
STATE.store(RuntimeState::Failed as usize, Ordering::Release);
return;
}
let a = snapshot.a;
let b = snapshot.b;
let m = snapshot.m;
let m_count = (m != 0).then(|| read_u16(m + M_COUNT_OFF)).flatten();
crate::write_log(&format!(
"SBC_HOOK: A={a:#x} B={b:#x} B+0x28(ready)={:?} B+0x08(coll)={:?} M=*(A+0x20a68)={:?} WORD[M+0x50]={:?}\n",
Some(snapshot.b_ready), opt_hex(Some(snapshot.b_coll)), opt_hex(Some(m)), m_count,
));
// Tier-0 — arm-only negative control. Write ONLY BYTE[B+0x28]=1; leave B+0x08=0 so
// isValid takes the short-circuit (spec §4). Renders the menu EMPTY (M null/empty) —
// this is the baseline, NOT the fix. One-shot.
if ARM_ONLY.load(Ordering::Relaxed) {
if DONE.swap(true, Ordering::Relaxed) {
return;
}
// Re-snapshot immediately before mutation to reduce the time-of-check/time-of-use
// window. In particular, the exact patch byte must still be 0 and B+0x08 null.
let write_snapshot = match runtime_snapshot(base).and_then(|snapshot| {
validate_snapshot(base, &snapshot)?;
if !writable_u8(snapshot.b + B_READY_OFF) {
return Err(ValidationError::ReadyByteNotWritable);
}
Ok(snapshot)
}) {
Ok(snapshot) => snapshot,
Err(error) => {
set_failed(error);
return;
}
};
crate::write_log(&format!(
"SBC_HOOK: Tier-0 arm-only -> writing BYTE[{:#x}]=1 (expect EMPTY render, no modal)\n",
write_snapshot.b + B_READY_OFF
));
core::ptr::write_volatile((write_snapshot.b + B_READY_OFF) as *mut u8, 1u8);
match read_u8(write_snapshot.b + B_READY_OFF) {
Some(1) if transition(RuntimeState::Validated, RuntimeState::Committed) => {}
_ => {
set_failed(ValidationError::ReadyByteUnexpected);
return;
}
}
crate::write_log(
"SBC_HOOK: Tier-0 arm-only DONE (open the SBC menu; ~2 placeholder tiles expected)\n",
);
return;
}
// Legacy Tier-1 gate — deliberately blocked. The fresh live exchange proves FIFA
// already owns a real response and SAX reader for /sbs/sets. The next milestone is
// passive tracing of the native response-to-deserializer dispatch, not construction
// of a reader. Cold-calling with a fabricated reader would CLEAR M and/or segfault.
if POPULATE.load(Ordering::Relaxed) {
crate::write_log(
"SBC_HOOK: legacy Tier-1 populate is BLOCKED — capture the genuine response \
and reader at the native dispatch boundary first (see client-hook plan M3/M4). \
No deser call made; fabricated readers can clear M or crash.\n",
);
}
}
fn opt_hex(o: Option<usize>) -> String {
match o {
Some(v) => format!("{v:#x}"),
None => "<unreadable>".to_string(),
}
}
/// Legacy Tier-1 scaffold. **Never call this with a fabricated reader.** The intended
/// implementation is now a guarded synchronous dispatch repair that borrows the genuine
/// response and reader from the real HTTP transaction on its native thread.
///
/// Sequence once `reader` (a primed SAX reader over canned sbs/sets JSON) exists:
/// let base = CARDS_BASE.load(Relaxed);
/// let deser: unsafe extern "system" fn(*mut u8, *mut u8) -> bool =
/// transmute(va(base, rva::DESER_SBS_SETS));
/// deser(core::ptr::null_mut(), reader); // self-locates mgr, clears+appends+finalizes+commits M
/// // then Tier-0 arm: BYTE[B+0x28]=1, leave B+0x08=0
/// // then refresh so 0x1800b5eda re-reads WORD[M+0x50]
#[allow(dead_code)]
unsafe fn populate_m(_reader: *mut u8) {
// Intentionally unimplemented: the passive trace must prove the response/reader
// ownership and exact virtual-dispatch boundary before any parser call is enabled.
unreachable!(
"populate_m requires a proven native dispatch contract; see client-hook plan M3/M4"
);
}
#[cfg(test)]
mod tests {
use super::*;
fn valid_snapshot(base: usize) -> RuntimeSnapshot {
let a = 0x1000_0000usize;
RuntimeSnapshot {
a,
a_vtable: base + A_VTABLE_RVA,
a_b_getter: base + 0x11c1f0,
b: a + B_OFF,
b_vtable: base + B_VTABLE_RVA,
b_dtor: base + B_DTOR_RVA,
b_isvalid: base + B_ISVALID_RVA,
b_clear: base + B_CLEAR_RVA,
b_ready: B_READY_EXPECTED_BEFORE_ARM,
b_coll: 0,
m: 0,
}
}
#[test]
fn accepts_exact_runtime_identity_with_null_uninitialized_m() {
let base = 0x7fff_0000_0000usize;
assert_eq!(validate_snapshot(base, &valid_snapshot(base)), Ok(()));
}
#[test]
fn rejects_wrong_a_or_b_class_identity() {
let base = 0x7fff_0000_0000usize;
let mut snapshot = valid_snapshot(base);
snapshot.a_vtable += 8;
assert_eq!(
validate_snapshot(base, &snapshot),
Err(ValidationError::AVtableMismatch)
);
let mut snapshot = valid_snapshot(base);
snapshot.b_vtable += 8;
assert_eq!(
validate_snapshot(base, &snapshot),
Err(ValidationError::BVtableMismatch)
);
}
#[test]
fn rejects_changed_patch_byte_or_live_collection() {
let base = 0x7fff_0000_0000usize;
let mut snapshot = valid_snapshot(base);
snapshot.b_ready = 1;
assert_eq!(
validate_snapshot(base, &snapshot),
Err(ValidationError::ReadyByteUnexpected)
);
let mut snapshot = valid_snapshot(base);
snapshot.b_coll = 0x1234_0000;
assert_eq!(
validate_snapshot(base, &snapshot),
Err(ValidationError::CollectionNotNull)
);
}
#[test]
fn state_machine_is_forward_only_and_fail_closed() {
assert!(valid_transition(
RuntimeState::Disabled,
RuntimeState::Resolved
));
assert!(valid_transition(
RuntimeState::Resolved,
RuntimeState::Validated
));
assert!(valid_transition(
RuntimeState::Validated,
RuntimeState::Committed
));
assert!(valid_transition(RuntimeState::Parsed, RuntimeState::Failed));
assert!(!valid_transition(
RuntimeState::Validated,
RuntimeState::Resolved
));
assert!(!valid_transition(
RuntimeState::Failed,
RuntimeState::Resolved
));
assert!(!valid_transition(
RuntimeState::Resolved,
RuntimeState::Committed
));
}
}
-478
View File
@@ -1,478 +0,0 @@
//! Optional category-request callback tracing through its class-unique vtable.
//!
//! Unlike the entry trampolines, these probes atomically replace two aligned
//! pointer slots. The branchy callback dispatcher at 0x180154830 is never patched.
use core::ffi::c_void;
use core::sync::atomic::{AtomicBool, AtomicU64, AtomicUsize, Ordering};
use windows_sys::Win32::System::LibraryLoader::{
GetModuleHandleA, GetModuleHandleExA, GET_MODULE_HANDLE_EX_FLAG_FROM_ADDRESS,
GET_MODULE_HANDLE_EX_FLAG_PIN,
};
use windows_sys::Win32::System::Memory::{
VirtualProtect, VirtualQuery, MEMORY_BASIC_INFORMATION, MEM_COMMIT, PAGE_GUARD, PAGE_NOACCESS,
PAGE_READWRITE,
};
use windows_sys::Win32::System::Threading::GetCurrentThreadId;
const REQUEST_VTABLE_RVA: usize = 0x22e5c0;
const SLOT_88: usize = 0x88;
const SLOT_90: usize = 0x90;
const ORIGINAL_88_RVA: usize = 0x1631e0;
const ORIGINAL_90_RVA: usize = 0x154830;
const ORIGINAL_88_SIGNATURE: [u8; 16] = [
0x48, 0x89, 0x5c, 0x24, 0x08, 0x48, 0x89, 0x74, 0x24, 0x10, 0x57, 0x48, 0x83, 0xec, 0x20, 0x48,
];
const ORIGINAL_90_SIGNATURE: [u8; 16] = [
0x4c, 0x8b, 0x81, 0x90, 0x00, 0x00, 0x00, 0x4d, 0x85, 0xc0, 0x74, 0x0a, 0x48, 0x81, 0xc1, 0x90,
];
type Callback88 = unsafe extern "system" fn(*mut c_void, *mut c_void);
type Callback90 = unsafe extern "system" fn(*mut c_void, *mut c_void);
static ENABLED: AtomicBool = AtomicBool::new(false);
static INSTALLED: AtomicBool = AtomicBool::new(false);
static ORIGINAL_88: AtomicUsize = AtomicUsize::new(0);
static ORIGINAL_90: AtomicUsize = AtomicUsize::new(0);
static ENTER_88: AtomicU64 = AtomicU64::new(0);
static EXIT_88: AtomicU64 = AtomicU64::new(0);
static ENTER_90: AtomicU64 = AtomicU64::new(0);
static EXIT_90: AtomicU64 = AtomicU64::new(0);
static LAST_REQUEST_88: AtomicUsize = AtomicUsize::new(0);
static LAST_ARGUMENT_88: AtomicUsize = AtomicUsize::new(0);
static LAST_THREAD_88: AtomicUsize = AtomicUsize::new(0);
static LAST_REQUEST_90: AtomicUsize = AtomicUsize::new(0);
static LAST_ARGUMENT_90: AtomicUsize = AtomicUsize::new(0);
static LAST_THREAD_90: AtomicUsize = AtomicUsize::new(0);
static CALLBACK_90: AtomicUsize = AtomicUsize::new(0);
static CALLBACK_98: AtomicUsize = AtomicUsize::new(0);
static CALLBACK_A0: AtomicUsize = AtomicUsize::new(0);
static CALLBACK_A8: AtomicUsize = AtomicUsize::new(0);
static SELECTED_90: AtomicUsize = AtomicUsize::new(0);
static OWNER_88: AtomicUsize = AtomicUsize::new(0);
static OWNER_VTABLE_88: AtomicUsize = AtomicUsize::new(0);
static CONSUMER_88: AtomicUsize = AtomicUsize::new(0);
static RESPONSE_VTABLE_88: AtomicUsize = AtomicUsize::new(0);
static OWNER_SLOT_BEFORE_88: AtomicUsize = AtomicUsize::new(0);
static OWNER_SLOT_AFTER_88: AtomicUsize = AtomicUsize::new(0);
static OWNER_INNER_88: AtomicUsize = AtomicUsize::new(0);
static OWNER_STATE_BEFORE_88: AtomicUsize = AtomicUsize::new(usize::MAX);
static OWNER_STATE_AFTER_88: AtomicUsize = AtomicUsize::new(usize::MAX);
static OWNER_FLAGS_88: AtomicUsize = AtomicUsize::new(usize::MAX);
static OWNER_MANAGER_88: AtomicUsize = AtomicUsize::new(0);
static OWNER_MANAGER_STATE_88: AtomicUsize = AtomicUsize::new(usize::MAX);
fn enabled(value: Option<&str>) -> bool {
matches!(value, Some("1"))
}
fn checked_va(base: usize, rva: usize) -> Option<usize> {
base.checked_add(rva)
}
fn image_range_covered(size: usize, rva: usize, length: usize) -> bool {
rva.checked_add(length)
.map(|end| end <= size)
.unwrap_or(false)
}
unsafe fn readable_range(address: usize, length: usize) -> bool {
let Some(end) = address.checked_add(length) else {
return false;
};
let mut mbi: MEMORY_BASIC_INFORMATION = core::mem::zeroed();
VirtualQuery(
address as _,
&mut mbi,
core::mem::size_of::<MEMORY_BASIC_INFORMATION>(),
) != 0
&& mbi.State == MEM_COMMIT
&& mbi.Protect & (PAGE_GUARD | PAGE_NOACCESS) == 0
&& end <= mbi.BaseAddress as usize + mbi.RegionSize
}
unsafe fn range_in_image_allocation(base: usize, address: usize, length: usize) -> bool {
let Some(end) = address.checked_add(length) else {
return false;
};
let mut mbi: MEMORY_BASIC_INFORMATION = core::mem::zeroed();
VirtualQuery(
address as _,
&mut mbi,
core::mem::size_of::<MEMORY_BASIC_INFORMATION>(),
) != 0
&& mbi.AllocationBase as usize == base
&& mbi.State == MEM_COMMIT
&& mbi.Protect & (PAGE_GUARD | PAGE_NOACCESS) == 0
&& end <= mbi.BaseAddress as usize + mbi.RegionSize
}
unsafe fn image_size(base: usize) -> Option<usize> {
if !readable_range(base, 0x1000) || *(base as *const u16) != 0x5a4d {
return None;
}
let pe_offset = *((base + 0x3c) as *const u32) as usize;
if pe_offset > 0xf00 {
return None;
}
let pe = base.checked_add(pe_offset)?;
if *(pe as *const u32) != 0x0000_4550 {
return None;
}
let size_field = pe.checked_add(24 + 0x38)?;
Some(*(size_field as *const u32) as usize)
}
unsafe fn signature_matches(address: usize, expected: &[u8]) -> bool {
readable_range(address, expected.len())
&& core::slice::from_raw_parts(address as *const u8, expected.len()) == expected
}
unsafe fn guarded_ptr(address: usize) -> usize {
if address & 7 == 0 && readable_range(address, 8) {
core::ptr::read_volatile(address as *const usize)
} else {
0
}
}
unsafe fn guarded_u32(address: usize) -> Option<u32> {
if readable_range(address, 4) {
Some(core::ptr::read_volatile(address as *const u32))
} else {
None
}
}
unsafe fn guarded_u8(address: usize) -> Option<u8> {
if readable_range(address, 1) {
Some(core::ptr::read_volatile(address as *const u8))
} else {
None
}
}
unsafe fn field_ptr(object: usize, offset: usize) -> usize {
object
.checked_add(offset)
.map(|address| guarded_ptr(address))
.unwrap_or(0)
}
unsafe extern "system" fn wrapper_88(request: *mut c_void, argument: *mut c_void) {
ENTER_88.fetch_add(1, Ordering::Relaxed);
LAST_REQUEST_88.store(request as usize, Ordering::Relaxed);
LAST_ARGUMENT_88.store(argument as usize, Ordering::Relaxed);
LAST_THREAD_88.store(GetCurrentThreadId() as usize, Ordering::Relaxed);
let request_address = request as usize;
let argument_address = argument as usize;
let owner = field_ptr(request_address, 8);
let owner_vtable = guarded_ptr(owner);
let consumer = field_ptr(owner_vtable, 0x18);
let owner_slot_before = guarded_ptr(argument_address);
let response_vtable = guarded_ptr(owner_slot_before);
let owner_inner = field_ptr(owner, 8);
let owner_state_before = owner_inner
.checked_add(8)
.and_then(|p| guarded_u32(p))
.map(|v| v as usize)
.unwrap_or(usize::MAX);
let owner_flags = owner_inner
.checked_add(0x0c)
.and_then(|p| guarded_u8(p))
.map(|v| v as usize)
.unwrap_or(usize::MAX);
let owner_manager = field_ptr(owner_inner, 0x14d0);
let owner_manager_state = owner_manager
.checked_add(0x1dc0)
.and_then(|p| guarded_u32(p))
.map(|v| v as usize)
.unwrap_or(usize::MAX);
OWNER_88.store(owner, Ordering::Relaxed);
OWNER_VTABLE_88.store(owner_vtable, Ordering::Relaxed);
CONSUMER_88.store(consumer, Ordering::Relaxed);
RESPONSE_VTABLE_88.store(response_vtable, Ordering::Relaxed);
OWNER_SLOT_BEFORE_88.store(owner_slot_before, Ordering::Relaxed);
OWNER_INNER_88.store(owner_inner, Ordering::Relaxed);
OWNER_STATE_BEFORE_88.store(owner_state_before, Ordering::Relaxed);
OWNER_FLAGS_88.store(owner_flags, Ordering::Relaxed);
OWNER_MANAGER_88.store(owner_manager, Ordering::Relaxed);
OWNER_MANAGER_STATE_88.store(owner_manager_state, Ordering::Relaxed);
let original: Callback88 = core::mem::transmute(ORIGINAL_88.load(Ordering::Acquire));
original(request, argument);
OWNER_SLOT_AFTER_88.store(guarded_ptr(argument_address), Ordering::Relaxed);
OWNER_STATE_AFTER_88.store(
owner_inner
.checked_add(8)
.and_then(|p| guarded_u32(p))
.map(|v| v as usize)
.unwrap_or(usize::MAX),
Ordering::Relaxed,
);
EXIT_88.fetch_add(1, Ordering::Release);
}
unsafe extern "system" fn wrapper_90(request: *mut c_void, argument: *mut c_void) {
ENTER_90.fetch_add(1, Ordering::Relaxed);
LAST_REQUEST_90.store(request as usize, Ordering::Relaxed);
LAST_ARGUMENT_90.store(argument as usize, Ordering::Relaxed);
LAST_THREAD_90.store(GetCurrentThreadId() as usize, Ordering::Relaxed);
let request_address = request as usize;
let callback_90 = field_ptr(request_address, 0x90);
let callback_98 = field_ptr(request_address, 0x98);
let callback_a0 = field_ptr(request_address, 0xa0);
let callback_a8 = field_ptr(request_address, 0xa8);
CALLBACK_90.store(callback_90, Ordering::Relaxed);
CALLBACK_98.store(callback_98, Ordering::Relaxed);
CALLBACK_A0.store(callback_a0, Ordering::Relaxed);
CALLBACK_A8.store(callback_a8, Ordering::Relaxed);
SELECTED_90.store(
if callback_90 != 0 {
callback_90
} else {
callback_a0
},
Ordering::Relaxed,
);
let original: Callback90 = core::mem::transmute(ORIGINAL_90.load(Ordering::Acquire));
original(request, argument);
EXIT_90.fetch_add(1, Ordering::Release);
}
#[derive(Clone, Copy, Debug, Eq, PartialEq)]
enum SwapOutcome {
Installed,
CleanFailure,
DegradedFirstSlotActive,
DegradedProtection,
}
unsafe fn install_slots(base: usize) -> SwapOutcome {
let Some(vtable) = checked_va(base, REQUEST_VTABLE_RVA) else {
return SwapOutcome::CleanFailure;
};
let Some(original_88) = checked_va(base, ORIGINAL_88_RVA) else {
return SwapOutcome::CleanFailure;
};
let Some(original_90) = checked_va(base, ORIGINAL_90_RVA) else {
return SwapOutcome::CleanFailure;
};
let Some(slot_88) = checked_va(vtable, SLOT_88) else {
return SwapOutcome::CleanFailure;
};
let Some(slot_90) = checked_va(vtable, SLOT_90) else {
return SwapOutcome::CleanFailure;
};
let Some(size) = image_size(base) else {
return SwapOutcome::CleanFailure;
};
if !image_range_covered(size, REQUEST_VTABLE_RVA, SLOT_90 + 8)
|| !image_range_covered(size, ORIGINAL_88_RVA, ORIGINAL_88_SIGNATURE.len())
|| !image_range_covered(size, ORIGINAL_90_RVA, ORIGINAL_90_SIGNATURE.len())
|| slot_88 & 7 != 0
|| slot_90 & 7 != 0
|| !crate::sbc_trace::validate_cards_build(base)
|| !range_in_image_allocation(base, vtable, SLOT_90 + 8)
|| !range_in_image_allocation(base, original_88, ORIGINAL_88_SIGNATURE.len())
|| !range_in_image_allocation(base, original_90, ORIGINAL_90_SIGNATURE.len())
|| !signature_matches(original_88, &ORIGINAL_88_SIGNATURE)
|| !signature_matches(original_90, &ORIGINAL_90_SIGNATURE)
|| (slot_88 as *const AtomicUsize)
.as_ref()
.unwrap()
.load(Ordering::Acquire)
!= original_88
|| (slot_90 as *const AtomicUsize)
.as_ref()
.unwrap()
.load(Ordering::Acquire)
!= original_90
{
return SwapOutcome::CleanFailure;
}
let mut pinned = core::ptr::null_mut();
if GetModuleHandleExA(
GET_MODULE_HANDLE_EX_FLAG_FROM_ADDRESS | GET_MODULE_HANDLE_EX_FLAG_PIN,
vtable as *const u8,
&mut pinned,
) == 0
|| pinned as usize != base
{
return SwapOutcome::CleanFailure;
}
ORIGINAL_88.store(original_88, Ordering::Release);
ORIGINAL_90.store(original_90, Ordering::Release);
// Both slots share the same vtable page. Keep it writable only across the two
// compare/exchanges and possible rollback.
let mut old = 0u32;
if VirtualProtect(slot_88 as _, 16, PAGE_READWRITE, &mut old) == 0 {
return SwapOutcome::CleanFailure;
}
let atom_88 = &*(slot_88 as *const AtomicUsize);
let atom_90 = &*(slot_90 as *const AtomicUsize);
let first = atom_88.compare_exchange(
original_88,
wrapper_88 as *const () as usize,
Ordering::AcqRel,
Ordering::Acquire,
);
let outcome = if first.is_err() {
SwapOutcome::CleanFailure
} else if atom_90
.compare_exchange(
original_90,
wrapper_90 as *const () as usize,
Ordering::AcqRel,
Ordering::Acquire,
)
.is_ok()
{
SwapOutcome::Installed
} else if atom_88
.compare_exchange(
wrapper_88 as *const () as usize,
original_88,
Ordering::AcqRel,
Ordering::Acquire,
)
.is_ok()
{
SwapOutcome::CleanFailure
} else {
SwapOutcome::DegradedFirstSlotActive
};
let mut ignored = 0u32;
if VirtualProtect(slot_88 as _, 16, old, &mut ignored) == 0 {
return if outcome == SwapOutcome::DegradedFirstSlotActive {
outcome
} else {
SwapOutcome::DegradedProtection
};
}
outcome
}
unsafe fn worker() {
for _ in 0..700u32 {
if crate::sbc_trace::code_patch_installers_ready() {
break;
}
std::thread::sleep(std::time::Duration::from_millis(500));
}
if !crate::sbc_trace::code_patch_installers_ready() {
crate::write_log("SBC_REQUEST_TRACE: code-patch readiness timeout; inactive\n");
return;
}
let mut base = 0usize;
for _ in 0..600u32 {
base = GetModuleHandleA(c"CardsDLL_Win64_retail.dll".as_ptr().cast()) as usize;
if base != 0 {
break;
}
std::thread::sleep(std::time::Duration::from_millis(500));
}
match if base == 0 { SwapOutcome::CleanFailure } else { install_slots(base) } {
SwapOutcome::Installed => {
INSTALLED.store(true, Ordering::Release);
crate::write_log("SBC_REQUEST_TRACE: category request vtable slots +0x88/+0x90 installed\n");
let mut seen_88 = 0u64;
let mut seen_90 = 0u64;
let mut reports = 0u8;
while reports < 32 {
std::thread::sleep(std::time::Duration::from_millis(250));
let count_88 = ENTER_88.load(Ordering::Acquire);
let count_90 = ENTER_90.load(Ordering::Acquire);
if count_88 != seen_88 || count_90 != seen_90 {
crate::write_log(&format!(
"SBC_REQUEST_TRACE: +88 entry={} exit={} req={:#x} arg={:#x} tid={} owner={:#x} ovt={:#x} consumer={:#x} rvt={:#x} slot={:#x}->{:#x} inner={:#x} state={}->{} flags={:#x} manager={:#x} manager_state={}; +90 entry={} exit={} req={:#x} arg={:#x} tid={} cb90={:#x} cb98={:#x} cba0={:#x} cba8={:#x} selected={:#x}\n",
count_88,
EXIT_88.load(Ordering::Acquire),
LAST_REQUEST_88.load(Ordering::Relaxed),
LAST_ARGUMENT_88.load(Ordering::Relaxed),
LAST_THREAD_88.load(Ordering::Relaxed),
OWNER_88.load(Ordering::Relaxed),
OWNER_VTABLE_88.load(Ordering::Relaxed),
CONSUMER_88.load(Ordering::Relaxed),
RESPONSE_VTABLE_88.load(Ordering::Relaxed),
OWNER_SLOT_BEFORE_88.load(Ordering::Relaxed),
OWNER_SLOT_AFTER_88.load(Ordering::Relaxed),
OWNER_INNER_88.load(Ordering::Relaxed),
OWNER_STATE_BEFORE_88.load(Ordering::Relaxed),
OWNER_STATE_AFTER_88.load(Ordering::Relaxed),
OWNER_FLAGS_88.load(Ordering::Relaxed),
OWNER_MANAGER_88.load(Ordering::Relaxed),
OWNER_MANAGER_STATE_88.load(Ordering::Relaxed),
count_90,
EXIT_90.load(Ordering::Acquire),
LAST_REQUEST_90.load(Ordering::Relaxed),
LAST_ARGUMENT_90.load(Ordering::Relaxed),
LAST_THREAD_90.load(Ordering::Relaxed),
CALLBACK_90.load(Ordering::Relaxed),
CALLBACK_98.load(Ordering::Relaxed),
CALLBACK_A0.load(Ordering::Relaxed),
CALLBACK_A8.load(Ordering::Relaxed),
SELECTED_90.load(Ordering::Relaxed),
));
seen_88 = count_88;
seen_90 = count_90;
reports += 1;
}
}
crate::write_log("SBC_REQUEST_TRACE: report cap reached; vtable probes remain passive\n");
}
SwapOutcome::CleanFailure => crate::write_log("SBC_REQUEST_TRACE: clean install failure; inactive\n"),
SwapOutcome::DegradedFirstSlotActive => crate::write_log(
"SBC_REQUEST_TRACE: DEGRADED slot +0x88 may remain active; terminate game now\n",
),
SwapOutcome::DegradedProtection => crate::write_log(
"SBC_REQUEST_TRACE: DEGRADED vtable page protection restore failed; terminate game now\n",
),
}
}
pub(crate) fn install() {
let armed = enabled(std::env::var("OPENFUT_SBC_REQUEST_TRACE").ok().as_deref());
ENABLED.store(armed, Ordering::Release);
if !armed {
crate::write_log("SBC_REQUEST_TRACE: disabled\n");
return;
}
crate::write_log("SBC_REQUEST_TRACE: requested; deferred install starting\n");
std::thread::spawn(|| unsafe { worker() });
}
#[cfg(test)]
mod tests {
use super::*;
#[test]
fn gate_is_exact() {
assert!(!enabled(None));
assert!(!enabled(Some("true")));
assert!(enabled(Some("1")));
}
#[test]
fn slots_are_aligned_and_class_local() {
assert_eq!((REQUEST_VTABLE_RVA + SLOT_88) & 7, 0);
assert_eq!((REQUEST_VTABLE_RVA + SLOT_90) & 7, 0);
assert_eq!(SLOT_90 - SLOT_88, 8);
}
#[test]
fn image_coverage_is_checked_and_overflow_safe() {
assert!(image_range_covered(
0x230000,
REQUEST_VTABLE_RVA,
SLOT_90 + 8
));
assert!(!image_range_covered(
REQUEST_VTABLE_RVA + SLOT_90,
REQUEST_VTABLE_RVA,
SLOT_90 + 8
));
assert!(!image_range_covered(usize::MAX, usize::MAX, 8));
}
}
File diff suppressed because it is too large Load Diff
+45
View File
@@ -0,0 +1,45 @@
//! The single, process-wide resolved OpenFUT destination.
//!
//! All three interception layers — `getaddrinfo`, `connect`, and `ConnectEx` —
//! read the destination from HERE. There is no per-hook redirect state. The
//! value is set exactly once during DLL init (after `openfut.cfg` is parsed and
//! the host resolved) and is never mutated afterward.
//!
//! If configuration was missing/invalid, this is never populated, and every
//! hook leaves traffic untouched (no loopback fallback).
use std::net::Ipv4Addr;
use std::sync::OnceLock;
use openfut_common::{sin_addr_from_ipv4, sin_port_nbo, ResolvedServer};
static SERVER: OnceLock<ResolvedServer> = OnceLock::new();
/// Install the resolved destination. Called once from DLL init. Ignores
/// subsequent calls (OnceLock semantics).
pub fn set(resolved: ResolvedServer) {
let _ = SERVER.set(resolved);
}
/// The resolved destination, if configuration succeeded.
pub fn get() -> Option<ResolvedServer> {
SERVER.get().copied()
}
/// The resolved redirect IPv4, if configured.
pub fn redirect_ip() -> Option<Ipv4Addr> {
SERVER.get().map(|s| s.redirect_ip)
}
/// `sockaddr_in.sin_addr` value (native-endian u32) for the configured server.
pub fn sin_addr() -> Option<u32> {
SERVER.get().map(|s| sin_addr_from_ipv4(s.redirect_ip))
}
/// Given an EA *source* port (network byte order, as seen in `sockaddr_in`),
/// return the OpenFUT *destination* port in network byte order — or `None` if
/// this port isn't intercepted or no server is configured.
pub fn dest_port_nbo_from_source_nbo(source_port_nbo: u16) -> Option<u16> {
let s = SERVER.get()?;
let source_host = u16::from_be(source_port_nbo);
s.ports.map_source_port(source_host).map(sin_port_nbo)
}
+1 -1
View File
@@ -67,7 +67,7 @@ fn patch_module(module: isize, scan_bytes: usize) -> bool {
/// Patch ProtoSSL cert-verify in EAWebKit.dll (call when EAWebKit is loaded).
pub unsafe fn patch_eawebkit_cert_verify() -> bool {
let module = GetModuleHandleA(c"EAWebKit.dll".as_ptr().cast()) as isize;
let module = GetModuleHandleA(b"EAWebKit.dll\0".as_ptr()) as isize;
// EAWebKit.dll is ~22 MB
patch_module(module, 24 * 1024 * 1024)
}
-227
View File
@@ -1,227 +0,0 @@
//! Milestone 0 — Blaze transport reachability observation.
//!
//! PURE LOGGING, NO NEW DETOURS. This module does not hook anything itself. It is
//! called from the three Winsock detours the hook ALREADY installs — getaddrinfo
//! (`hooks.rs`), connect/WSAConnect (`connect_hook.rs`) and ConnectEx
//! (`connectex_hook.rs`) — and, when armed, emits a single grep-friendly
//! `TRANSPORT_WATCH:` line per resolution/connect so we can answer one question:
//!
//! Does the FIFA 23 client attempt ANY Blaze-flavored transport activity across a
//! full menu+FUT session, or none at all?
//!
//! Everything here is READ-ONLY: we parse the hostname / sockaddr the game passed
//! only to describe it in the log. We never change a resolution result or a
//! connection target — that redirect logic lives in the detours themselves and is
//! untouched. The env kill switch `OPENFUT_TRANSPORT_WATCH=1` gates all output;
//! disarmed (default) this module is inert (each entry point returns immediately).
//!
//! Future-reference note (beyond-beginner, deliberately NOT done here): a
//! types-first design would model a `ConnectTarget` enum (Inet{ip,port} / NonInet /
//! Short) and a `TransportEvent` and route them through the `tracing` crate with
//! structured fields, instead of hand-formatting strings into a flat log file. That
//! buys machine-parseable logs and log levels. For a one-shot observation gate,
//! flat `write_log` lines that `grep` cleanly are the lower-ceremony choice.
use core::sync::atomic::{AtomicBool, Ordering};
/// Armed once at DLL load from `OPENFUT_TRANSPORT_WATCH`. `AtomicBool` (not a plain
/// `static mut bool`) because the detours that read it run on arbitrary game threads;
/// an atomic gives race-free reads with no `unsafe`. `Relaxed` is enough — this is a
/// standalone flag with no ordering relationship to other memory.
static ARMED: AtomicBool = AtomicBool::new(false);
/// Read the env var once, at DLL load, and log the arm state. Called from `DllMain`
/// (`install_hooks`). Reading the env in-process (rather than as a command prefix) is
/// what makes the switch actually propagate through the umu/Proton launch — the same
/// gotcha the probe switches hit; it works because the launch script `export`s it.
pub fn arm_from_env() {
let on = std::env::var("OPENFUT_TRANSPORT_WATCH")
.map(|v| v == "1")
.unwrap_or(false);
ARMED.store(on, Ordering::Relaxed);
crate::write_log(&format!(
"TRANSPORT_WATCH: {} (env OPENFUT_TRANSPORT_WATCH)\n",
if on { "ARMED" } else { "disarmed" }
));
}
fn armed() -> bool {
ARMED.load(Ordering::Relaxed)
}
/// True if `host` looks like EA/Blaze infrastructure. Broad on purpose: this is a log
/// classifier that makes a hit visually pop (`<-- BLAZE/EA-FLAVORED`), NOT a routing
/// decision. The actual redirect decision stays in `hooks::is_ea_host`, which is
/// deliberately narrower and unchanged.
fn is_blaze_flavored(host: &str) -> bool {
let h = host.to_ascii_lowercase();
[
"redirector",
"gosredirector",
"blaze",
"gosca",
"easfc",
"utas",
"fut",
"ea.com",
"easports",
]
.iter()
.any(|k| h.contains(k))
}
/// Log one getaddrinfo hostname. Self-gates on the arm flag, so the call site can be
/// unconditional. The existing `openfut_hook: getaddrinfo(...)` line stays; this adds
/// the tagged, classified line so `grep TRANSPORT_WATCH` sees the full resolution set
/// and a Blaze host stands out.
pub fn note_getaddrinfo(host: &str) {
if !armed() {
return;
}
let tag = if is_blaze_flavored(host) {
" <-- BLAZE/EA-FLAVORED"
} else {
""
};
crate::write_log(&format!(
"TRANSPORT_WATCH: getaddrinfo host=\"{host}\"{tag}\n"
));
}
const AF_INET: u16 = 2; // IPv4
const AF_INET6: u16 = 23; // IPv6 (Windows value; Linux uses 10 — we're in Wine/Win ABI)
/// Minimal view of a `sockaddr_in`; the first `u16` is the address family for ANY
/// sockaddr, so reading this layout is safe enough to classify the family even when
/// the real struct is a `sockaddr_un` or larger — we only trust the rest once we've
/// confirmed `sin_family == AF_INET`.
#[repr(C)]
struct SockaddrIn {
sin_family: u16,
sin_port: u16,
sin_addr: u32,
sin_zero: [u8; 8],
}
/// Minimal view of a `sockaddr_in6` (Win32 layout). `sin6_port` is network byte order;
/// `sin6_addr` is the 16 raw address bytes in network order. We ignore flowinfo/scope.
#[repr(C)]
struct SockaddrIn6 {
sin6_family: u16,
sin6_port: u16,
sin6_flowinfo: u32,
sin6_addr: [u8; 16],
sin6_scope_id: u32,
}
/// Is `port` a known/suspected Blaze port? SHAPE — public general knowledge; the exact
/// port for FIFA23's Blaze version is UNKNOWN. 42127 main, 10041/10744 redirector
/// variants, 3659 classic redirector.
fn is_blaze_port(port: u16) -> bool {
matches!(port, 42127 | 10744 | 3659 | 10041)
}
/// Log one outbound connect attempt. `api` names the call path (`connect` /
/// `WSAConnect` / `ConnectEx`) so we can tell which Winsock entry the client used.
///
/// SAFETY: `name` must point to at least `namelen` readable bytes — it's the sockaddr
/// the game just handed to a Winsock connect API, so that always holds at the call
/// sites. We read it read-only and never write through it. `s` is the socket handle,
/// used only to query `SO_TYPE` (TCP=1 / UDP=2) so a real Blaze TCP dial is
/// distinguishable from UDP game/voice traffic.
pub unsafe fn note_connect(api: &str, name: *const u8, namelen: i32, s: usize) {
if !armed() {
return;
}
if name.is_null() || namelen < 8 {
crate::write_log(&format!(
"TRANSPORT_WATCH: {api} (no/short sockaddr, namelen={namelen})\n"
));
return;
}
// SAFE: name is non-null and >= 8 bytes (checked above); the first u16 is the
// address family for ANY sockaddr, so reading it is valid regardless of the real
// struct type. We only trust family-specific fields after matching the family.
let family = *(name as *const u16);
// SAFE: getsockopt is a read-only Winsock query on a valid socket handle; a bad
// handle just leaves ty=-1, which we log verbatim. TCP=1 / UDP=2.
let sock_type = {
use windows_sys::Win32::Networking::WinSock::{getsockopt, SOL_SOCKET, SO_TYPE};
let mut ty: i32 = -1;
let mut len: i32 = 4;
getsockopt(
s,
SOL_SOCKET,
SO_TYPE,
&mut ty as *mut i32 as *mut u8,
&mut len,
);
ty
};
match family {
AF_INET => {
// SAFE: family is AF_INET and namelen >= 8 == sizeof(sockaddr_in) fields we read.
let sa = &*(name as *const SockaddrIn);
// sin_addr holds the address in NETWORK byte order; on little-endian x86,
// to_le_bytes reproduces those 4 bytes in memory order, which IS the dotted
// quad. So b[0].b[1].b[2].b[3] is correct. (The legacy connect_hook log line
// prints these reversed — a cosmetic bug there; this M0 line is the correct
// one to trust.)
let b = sa.sin_addr.to_le_bytes();
let port = u16::from_be(sa.sin_port);
let is_loopback = b[0] == 127;
let is_lsx = matches!(port, 3216 | 3217); // known-good LSX channel; not Blaze
let mut tag = String::new();
if is_blaze_port(port) {
tag.push_str(" <-- BLAZE-PORT");
}
// A loopback connect on anything other than LSX is the situation-(a) signal.
if is_loopback && !is_lsx {
tag.push_str(" <-- LOOPBACK non-LSX");
}
crate::write_log(&format!(
"TRANSPORT_WATCH: {api} target={}.{}.{}.{}:{port} sock_type={sock_type}{tag}\n",
b[0], b[1], b[2], b[3]
));
}
AF_INET6 => {
if namelen < 28 {
crate::write_log(&format!(
"TRANSPORT_WATCH: {api} family=INET6 (short sockaddr, namelen={namelen})\n"
));
return;
}
// SAFE: family is AF_INET6 and namelen >= 28 == sizeof(sockaddr_in6).
let sa = &*(name as *const SockaddrIn6);
let a = sa.sin6_addr; // 16 bytes, network order
let port = u16::from_be(sa.sin6_port);
// Format as 8 colon-separated hex groups (not compressed — clarity over
// brevity for a log meant to be grepped).
let hex = (0..8)
.map(|i| format!("{:02x}{:02x}", a[i * 2], a[i * 2 + 1]))
.collect::<Vec<_>>()
.join(":");
// ::1 = loopback: first 15 bytes zero, last byte 1.
let is_loopback = a[..15].iter().all(|&x| x == 0) && a[15] == 1;
let mut tag = String::new();
if is_blaze_port(port) {
tag.push_str(" <-- BLAZE-PORT");
}
if is_loopback {
tag.push_str(" <-- IPv6 LOOPBACK (::1)");
}
crate::write_log(&format!(
"TRANSPORT_WATCH: {api} target=[{hex}]:{port} sock_type={sock_type} (IPv6){tag}\n"
));
}
other => {
// AF_UNIX=1 or anything else — where a named-pipe/unix-socket-style local
// Blaze transport would surface.
crate::write_log(&format!(
"TRANSPORT_WATCH: {api} family={other} (non-INET — possible AF_UNIX/pipe-like)\n"
));
}
}
}
-117
View File
@@ -1,117 +0,0 @@
//! Transparent forwarding for the system `version.dll` API.
//!
//! The hook is deployed under the `version.dll` filename, so every VERSION API
//! import must continue to behave exactly as it would without OpenFUT. Resolve
//! the genuine system DLL once during process attach, then tail-jump from each
//! exported stub. A tail jump preserves the caller's complete Windows x64 ABI
//! state, including stack arguments whose signatures differ between exports.
use std::sync::atomic::{AtomicUsize, Ordering};
use windows_sys::Win32::System::LibraryLoader::{GetProcAddress, LoadLibraryW};
const EXPORT_COUNT: usize = 16;
/// Keep this list in the same order as the generated stubs below.
const EXPORTS: [&[u8]; EXPORT_COUNT] = [
b"GetFileVersionInfoA\0",
b"GetFileVersionInfoExA\0",
b"GetFileVersionInfoExW\0",
b"GetFileVersionInfoSizeA\0",
b"GetFileVersionInfoSizeExA\0",
b"GetFileVersionInfoSizeExW\0",
b"GetFileVersionInfoSizeW\0",
b"GetFileVersionInfoW\0",
b"VerFindFileA\0",
b"VerFindFileW\0",
b"VerInstallFileA\0",
b"VerInstallFileW\0",
b"VerLanguageNameA\0",
b"VerLanguageNameW\0",
b"VerQueryValueA\0",
b"VerQueryValueW\0",
];
/// Addresses in the genuine system DLL. Atomic storage gives the assembly
/// stubs stable, directly addressable pointer-sized slots without `static mut`.
static REAL: [AtomicUsize; EXPORT_COUNT] = [const { AtomicUsize::new(0) }; EXPORT_COUNT];
macro_rules! proxy_stub {
($index:literal, $name:ident) => {
#[unsafe(no_mangle)]
#[unsafe(naked)]
pub unsafe extern "system" fn $name() {
core::arch::naked_asm!(
"jmp qword ptr [rip + {base} + {offset}]",
base = sym REAL,
offset = const $index * size_of::<usize>(),
);
}
};
}
proxy_stub!(0, GetFileVersionInfoA);
proxy_stub!(1, GetFileVersionInfoExA);
proxy_stub!(2, GetFileVersionInfoExW);
proxy_stub!(3, GetFileVersionInfoSizeA);
proxy_stub!(4, GetFileVersionInfoSizeExA);
proxy_stub!(5, GetFileVersionInfoSizeExW);
proxy_stub!(6, GetFileVersionInfoSizeW);
proxy_stub!(7, GetFileVersionInfoW);
proxy_stub!(8, VerFindFileA);
proxy_stub!(9, VerFindFileW);
proxy_stub!(10, VerInstallFileA);
proxy_stub!(11, VerInstallFileW);
proxy_stub!(12, VerLanguageNameA);
proxy_stub!(13, VerLanguageNameW);
proxy_stub!(14, VerQueryValueA);
proxy_stub!(15, VerQueryValueW);
/// Resolve forwarding targets before returning from `DLL_PROCESS_ATTACH`.
/// Calls into our exports may happen as soon as the loader releases its lock,
/// so deferring this operation to the hook worker would create a race.
pub(crate) unsafe fn resolve() -> bool {
// Loading by absolute path prevents this proxy from recursively loading
// itself. Proton/Wine exposes the Windows system directory at this path.
let path: Vec<u16> = "C:\\Windows\\System32\\version.dll\0"
.encode_utf16()
.collect();
let module = LoadLibraryW(path.as_ptr());
if module.is_null() {
crate::write_log("version_proxy: FATAL: system version.dll load failed\n");
return false;
}
let mut missing = 0;
for (slot, name) in REAL.iter().zip(EXPORTS) {
let address = GetProcAddress(module, name.as_ptr()).map_or(0, |proc| proc as usize);
slot.store(address, Ordering::Release);
if address == 0 {
missing += 1;
}
}
if missing == 0 {
crate::write_log("version_proxy: forwarded all 16 exports\n");
true
} else {
crate::write_log(&format!(
"version_proxy: FATAL: {missing}/16 system exports missing\n"
));
false
}
}
#[cfg(test)]
mod tests {
use super::*;
#[test]
fn export_table_is_complete_and_nul_terminated() {
assert_eq!(EXPORTS.len(), EXPORT_COUNT);
assert!(EXPORTS.iter().all(|name| name.last() == Some(&0)));
assert!(EXPORTS
.iter()
.all(|name| !name[..name.len() - 1].contains(&0)));
}
}
-18
View File
@@ -1,18 +0,0 @@
LIBRARY version
EXPORTS
GetFileVersionInfoA
GetFileVersionInfoExA
GetFileVersionInfoExW
GetFileVersionInfoSizeA
GetFileVersionInfoSizeExA
GetFileVersionInfoSizeExW
GetFileVersionInfoSizeW
GetFileVersionInfoW
VerFindFileA
VerFindFileW
VerInstallFileA
VerInstallFileW
VerLanguageNameA
VerLanguageNameW
VerQueryValueA
VerQueryValueW
-123
View File
@@ -1,123 +0,0 @@
//! Read-only background polling of the OpenFUT account summary.
//!
//! The launcher already POSTs `/openfut/account/sync` once at launch time
//! (see [`crate::account_sync::sync`]) to select the active profile. This
//! module reuses that request in a background thread so the Dashboard can show
//! a live "Your Club" card — coins, level, packs — without ever blocking the UI
//! thread on the network. It mirrors [`crate::health::HealthMonitor`]: a shared
//! target the UI re-points when the server config changes, and a shared state
//! snapshot the UI renders each frame.
use parking_lot::Mutex;
use std::{
sync::{
atomic::{AtomicBool, Ordering},
Arc,
},
thread,
time::{Duration, Instant},
};
use crate::account_sync::{self, AccountSummary};
use crate::config::LauncherConfig;
const POLL_INTERVAL: Duration = Duration::from_secs(5);
/// A snapshot of the last account fetch, rendered by the dashboard.
#[derive(Clone, Default)]
pub struct AccountState {
/// The most recently fetched summary, or None while none has succeeded.
pub summary: Option<AccountSummary>,
/// The error from the latest failed attempt (cleared on success).
pub error: Option<String>,
/// Whether a server target is currently configured. `false` = idle: the
/// launcher has nothing to poll, so the UI shows the "connect" prompt.
pub configured: bool,
pub last_checked: Option<Instant>,
}
impl AccountState {
/// True when the latest error looks like a connectivity failure (server
/// down / unresolvable) rather than a protocol/validation error. Lets the
/// UI show the calm "offline" prompt for the common "server not up" case
/// and reserve the loud error state for genuinely broken responses.
pub fn unreachable(&self) -> bool {
self.error.as_deref().is_some_and(|e| {
e.contains("cannot connect")
|| e.contains("cannot resolve")
|| e.contains("resolved to no addresses")
})
}
}
/// Background poller. Holds a shared target config the UI can update when the
/// user changes the server address/account, and a shared state the UI reads.
pub struct AccountMonitor {
pub state: Arc<Mutex<AccountState>>,
target: Arc<Mutex<Option<LauncherConfig>>>,
running: Arc<AtomicBool>,
}
impl AccountMonitor {
pub fn new() -> Self {
let state = Arc::new(Mutex::new(AccountState::default()));
let target: Arc<Mutex<Option<LauncherConfig>>> = Arc::new(Mutex::new(None));
let running = Arc::new(AtomicBool::new(true));
let t_state = Arc::clone(&state);
let t_target = Arc::clone(&target);
let t_running = Arc::clone(&running);
thread::spawn(move || {
while t_running.load(Ordering::Relaxed) {
let target = t_target.lock().clone();
match target {
None => {
// No server configured — reset to the idle prompt state.
*t_state.lock() = AccountState::default();
}
Some(config) => {
let result = account_sync::sync(&config);
let mut state = t_state.lock();
state.configured = true;
state.last_checked = Some(Instant::now());
match result {
Ok(summary) => {
state.summary = Some(summary);
state.error = None;
}
Err(error) => {
// Drop the stale summary so the card never shows
// populated data alongside an error/offline pill.
state.summary = None;
state.error = Some(error);
}
}
}
}
thread::sleep(POLL_INTERVAL);
}
});
Self {
state,
target,
running,
}
}
/// Point the monitor at a new server/account. `None` (no server configured)
/// puts it back into the idle prompt state.
pub fn set_target(&self, target: Option<LauncherConfig>) {
*self.target.lock() = target;
}
pub fn snapshot(&self) -> AccountState {
self.state.lock().clone()
}
}
impl Drop for AccountMonitor {
fn drop(&mut self) {
self.running.store(false, Ordering::Relaxed);
}
}
+22 -187
View File
@@ -7,18 +7,11 @@ use std::time::Duration;
const ACCOUNT_SYNC_PATH: &str = "/openfut/account/sync";
const TIMEOUT: Duration = Duration::from_secs(3);
/// The launcher's view of the account, sent on every sync.
///
/// `persona_id`/`persona_name` are `Option` because omitting them is meaningful:
/// the server then answers with the persona *it* is configured for, which is how
/// first-run account creation learns an identity instead of inventing one.
#[derive(Debug, Serialize)]
#[serde(rename_all = "camelCase")]
struct AccountSyncRequest<'a> {
#[serde(skip_serializing_if = "Option::is_none")]
persona_id: Option<u64>,
#[serde(skip_serializing_if = "Option::is_none")]
persona_name: Option<&'a str>,
persona_id: u64,
persona_name: &'a str,
level: u32,
experience: u32,
experience_max: u32,
@@ -31,25 +24,14 @@ pub struct AccountSyncResult {
pub account: AccountSummary,
}
#[derive(Debug, Clone, Deserialize)]
#[derive(Debug, Deserialize)]
#[serde(rename_all = "camelCase")]
pub struct AccountSummary {
pub persona_id: u64,
pub persona_name: String,
/// Club identity for the account bar. Optional in older envelopes.
#[serde(default)]
pub club_name: String,
#[serde(default)]
pub club_abbr: String,
pub level: u32,
pub experience: u32,
/// XP required for the next level. Optional; 0 means "unknown".
#[serde(default)]
pub experience_max: u32,
pub account_funds: u32,
/// EASFC funds ceiling. Optional; 0 means "unknown".
#[serde(default)]
pub account_funds_cap: u32,
pub coins: i64,
pub unopened_packs: usize,
}
@@ -61,64 +43,7 @@ pub struct AccountSummary {
pub fn sync(config: &LauncherConfig) -> Result<AccountSummary, String> {
config.validate_server()?;
config.validate_account()?;
let account = post(
config,
&AccountSyncRequest {
persona_id: Some(config.fut_persona_id),
persona_name: Some(config.fut_persona_name.trim()),
level: config.fut_account_level,
experience: config.fut_account_experience,
experience_max: config.fut_account_experience_max,
account_funds: config.fut_account_funds,
account_funds_cap: config.fut_account_funds_cap,
},
)?;
// The server echoes the persona it selected. A different one means the two
// sides disagree about who is playing, which must never pass silently.
if account.persona_id != config.fut_persona_id {
return Err(format!(
"account server selected persona {} instead of {}",
account.persona_id, config.fut_persona_id
));
}
Ok(account)
}
/// Ask the server which account it serves, for first-run account creation.
///
/// Sending no persona makes the server fall back to the one it was started with
/// and answer with its real club and Core coin balance. That is the whole reason
/// the launcher never has to invent a persona id: the identity that matters is
/// the server's, and this is how it is claimed.
pub fn discover(config: &LauncherConfig) -> Result<AccountSummary, String> {
config.validate_server()?;
let account = post(
config,
&AccountSyncRequest {
persona_id: None,
persona_name: None,
level: config.fut_account_level.max(1),
experience: config.fut_account_experience,
experience_max: config.fut_account_experience_max.max(1),
account_funds: config.fut_account_funds,
account_funds_cap: config.fut_account_funds_cap,
},
)?;
if account.persona_id == 0 {
return Err(
"account server returned no persona — is it configured with \
a persona id?"
.to_string(),
);
}
if account.persona_name.trim().is_empty() {
return Err("account server returned an empty persona name".to_string());
}
Ok(account)
}
/// One bounded POST to `/openfut/account/sync`, returning the account summary.
fn post(config: &LauncherConfig, body: &AccountSyncRequest<'_>) -> Result<AccountSummary, String> {
let host = config.openfut_server_host.trim();
let port = config.openfut_account_sync_port;
let address = (host, port)
@@ -135,8 +60,16 @@ fn post(config: &LauncherConfig, body: &AccountSyncRequest<'_>) -> Result<Accoun
.set_write_timeout(Some(TIMEOUT))
.map_err(|error| format!("cannot set account sync timeout: {error}"))?;
let payload = serde_json::to_vec(body)
.map_err(|error| format!("cannot encode account sync request: {error}"))?;
let payload = serde_json::to_vec(&AccountSyncRequest {
persona_id: config.fut_persona_id,
persona_name: config.fut_persona_name.trim(),
level: config.fut_account_level,
experience: config.fut_account_experience,
experience_max: config.fut_account_experience_max,
account_funds: config.fut_account_funds,
account_funds_cap: config.fut_account_funds_cap,
})
.map_err(|error| format!("cannot encode account sync request: {error}"))?;
let request = format!(
"POST {ACCOUNT_SYNC_PATH} HTTP/1.1\r\nHost: {host}:{port}\r\nContent-Type: application/json\r\nContent-Length: {}\r\nConnection: close\r\n\r\n",
@@ -163,15 +96,21 @@ fn post(config: &LauncherConfig, body: &AccountSyncRequest<'_>) -> Result<Accoun
.and_then(|line| line.split_whitespace().nth(1))
.and_then(|value| value.parse::<u16>().ok())
.ok_or_else(|| "account server returned a malformed status line".to_string())?;
let response_body = &response[separator + 4..];
let body = &response[separator + 4..];
if !(200..300).contains(&status) {
let detail = String::from_utf8_lossy(response_body);
let detail = String::from_utf8_lossy(body);
return Err(format!(
"account server rejected sync (HTTP {status}): {detail}"
));
}
let envelope: AccountSyncResult = serde_json::from_slice(response_body)
let envelope: AccountSyncResult = serde_json::from_slice(body)
.map_err(|error| format!("account server returned invalid JSON: {error}"))?;
if envelope.account.persona_id != config.fut_persona_id {
return Err(format!(
"account server selected persona {} instead of {}",
envelope.account.persona_id, config.fut_persona_id
));
}
Ok(envelope.account)
}
@@ -235,108 +174,4 @@ mod tests {
assert_eq!(selected.unopened_packs, 1);
server.join().unwrap();
}
/// Serve exactly one `/openfut/account/sync` POST, handing the decoded
/// request text to `inspect` and replying with `body`.
fn serve_once(
inspect: impl FnOnce(&str) + Send + 'static,
body: &'static str,
) -> (u16, thread::JoinHandle<()>) {
let listener = TcpListener::bind("127.0.0.1:0").unwrap();
let port = listener.local_addr().unwrap().port();
let handle = thread::spawn(move || {
let (mut socket, _) = listener.accept().unwrap();
let mut request = Vec::new();
loop {
let mut chunk = [0; 1024];
let count = socket.read(&mut chunk).unwrap();
assert!(count > 0);
request.extend_from_slice(&chunk[..count]);
if let Some(separator) = request.windows(4).position(|w| w == b"\r\n\r\n") {
let headers = String::from_utf8_lossy(&request[..separator]);
let length = headers
.lines()
.find_map(|line| line.strip_prefix("Content-Length: "))
.unwrap()
.parse::<usize>()
.unwrap();
if request.len() >= separator + 4 + length {
break;
}
}
}
inspect(&String::from_utf8_lossy(&request));
write!(
socket,
"HTTP/1.1 200 OK\r\nContent-Type: application/json\r\nContent-Length: {}\r\nConnection: close\r\n\r\n{}",
body.len(),
body
)
.unwrap();
});
(port, handle)
}
#[test]
fn discover_omits_the_persona_so_the_server_names_its_own() {
// The point of first-run discovery: the launcher must not send a guessed
// persona, because the server would echo the guess straight back.
let (port, server) = serve_once(
|request| {
assert!(!request.contains("personaId"), "{request}");
assert!(!request.contains("personaName"), "{request}");
},
r#"{"status":"OK","account":{"personaId":33068179,"personaName":"CAGE","clubName":"OpenFUT","clubAbbr":"OFC","level":1,"experience":0,"accountFunds":0,"coins":29876776,"unopenedPacks":0}}"#,
);
let config = LauncherConfig {
openfut_server_host: "127.0.0.1".into(),
openfut_account_sync_port: port,
..LauncherConfig::default()
};
// Deliberately an unconfigured account: discovery must work before one
// exists, which is the whole reason it does not call `validate_account`.
assert_eq!(config.fut_persona_id, 0);
let found = discover(&config).unwrap();
assert_eq!(found.persona_id, 33_068_179);
assert_eq!(found.persona_name, "CAGE");
assert_eq!(found.club_name, "OpenFUT");
assert_eq!(found.coins, 29_876_776);
server.join().unwrap();
}
#[test]
fn discover_rejects_a_server_that_names_no_persona() {
// A zero persona would otherwise be written into the config as a real
// account and fail much later, at launch, as a mismatch.
let (port, server) = serve_once(
|_| {},
r#"{"status":"OK","account":{"personaId":0,"personaName":"","level":1,"experience":0,"accountFunds":0,"coins":0,"unopenedPacks":0}}"#,
);
let config = LauncherConfig {
openfut_server_host: "127.0.0.1".into(),
openfut_account_sync_port: port,
..LauncherConfig::default()
};
let error = discover(&config).unwrap_err();
assert!(error.contains("no persona"), "{error}");
server.join().unwrap();
}
#[test]
fn sync_refuses_a_server_that_selects_a_different_persona() {
let (port, server) = serve_once(
|_| {},
r#"{"status":"OK","account":{"personaId":999,"personaName":"OTHER","level":1,"experience":0,"accountFunds":0,"coins":0,"unopenedPacks":0}}"#,
);
let config = LauncherConfig {
openfut_server_host: "127.0.0.1".into(),
openfut_account_sync_port: port,
fut_persona_id: 12345678,
fut_persona_name: "TEST_USER".into(),
..LauncherConfig::default()
};
let error = sync(&config).unwrap_err();
assert!(error.contains("999"), "{error}");
server.join().unwrap();
}
}
+774 -1850
View File
File diff suppressed because it is too large Load Diff
+3 -5
View File
@@ -106,16 +106,14 @@ pub(crate) fn arming_summary(
pub fn arm(cfg: &LauncherConfig) -> anyhow::Result<Vec<String>> {
let server = cfg.openfut_server_host.trim();
if server.is_empty() {
anyhow::bail!("Set the OpenFUT server host in Settings before arming.");
anyhow::bail!("Set the OpenFUT server host in the Config tab before arming.");
}
let ea_ip = cfg.ea_redirect_probe_ip.trim();
if ea_ip.is_empty() {
anyhow::bail!("Set the EA redirector IP (Settings) before arming.");
anyhow::bail!("Set the EA redirector IP (Config tab) before arming.");
}
if cfg.ea_hostnames.is_empty() {
anyhow::bail!(
"Add at least one EA hostname (e.g. easw.easports.com) in Settings before arming."
);
anyhow::bail!("Add at least one EA hostname (e.g. easw.easports.com) in the Config tab before arming.");
}
let redirector_port = cfg.openfut_blaze_redirector_port;
let script = arming_script(server, redirector_port, ea_ip, &cfg.ea_hostnames)?;
+80 -58
View File
@@ -168,6 +168,26 @@ pub struct LauncherConfig {
/// Dead EA hostnames that must resolve to `openfut_server_host`.
#[serde(default)]
pub ea_hostnames: Vec<String>,
// ── FIFA 17 local companion services (client-side, run on THIS machine) ──
// FIFA 17's FUT flow needs two pieces that are inherently local to the game
// box and cannot move to the server: the LSX Origin emulator (the game dials
// it on the hardcoded loopback 127.0.0.1:4216) and autopatch (patches
// FIFA17.exe process memory for ProtoSSL cert-verify). The launcher manages
// both as child processes. The heavy responders (Blaze/UTAS/roster/POW) run
// in the server container; these two stay here.
/// Directory holding the FIFA 17 Python responders (fifa17-recon `tools/`).
/// Empty means the local-services feature is unconfigured and its controls
/// stay disabled.
#[serde(default)]
pub fifa17_tools_dir: String,
/// Python interpreter used to run the local companion services.
#[serde(default = "default_python")]
pub fifa17_python: String,
}
fn default_python() -> String {
"python3".to_string()
}
fn default_https_port() -> u16 {
@@ -251,6 +271,11 @@ impl Default for LauncherConfig {
game_profile: GameProfile::default(),
ea_redirect_probe_ip: String::new(),
ea_hostnames: Vec::new(),
fifa17_tools_dir: base
.join("fifa17-recon/tools")
.to_string_lossy()
.into(),
fifa17_python: default_python(),
}
}
}
@@ -293,17 +318,6 @@ impl LauncherConfig {
}
}
/// The config the account monitor should poll with, or None when no server
/// is configured. Returns a clone so the background thread owns its own
/// snapshot and never races the UI's live config.
pub fn account_target(&self) -> Option<LauncherConfig> {
if self.openfut_server_host.trim().is_empty() {
None
} else {
Some(self.clone())
}
}
/// Build the shared [`ServerConfig`] from the launcher's configured server
/// host + destination ports. This is the single place the launcher turns UI
/// fields into the canonical config consumed by the hook.
@@ -329,6 +343,19 @@ impl LauncherConfig {
self.server_config().validate().map_err(|e| e.to_string())
}
/// Validate the client-local FIFA 17 service configuration. Filesystem
/// existence is checked by the process launcher immediately before spawn;
/// this ensures required user configuration is never silently invented.
pub fn validate_local_services(&self) -> Result<(), String> {
if self.fifa17_tools_dir.trim().is_empty() {
return Err("No FIFA 17 tools dir configured. Set it in the Config tab.".into());
}
if self.fifa17_python.trim().is_empty() {
return Err("No Python interpreter configured. Set it in the Config tab.".into());
}
Ok(())
}
/// Validate every configuration value required by the one-button FIFA 17
/// launch path. Runtime state such as hook deployment is checked by the UI.
pub fn validate_launch_config(&self) -> Result<(), String> {
@@ -342,19 +369,19 @@ impl LauncherConfig {
} else if self.game_launch_command.trim().is_empty() {
return Err(
"No game configured. Fill in the game profile, or set a launch command, \
in Settings."
in the Config tab."
.into(),
);
}
Ok(())
self.validate_local_services()
}
pub fn validate_account(&self) -> Result<(), String> {
if self.fut_persona_id == 0 {
return Err("No account yet. Create one from the Get started tab.".into());
return Err("No EA persona ID configured. Set the account in the Config tab.".into());
}
if self.fut_persona_name.trim().is_empty() {
return Err("Account has no persona name. Recreate it from Get started.".into());
return Err("No EA persona name configured. Set the account in the Config tab.".into());
}
if self.fut_account_level == 0 {
return Err("EA account level must be at least 1.".into());
@@ -370,21 +397,6 @@ impl LauncherConfig {
Ok(())
}
/// Whether an account has been claimed from the server (see
/// [`crate::account_sync::discover`]). Distinct from
/// [`Self::validate_account`], which also polices the derived EASFC values:
/// this answers only "does this install know who is playing?".
pub fn account_configured(&self) -> bool {
self.fut_persona_id != 0 && !self.fut_persona_name.trim().is_empty()
}
/// Whether the launcher should open on the guided first-run flow instead of
/// the dashboard. Keyed on the two things a new user cannot be expected to
/// guess: where the server is, and who they are.
pub fn needs_onboarding(&self) -> bool {
self.validate_server().is_err() || !self.account_configured()
}
/// The exact `openfut.cfg` bytes to write for the hook, or an error if the
/// server isn't validly configured (never emits a loopback fallback).
///
@@ -470,7 +482,31 @@ mod tests {
}
#[test]
fn launch_config_requires_server_account_and_command() {
fn local_services_require_tools_dir_and_python() {
let mut c = LauncherConfig::default();
c.fifa17_tools_dir.clear();
assert!(c
.validate_local_services()
.unwrap_err()
.contains("tools dir"));
c.fifa17_tools_dir = "/tmp/fifa17-tools".into();
c.fifa17_python.clear();
assert!(c.validate_local_services().unwrap_err().contains("Python"));
}
#[test]
fn local_services_accept_explicit_configuration() {
let c = LauncherConfig {
fifa17_tools_dir: "/tmp/fifa17-tools".into(),
fifa17_python: "/usr/bin/python3".into(),
..LauncherConfig::default()
};
assert!(c.validate_local_services().is_ok());
}
#[test]
fn launch_config_requires_server_local_services_and_command() {
let mut c = LauncherConfig::default();
assert!(c.validate_launch_config().is_err());
@@ -483,6 +519,14 @@ mod tests {
.contains("launch command"));
c.game_launch_command = "/home/alex/Desktop/launch-fifa17.sh".into();
c.fifa17_tools_dir.clear();
assert!(c
.validate_launch_config()
.unwrap_err()
.contains("tools dir"));
c.fifa17_tools_dir = "/home/alex/Documents/OpenFUT/fifa17-recon/tools".into();
c.fifa17_python = "/usr/bin/python3".into();
assert!(c.validate_launch_config().is_ok());
}
@@ -510,6 +554,8 @@ mod tests {
openfut_server_host: "10.10.0.120".into(),
fut_persona_id: 1,
fut_persona_name: "X".into(),
fifa17_tools_dir: "/tmp/tools".into(),
fifa17_python: "/usr/bin/python3".into(),
..LauncherConfig::default()
};
c.game_launch_command.clear();
@@ -537,6 +583,8 @@ mod tests {
openfut_server_host: "10.10.0.120".into(),
fut_persona_id: 1,
fut_persona_name: "X".into(),
fifa17_tools_dir: "/tmp/tools".into(),
fifa17_python: "/usr/bin/python3".into(),
game_launch_command: "/home/u/launch.sh".into(),
..LauncherConfig::default()
};
@@ -637,38 +685,12 @@ mod tests {
#[test]
fn launch_requires_a_valid_ea_account() {
let mut c = LauncherConfig::default();
// A fresh install has no account, and must say so rather than launching
// FIFA as persona 0.
assert!(!c.account_configured());
assert!(c.validate_account().is_err());
assert!(c.validate_account().unwrap_err().contains("persona ID"));
c.fut_persona_id = 12345678;
assert!(
!c.account_configured(),
"an id without a name is not an account"
);
assert!(c.validate_account().unwrap_err().contains("persona name"));
c.fut_persona_name = "TEST_USER".into();
assert!(c.account_configured());
assert!(c.validate_account().is_ok());
c.fut_account_experience = 1001;
assert!(c.validate_account().unwrap_err().contains("XP"));
}
#[test]
fn onboarding_is_needed_until_both_server_and_account_are_known() {
// Drives which tab the launcher opens on, so the two halves must both
// count: a server with no account is still a dead end for a new user.
let mut c = LauncherConfig::default();
assert!(c.needs_onboarding());
c.openfut_server_host = "10.10.0.120".into();
assert!(
c.needs_onboarding(),
"a server alone cannot launch anything"
);
c.fut_persona_id = 33_068_179;
c.fut_persona_name = "CAGE".into();
assert!(!c.needs_onboarding());
c.openfut_server_host.clear();
assert!(c.needs_onboarding(), "losing the server reopens the flow");
}
}
+10 -81
View File
@@ -23,12 +23,10 @@
//! `game_launch_command` remains as an escape hatch: an unconfigured profile
//! falls back to it, so an existing working setup cannot be broken by upgrading.
use parking_lot::Mutex;
use std::collections::BTreeMap;
use std::io::{BufRead, BufReader};
use std::path::{Path, PathBuf};
use std::process::{Child, Command, Stdio};
use std::sync::Arc;
use std::sync::{Arc, Mutex};
use std::time::{Duration, Instant};
use crate::config::GameProfile;
@@ -37,19 +35,14 @@ use crate::logs::LogBuffer;
type Log = Arc<Mutex<LogBuffer>>;
fn say(log: &Log, msg: impl Into<String>) {
log.lock().push(msg.into());
log.lock().unwrap().push(msg.into());
}
/// Prepare the prefix, satisfy the licence precondition, and start the game.
///
/// Returns once the game process has been spawned; its output continues to
/// stream into `log` on background threads. `on_exit` fires when the process
/// ends, which is how the launch state machine leaves its Running state.
pub fn launch(
profile: &GameProfile,
log: &Log,
on_exit: impl FnOnce() + Send + 'static,
) -> anyhow::Result<()> {
/// stream into `log` on background threads.
pub fn launch(profile: &GameProfile, log: &Log) -> anyhow::Result<()> {
profile.validate().map_err(anyhow::Error::msg)?;
let game_dir = PathBuf::from(&profile.game_dir);
@@ -68,7 +61,6 @@ pub fn launch(
for (k, v) in &profile.env {
cmd.env(k, v);
}
cmd.env("WINEDLLOVERRIDES", hook_dll_overrides(&profile.env));
if !profile.wine_prefix.trim().is_empty() {
cmd.env("WINEPREFIX", &profile.wine_prefix);
}
@@ -86,39 +78,10 @@ pub fn launch(
let child = cmd
.spawn()
.map_err(|e| anyhow::anyhow!("could not start {}: {e}", profile.runner))?;
stream(
child,
log.clone(),
"[launcher] game process exited.",
on_exit,
);
stream(child, log.clone(), "[launcher] game process exited.");
Ok(())
}
/// The `WINEDLLOVERRIDES` value the game must be started with.
///
/// The hook ships as a `version.dll` proxy inside the game directory, and Proton
/// prefers a local DLL over its own builtin ONLY when `WINEDLLOVERRIDES` names it
/// (see `setup::STEAM_LAUNCH_OPTIONS`). Steam users get that from their launch
/// options; when the launcher spawns the runner itself, nothing else supplies it.
///
/// Without it the failure is silent and badly misleading: the hook never loads, so
/// the `openfut.cfg` the launcher just wrote is inert, the game ignores the
/// configured Blaze ports, and `/etc/hosts` quietly routes it to whatever answers
/// on EA's real ports. It looks like a working launch against the configured
/// server while actually talking to a different one.
///
/// A profile that already pins `version=` wins: an operator overriding the hijack
/// deliberately must not be silently overruled.
fn hook_dll_overrides(env: &BTreeMap<String, String>) -> String {
const HOOK: &str = "version=n,b";
match env.get("WINEDLLOVERRIDES").map(|v| v.trim()) {
Some(existing) if existing.contains("version=") => existing.to_string(),
Some(existing) if !existing.is_empty() => format!("{existing};{HOOK}"),
_ => HOOK.to_string(),
}
}
/// Create the Wine prefix's `dosdevices` entries the profile asks for.
///
/// Equivalent to `mkdir -p $WINEPREFIX/dosdevices && ln -sfn <target> <link>`:
@@ -258,17 +221,12 @@ fn non_empty_file(path: &Path) -> bool {
}
/// Pump a child's stdout and stderr into the log buffer and reap it.
pub fn stream(
mut child: Child,
log: Log,
exit_msg: &'static str,
on_exit: impl FnOnce() + Send + 'static,
) {
pub fn stream(mut child: Child, log: Log, exit_msg: &'static str) {
if let Some(out) = child.stdout.take() {
let buf = Arc::clone(&log);
std::thread::spawn(move || {
for line in BufReader::new(out).lines().map_while(Result::ok) {
buf.lock().push(line);
buf.lock().unwrap().push(line);
}
});
}
@@ -276,14 +234,13 @@ pub fn stream(
let buf = Arc::clone(&log);
std::thread::spawn(move || {
for line in BufReader::new(err).lines().map_while(Result::ok) {
buf.lock().push(line);
buf.lock().unwrap().push(line);
}
});
}
std::thread::spawn(move || {
let _ = child.wait();
log.lock().push(exit_msg.to_string());
on_exit();
log.lock().unwrap().push(exit_msg.to_string());
});
}
@@ -486,35 +443,7 @@ mod tests {
game_dir: "/definitely/not/here".into(),
..GameProfile::default()
};
let err = launch(&profile, &log(), || {}).unwrap_err().to_string();
let err = launch(&profile, &log()).unwrap_err().to_string();
assert!(err.contains("game_dir does not exist"), "{err}");
}
#[test]
fn a_profile_without_overrides_still_gets_the_hook_hijack() {
// The regression this guards: FIFA launched from the launcher ignored the
// configured Blaze ports entirely, because Proton loaded its own builtin
// version.dll and the hook proxy never ran. The launch looked healthy.
assert_eq!(hook_dll_overrides(&BTreeMap::new()), "version=n,b");
}
#[test]
fn unrelated_overrides_are_preserved_and_appended_to() {
let env = BTreeMap::from([("WINEDLLOVERRIDES".to_string(), "d3d11=n".to_string())]);
assert_eq!(hook_dll_overrides(&env), "d3d11=n;version=n,b");
}
#[test]
fn an_explicit_version_override_is_never_overruled() {
// An operator disabling the hijack on purpose must win, otherwise the
// setting is a lie.
let env = BTreeMap::from([("WINEDLLOVERRIDES".to_string(), "version=b".to_string())]);
assert_eq!(hook_dll_overrides(&env), "version=b");
}
#[test]
fn a_blank_override_is_treated_as_absent_rather_than_appended_to() {
let env = BTreeMap::from([("WINEDLLOVERRIDES".to_string(), " ".to_string())]);
assert_eq!(hook_dll_overrides(&env), "version=n,b");
}
}
+6 -7
View File
@@ -6,12 +6,11 @@
//! stops, or assumes anything about how the server is hosted; it only asks
//! "can the FIFA client reach it right now?".
use parking_lot::Mutex;
use std::{
net::{TcpStream, ToSocketAddrs},
sync::{
atomic::{AtomicBool, Ordering},
Arc,
Arc, Mutex,
},
thread,
time::{Duration, Instant},
@@ -58,14 +57,14 @@ impl HealthMonitor {
let t_running = Arc::clone(&running);
thread::spawn(move || {
while t_running.load(Ordering::Relaxed) {
let target = t_target.lock().clone();
let target = t_target.lock().unwrap().clone();
match target {
None => {
*t_state.lock() = HealthState::default();
*t_state.lock().unwrap() = HealthState::default();
}
Some((host, port)) => {
let snapshot = probe(&host, port);
*t_state.lock() = snapshot;
*t_state.lock().unwrap() = snapshot;
}
}
thread::sleep(POLL_INTERVAL);
@@ -82,11 +81,11 @@ impl HealthMonitor {
/// Point the monitor at a new server address (host + bridge port). Passing
/// None (e.g. no server configured) puts it back into the idle state.
pub fn set_target(&self, target: Option<(String, u16)>) {
*self.target.lock() = target;
*self.target.lock().unwrap() = target;
}
pub fn snapshot(&self) -> HealthState {
self.state.lock().clone()
self.state.lock().unwrap().clone()
}
}
-940
View File
@@ -1,940 +0,0 @@
//! The launch sequence, as an explicit state machine.
//!
//! # Why this exists
//!
//! The launcher used to make the user perform OpenFUT's internal launch order by
//! hand: start LSX, start autopatch, run pre-launch checks, "Arm client", then
//! press a button called *Start Services & Launch Game*. Every one of those is an
//! implementation detail of how FIFA 17 is persuaded to talk to OpenFUT, and
//! getting the order wrong produced failures that surfaced much later as "the
//! game crashed" — autopatch started before `ptrace_scope` was 0 silently does
//! nothing at all.
//!
//! So the sequence lives here, once, and the UI renders it. One button.
//!
//! # Ordering, and where it deviates from the obvious
//!
//! Client preparation (`arm`) runs BEFORE autopatch, not after: autopatch writes
//! `/proc/<FIFA17.exe>/mem`, which Yama forbids until arming sets
//! `kernel.yama.ptrace_scope=0`. Starting autopatch first would "succeed" and
//! then quietly fail to patch anything.
//!
//! # Idempotence
//!
//! Every step asks what is already true before acting. A healthy service is
//! reused, never restarted; client preparation is skipped when the checks it
//! would repair already pass, which also avoids an unnecessary Polkit prompt.
//!
//! # Testability
//!
//! The effects — spawning services, elevating for arming, writing the hook
//! config, starting the game — sit behind [`LaunchOps`]. [`run_sequence`] is
//! therefore a pure decision procedure over observed state, and the sequencing
//! rules that matter (don't launch after a failed step, don't restart healthy
//! services, don't kill what we didn't start) are unit-testable without a FIFA
//! install, a Polkit agent, or root.
use std::sync::Arc;
use crate::config::LauncherConfig;
use crate::fifa17_capability::Fifa17ClientCapabilities;
use crate::local_services::{
CapabilityWiring, Ensured, Service, ServiceRuntime, ServiceSupervisor, SpawnSpec,
};
use crate::logs::LogBuffer;
use crate::preflight::{self, Check, State};
use parking_lot::Mutex;
/// Where the launch sequence is. Rendered directly by the UI; the UI never
/// coordinates services itself.
#[derive(Debug, Clone, Copy, PartialEq, Eq, Default)]
pub enum Phase {
/// Nothing in flight. Readiness still comes from observed state, not from
/// having been here.
#[default]
Idle,
/// Looking at the world: checks + service + hook state.
Checking,
/// Elevated client preparation in flight (this is what shows a password
/// prompt).
PreparingClient,
StartingServices,
/// Re-checking after repair, before committing to a launch.
Validating,
Launching,
/// FIFA is up. Left when the process exits.
Running,
Failed,
}
impl Phase {
/// Whether a launch is under way, i.e. the primary button must not start a
/// second one.
pub fn busy(self) -> bool {
matches!(
self,
Phase::Checking
| Phase::PreparingClient
| Phase::StartingServices
| Phase::Validating
| Phase::Launching
)
}
}
/// One step of the sequence, in execution order.
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
pub enum Step {
Server,
ClientFiles,
ClientPreparation,
Lsx,
Autopatch,
FinalChecks,
Game,
}
impl Step {
/// User-facing name. Deliberately not the internal vocabulary: "arm" is
/// implementation terminology and never appears in the normal flow.
pub fn label(self) -> &'static str {
match self {
Step::Server => "OpenFUT server",
Step::ClientFiles => "Client files",
Step::ClientPreparation => "Client preparation",
Step::Lsx => "LSX",
Step::Autopatch => "Autopatch",
Step::FinalChecks => "Final checks",
Step::Game => "FIFA 17",
}
}
}
/// How a step ended. `Skipped` is a success that did nothing — the state it
/// would have produced was already true.
#[derive(Debug, Clone, PartialEq, Eq)]
pub enum Outcome {
Done(String),
Skipped(String),
Failed(String),
}
impl Outcome {
pub fn ok(&self) -> bool {
!matches!(self, Outcome::Failed(_))
}
pub fn detail(&self) -> &str {
match self {
Outcome::Done(d) | Outcome::Skipped(d) | Outcome::Failed(d) => d,
}
}
}
/// Everything the UI needs to render the launch surface.
#[derive(Debug, Clone, Default)]
pub struct LaunchState {
pub phase: Phase,
/// Steps attempted by the most recent run, in order.
pub steps: Vec<(Step, Outcome)>,
/// One-line reason the run failed, for the top of the failure card. The
/// per-step detail carries the specifics.
pub failure: Option<String>,
/// The most recent preflight results and when they were taken. Cached
/// because the checks open sockets with timeouts and cannot run per frame.
pub checks: Option<Vec<Check>>,
pub checks_age: Option<std::time::Instant>,
}
impl LaunchState {
fn begin(&mut self, phase: Phase) {
self.phase = phase;
self.steps.clear();
self.failure = None;
}
fn record(&mut self, step: Step, outcome: Outcome) {
if let Outcome::Failed(reason) = &outcome {
self.failure = Some(format!("{}: {reason}", step.label()));
}
self.steps.push((step, outcome));
}
}
/// The effects the sequence performs. Implemented for real by [`RealOps`] and
/// substituted in tests.
pub trait LaunchOps {
/// Confirm the configured OpenFUT server is answering AND select the account
/// for this session. The server is remote by design, so this is a network
/// fact, never "is something local up". Returns a user-facing summary.
fn connect_server(&mut self) -> Result<String, String>;
/// Version.dll + a readable openfut.cfg. `Err` is a hard stop: without them
/// FIFA talks to EA, not OpenFUT.
fn ensure_client_files(&mut self) -> Result<String, String>;
/// Which of the arming-repairable checks are currently failing.
fn run_checks(&mut self) -> Vec<Check>;
/// Elevated client preparation (`arm`). Returns what it changed.
fn prepare_client(&mut self) -> Result<Vec<String>, String>;
fn ensure_service(&mut self, service: Service) -> Result<Ensured, String>;
fn start_game(&mut self) -> Result<(), String>;
}
/// Checks that client preparation is able to repair. A failure in any of these
/// means "prepare the client", not "give up".
fn preparation_repairs(check: &Check) -> bool {
const REPAIRABLE: [&str; 3] = [
"ptrace_scope (autopatch)",
"EA redirector IP is redirected",
"EA hostnames point at OpenFUT",
];
REPAIRABLE.contains(&check.name.as_str())
}
/// Run the whole sequence, publishing progress into `state` as it goes.
///
/// Returns whether FIFA was started. Stops at the first failed step: launching
/// into a known-broken client produces a session that fails minutes later with
/// no message naming the cause, which is precisely the failure mode this
/// launcher exists to prevent.
pub fn run_sequence(ops: &mut dyn LaunchOps, state: &Arc<Mutex<LaunchState>>) -> bool {
macro_rules! step {
($phase:expr, $step:expr, $body:expr) => {{
state.lock().phase = $phase;
let outcome: Outcome = $body;
let ok = outcome.ok();
state.lock().record($step, outcome);
if !ok {
state.lock().phase = Phase::Failed;
return false;
}
}};
}
state.lock().begin(Phase::Checking);
// ── The server, which is remote and not ours to start ────────────────────
step!(Phase::Checking, Step::Server, {
match ops.connect_server() {
Ok(detail) => Outcome::Done(detail),
Err(e) => Outcome::Failed(e),
}
});
// ── The hook the game loads, reconciled with the current settings ────────
step!(Phase::Checking, Step::ClientFiles, {
match ops.ensure_client_files() {
Ok(detail) => Outcome::Done(detail),
Err(e) => Outcome::Failed(e),
}
});
// ── Client preparation, only if something it repairs is broken ───────────
let checks = ops.run_checks();
let broken: Vec<String> = checks
.iter()
.filter(|c| c.state == State::Fail && preparation_repairs(c))
.map(|c| c.name.clone())
.collect();
{
let mut guard = state.lock();
guard.checks = Some(checks);
guard.checks_age = Some(std::time::Instant::now());
}
step!(Phase::PreparingClient, Step::ClientPreparation, {
if broken.is_empty() {
Outcome::Skipped("already prepared".into())
} else {
match ops.prepare_client() {
Ok(changes) => Outcome::Done(format!("{} change(s) applied", changes.len())),
Err(e) => Outcome::Failed(e),
}
}
});
// ── Companion services, in dependency order ─────────────────────────────
for (service, step) in [
(Service::Lsx, Step::Lsx),
(Service::Autopatch, Step::Autopatch),
] {
step!(Phase::StartingServices, step, {
match ops.ensure_service(service) {
Ok(Ensured::Reused) => Outcome::Skipped("already running".into()),
Ok(Ensured::Started) => Outcome::Done("started".into()),
Err(e) => Outcome::Failed(e),
}
});
}
// ── Validate what the repairs were supposed to fix ──────────────────────
step!(Phase::Validating, Step::FinalChecks, {
let checks = ops.run_checks();
let failed: Vec<String> = checks
.iter()
.filter(|c| c.state == State::Fail)
.map(|c| c.name.clone())
.collect();
{
let mut guard = state.lock();
guard.checks = Some(checks);
guard.checks_age = Some(std::time::Instant::now());
}
if failed.is_empty() {
Outcome::Done("all checks pass".into())
} else {
Outcome::Failed(format!("still failing: {}", failed.join(", ")))
}
});
step!(Phase::Launching, Step::Game, {
match ops.start_game() {
Ok(()) => Outcome::Done("started".into()),
Err(e) => Outcome::Failed(e),
}
});
state.lock().phase = Phase::Running;
true
}
/// Observe the world without changing it, for the status rows on open and after
/// a settings change. Shares [`run_sequence`]'s notion of what "ready" means so
/// the two cannot drift apart.
pub fn refresh_checks(ops: &mut dyn LaunchOps, state: &Arc<Mutex<LaunchState>>) {
state.lock().phase = Phase::Checking;
let checks = ops.run_checks();
let mut guard = state.lock();
guard.checks = Some(checks);
guard.checks_age = Some(std::time::Instant::now());
guard.phase = Phase::Idle;
}
/// What happens to launcher-started services when FIFA exits.
///
/// Exists so the answer is a stated policy rather than an oversight. The shipped
/// value stops nothing:
///
/// * The companion services are reusable across launches — LSX has to be holding
/// :4216 before FIFA dials it, and the next launch would only start them again.
/// * A service the launcher did NOT start is never in the stop list under any
/// value of this policy.
///
/// Client preparation is deliberately absent, and is never reverted: it is host
/// state (`ptrace_scope`, a DNAT, `/etc/hosts`) that `client_arm.sh` also leaves
/// set and that every subsequent launch needs. A flag for it would be a flag
/// nothing honours.
#[derive(Debug, Clone, Copy, PartialEq, Eq, Default)]
pub struct CleanupPolicy {
pub stop_launcher_started_services: bool,
}
/// Which services cleanup is allowed to stop after `FIFA` exits: only ones this
/// launcher started, and only if the policy says so.
pub fn services_to_stop(
policy: CleanupPolicy,
runtimes: &[(Service, ServiceRuntime)],
) -> Vec<Service> {
if !policy.stop_launcher_started_services {
return Vec::new();
}
runtimes
.iter()
.filter(|(_, r)| r.running && r.started_by_launcher)
.map(|(s, _)| *s)
.collect()
}
/// Summary of one dependency for the main card.
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
pub enum Readiness {
Ready,
Busy,
Attention,
/// Never looked, or the answer is stale. Never rendered as Ready.
Unknown,
}
/// Client-integration readiness from the cached checks. `Unknown` until a run has
/// actually happened: "we did not look" must not look like "we looked and it was
/// fine".
pub fn client_integration(state: &LaunchState) -> Readiness {
if matches!(state.phase, Phase::PreparingClient) {
return Readiness::Busy;
}
match &state.checks {
None => Readiness::Unknown,
Some(checks) => {
let relevant: Vec<&Check> = checks.iter().filter(|c| preparation_repairs(c)).collect();
if relevant.iter().any(|c| c.state == State::Fail) {
Readiness::Attention
} else if relevant.iter().all(|c| c.state == State::Skipped) {
// Nothing configured to check, so nothing was verified.
Readiness::Unknown
} else {
Readiness::Ready
}
}
}
}
/// Overall readiness for the card's headline pill. Anything short of every
/// dependency being observed-good is not Ready.
pub fn overall(
phase: Phase,
server: Readiness,
integration: Readiness,
services: Readiness,
hook: Readiness,
) -> Readiness {
if phase == Phase::Running {
return Readiness::Ready;
}
if phase.busy() {
return Readiness::Busy;
}
let parts = [server, integration, services, hook];
if parts.contains(&Readiness::Attention) {
Readiness::Attention
} else if parts.contains(&Readiness::Unknown) {
Readiness::Unknown
} else {
Readiness::Ready
}
}
/// [`LaunchOps`] against the actual machine.
///
/// Holds a snapshot of the config: a launch must not change its mind halfway
/// through because the user edited a field while it ran.
pub struct RealOps {
config: LauncherConfig,
services: Arc<Mutex<ServiceSupervisor>>,
logs: Arc<Mutex<LogBuffer>>,
caps: Arc<Mutex<Fifa17ClientCapabilities>>,
state: Arc<Mutex<LaunchState>>,
}
impl RealOps {
fn say(&self, message: impl Into<String>) {
self.logs.lock().push(message.into());
}
}
impl LaunchOps for RealOps {
fn connect_server(&mut self) -> Result<String, String> {
self.config.validate_server()?;
if preflight::backend_reachable(&self.config).state == State::Fail {
return Err(format!(
"{} is not answering — is the OpenFUT server running?",
self.config.openfut_server_host
));
}
// Selecting the account is part of connecting: LSX and FIFA both
// authenticate as this persona, and a launch with the wrong one produces
// a session that looks fine and belongs to nobody.
let account = crate::account_sync::sync(&self.config)?;
self.say(format!(
"[launcher] account synchronized: {}/{} FUT-coins={} unopened-packs={}",
account.persona_id, account.persona_name, account.coins, account.unopened_packs
));
Ok(format!(
"{} · {}",
self.config.openfut_server_host, account.persona_name
))
}
fn ensure_client_files(&mut self) -> Result<String, String> {
let game_dir = std::path::PathBuf::from(&self.config.fifa_game_dir);
if !crate::setup::hook_dll_deployed(&game_dir) {
return Err("network hook is not deployed — use Setup to deploy it".into());
}
// The file the game reads is reconciled here, and only here: this is the
// one moment it is guaranteed to agree with the settings on screen.
let contents = self.config.hook_cfg_contents()?;
crate::setup::update_hook_config(&game_dir, &contents).map_err(|e| {
format!(
"cannot write {} in {}: {e}",
crate::setup::HOOK_CFG_FILE,
self.config.fifa_game_dir
)
})?;
Ok(format!(
"hook → {}:{}",
self.config.openfut_server_host, self.config.openfut_https_port
))
}
fn run_checks(&mut self) -> Vec<Check> {
preflight::run(&self.config)
}
fn prepare_client(&mut self) -> Result<Vec<String>, String> {
match crate::arm::arm(&self.config) {
Ok(changes) => {
for change in &changes {
self.say(format!("[launcher] prepared: {change}"));
}
Ok(changes)
}
Err(e) => Err(e.to_string()),
}
}
fn ensure_service(&mut self, service: Service) -> Result<Ensured, String> {
let spec = SpawnSpec {
persona_id: self.config.fut_persona_id,
persona_name: self.config.fut_persona_name.clone(),
// Only autopatch advertises the verified resolver guard, so only it
// receives the shared capability sink.
capability: match service {
Service::Autopatch => Some(CapabilityWiring {
server_host: self.config.openfut_server_host.clone(),
account_sync_port: self.config.openfut_account_sync_port,
sink: Arc::clone(&self.caps),
}),
Service::Lsx => None,
},
};
self.services.lock().ensure_running(service, spec)
}
fn start_game(&mut self) -> Result<(), String> {
// A new FIFA process starts with UNKNOWN capability: never inherit the
// previous launch's. The autopatch stdout reader repopulates it.
*self.caps.lock() = Default::default();
let state = Arc::clone(&self.state);
let logs = Arc::clone(&self.logs);
let services = Arc::clone(&self.services);
let on_exit = move || {
// Cleanup goes through the policy rather than through habit, so the
// list can never include a service this launcher did not start.
let runtimes: Vec<_> = {
let mut supervisor = services.lock();
[Service::Lsx, Service::Autopatch]
.into_iter()
.map(|s| {
let runtime = supervisor.observe(s);
(s, runtime)
})
.collect()
};
for service in services_to_stop(CleanupPolicy::default(), &runtimes) {
if let Err(e) = services.lock().stop(service) {
logs.lock().push(format!("[launcher] cleanup: {e}"));
}
}
state.lock().phase = Phase::Idle;
logs.lock()
.push("[launcher] FIFA exited; launcher back to Ready.".to_string());
};
// Prefer the native profile; fall back to the user's shell command so an
// existing working setup keeps working after an upgrade.
if self.config.game_profile.configured() {
crate::game_launch::launch(&self.config.game_profile, &self.logs, on_exit)
.map_err(|e| e.to_string())
} else {
crate::setup::launch_game(
&self.config.game_launch_command,
&self.config.game_launch_workdir,
Arc::clone(&self.logs),
on_exit,
)
.map_err(|e| e.to_string())
}
}
}
/// Drives [`run_sequence`] on a worker thread. The UI thread never blocks on a
/// socket, a Polkit prompt or a process spawn.
pub struct Controller {
pub state: Arc<Mutex<LaunchState>>,
pub services: Arc<Mutex<ServiceSupervisor>>,
}
impl Controller {
pub fn new(logs: Arc<Mutex<LogBuffer>>) -> Self {
Self {
state: Arc::new(Mutex::new(LaunchState::default())),
services: Arc::new(Mutex::new(ServiceSupervisor::new(logs))),
}
}
pub fn snapshot(&self) -> LaunchState {
self.state.lock().clone()
}
fn ops(
&self,
config: &LauncherConfig,
logs: &Arc<Mutex<LogBuffer>>,
caps: &Arc<Mutex<Fifa17ClientCapabilities>>,
) -> RealOps {
RealOps {
config: config.clone(),
services: Arc::clone(&self.services),
logs: Arc::clone(logs),
caps: Arc::clone(caps),
state: Arc::clone(&self.state),
}
}
/// Start the full sequence. Ignored while one is already in flight or the
/// game is up — the button reflects that state rather than queueing work.
pub fn launch(
&self,
config: &LauncherConfig,
logs: &Arc<Mutex<LogBuffer>>,
caps: &Arc<Mutex<Fifa17ClientCapabilities>>,
) {
{
let phase = self.state.lock().phase;
if phase.busy() || phase == Phase::Running {
return;
}
}
let mut ops = self.ops(config, logs, caps);
let state = Arc::clone(&self.state);
std::thread::spawn(move || {
run_sequence(&mut ops, &state);
});
}
/// Re-observe without changing anything, for startup and after a settings
/// change. Skipped while a launch owns the state.
pub fn refresh(
&self,
config: &LauncherConfig,
logs: &Arc<Mutex<LogBuffer>>,
caps: &Arc<Mutex<Fifa17ClientCapabilities>>,
) {
{
let phase = self.state.lock().phase;
if phase.busy() || phase == Phase::Running {
return;
}
}
let mut ops = self.ops(config, logs, caps);
let state = Arc::clone(&self.state);
std::thread::spawn(move || {
refresh_checks(&mut ops, &state);
});
}
}
#[cfg(test)]
mod tests {
use super::*;
/// Records what the sequence asked for, and answers however the test wants.
#[derive(Default)]
#[allow(clippy::type_complexity)]
struct FakeOps {
server_up: bool,
client_files: Option<Result<String, String>>,
checks: Vec<Check>,
checks_after_prepare: Option<Vec<Check>>,
prepare_result: Option<Result<Vec<String>, String>>,
service_result: Vec<(Service, Result<Ensured, String>)>,
game_result: Option<Result<(), String>>,
// Observed calls
prepared: usize,
started: Vec<Service>,
game_started: usize,
check_runs: usize,
}
fn check(name: &str, state: State) -> Check {
Check {
name: name.into(),
state,
detail: String::new(),
}
}
fn ready_ops() -> FakeOps {
FakeOps {
server_up: true,
client_files: Some(Ok("deployed".into())),
checks: vec![
check("ptrace_scope (autopatch)", State::Pass),
check("EA redirector IP is redirected", State::Pass),
check("EA hostnames point at OpenFUT", State::Pass),
],
prepare_result: Some(Ok(vec!["one".into()])),
game_result: Some(Ok(())),
..FakeOps::default()
}
}
impl LaunchOps for FakeOps {
fn connect_server(&mut self) -> Result<String, String> {
if self.server_up {
Ok("connected".into())
} else {
Err("not reachable — is the OpenFUT server running?".into())
}
}
fn ensure_client_files(&mut self) -> Result<String, String> {
self.client_files
.clone()
.unwrap_or_else(|| Err("no client-files result configured".into()))
}
fn run_checks(&mut self) -> Vec<Check> {
self.check_runs += 1;
match (&self.checks_after_prepare, self.prepared) {
(Some(after), n) if n > 0 => after.clone(),
_ => self.checks.clone(),
}
}
fn prepare_client(&mut self) -> Result<Vec<String>, String> {
self.prepared += 1;
self.prepare_result
.clone()
.unwrap_or_else(|| Err("no prepare configured".into()))
}
fn ensure_service(&mut self, service: Service) -> Result<Ensured, String> {
self.started.push(service);
self.service_result
.iter()
.find(|(s, _)| *s == service)
.map(|(_, r)| r.clone())
.unwrap_or(Ok(Ensured::Started))
}
fn start_game(&mut self) -> Result<(), String> {
self.game_started += 1;
self.game_result
.clone()
.unwrap_or_else(|| Err("no game result configured".into()))
}
}
fn state() -> Arc<Mutex<LaunchState>> {
Arc::new(Mutex::new(LaunchState::default()))
}
#[test]
fn a_cold_client_is_prepared_and_started_in_dependency_order() {
let mut ops = FakeOps {
checks: vec![check("ptrace_scope (autopatch)", State::Fail)],
checks_after_prepare: Some(vec![check("ptrace_scope (autopatch)", State::Pass)]),
..ready_ops()
};
let st = state();
assert!(run_sequence(&mut ops, &st));
assert_eq!(
ops.prepared, 1,
"a failing repairable check must be repaired"
);
// Preparation before autopatch: autopatch cannot write FIFA's memory
// until arming has set ptrace_scope, and would silently no-op.
assert_eq!(ops.started, vec![Service::Lsx, Service::Autopatch]);
assert_eq!(ops.game_started, 1);
assert_eq!(st.lock().phase, Phase::Running);
}
#[test]
fn an_already_prepared_client_is_not_prepared_again() {
let mut ops = ready_ops();
let st = state();
assert!(run_sequence(&mut ops, &st));
assert_eq!(ops.prepared, 0, "no password prompt for work already done");
let steps = &st.lock().steps;
let prep = steps
.iter()
.find(|(s, _)| *s == Step::ClientPreparation)
.expect("preparation step recorded")
.1
.clone();
assert!(matches!(prep, Outcome::Skipped(_)), "{prep:?}");
}
#[test]
fn healthy_services_are_reused_rather_than_restarted() {
let mut ops = FakeOps {
service_result: vec![
(Service::Lsx, Ok(Ensured::Reused)),
(Service::Autopatch, Ok(Ensured::Reused)),
],
..ready_ops()
};
let st = state();
assert!(run_sequence(&mut ops, &st));
for step in [Step::Lsx, Step::Autopatch] {
let outcome = st
.lock()
.steps
.iter()
.find(|(s, _)| *s == step)
.expect("service step recorded")
.1
.clone();
assert!(
matches!(outcome, Outcome::Skipped(_)),
"{step:?} {outcome:?}"
);
}
assert_eq!(ops.game_started, 1);
}
#[test]
fn an_unreachable_server_stops_the_launch_before_anything_is_touched() {
let mut ops = FakeOps {
server_up: false,
..ready_ops()
};
let st = state();
assert!(!run_sequence(&mut ops, &st));
assert_eq!(ops.prepared, 0);
assert!(ops.started.is_empty(), "nothing may be started");
assert_eq!(ops.game_started, 0);
assert_eq!(st.lock().phase, Phase::Failed);
assert!(st.lock().failure.as_deref().unwrap().contains("server"));
}
#[test]
fn a_service_that_fails_to_start_stops_the_launch() {
let mut ops = FakeOps {
service_result: vec![(Service::Autopatch, Err("autopatch: boom".into()))],
..ready_ops()
};
let st = state();
assert!(!run_sequence(&mut ops, &st));
assert_eq!(ops.game_started, 0, "FIFA must not start without autopatch");
let failure = st.lock().failure.clone().unwrap();
assert!(failure.contains("Autopatch"), "{failure}");
}
#[test]
fn failed_client_preparation_stops_the_launch() {
let mut ops = FakeOps {
checks: vec![check("ptrace_scope (autopatch)", State::Fail)],
prepare_result: Some(Err("pkexec: dismissed".into())),
..ready_ops()
};
let st = state();
assert!(!run_sequence(&mut ops, &st));
assert!(ops.started.is_empty());
assert_eq!(ops.game_started, 0);
}
#[test]
fn a_check_still_failing_after_repair_stops_the_launch() {
// Preparation ran and claimed success, but the state it was supposed to
// fix is still broken. Launching here is how a session dies later with
// no message naming the cause.
let mut ops = FakeOps {
checks: vec![check("ptrace_scope (autopatch)", State::Fail)],
checks_after_prepare: Some(vec![check("ptrace_scope (autopatch)", State::Fail)]),
..ready_ops()
};
let st = state();
assert!(!run_sequence(&mut ops, &st));
assert_eq!(ops.game_started, 0);
let failure = st.lock().failure.clone().unwrap();
assert!(failure.contains("still failing"), "{failure}");
}
#[test]
fn client_files_failure_stops_the_launch() {
let mut ops = FakeOps {
client_files: Some(Err("cannot write openfut.cfg".into())),
..ready_ops()
};
let st = state();
assert!(!run_sequence(&mut ops, &st));
assert_eq!(ops.game_started, 0);
assert!(ops.started.is_empty());
}
#[test]
fn cleanup_never_stops_a_service_the_launcher_did_not_start() {
let foreign = ServiceRuntime {
running: true,
started_by_launcher: false,
pid: Some(4242),
detail: None,
};
let ours = ServiceRuntime {
running: true,
started_by_launcher: true,
pid: Some(99),
detail: None,
};
let runtimes = [(Service::Lsx, foreign), (Service::Autopatch, ours)];
// Even under the most aggressive policy, a foreign service is untouched.
let aggressive = CleanupPolicy {
stop_launcher_started_services: true,
};
assert_eq!(
services_to_stop(aggressive, &runtimes),
vec![Service::Autopatch]
);
// And the shipped policy keeps both alive for the next launch.
assert!(services_to_stop(CleanupPolicy::default(), &runtimes).is_empty());
}
#[test]
fn readiness_is_never_green_while_a_dependency_is_not() {
assert_eq!(
overall(
Phase::Idle,
Readiness::Ready,
Readiness::Ready,
Readiness::Attention,
Readiness::Ready
),
Readiness::Attention
);
// Never checked is not the same as checked and fine.
assert_eq!(
overall(
Phase::Idle,
Readiness::Ready,
Readiness::Unknown,
Readiness::Ready,
Readiness::Ready
),
Readiness::Unknown
);
assert_eq!(
overall(
Phase::Idle,
Readiness::Ready,
Readiness::Ready,
Readiness::Ready,
Readiness::Ready
),
Readiness::Ready
);
// A running game reports Ready even though a launch is not in flight.
assert_eq!(
overall(
Phase::Running,
Readiness::Unknown,
Readiness::Unknown,
Readiness::Unknown,
Readiness::Unknown
),
Readiness::Ready
);
}
#[test]
fn client_integration_is_unknown_until_checks_have_run() {
let mut st = LaunchState::default();
assert_eq!(client_integration(&st), Readiness::Unknown);
st.checks = Some(vec![check("ptrace_scope (autopatch)", State::Fail)]);
assert_eq!(client_integration(&st), Readiness::Attention);
st.checks = Some(vec![check("ptrace_scope (autopatch)", State::Pass)]);
assert_eq!(client_integration(&st), Readiness::Ready);
// Only skipped checks means nothing was actually verified.
st.checks = Some(vec![check("ptrace_scope (autopatch)", State::Skipped)]);
assert_eq!(client_integration(&st), Readiness::Unknown);
}
}
+77 -426
View File
@@ -13,12 +13,11 @@
//! user after host arming sets `ptrace_scope=0`; this avoids an asynchronous
//! Polkit prompt delaying cert patching until after FIFA's first TLS attempt.
use parking_lot::Mutex;
use std::{
net::{Ipv4Addr, SocketAddr, SocketAddrV4, TcpListener},
path::{Path, PathBuf},
path::Path,
process::{Child, Command, Stdio},
sync::{mpsc, Arc},
sync::{mpsc, Arc, Mutex},
time::{Duration, Instant},
};
@@ -29,10 +28,6 @@ use crate::fifa17_capability::{
};
use crate::logs::LogBuffer;
/// The loopback endpoint LSX must own. FIFA dials this exact address and nothing
/// else, so "is LSX ready?" is answerable without asking LSX anything.
pub const LSX_ADDR: SocketAddr = SocketAddr::V4(SocketAddrV4::new(Ipv4Addr::LOCALHOST, 4216));
#[derive(Debug, PartialEq, Eq)]
struct CommandParts {
program: String,
@@ -40,7 +35,7 @@ struct CommandParts {
}
/// Which companion service. The `str` values are used in log prefixes.
#[derive(Copy, Clone, Debug, PartialEq, Eq)]
#[derive(Copy, Clone, PartialEq, Eq)]
pub enum Service {
/// LSX Origin/EADesktop emulator — binds loopback 4216, unprivileged.
Lsx,
@@ -56,51 +51,25 @@ impl Service {
}
}
/// The companion's executable name.
///
/// These were Python responder scripts run through a configured interpreter. They
/// are now Rust binaries built from this workspace (`openfut-lsx`,
/// `openfut-autopatch`), which removes the interpreter and the tools directory
/// from the launch contract entirely: no `python3` to locate, no script path to
/// configure, and no chance of running a stale checkout's copy.
fn binary(self) -> &'static str {
/// The responder script filename inside the tools dir.
fn script(self) -> &'static str {
match self {
Service::Lsx => "openfut-lsx",
Service::Autopatch => "openfut-autopatch",
Service::Lsx => "lsx_responder_v2.py",
Service::Autopatch => "autopatch.py",
}
}
}
/// Absolute path to a companion binary.
///
/// Prefers a sibling of the running launcher, which is what a workspace build and any
/// sane install layout both produce, and falls back to the bare name so a
/// PATH-installed binary still works. Returning the bare name rather than failing
/// keeps `spawn` responsible for reporting a missing binary, with one error message
/// instead of two.
fn resolve_binary(service: Service) -> PathBuf {
let name = service.binary();
if let Some(dir) = std::env::current_exe()
.ok()
.and_then(|p| p.parent().map(Path::to_path_buf))
{
let sibling = dir.join(name);
if sibling.is_file() {
return sibling;
}
}
PathBuf::from(name)
}
fn command_parts(service: Service) -> CommandParts {
let mut args = Vec::new();
fn command_parts(service: Service, python: &str, tools_dir: &Path) -> CommandParts {
let mut args = vec![tools_dir
.join(service.script())
.to_string_lossy()
.into_owned()];
if service == Service::Autopatch {
// autopatch exits when the launcher does, so it cannot outlive its owner and
// keep writing to a client the launcher no longer manages.
args.extend(["--launcher-pid".to_string(), std::process::id().to_string()]);
}
CommandParts {
program: resolve_binary(service).to_string_lossy().into_owned(),
program: python.to_string(),
args,
}
}
@@ -169,19 +138,22 @@ impl ManagedService {
if let Some(result) = self.stopping.as_ref() {
match result.try_recv() {
Ok(Ok(())) => {
log.lock().push(format!("[launcher] {label} stopped."));
log.lock()
.unwrap()
.push(format!("[launcher] {label} stopped."));
self.stopping = None;
return false;
}
Ok(Err(error)) => {
log.lock()
.unwrap()
.push(format!("[launcher] failed to stop {label}: {error}"));
self.stopping = None;
return false;
}
Err(mpsc::TryRecvError::Empty) => return true,
Err(mpsc::TryRecvError::Disconnected) => {
log.lock().push(format!(
log.lock().unwrap().push(format!(
"[launcher] {label} stop worker exited unexpectedly."
));
self.stopping = None;
@@ -196,6 +168,7 @@ impl ManagedService {
Ok(None) => true,
Ok(Some(status)) => {
log.lock()
.unwrap()
.push(format!("[launcher] {label} exited ({status})."));
self.child = None;
false
@@ -209,11 +182,6 @@ impl ManagedService {
self.stopping.is_some()
}
/// PID of the child this launcher owns, if it owns one.
pub fn pid(&self) -> Option<u32> {
self.child.as_ref().map(Child::id)
}
/// Begin stopping the service without waiting on the egui UI thread.
pub fn stop(&mut self, log: &Arc<Mutex<LogBuffer>>, service: Service) {
if self.stopping.is_some() {
@@ -221,7 +189,9 @@ impl ManagedService {
}
if let Some(mut child) = self.child.take() {
let label = service.label();
log.lock().push(format!("[launcher] stopping {label}"));
log.lock()
.unwrap()
.push(format!("[launcher] stopping {label}"));
self.stopping = Some(dispatch_stop_work(move || {
child
@@ -254,248 +224,17 @@ pub struct CapabilityWiring {
pub sink: Arc<Mutex<Fifa17ClientCapabilities>>,
}
/// What is actually true about one companion service right now.
///
/// Deliberately observed, never remembered: a button press is not evidence that
/// a service is up, and a service that died on its own must not keep showing
/// green because the launcher once started it successfully.
#[derive(Debug, Clone, PartialEq, Eq, Default)]
pub struct ServiceRuntime {
pub running: bool,
/// True only while THIS launcher owns the live process. Decides whether
/// cleanup is allowed to touch it: a service someone started by hand for a
/// debugging session must survive a launch/exit cycle.
pub started_by_launcher: bool,
pub pid: Option<u32>,
/// Observed supporting detail for the Advanced panel. Only ever facts the
/// launcher actually established.
pub detail: Option<String>,
}
impl ServiceRuntime {
/// Whether this service is usable for a launch, as opposed to merely alive.
/// For LSX that means the port FIFA dials is genuinely held.
pub fn ready(&self) -> bool {
self.running
}
}
/// True when something holds LSX's fixed loopback port.
pub fn lsx_port_busy() -> bool {
match TcpListener::bind(LSX_ADDR) {
Err(error) => error.kind() == std::io::ErrorKind::AddrInUse,
Ok(listener) => {
drop(listener);
false
}
}
}
/// PID of a process running `service`'s companion binary that this launcher does
/// not own, if there is one.
///
/// Scans `/proc` — no extra dependency, no privilege, and no guessing: a service
/// left running by a previous launcher instance or started by hand from a shell
/// is a real state the UI has to be able to report, and cleanup has to respect.
///
/// Matches argv entries rather than `comm`, because `comm` is truncated to 15
/// characters by the kernel and would misreport these names.
pub fn foreign_pid(service: Service, ours: Option<u32>) -> Option<u32> {
let binary = service.binary();
let self_pid = std::process::id();
let entries = std::fs::read_dir("/proc").ok()?;
for entry in entries.flatten() {
let Ok(pid) = entry.file_name().to_string_lossy().parse::<u32>() else {
continue;
};
if pid == self_pid || Some(pid) == ours {
continue;
}
let Ok(cmdline) = std::fs::read(entry.path().join("cmdline")) else {
continue;
};
if cmdline.split(|b| *b == 0).any(|arg| {
// Compare the file name, so `/path/to/openfut-lsx` matches while an
// unrelated argument that merely ends with the same text does not.
Path::new(&*String::from_utf8_lossy(arg))
.file_name()
.is_some_and(|n| n == binary)
}) {
return Some(pid);
}
}
None
}
/// Whether a stop request may touch this service.
///
/// Pure, so the ownership rule is testable without a process: refusing to kill
/// something the launcher did not start is the whole reason ownership is tracked,
/// and it must not depend on what happens to be running on the test machine.
pub fn stop_permitted(runtime: &ServiceRuntime, label: &str) -> Result<(), String> {
if runtime.running && !runtime.started_by_launcher {
return Err(format!(
"{label} was started outside this launcher{} — stop it where it was started.",
match runtime.pid {
Some(pid) => format!(" (pid {pid})"),
None => String::new(),
}
));
}
Ok(())
}
/// Owns both companion services and answers "what is running, and who started
/// it?" for the whole launcher.
///
/// Exists so the launch sequence and the Advanced panel act on the same objects.
/// Two independent copies of that state is how a UI ends up claiming Ready while
/// the process is dead.
pub struct ServiceSupervisor {
lsx: ManagedService,
autopatch: ManagedService,
log: Arc<Mutex<LogBuffer>>,
}
/// Whether [`ServiceSupervisor::ensure_running`] had to do anything.
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
pub enum Ensured {
/// Already up — left strictly alone.
Reused,
Started,
}
impl ServiceSupervisor {
pub fn new(log: Arc<Mutex<LogBuffer>>) -> Self {
Self {
lsx: ManagedService::default(),
autopatch: ManagedService::default(),
log,
}
}
fn slot(&mut self, service: Service) -> &mut ManagedService {
match service {
Service::Lsx => &mut self.lsx,
Service::Autopatch => &mut self.autopatch,
}
}
/// Observe one service: our own child first, then any foreign instance.
pub fn observe(&mut self, service: Service) -> ServiceRuntime {
let log = Arc::clone(&self.log);
let slot = self.slot(service);
if slot.stopping() {
return ServiceRuntime {
running: true,
started_by_launcher: true,
pid: None,
detail: Some("stopping".into()),
};
}
let ours = slot.pid();
if slot.running(&log, service.label()) {
let mut runtime = ServiceRuntime {
running: true,
started_by_launcher: true,
pid: ours,
detail: None,
};
if service == Service::Lsx {
runtime.detail = Some(if lsx_port_busy() {
format!("holding {LSX_ADDR}")
} else {
// Alive but not listening: real, and not "ready".
runtime.running = false;
format!("process alive but {LSX_ADDR} is not held")
});
}
return runtime;
}
match foreign_pid(service, ours) {
Some(pid) => ServiceRuntime {
running: true,
started_by_launcher: false,
pid: Some(pid),
detail: Some("started outside this launcher".into()),
},
None if service == Service::Lsx && lsx_port_busy() => ServiceRuntime {
running: false,
started_by_launcher: false,
pid: None,
detail: Some(format!("{LSX_ADDR} is held by an unrelated process")),
},
None => ServiceRuntime::default(),
}
}
/// Start `service` only if it is not already usable. Never restarts a healthy
/// service, and never adopts a foreign one as ours.
pub fn ensure_running(&mut self, service: Service, spec: SpawnSpec) -> Result<Ensured, String> {
let runtime = self.observe(service);
if runtime.ready() {
self.log.lock().push(format!(
"[launcher] {} already running{} — reusing it.",
service.label(),
match runtime.pid {
Some(pid) => format!(" (pid {pid})"),
None => String::new(),
}
));
return Ok(Ensured::Reused);
}
if let Some(detail) = runtime.detail.filter(|_| !runtime.running) {
// No service-name prefix: every caller already renders the service it
// asked about, and the launch card would print "LSX: LSX: …".
return Err(detail);
}
let child = spawn(
service,
spec.persona_id,
&spec.persona_name,
spec.capability,
Arc::clone(&self.log),
)
.map_err(|e| e.to_string())?;
*self.slot(service) = ManagedService::from_child(child);
Ok(Ensured::Started)
}
/// Stop a service the launcher owns. A foreign process is reported, never
/// killed: the launcher did not start it and does not know who needs it.
pub fn stop(&mut self, service: Service) -> Result<(), String> {
let runtime = self.observe(service);
stop_permitted(&runtime, service.label())?;
let log = Arc::clone(&self.log);
self.slot(service).stop(&log, service);
Ok(())
}
pub fn stopping(&mut self, service: Service) -> bool {
self.slot(service).stopping()
}
}
/// Everything [`spawn`] needs, bundled so the launch sequence can hand it over
/// as one value per service.
pub struct SpawnSpec {
pub persona_id: u64,
pub persona_name: String,
pub capability: Option<CapabilityWiring>,
}
/// Spawn a companion service and stream its stdout+stderr into `log`.
///
/// Returns an error without spawning if the binary is missing, which is the only
/// precondition left now that the companions are workspace binaries rather than
/// Python scripts run from a configured tools directory.
/// Spawn a companion service. `python` is the interpreter, `tools_dir` the
/// directory holding the responder scripts. Streams stdout+stderr into `log`.
/// Returns an error (without spawning) if the tools dir or script is missing.
///
/// `capability` is the backend-registration wiring + shared per-FIFA-process
/// capability sink — `Some(..)` for autopatch (whose stdout advertises the
/// verified resolver guard) and `None` for LSX.
pub fn spawn(
service: Service,
python: &str,
tools_dir: &str,
persona_id: u64,
persona_name: &str,
capability: Option<CapabilityWiring>,
@@ -503,28 +242,35 @@ pub fn spawn(
) -> anyhow::Result<Child> {
use std::io::{BufRead, BufReader};
let label = service.label();
let parts = command_parts(service);
let program = Path::new(&parts.program);
// Only a resolved absolute path can be checked up front; a bare name is left to
// the OS to resolve through PATH, and a failure there is reported by spawn below.
if program.is_absolute() && !program.is_file() {
let dir = Path::new(tools_dir);
if !dir.is_dir() {
anyhow::bail!(
"{label} binary not found: {} — build the workspace so it sits beside the launcher",
program.display()
"FIFA 17 tools dir not found: {} (set it in the Config tab)",
dir.display()
);
}
let script_path = dir.join(service.script());
if !script_path.exists() {
anyhow::bail!(
"{} not found in tools dir: {}",
service.script(),
script_path.display()
);
}
let label = service.label();
// Both services use the configured interpreter and absolute script path;
// neither invents a Python installation path. Autopatch receives launcher
// ownership and a per-user runtime log so stale root-owned /tmp files cannot
// block startup.
let parts = command_parts(service, python, dir);
let mut cmd = Command::new(&parts.program);
cmd.args(&parts.args);
if service == Service::Lsx {
// The persona LSX reports has to equal what Blaze returns in
// LoginResponse.SESS.PDTL and what UTAS serves as userInfo.personaId; the
// constraint is cross-layer agreement, not any particular value.
cmd.env("FUT_PERSONA_ID", persona_id.to_string())
.env("FUT_PERSONA_NAME", persona_name);
} else if service == Service::Autopatch {
// A per-user runtime log, so a stale root-owned /tmp file cannot block startup.
let log_path = std::env::var_os("XDG_RUNTIME_DIR")
.map(std::path::PathBuf::from)
.unwrap_or_else(std::env::temp_dir)
@@ -533,21 +279,19 @@ pub fn spawn(
}
// Put each companion in its own process group for lifecycle isolation.
cmd.process_group(0);
cmd.stdout(Stdio::piped()).stderr(Stdio::piped());
cmd.current_dir(dir)
.stdout(Stdio::piped())
.stderr(Stdio::piped());
log.lock().push(format!(
"[launcher] starting {label}: {}{}",
parts.program,
parts.args.iter().fold(String::new(), |mut acc, a| {
acc.push(' ');
acc.push_str(a);
acc
}),
log.lock().unwrap().push(format!(
"[launcher] starting {label}: {} {}",
python,
script_path.display(),
));
let mut child = cmd
.spawn()
.map_err(|e| anyhow::anyhow!("failed to start {label} ({}): {e}", service.binary()))?;
.map_err(|e| anyhow::anyhow!("failed to start {label} ({}): {e}", service.script()))?;
if let Some(out) = child.stdout.take() {
let buf = Arc::clone(&log);
@@ -560,7 +304,7 @@ pub fn spawn(
let mut registered = false;
for line in BufReader::new(out).lines().map_while(Result::ok) {
// Every raw line is still mirrored into the log, as before.
buf.lock().push(format!("[{lbl}] {line}"));
buf.lock().unwrap().push(format!("[{lbl}] {line}"));
let Some(wiring) = cap_wiring.as_ref() else {
continue;
@@ -573,9 +317,9 @@ pub fn spawn(
};
registered = true;
let fifa_pid = parse_fifa_pid(&line).unwrap_or(0);
wiring.sink.lock().empty_mypacks_resolver = Some(version);
wiring.sink.lock().unwrap().empty_mypacks_resolver = Some(version);
{
let mut log = buf.lock();
let mut log = buf.lock().unwrap();
log.push(format!(
"[fifa17] resolver capability verified for FIFA pid {fifa_pid}"
));
@@ -592,9 +336,11 @@ pub fn spawn(
) {
Ok(()) => buf
.lock()
.unwrap()
.push("[fifa17] capability registered with backend".to_string()),
Err(error) => buf
.lock()
.unwrap()
.push(format!("[fifa17] capability registration failed: {error}")),
}
}
@@ -605,19 +351,20 @@ pub fn spawn(
let lbl = label.to_string();
std::thread::spawn(move || {
for line in BufReader::new(err).lines().map_while(Result::ok) {
buf.lock().push(format!("[{lbl}] {line}"));
buf.lock().unwrap().push(format!("[{lbl}] {line}"));
}
});
}
if service == Service::Lsx {
let address = LSX_ADDR;
let address = SocketAddr::V4(SocketAddrV4::new(Ipv4Addr::LOCALHOST, 4216));
if let Err(error) = wait_for_listener_ready(&mut child, address, Duration::from_secs(3)) {
let _ = child.kill();
let _ = child.wait();
return Err(error);
}
log.lock()
.unwrap()
.push("[launcher] LSX ready on 127.0.0.1:4216".to_string());
}
@@ -629,38 +376,27 @@ mod tests {
use super::*;
#[test]
fn lsx_runs_its_own_binary_with_no_arguments() {
let parts = command_parts(Service::Lsx);
assert_eq!(
Path::new(&parts.program).file_name().unwrap(),
"openfut-lsx"
);
assert!(parts.args.is_empty(), "{:?}", parts.args);
fn lsx_runs_python_directly() {
let parts = command_parts(Service::Lsx, "/usr/bin/python3", Path::new("/tmp/tools"));
assert_eq!(parts.program, "/usr/bin/python3");
assert_eq!(parts.args, vec!["/tmp/tools/lsx_responder_v2.py"]);
}
#[test]
fn autopatch_runs_its_own_binary_with_launcher_ownership() {
let parts = command_parts(Service::Autopatch);
assert_eq!(
Path::new(&parts.program).file_name().unwrap(),
"openfut-autopatch"
fn autopatch_runs_python_directly_with_launcher_ownership() {
let parts = command_parts(
Service::Autopatch,
"/usr/bin/python3",
Path::new("/tmp/tools"),
);
// The launcher pid is how autopatch learns to exit with its owner.
assert_eq!(parts.program, "/usr/bin/python3");
assert_eq!(
parts.args,
vec!["--launcher-pid", &std::process::id().to_string()]
);
}
#[test]
fn a_companion_binary_is_looked_up_by_file_name_not_a_suffix_match() {
// Guards the foreign-process scan: an argv entry that merely ends with the
// binary name (a log path, say) must not be mistaken for the service.
assert_eq!(Service::Lsx.binary(), "openfut-lsx");
assert_eq!(Service::Autopatch.binary(), "openfut-autopatch");
assert_eq!(
Path::new("/var/log/my-openfut-lsx").file_name().unwrap(),
"my-openfut-lsx"
vec![
"/tmp/tools/autopatch.py",
"--launcher-pid",
&std::process::id().to_string(),
]
);
}
@@ -690,89 +426,4 @@ mod tests {
.expect_err("exited child must not be reported ready");
assert!(error.to_string().contains("exited before becoming ready"));
}
fn supervisor() -> ServiceSupervisor {
ServiceSupervisor::new(Arc::new(Mutex::new(LogBuffer::new())))
}
#[test]
fn a_service_this_launcher_never_started_is_never_reported_as_ours() {
// The old model only knew about children it spawned, so it could not tell
// "stopped" from "running, but not mine". Note this box may genuinely have
// a foreign responder running — that is a real observation, and the
// invariant is about ownership, not about it being absent.
let mut sup = supervisor();
let runtime = sup.observe(Service::Autopatch);
assert!(
!runtime.started_by_launcher,
"nothing was spawned here, so nothing may claim launcher ownership"
);
}
#[test]
fn a_launcher_owned_child_is_observed_as_ours_and_reaped_when_it_dies() {
let mut sup = supervisor();
let child = Command::new("sh")
.args(["-c", "sleep 30"])
.spawn()
.expect("spawn long-lived child");
let pid = child.id();
sup.autopatch = ManagedService::from_child(child);
let runtime = sup.observe(Service::Autopatch);
assert!(runtime.running);
assert!(runtime.started_by_launcher, "we spawned it");
assert_eq!(runtime.pid, Some(pid));
// Stopping is allowed precisely because it is ours.
sup.stop(Service::Autopatch).expect("ours to stop");
}
#[test]
fn stopping_a_foreign_service_is_refused_rather_than_killing_it() {
// A service someone started by hand for a debugging session must survive a
// launch/exit cycle, and the refusal has to say where to stop it. Asserted
// on the pure rule so it holds regardless of what this machine is running.
let foreign = ServiceRuntime {
running: true,
started_by_launcher: false,
pid: Some(4242),
detail: None,
};
let error = stop_permitted(&foreign, "autopatch").unwrap_err();
assert!(error.contains("started outside this launcher"), "{error}");
assert!(error.contains("4242"), "{error}");
let ours = ServiceRuntime {
running: true,
started_by_launcher: true,
pid: Some(99),
detail: None,
};
assert!(stop_permitted(&ours, "autopatch").is_ok());
// Stopping something that is not running is a harmless no-op.
assert!(stop_permitted(&ServiceRuntime::default(), "autopatch").is_ok());
assert!(
crate::launch::services_to_stop(
crate::launch::CleanupPolicy {
stop_launcher_started_services: true,
},
&[(Service::Autopatch, foreign)],
)
.is_empty(),
"a foreign service is never in the stop list"
);
}
#[test]
fn foreign_pid_ignores_the_launcher_process_itself() {
// The scan matches on the responder script name; this process is not one,
// and must never be reported as a service.
assert_ne!(foreign_pid(Service::Lsx, None), Some(std::process::id()));
assert_ne!(
foreign_pid(Service::Autopatch, None),
Some(std::process::id())
);
}
}
+2 -92
View File
@@ -1,4 +1,3 @@
mod account_monitor;
mod account_sync;
mod app;
mod arm;
@@ -6,22 +5,18 @@ mod config;
mod fifa17_capability;
mod game_launch;
mod health;
mod launch;
mod local_services;
mod logs;
mod netcheck;
mod preflight;
mod setup;
mod theme;
fn main() -> eframe::Result<()> {
let options = eframe::NativeOptions {
viewport: egui::ViewportBuilder::default()
.with_title("OpenFUT Launcher")
.with_app_id("openfut-launcher")
.with_icon(app_icon())
.with_inner_size([1040.0, 720.0])
.with_min_inner_size([880.0, 600.0]),
.with_inner_size([780.0, 560.0])
.with_min_inner_size([600.0, 400.0]),
..Default::default()
};
@@ -31,88 +26,3 @@ fn main() -> eframe::Result<()> {
Box::new(|cc| Ok(Box::new(app::LauncherApp::new(cc)))),
)
}
/// The application / taskbar icon: the same "OF" monogram the header wordmark
/// shows, drawn white on the signature accent tile. Generated in code (no PNG
/// dependency) at 4x supersampling and box-downsampled to a crisp 64x64 RGBA —
/// scales cleanly to the 32x32 the WM typically renders. Colours come from the
/// theme palette so the icon never drifts from the in-app brand.
fn app_icon() -> egui::IconData {
const SIZE: usize = 64; // output edge
const SS: usize = 4; // supersampling factor
let accent = theme::ACCENT;
let fg = theme::ON_ACCENT;
// Rounded-square background: point inside the [0,SIZE]² square with corners
// rounded to `round_r` (transparent outside, so the icon reads as a tile).
let round_r = 13.0_f32;
let inside_bg = |x: f32, y: f32| -> bool {
let s = SIZE as f32;
let cx = x.clamp(round_r, s - round_r);
let cy = y.clamp(round_r, s - round_r);
let (dx, dy) = (x - cx, y - cy);
dx * dx + dy * dy <= round_r * round_r
};
// "O" — an elliptical ring on the left.
let inside_o = |x: f32, y: f32| -> bool {
let (cx, cy) = (21.0_f32, 32.0_f32);
let (dx, dy) = (x - cx, y - cy);
let outer = (dx / 9.0).powi(2) + (dy / 14.0).powi(2) <= 1.0;
let inner = (dx / 4.8).powi(2) + (dy / 9.5).powi(2) < 1.0;
outer && !inner
};
// "F" — a stem plus a top and middle bar on the right.
let inside_f = |x: f32, y: f32| -> bool {
let stem = (34.0..=39.0).contains(&x) && (18.0..=46.0).contains(&y);
let top = (34.0..=52.0).contains(&x) && (18.0..=23.0).contains(&y);
let mid = (34.0..=48.0).contains(&x) && (29.5..=34.0).contains(&y);
stem || top || mid
};
// Premultiplied-alpha accumulation per output pixel so antialiased edges
// (both the rounded tile and the letters) never fringe dark.
let mut rgba = vec![0u8; SIZE * SIZE * 4];
for oy in 0..SIZE {
for ox in 0..SIZE {
let (mut ar, mut ag, mut ab, mut aa) = (0.0_f32, 0.0_f32, 0.0_f32, 0.0_f32);
for sy in 0..SS {
for sx in 0..SS {
let x = ox as f32 + (sx as f32 + 0.5) / SS as f32;
let y = oy as f32 + (sy as f32 + 0.5) / SS as f32;
let (r, g, b, a) = if inside_o(x, y) || inside_f(x, y) {
(fg.r(), fg.g(), fg.b(), 255u16)
} else if inside_bg(x, y) {
(accent.r(), accent.g(), accent.b(), 255u16)
} else {
(0, 0, 0, 0)
};
let af = a as f32 / 255.0;
ar += r as f32 * af;
ag += g as f32 * af;
ab += b as f32 * af;
aa += af;
}
}
let samples = (SS * SS) as f32;
let idx = (oy * SIZE + ox) * 4;
let (r, g, b) = if aa > 0.0 {
(ar / aa, ag / aa, ab / aa)
} else {
(0.0, 0.0, 0.0)
};
rgba[idx] = r.round() as u8;
rgba[idx + 1] = g.round() as u8;
rgba[idx + 2] = b.round() as u8;
rgba[idx + 3] = (aa / samples * 255.0).round() as u8;
}
}
egui::IconData {
rgba,
width: SIZE as u32,
height: SIZE as u32,
}
}
+36 -122
View File
@@ -88,11 +88,10 @@ impl Check {
/// Run every applicable check. Order is the order the game exercises them.
pub fn run(cfg: &LauncherConfig) -> Vec<Check> {
vec![
ptrace_scope(),
ptrace_scope(cfg),
ea_redirect(cfg),
hostname_mapping(cfg),
backend_reachable(cfg),
hook_config(cfg),
]
}
@@ -109,12 +108,16 @@ pub fn warnings(checks: &[Check]) -> usize {
/// autopatch writes to FIFA's process memory; Yama blocks that unless
/// `ptrace_scope` is 0. At 1 the patch silently does nothing and the game fails
/// its TLS handshake much later, with no message naming the cause.
///
/// Unconditional. autopatch is a workspace binary that ships alongside the
/// launcher, so there is no configuration that could make this inapplicable —
/// every launch runs it.
fn ptrace_scope() -> Check {
fn ptrace_scope(cfg: &LauncherConfig) -> Check {
const NAME: &str = "ptrace_scope (autopatch)";
// `fifa17_tools_dir` carries a conventional default, so a non-empty value
// does not mean the tools are installed. Key off the directory actually
// existing: that is what decides whether autopatch will run at all, and it
// keeps this from failing on a machine that never uses local services.
let tools = cfg.fifa17_tools_dir.trim();
if tools.is_empty() || !std::path::Path::new(tools).is_dir() {
return Check::skip(NAME, "no local services installed");
}
match std::fs::read_to_string(PTRACE_SCOPE) {
Ok(v) => ptrace_verdict(&v),
// Not every kernel has Yama. Absent means unenforced, which is what we want.
@@ -235,7 +238,7 @@ fn hostname_mapping(cfg: &LauncherConfig) -> Check {
}
/// The server side of the same question: are the ports the game will use open?
pub(crate) fn backend_reachable(cfg: &LauncherConfig) -> Check {
fn backend_reachable(cfg: &LauncherConfig) -> Check {
const NAME: &str = "OpenFUT server reachable";
let host = cfg.openfut_server_host.trim();
if host.is_empty() {
@@ -258,50 +261,6 @@ pub(crate) fn backend_reachable(cfg: &LauncherConfig) -> Check {
}
}
/// The deployed `openfut.cfg` is the only server address the *game* can see.
///
/// Every panel in this launcher reads the in-memory config, so a settings change
/// that never reached the file produces the worst possible failure: the UI shows
/// the new server online while FIFA connects to the old one. Compare the two.
fn hook_config(cfg: &LauncherConfig) -> Check {
const NAME: &str = "Hook server address";
let game_dir = cfg.fifa_game_dir.trim();
if game_dir.is_empty() {
return Check::skip(NAME, "no FIFA game dir configured");
}
let Some(body) = crate::setup::read_hook_config(std::path::Path::new(game_dir)) else {
return Check::skip(
NAME,
format!("no {} deployed yet", crate::setup::HOOK_CFG_FILE),
);
};
let deployed = match openfut_common::ServerConfig::parse(&body) {
Ok(parsed) => parsed,
// Unparseable means the hook cannot read it either, and nothing else in
// the stack recovers from that — so this one is a genuine failure.
Err(e) => {
return Check::fail(
NAME,
format!("{} is unreadable: {e}", crate::setup::HOOK_CFG_FILE),
)
}
};
let wanted = cfg.server_config();
if deployed == wanted {
return Check::pass(NAME, format!("hook redirects to {}", wanted.host));
}
// Warn, not fail: the launch path rewrites this file before starting the
// game, so the drift is real but already covered. Naming both addresses is
// what makes it actionable.
Check::warn(
NAME,
format!(
"deployed hook still points at {} (settings say {}) — launching rewrites it",
deployed.host, wanted.host
),
)
}
fn connects(host: &str, port: u16) -> bool {
match (host, port).to_socket_addrs() {
Ok(mut addrs) => addrs.any(|a| TcpStream::connect_timeout(&a, PROBE_TIMEOUT).is_ok()),
@@ -330,21 +289,13 @@ mod tests {
#[test]
fn an_unconfigured_launcher_skips_rather_than_passes() {
// The distinction that matters: a fresh config must not display a column
// of green ticks. "Not checked" is not "checked and fine".
//
// `ptrace_scope` is excluded because it is no longer configuration
// dependent: it reads this machine's Yama setting and reports a real
// verdict either way. `only_ptrace_scope_zero_lets_autopatch_work`
// covers it.
// The distinction that matters: a fresh config must not display four
// green ticks. "Not checked" is not "checked and fine".
let mut c = cfg();
// `default()` points this at a conventional path whose existence varies
// by machine. Pin it so the assertion is about the code, not this box.
c.fifa_game_dir = "/nonexistent/fifa-game-dir".into();
let checks: Vec<Check> = run(&c)
.into_iter()
.filter(|k| k.name != "ptrace_scope (autopatch)")
.collect();
c.fifa17_tools_dir = "/nonexistent/openfut-tools".into();
let checks = run(&c);
assert!(
checks.iter().all(|k| k.state == State::Skipped),
"{checks:#?}"
@@ -363,6 +314,16 @@ mod tests {
assert!(ptrace_verdict("1").detail.contains("Arm client"));
}
#[test]
fn ptrace_is_skipped_when_the_tools_dir_does_not_exist() {
// Regression: the gate used to be "is the field non-empty", and the
// field has a default — so this check ran (and failed) on machines that
// never use autopatch at all.
let mut c = cfg();
c.fifa17_tools_dir = "/nonexistent/openfut-tools".into();
assert_eq!(ptrace_scope(&c).state, State::Skipped);
}
#[test]
fn a_malformed_probe_ip_fails_loudly_instead_of_being_skipped() {
let mut c = cfg();
@@ -395,24 +356,15 @@ mod tests {
/// A shadowed hostname must not be counted as a reason to expect failure.
/// This is the exact case the first version got wrong.
///
/// Asserts the hostname check itself rather than counting states across the
/// whole run: `backend_reachable` opens real sockets, so an aggregate count
/// silently asserts that THIS machine has the OpenFUT ports open. That made
/// the test pass only on the server host and fail on the game machine, which
/// is precisely where someone building the launcher runs the suite.
#[test]
fn a_shadowed_hostname_is_a_warning_not_a_failure() {
let mut c = cfg();
c.openfut_server_host = "127.0.0.2".into();
c.ea_hostnames = vec!["localhost".into()];
let check = hostname_mapping(&c);
assert_eq!(check.state, State::Warn, "{}", check.detail);
assert!(
check.detail.contains("localhost"),
"the warning must name the shadowed host: {}",
check.detail
);
c.fifa17_tools_dir = "/nonexistent/openfut-tools".into();
let checks = run(&c);
assert_eq!(failures(&checks), 0, "must not be reported as fatal");
assert_eq!(warnings(&checks), 1);
}
#[test]
@@ -425,6 +377,13 @@ mod tests {
assert_eq!(hostname_mapping(&c).state, State::Pass);
}
#[test]
fn ptrace_check_is_skipped_when_local_services_are_not_configured() {
let mut c = cfg();
c.fifa17_tools_dir.clear();
assert_eq!(ptrace_scope(&c).state, State::Skipped);
}
#[test]
fn a_dead_backend_port_is_reported_as_a_failure() {
let mut c = cfg();
@@ -436,49 +395,4 @@ mod tests {
assert_eq!(check.state, State::Fail, "{}", check.detail);
assert!(check.detail.contains("no answer on"), "{}", check.detail);
}
/// A temp game dir holding one `openfut.cfg` body.
fn game_dir_with_cfg(tag: &str, body: &str) -> std::path::PathBuf {
let dir =
std::env::temp_dir().join(format!("openfut-preflight-{tag}-{}", std::process::id()));
std::fs::create_dir_all(&dir).unwrap();
std::fs::write(dir.join(crate::setup::HOOK_CFG_FILE), body).unwrap();
dir
}
#[test]
fn a_stale_hook_config_is_reported_and_names_both_addresses() {
// The silent failure this check exists for: settings changed, the file
// the game reads did not.
let mut c = cfg();
c.openfut_server_host = "10.0.0.2".into();
let old = openfut_common::ServerConfig {
host: "10.0.0.1".into(),
ports: c.server_config().ports,
};
let dir = game_dir_with_cfg("stale", &old.to_cfg_string());
c.fifa_game_dir = dir.to_string_lossy().into_owned();
let check = hook_config(&c);
assert_eq!(check.state, State::Warn, "{}", check.detail);
assert!(check.detail.contains("10.0.0.1"), "{}", check.detail);
assert!(check.detail.contains("10.0.0.2"), "{}", check.detail);
std::fs::remove_dir_all(dir).ok();
}
#[test]
fn a_hook_config_matching_settings_passes() {
let mut c = cfg();
c.openfut_server_host = "10.0.0.2".into();
let dir = game_dir_with_cfg("fresh", &c.server_config().to_cfg_string());
c.fifa_game_dir = dir.to_string_lossy().into_owned();
assert_eq!(hook_config(&c).state, State::Pass);
std::fs::remove_dir_all(dir).ok();
}
#[test]
fn a_missing_hook_config_is_skipped_not_passed() {
let mut c = cfg();
c.fifa_game_dir = "/nonexistent/fifa-game-dir".into();
assert_eq!(hook_config(&c).state, State::Skipped);
}
}
+9 -23
View File
@@ -67,9 +67,6 @@ pub(crate) fn run_elevated(script: &str) -> anyhow::Result<()> {
// ── DLL hook deployment ───────────────────────────────────────────────────────
/// The file the injected hook reads its server address from, in the game dir.
pub const HOOK_CFG_FILE: &str = "openfut.cfg";
/// Deploy openfut_hook.dll into the FIFA 23 game directory and write
/// openfut.cfg with the structured server configuration the hook reads.
/// `cfg_contents` must be the full `openfut.cfg` body (see
@@ -88,14 +85,14 @@ pub fn deploy_hook_dll(dll_src: &Path, game_dir: &Path, cfg_contents: &str) -> a
}
std::fs::create_dir_all(game_dir)?;
std::fs::copy(dll_src, game_dir.join("version.dll"))?;
std::fs::write(game_dir.join(HOOK_CFG_FILE), cfg_contents)?;
std::fs::write(game_dir.join("openfut.cfg"), cfg_contents)?;
Ok(())
}
/// Update only openfut.cfg without redeploying the DLL. `cfg_contents` is the
/// full structured `openfut.cfg` body.
pub fn update_hook_config(game_dir: &Path, cfg_contents: &str) -> anyhow::Result<()> {
let cfg = game_dir.join(HOOK_CFG_FILE);
let cfg = game_dir.join("openfut.cfg");
if !cfg.exists() {
anyhow::bail!("Hook DLL not deployed yet — deploy first.");
}
@@ -103,15 +100,6 @@ pub fn update_hook_config(game_dir: &Path, cfg_contents: &str) -> anyhow::Result
Ok(())
}
/// Read the `openfut.cfg` the hook will actually load, if one is deployed.
///
/// The launcher's own health and account requests are built from the in-memory
/// config, but the *game* only ever sees this file. Reading it back is the only
/// way to tell whether the two agree.
pub fn read_hook_config(game_dir: &Path) -> Option<String> {
std::fs::read_to_string(game_dir.join(HOOK_CFG_FILE)).ok()
}
/// Remove the deployed hook DLL from the FIFA game directory.
pub fn remove_hook_dll(game_dir: &Path) -> anyhow::Result<()> {
let dest = game_dir.join("version.dll");
@@ -139,14 +127,13 @@ pub const STEAM_LAUNCH_OPTIONS: &str = "WINEDLLOVERRIDES=\"version=n,b\" %comman
pub fn launch_game(
command: &str,
workdir: &str,
log_buf: std::sync::Arc<parking_lot::Mutex<crate::logs::LogBuffer>>,
on_exit: impl FnOnce() + Send + 'static,
log_buf: std::sync::Arc<std::sync::Mutex<crate::logs::LogBuffer>>,
) -> anyhow::Result<()> {
use std::io::{BufRead, BufReader};
use std::process::{Command, Stdio};
if command.trim().is_empty() {
anyhow::bail!("No game launch command configured (set it in Settings).");
anyhow::bail!("No game launch command configured (set it in the Config tab).");
}
let mut cmd = Command::new("sh");
@@ -158,6 +145,7 @@ pub fn launch_game(
log_buf
.lock()
.unwrap()
.push(format!("[launcher] launching game: {command}"));
let mut child = cmd.spawn()?;
@@ -166,7 +154,7 @@ pub fn launch_game(
let buf = std::sync::Arc::clone(&log_buf);
std::thread::spawn(move || {
for line in BufReader::new(out).lines().map_while(Result::ok) {
buf.lock().push(line);
buf.lock().unwrap().push(line);
}
});
}
@@ -174,20 +162,18 @@ pub fn launch_game(
let buf = std::sync::Arc::clone(&log_buf);
std::thread::spawn(move || {
for line in BufReader::new(err).lines().map_while(Result::ok) {
buf.lock().push(line);
buf.lock().unwrap().push(line);
}
});
}
// Reap the child in the background so a finished game doesn't linger as a
// zombie; we don't block the UI on it. `on_exit` is how the launch state
// machine learns the game is gone — without it the UI would sit on
// "FIFA 17 Running" forever.
// zombie; we don't block the UI on it.
std::thread::spawn(move || {
let _ = child.wait();
log_buf
.lock()
.unwrap()
.push("[launcher] game process exited.".to_string());
on_exit();
});
Ok(())
-303
View File
@@ -1,303 +0,0 @@
//! OpenFUT launcher visual system.
//!
//! A single place that owns the app's look: the semantic colour palette, the
//! type scale, embedded fonts, and the tuned egui [`Style`]/[`Visuals`]. UI code
//! composes *with* this system — it never hard-codes `Color32::from_rgb(...)` or
//! stray pixel radii. The palette is deliberately small: one signature accent
//! plus four status hues (success / warn / error / idle) and a tinted neutral
//! ramp. Nothing here changes launcher behaviour; it is presentation only.
use egui::{
Color32, Context, FontData, FontDefinitions, FontFamily, FontId, Frame, Margin, Rounding,
Stroke, TextStyle,
};
// ── Semantic palette ────────────────────────────────────────────────────────
// Neutrals are always *tinted* (a hint of cool blue), never pure #000/#fff.
/// Window backdrop — the deepest surface.
pub const BG_DEEP: Color32 = Color32::from_rgb(0x10, 0x12, 0x18);
/// Standard panel fill (nav rail, central body).
pub const BG: Color32 = Color32::from_rgb(0x15, 0x18, 0x22);
/// Raised card / group surface.
pub const SURFACE: Color32 = Color32::from_rgb(0x1c, 0x20, 0x2e);
/// Hovered / interactive raised surface.
pub const SURFACE_HOVER: Color32 = Color32::from_rgb(0x24, 0x29, 0x3a);
/// Inset surface (text fields, console, code).
pub const INSET: Color32 = Color32::from_rgb(0x0e, 0x10, 0x17);
/// Hairline divider / card border.
pub const BORDER: Color32 = Color32::from_rgb(0x2a, 0x31, 0x45);
/// Stronger border for emphasis / hover.
pub const BORDER_STRONG: Color32 = Color32::from_rgb(0x3a, 0x43, 0x5e);
/// Primary text.
pub const TEXT: Color32 = Color32::from_rgb(0xe6, 0xe9, 0xf2);
/// Secondary / supporting text.
pub const TEXT_WEAK: Color32 = Color32::from_rgb(0x9a, 0xa3, 0xb8);
/// Tertiary / disabled-ish text.
pub const TEXT_FAINT: Color32 = Color32::from_rgb(0x6a, 0x73, 0x8a);
/// Signature OpenFUT accent — a confident royal blue used for the wordmark,
/// active navigation, and primary calls-to-action.
pub const ACCENT: Color32 = Color32::from_rgb(0x4c, 0x6f, 0xff);
pub const ACCENT_HOVER: Color32 = Color32::from_rgb(0x6a, 0x87, 0xff);
pub const ACCENT_PRESSED: Color32 = Color32::from_rgb(0x3b, 0x5b, 0xe0);
/// Faint accent wash for active-nav backgrounds / selection.
pub const ACCENT_WASH: Color32 = Color32::from_rgb(0x22, 0x2c, 0x50);
/// Text drawn on top of the solid accent.
pub const ON_ACCENT: Color32 = Color32::from_rgb(0xf5, 0xf7, 0xff);
/// Status hues — distinct from the accent so "primary action" never reads as
/// "healthy" and vice-versa.
pub const SUCCESS: Color32 = Color32::from_rgb(0x3f, 0xcf, 0x8e);
pub const WARN: Color32 = Color32::from_rgb(0xf2, 0xb4, 0x4c);
pub const ERROR: Color32 = Color32::from_rgb(0xf2, 0x6d, 0x6d);
pub const IDLE: Color32 = Color32::from_rgb(0x7a, 0x83, 0x99);
/// Informational blue for log lines (lighter than the accent).
pub const INFO: Color32 = Color32::from_rgb(0x8f, 0xb6, 0xff);
// ── Type scale (custom named text styles) ───────────────────────────────────
/// Large branded wordmark.
pub const HERO: &str = "Hero";
/// Card / section titles.
pub const SUBHEADING: &str = "Subheading";
/// Small monospace (console meta, launch command).
pub const MONO_SM: &str = "MonoSm";
fn bold_family() -> FontFamily {
FontFamily::Name("openfut-bold".into())
}
/// A [`TextStyle`] handle for one of our custom scale steps.
pub fn text_style(name: &str) -> TextStyle {
TextStyle::Name(name.into())
}
// ── Status semantics ────────────────────────────────────────────────────────
/// A coarse health/activity state, mapped to one palette hue + glyph. Using an
/// enum keeps status rendering consistent everywhere (dashboard, preflight,
/// services) instead of ad-hoc colour+string pairs.
#[derive(Clone, Copy, PartialEq, Eq)]
pub enum Status {
/// Healthy / online / running / passed.
Ok,
/// Advisory — worth attention, usually not fatal.
Warn,
/// Broken / unreachable / failed.
Error,
/// Not running / not configured / not checked.
Idle,
/// Transient (stopping / working).
Busy,
/// Unknown / not yet probed.
Unknown,
}
impl Status {
pub fn color(self) -> Color32 {
match self {
Status::Ok => SUCCESS,
Status::Warn => WARN,
Status::Error => ERROR,
Status::Idle => IDLE,
Status::Busy => WARN,
Status::Unknown => TEXT_FAINT,
}
}
/// A consistent status glyph: filled ● for active/terminal states, hollow ○
/// for idle/unknown. (Kept to glyphs the bundled fonts render.)
pub fn glyph(self) -> &'static str {
match self {
Status::Ok | Status::Error | Status::Warn | Status::Busy => "",
Status::Idle | Status::Unknown => "",
}
}
}
/// Draw a compact status pill: a tinted, rounded chip with a status dot and
/// label. Used for the at-a-glance state on each dashboard card.
pub fn status_pill(ui: &mut egui::Ui, label: &str, status: Status) {
let color = status.color();
let bg = tint(color, 0.14);
Frame::none()
.fill(bg)
.rounding(Rounding::same(999.0))
.inner_margin(Margin::symmetric(10.0, 3.0))
.show(ui, |ui| {
ui.horizontal(|ui| {
ui.spacing_mut().item_spacing.x = 6.0;
ui.label(egui::RichText::new(status.glyph()).color(color).size(11.0));
ui.label(egui::RichText::new(label).color(color).size(12.0).strong());
});
});
}
/// A raised card surface: rounded, hairline-bordered, generously padded. The
/// building block for the dashboard and setup sections.
pub fn card() -> Frame {
Frame::none()
.fill(SURFACE)
.stroke(Stroke::new(1.0_f32, BORDER))
.rounding(Rounding::same(12.0))
.inner_margin(Margin::same(18.0))
}
/// Blend `color` toward the app background by `bg_weight` (0 = full colour,
/// 1 = pure background). Used for tinted chips and washes.
pub fn tint(color: Color32, weight: f32) -> Color32 {
let w = weight.clamp(0.0, 1.0);
let lerp = |c: u8, b: u8| ((c as f32) * w + (b as f32) * (1.0 - w)).round() as u8;
// Chips sit on card surfaces; lerp toward the surface, not the deep bg.
Color32::from_rgb(
lerp(color.r(), SURFACE.r()),
lerp(color.g(), SURFACE.g()),
lerp(color.b(), SURFACE.b()),
)
}
// ── Install ─────────────────────────────────────────────────────────────────
/// Embed the bundled fonts and apply the OpenFUT style. Called once at startup.
pub fn install(ctx: &Context) {
install_fonts(ctx);
install_style(ctx);
}
fn install_fonts(ctx: &Context) {
let mut fonts = FontDefinitions::default();
fonts.font_data.insert(
"openfut-sans".to_owned(),
FontData::from_static(include_bytes!("../assets/fonts/LiberationSans-Regular.ttf")),
);
fonts.font_data.insert(
"openfut-bold".to_owned(),
FontData::from_static(include_bytes!("../assets/fonts/LiberationSans-Bold.ttf")),
);
fonts.font_data.insert(
"openfut-mono".to_owned(),
FontData::from_static(include_bytes!("../assets/fonts/DejaVuSansMono.ttf")),
);
// Proportional & monospace default to the bundled faces so the UI looks
// identical regardless of the host's installed fonts.
fonts
.families
.entry(FontFamily::Proportional)
.or_default()
.insert(0, "openfut-sans".to_owned());
fonts
.families
.entry(FontFamily::Monospace)
.or_default()
.insert(0, "openfut-mono".to_owned());
// A dedicated bold family — egui does not synthesize weight, so headings
// reference this explicitly for a real type hierarchy.
fonts.families.insert(
FontFamily::Name("openfut-bold".into()),
vec!["openfut-bold".to_owned(), "openfut-sans".to_owned()],
);
ctx.set_fonts(fonts);
}
fn install_style(ctx: &Context) {
let mut style = (*ctx.style()).clone();
// ── Type scale ──────────────────────────────────────────────────────────
let bold = bold_family();
let prop = FontFamily::Proportional;
let mono = FontFamily::Monospace;
let ts = &mut style.text_styles;
ts.insert(text_style(HERO), FontId::new(28.0, bold.clone()));
ts.insert(TextStyle::Heading, FontId::new(19.0, bold.clone()));
ts.insert(text_style(SUBHEADING), FontId::new(15.0, bold));
ts.insert(TextStyle::Body, FontId::new(14.0, prop.clone()));
ts.insert(TextStyle::Button, FontId::new(14.0, prop.clone()));
ts.insert(TextStyle::Small, FontId::new(12.0, prop));
ts.insert(TextStyle::Monospace, FontId::new(13.0, mono.clone()));
ts.insert(text_style(MONO_SM), FontId::new(11.5, mono));
// ── Spacing scale (multiples of 4) ────────────────────────────────────────
let sp = &mut style.spacing;
sp.item_spacing = egui::vec2(8.0, 8.0);
sp.button_padding = egui::vec2(12.0, 7.0);
sp.menu_margin = Margin::same(8.0);
sp.indent = 18.0;
sp.interact_size.y = 30.0;
sp.scroll.bar_width = 9.0;
// ── Visuals ───────────────────────────────────────────────────────────────
let mut v = egui::Visuals::dark();
v.dark_mode = true;
v.override_text_color = Some(TEXT);
v.panel_fill = BG;
v.window_fill = BG;
v.extreme_bg_color = INSET;
v.faint_bg_color = SURFACE;
v.code_bg_color = INSET;
v.hyperlink_color = ACCENT_HOVER;
v.window_rounding = Rounding::same(12.0);
v.window_stroke = Stroke::new(1.0_f32, BORDER);
v.menu_rounding = Rounding::same(8.0);
v.window_shadow = egui::epaint::Shadow::NONE;
v.popup_shadow = egui::epaint::Shadow {
offset: egui::vec2(0.0, 6.0),
blur: 18.0,
spread: 0.0,
color: Color32::from_black_alpha(120),
};
// Selection uses the accent wash so highlighted text/nav reads as branded.
v.selection.bg_fill = ACCENT_WASH;
v.selection.stroke = Stroke::new(1.0_f32, ACCENT_HOVER);
// Separators / hairlines.
let radius = Rounding::same(8.0);
// Non-interactive widgets (labels, separators).
v.widgets.noninteractive.bg_fill = SURFACE;
v.widgets.noninteractive.weak_bg_fill = SURFACE;
v.widgets.noninteractive.bg_stroke = Stroke::new(1.0_f32, BORDER);
v.widgets.noninteractive.fg_stroke = Stroke::new(1.0_f32, TEXT);
v.widgets.noninteractive.rounding = radius;
// Inactive interactive widgets (idle buttons).
v.widgets.inactive.bg_fill = SURFACE_HOVER;
v.widgets.inactive.weak_bg_fill = SURFACE_HOVER;
v.widgets.inactive.bg_stroke = Stroke::new(1.0_f32, BORDER);
v.widgets.inactive.fg_stroke = Stroke::new(1.0_f32, TEXT);
v.widgets.inactive.rounding = radius;
// Hovered.
v.widgets.hovered.bg_fill = tint(ACCENT, 0.30);
v.widgets.hovered.weak_bg_fill = tint(ACCENT, 0.30);
v.widgets.hovered.bg_stroke = Stroke::new(1.0_f32, BORDER_STRONG);
v.widgets.hovered.fg_stroke = Stroke::new(1.0_f32, TEXT);
v.widgets.hovered.rounding = radius;
v.widgets.hovered.expansion = 1.0;
// Active / pressed.
v.widgets.active.bg_fill = ACCENT_PRESSED;
v.widgets.active.weak_bg_fill = ACCENT_PRESSED;
v.widgets.active.bg_stroke = Stroke::new(1.0_f32, ACCENT);
v.widgets.active.fg_stroke = Stroke::new(1.0_f32, ON_ACCENT);
v.widgets.active.rounding = radius;
v.widgets.active.expansion = 1.0;
// Open (combo boxes / menus).
v.widgets.open.bg_fill = SURFACE_HOVER;
v.widgets.open.weak_bg_fill = SURFACE_HOVER;
v.widgets.open.bg_stroke = Stroke::new(1.0_f32, BORDER_STRONG);
v.widgets.open.fg_stroke = Stroke::new(1.0_f32, TEXT);
v.widgets.open.rounding = radius;
style.visuals = v;
ctx.set_style(style);
}