refactor(launcher): retire FIFA 23; keep the hook game-generic by feature
FIFA 23 is not in development and was never a valid template for FIFA 17
(different game, different in-memory layout). Remove it as a build target and
as scaffolding, while preserving the per-game feature architecture so future
games plug in as new modules — never by copying retired reverse-engineering.
Hook (openfut-hook):
- Delete install_hooks_fifa23 and every FIFA23-only module: config, hooks,
transport_watch, ssl_patch, origin_spy, tls_bypass, dial_notification, probe
(+ probe feature), recv_hook (+ capture_baseline feature), plus the orphan
FIFA23 LSX/Origin files lsx.rs and ea_stub.rs. ~3.6k lines; git + Vault retain
the research.
- lib.rs is now game-generic: a per-game feature selects that game's module and
install_hooks dispatches to it. No game feature => compile_error!("select a
game, e.g. --features fifa17"). --features fifa17 remains the build invariant.
- Drop the crate-wide blanket (it existed only
to hide the compiled-but-unused FIFA23 modules). Replace with narrow, justified
#[allow(dead_code)] on the three FIFA17 SBC RE-scaffolding items it was masking,
so the candidate stays behavior-identical.
- connect_hook: the redirect is now always the config-driven path (openfut-common
target from openfut.cfg); the hardcoded-loopback rewrite and its dead consts are
gone. Removed the FIFA23-era transport_watch diagnostics from the shared
connect/WSAConnect/ConnectEx detours. Deleted unused iat::patch_iat_in.
Launcher:
- fifa_game_dir no longer defaults to a hardcoded '.../FIFA 23' Steam path; it is
empty by default, matching the launcher's own rule that it never invents a path
to somebody's game install (like openfut_server_host and game_profile).
- Generalise the remaining 'FIFA 23' doc literals in config.rs / setup.rs.
Proof: fifa17 clippy -D warnings clean; no-game build fails with the documented
compile_error; launcher 75 tests pass unchanged; launcher + hook cross-build
x86_64-pc-windows-gnu; cargo fmt --check clean; zero FIFA23 symbols/literals
remain. FIFA17 armed-module set unchanged (redirect + SBC/store/season).
This commit is contained in:
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@@ -13,17 +13,10 @@ edition = "2021"
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crate-type = ["cdylib"]
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[features]
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# Build with `--features capture_baseline` to DISABLE the LSX 3216→3217 redirect,
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# so FIFA's LSX goes to anadius's in-process server (for capturing anadius's real
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# responses). Default build keeps the redirect (LSX → our bridge).
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capture_baseline = []
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# Build with `--features probe` to install passive logging detours on FIFA's
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# in-process online-flow functions (GoOnline, GetInternetConnectedState, event
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# deserializers). Writes PROBE lines to C:\openfut_hook.log for RE. See probe.rs.
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probe = []
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# Build with `--features fifa17` for the FIFA 17 injection path. DllMain runs ONLY
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# the minimal FIFA-17-safe logic in fifa17.rs (prove injection, dump module map,
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# patch DirtySDK/ProtoSSL cert-verify) and skips ALL the FIFA-23-specific hooking.
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# Per-game selection: each supported game is a feature enabling its module. Exactly
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# one MUST be set (the crate emits a compile_error otherwise). Build the deployed
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# artifact with `--features fifa17`. Add a future game as a new feature here plus a
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# `mod <game>;` + dispatch arm in lib.rs — never by copying a retired game's code.
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fifa17 = []
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[dependencies]
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