niri: Mod+G gamemode toggle; drop dead VRR rules
The eDP-1 panel has no VRR, so the three variable-refresh-rate rules (including the incorrect is-focused=true one) were no-ops. Removed; left a breadcrumb comment for a future external VRR monitor. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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+4
-8
@@ -56,6 +56,7 @@ binds {
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Mod+D { spawn "wofi" "--show" "drun"; }
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Mod+E { spawn "thunar"; }
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Mod+Shift+B { spawn "waybar-restart"; }
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Mod+G { spawn "gamemode-session" "toggle"; }
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Mod+H { focus-column-left; }
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Mod+L { focus-column-right; }
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@@ -107,7 +108,9 @@ binds {
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// ── Window Rules ─────────────────────────────────────────────────────────────
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// Fullscreen games: no border, open fullscreen, enable VRR
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// Fullscreen games: no border, open fullscreen.
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// (Re-add `variable-refresh-rate true` here if a VRR-capable external
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// monitor is ever attached — the internal eDP-1 panel has no VRR.)
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window-rule {
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match app-id="steam_app_"
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open-fullscreen true
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@@ -117,13 +120,6 @@ window-rule {
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focus-ring {
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off
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}
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variable-refresh-rate true
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}
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// Generic fullscreen request (any app asking to go fullscreen)
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window-rule {
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match is-focused=true
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variable-refresh-rate true
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}
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// Wine System Tray: hide the empty host window off-screen
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