Closes the market correctness gap: handle_market_list recorded listing.card_id from the raw FIFA wire resourceId, so a synthetic buy minted a card_id Core could not resolve — it survived the immediate response but Core's content preflight rejected it on reboot. - catalog.rs: keep the by_resource reverse index (was built then discarded) and expose `card_id_for_resource(resource_id) -> Option<&str>` — exact reverse of the card_id->asset catalog, no heuristics, unknown => None. - lib.rs: `impl MarketCardResolver for Fifa17IdentityResolver` delegates to the same catalog /club shaping uses; Core never sees a FIFA resource id. - market_store.rs: listings now carry BOTH `card_id` (authoritative Core content, what a buy MINTS) and `wire_resource_id` (the FIFA wire id, echoed in the auction record). New column; create_listing takes both; row/Listing updated. - market.rs: `MarketCardResolver` trait; handle_market_list resolves resourceId -> Core card_id and fails closed (persists nothing) on an unmappable resource; auction_record emits `resourceId` from wire_resource_id. Dispatch passes the resolver. Tests: list_unknown_resource_fails_closed_no_listing (B), list_persists_core_card_and_wire_resource_across_reopen (C), catalog reverse lookup; and the dispatch E2E now RESTORES the full Core+store restart (economy_full_sequence_through_dispatch_and_restart) — the synthetic buy mints a real reverse-mapped card_id, so Core's content preflight passes on reboot (A+D). market 23 lib + catalog 15 + 2 integration green; clippy -D warnings + fmt clean.
OpenFUT
Offline Ultimate Team — like SPT, but for FIFA 23.
OpenFUT replaces EA's retired FUT servers with a fully offline, single-player backend. You own FIFA 23 legitimately. You just want to keep playing after EA shut down the servers.
Repositories
| Repo | Purpose |
|---|---|
openfut-core |
Game-independent offline FUT backend |
openfut-bridge |
FIFA 23 integration layer + reverse-engineering proxy |
Architecture
FIFA 23 client
│
▼
┌─────────────────┐
│ openfut-bridge │ ← intercepts FUT traffic, maps routes, logs unknown
└────────┬────────┘
│
▼
┌─────────────────┐
│ openfut-core │ ← offline FUT backend: profiles, packs, squads, SBCs
└─────────────────┘
│
▼
SQLite database
Core is game-independent. It speaks a clean REST API and knows nothing about FIFA 23 internals.
Bridge is FIFA-specific. It speaks FIFA 23's wire protocol and translates it into Core API calls. Bridge is where all reverse engineering work happens.
Current Status
| Feature | Status |
|---|---|
| Local profiles + clubs | ✅ Working |
| Coin system | ✅ Working |
| Pack generator | ✅ Working |
| Card collection | ✅ Working |
| Squad builder | ✅ Working |
| Objectives engine | ✅ Working |
| SBC engine | ✅ Working |
| Match rewards | ✅ Working |
| NPC transfer market | ✅ Working |
| Statistics | ✅ Working |
| FIFA 23 integration | 🔴 Reverse engineering in progress |
| Chemistry calculation | 🟡 In progress |
| Full Draft mode | 🟡 In progress |
| Squad Battles AI generator | 🟡 In progress |
| Objectives claim flow | 🟡 In progress |
Running
# Start the offline backend
cd openfut-core
cargo run
# Start the proxy (for traffic capture / FIFA integration)
cd openfut-bridge
cargo run
Core listens on http://127.0.0.1:8080 by default.
Bridge listens on http://127.0.0.1:8443 by default.
Design Principles
- Offline-first. No EA account required. No internet connection needed.
- Single-player only. This is not a multiplayer server emulator.
- Data-driven. All cards, packs, SBCs, and objectives are JSON files. Everything is moddable.
- Clean architecture. Core has zero knowledge of FIFA 23. Bridge has zero game logic.
- No copyrighted assets. No real player images, no EA trademarks in data files.
Disclaimer
This project is not affiliated with EA Sports. You must own FIFA 23 legitimately to use this software. This project does not bypass any ownership verification and is intended only to restore offline playability of a game whose online services have been retired.