Two live gates were lost to a second variable I had been asked to eliminate. The Rust redirector was pointed at the repo's fifa17-recon/tools/redir_cert.pem (fingerprint F9:16:1A...), while the running container serves a different cert baked into its image (E7:F9:46...) which the Python redirector, roster and the rest of the stack all share. So the A/B compared TLS implementation AND certificate identity at once. FIFA 17's ProtoSSL caches the server certificate for a backend. The redirector is the first TLS connection of a session, so its cert becomes the one the client expects; the next service presenting a different cert fails its handshake. That is why the redirect itself always succeeded and the failure surfaced later, on the roster fetch -- "An error occurred downloading the FUT Squad Update". It stayed invisible because Python's socketserver swallows it: a handshake failure at accept() raises ssl.SSLError, which subclasses OSError and is discarded by _handle_request_noblock. No request log, no stderr. Every server looked healthy while the client could not talk to any of them. Confirmed on the wire: tls-observe in front of the roster server captured four ClientHellos from the client, correct SNI and the same 8 static-RSA suites it offers the redirector, none of which produced a request. The check is mutation-tested against the real bug: with a redirector started on the stale repo cert it exits 1 and names the mismatch.
OpenFUT
Offline Ultimate Team — like SPT, but for FIFA 23.
OpenFUT replaces EA's retired FUT servers with a fully offline, single-player backend. You own FIFA 23 legitimately. You just want to keep playing after EA shut down the servers.
Repositories
| Repo | Purpose |
|---|---|
openfut-core |
Game-independent offline FUT backend |
openfut-bridge |
FIFA 23 integration layer + reverse-engineering proxy |
Architecture
FIFA 23 client
│
▼
┌─────────────────┐
│ openfut-bridge │ ← intercepts FUT traffic, maps routes, logs unknown
└────────┬────────┘
│
▼
┌─────────────────┐
│ openfut-core │ ← offline FUT backend: profiles, packs, squads, SBCs
└─────────────────┘
│
▼
SQLite database
Core is game-independent. It speaks a clean REST API and knows nothing about FIFA 23 internals.
Bridge is FIFA-specific. It speaks FIFA 23's wire protocol and translates it into Core API calls. Bridge is where all reverse engineering work happens.
Current Status
| Feature | Status |
|---|---|
| Local profiles + clubs | ✅ Working |
| Coin system | ✅ Working |
| Pack generator | ✅ Working |
| Card collection | ✅ Working |
| Squad builder | ✅ Working |
| Objectives engine | ✅ Working |
| SBC engine | ✅ Working |
| Match rewards | ✅ Working |
| NPC transfer market | ✅ Working |
| Statistics | ✅ Working |
| FIFA 23 integration | 🔴 Reverse engineering in progress |
| Chemistry calculation | 🟡 In progress |
| Full Draft mode | 🟡 In progress |
| Squad Battles AI generator | 🟡 In progress |
| Objectives claim flow | 🟡 In progress |
Running
# Start the offline backend
cd openfut-core
cargo run
# Start the proxy (for traffic capture / FIFA integration)
cd openfut-bridge
cargo run
Core listens on http://127.0.0.1:8080 by default.
Bridge listens on http://127.0.0.1:8443 by default.
Design Principles
- Offline-first. No EA account required. No internet connection needed.
- Single-player only. This is not a multiplayer server emulator.
- Data-driven. All cards, packs, SBCs, and objectives are JSON files. Everything is moddable.
- Clean architecture. Core has zero knowledge of FIFA 23. Bridge has zero game logic.
- No copyrighted assets. No real player images, no EA trademarks in data files.
Disclaimer
This project is not affiliated with EA Sports. You must own FIFA 23 legitimately to use this software. This project does not bypass any ownership verification and is intended only to restore offline playability of a game whose online services have been retired.