funman300 fc411bb6f1 scripts: require one certificate across the whole FIFA-facing TLS stack
Two live gates were lost to a second variable I had been asked to eliminate.
The Rust redirector was pointed at the repo's fifa17-recon/tools/redir_cert.pem
(fingerprint F9:16:1A...), while the running container serves a different cert
baked into its image (E7:F9:46...) which the Python redirector, roster and the
rest of the stack all share. So the A/B compared TLS implementation AND
certificate identity at once.

FIFA 17's ProtoSSL caches the server certificate for a backend. The redirector
is the first TLS connection of a session, so its cert becomes the one the client
expects; the next service presenting a different cert fails its handshake. That
is why the redirect itself always succeeded and the failure surfaced later, on
the roster fetch -- "An error occurred downloading the FUT Squad Update".

It stayed invisible because Python's socketserver swallows it: a handshake
failure at accept() raises ssl.SSLError, which subclasses OSError and is
discarded by _handle_request_noblock. No request log, no stderr. Every server
looked healthy while the client could not talk to any of them.

Confirmed on the wire: tls-observe in front of the roster server captured four
ClientHellos from the client, correct SNI and the same 8 static-RSA suites it
offers the redirector, none of which produced a request.

The check is mutation-tested against the real bug: with a redirector started on
the stale repo cert it exits 1 and names the mismatch.
2026-08-11 04:38:23 +00:00

OpenFUT

Offline Ultimate Team — like SPT, but for FIFA 23.

OpenFUT replaces EA's retired FUT servers with a fully offline, single-player backend. You own FIFA 23 legitimately. You just want to keep playing after EA shut down the servers.


Repositories

Repo Purpose
openfut-core Game-independent offline FUT backend
openfut-bridge FIFA 23 integration layer + reverse-engineering proxy

Architecture

FIFA 23 client
      │
      ▼
┌─────────────────┐
│  openfut-bridge │  ← intercepts FUT traffic, maps routes, logs unknown
└────────┬────────┘
         │
         ▼
┌─────────────────┐
│  openfut-core   │  ← offline FUT backend: profiles, packs, squads, SBCs
└─────────────────┘
         │
         ▼
   SQLite database

Core is game-independent. It speaks a clean REST API and knows nothing about FIFA 23 internals.

Bridge is FIFA-specific. It speaks FIFA 23's wire protocol and translates it into Core API calls. Bridge is where all reverse engineering work happens.


Current Status

Feature Status
Local profiles + clubs Working
Coin system Working
Pack generator Working
Card collection Working
Squad builder Working
Objectives engine Working
SBC engine Working
Match rewards Working
NPC transfer market Working
Statistics Working
FIFA 23 integration 🔴 Reverse engineering in progress
Chemistry calculation 🟡 In progress
Full Draft mode 🟡 In progress
Squad Battles AI generator 🟡 In progress
Objectives claim flow 🟡 In progress

Running

# Start the offline backend
cd openfut-core
cargo run

# Start the proxy (for traffic capture / FIFA integration)
cd openfut-bridge
cargo run

Core listens on http://127.0.0.1:8080 by default. Bridge listens on http://127.0.0.1:8443 by default.


Design Principles

  • Offline-first. No EA account required. No internet connection needed.
  • Single-player only. This is not a multiplayer server emulator.
  • Data-driven. All cards, packs, SBCs, and objectives are JSON files. Everything is moddable.
  • Clean architecture. Core has zero knowledge of FIFA 23. Bridge has zero game logic.
  • No copyrighted assets. No real player images, no EA trademarks in data files.

Disclaimer

This project is not affiliated with EA Sports. You must own FIFA 23 legitimately to use this software. This project does not bypass any ownership verification and is intended only to restore offline playability of a game whose online services have been retired.

S
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