Two things this project kept carrying as INFERRED are directly observable in the card record, so this reads them instead of trusting the decompile: rec+0x18 resourceId, rec+0x4c cardtype (derived by FUN_1800d8330), rec+0x50 cardsubtypeid (as sent), rec+0x5c itemState (decoded enum value). Measured against the live client (pid 6580, 27 records): subtype 0 -> cardtype 1 (23 records) agrees with FUN_1800d8330 subtype 4 -> cardtype 2 (1) agrees subtype 6 -> cardtype 10 (1) agrees subtype 8 -> cardtype 4 (2) agrees itemState runtime value 1 on all 27, and every one of those was served as "free" So the cardtype map is now runtime-confirmed for every subtype we actually serve, and `free == 1` is an empirical anchor for the itemState enum rather than a reading of the table at 0x180229cc0. The probe prints the Ghidra prediction beside each measurement and says DISAGREES rather than quietly matching, so it stays useful as new families are served. It also states the obvious limit in its own output: a runtime value only appears if the client was actually served an item in that state, so absence is not evidence of absence. The equipped states (activeBadge 100, activeHomeKit 101, activeAwayKit 102, activeBall 103, activeStadium 104) remain table-recovered and un-measured until a kit is fetched by the client. Read-only: /proc/PID/mem is opened 'rb' and there is no write path.
OpenFUT
⚠️ Status — see
docs/PROJECT_STATE.md(canonical). The working, actively-developed target is FIFA 17, not FIFA 23. Everything below this banner describes the superseded FIFA 23bridgelineage and is kept for historical context.Run the server (canonical):
cd fifa17-recon/docker/fifa17-python && docker compose up -d— seefifa17-recon/FUT-RUNBOOK.md.openfut-coreis the shared offline backend (still used by the FIFA 17 path);openfut-bridgeis the retired FIFA 23 integration.
Offline Ultimate Team — like SPT, but for FIFA 23.
OpenFUT replaces EA's retired FUT servers with a fully offline, single-player backend. You own FIFA 23 legitimately. You just want to keep playing after EA shut down the servers.
Repositories
| Repo | Purpose |
|---|---|
openfut-core |
Game-independent offline FUT backend |
openfut-bridge |
FIFA 23 integration layer + reverse-engineering proxy |
Architecture
FIFA 23 client
│
▼
┌─────────────────┐
│ openfut-bridge │ ← intercepts FUT traffic, maps routes, logs unknown
└────────┬────────┘
│
▼
┌─────────────────┐
│ openfut-core │ ← offline FUT backend: profiles, packs, squads, SBCs
└─────────────────┘
│
▼
SQLite database
Core is game-independent. It speaks a clean REST API and knows nothing about FIFA 23 internals.
Bridge is FIFA-specific. It speaks FIFA 23's wire protocol and translates it into Core API calls. Bridge is where all reverse engineering work happens.
Current Status
| Feature | Status |
|---|---|
| Local profiles + clubs | ✅ Working |
| Coin system | ✅ Working |
| Pack generator | ✅ Working |
| Card collection | ✅ Working |
| Squad builder | ✅ Working |
| Objectives engine | ✅ Working |
| SBC engine | ✅ Working |
| Match rewards | ✅ Working |
| NPC transfer market | ✅ Working |
| Statistics | ✅ Working |
| FIFA 23 integration | 🔴 Reverse engineering in progress |
| Chemistry calculation | 🟡 In progress |
| Full Draft mode | 🟡 In progress |
| Squad Battles AI generator | 🟡 In progress |
| Objectives claim flow | 🟡 In progress |
Running
# Start the offline backend
cd openfut-core
cargo run
# Start the proxy (for traffic capture / FIFA integration)
cd openfut-bridge
cargo run
Core listens on http://127.0.0.1:8080 by default.
Bridge listens on http://127.0.0.1:8443 by default.
Design Principles
- Offline-first. No EA account required. No internet connection needed.
- Single-player only. This is not a multiplayer server emulator.
- Data-driven. All cards, packs, SBCs, and objectives are JSON files. Everything is moddable.
- Clean architecture. Core has zero knowledge of FIFA 23. Bridge has zero game logic.
- No copyrighted assets. No real player images, no EA trademarks in data files.
Disclaimer
This project is not affiliated with EA Sports. You must own FIFA 23 legitimately to use this software. This project does not bypass any ownership verification and is intended only to restore offline playability of a game whose online services have been retired.