Milestone 2 groundwork. The passthrough arm forwarded to Python without ever recording WHAT was asked for, so on staging -- where the upstream is deliberately dead -- an unhandled request produced an anonymous 502. It now logs method, path and body length before forwarding, which is how the next unclaimed route gets identified: utas-host owner=PYTHON route=passthrough method=GET path=/ut/... body_len=0 Also records the FUT TASK vocabulary read out of the live client. The client drives UTAS through named tasks held in a CardsDLL .rdata table of 0x20-byte MixedCase/UPPERCASE slots, with a .data descriptor table giving each a task id: ApplyCard 0x0d, ApplyCardByRes 0x0e, ConsumeCard, ActivateCard, AssingCard(sic), MoveCard, MoveCardByRes, SwapCard, DiscardCard, DiscardCardByRes, ViewCards, ... So consumable application IS a first-class client action even though the route table contains no /apply endpoint -- it must ride an existing route. The descriptor's function pointer is a `mov [rip+flag], cl; ret` setter, not a request builder, so the request is assembled elsewhere keyed by task id; that is cheaper to answer with one live capture than with more static tracing. Search tooling carries mandatory positive controls (tradePile, ut/%s/item, squad -- all FOUND), so the "no /apply route" result is a valid negative rather than a failed scan. Host 120 lib tests, fmt and clippy clean.
OpenFUT
⚠️ Status — see
docs/PROJECT_STATE.md(canonical). The working, actively-developed target is FIFA 17, not FIFA 23. Everything below this banner describes the superseded FIFA 23bridgelineage and is kept for historical context.Run the server (canonical):
cd fifa17-recon/docker/fifa17-python && docker compose up -d— seefifa17-recon/FUT-RUNBOOK.md.openfut-coreis the shared offline backend (still used by the FIFA 17 path);openfut-bridgeis the retired FIFA 23 integration.
Offline Ultimate Team — like SPT, but for FIFA 23.
OpenFUT replaces EA's retired FUT servers with a fully offline, single-player backend. You own FIFA 23 legitimately. You just want to keep playing after EA shut down the servers.
Repositories
| Repo | Purpose |
|---|---|
openfut-core |
Game-independent offline FUT backend |
openfut-bridge |
FIFA 23 integration layer + reverse-engineering proxy |
Architecture
FIFA 23 client
│
▼
┌─────────────────┐
│ openfut-bridge │ ← intercepts FUT traffic, maps routes, logs unknown
└────────┬────────┘
│
▼
┌─────────────────┐
│ openfut-core │ ← offline FUT backend: profiles, packs, squads, SBCs
└─────────────────┘
│
▼
SQLite database
Core is game-independent. It speaks a clean REST API and knows nothing about FIFA 23 internals.
Bridge is FIFA-specific. It speaks FIFA 23's wire protocol and translates it into Core API calls. Bridge is where all reverse engineering work happens.
Current Status
| Feature | Status |
|---|---|
| Local profiles + clubs | ✅ Working |
| Coin system | ✅ Working |
| Pack generator | ✅ Working |
| Card collection | ✅ Working |
| Squad builder | ✅ Working |
| Objectives engine | ✅ Working |
| SBC engine | ✅ Working |
| Match rewards | ✅ Working |
| NPC transfer market | ✅ Working |
| Statistics | ✅ Working |
| FIFA 23 integration | 🔴 Reverse engineering in progress |
| Chemistry calculation | 🟡 In progress |
| Full Draft mode | 🟡 In progress |
| Squad Battles AI generator | 🟡 In progress |
| Objectives claim flow | 🟡 In progress |
Running
# Start the offline backend
cd openfut-core
cargo run
# Start the proxy (for traffic capture / FIFA integration)
cd openfut-bridge
cargo run
Core listens on http://127.0.0.1:8080 by default.
Bridge listens on http://127.0.0.1:8443 by default.
Design Principles
- Offline-first. No EA account required. No internet connection needed.
- Single-player only. This is not a multiplayer server emulator.
- Data-driven. All cards, packs, SBCs, and objectives are JSON files. Everything is moddable.
- Clean architecture. Core has zero knowledge of FIFA 23. Bridge has zero game logic.
- No copyrighted assets. No real player images, no EA trademarks in data files.
Disclaimer
This project is not affiliated with EA Sports. You must own FIFA 23 legitimately to use this software. This project does not bypass any ownership verification and is intended only to restore offline playability of a game whose online services have been retired.