Rows 12, 13 and 16 carried guessed or placeholder URLs (`ut/%s/item?type=…`, `ut/%s/…`). The real binding is a table, not an inference: the 125-row action table at 0x1802caa20 indexes the 48-entry URL-base table at 0x18021df80 through column 1, and base index 3 = ut/%s/club is carried by exactly four rows. So the client can emit exactly four families on that base: ClubSearch, ClubStats, StaffStats, ConsumablesSearch — which also corrects those three rows to /club?<query>, /club/stats/staff and /club/consumables/<cat>, and updates their status now that the Rust host serves them. Added the complete club query grammar (ordered, with its suppression rules and sub-vocabularies, including that the request spells it onSale where the response says forSale), the seven /club/stats forms, the fact that /club/stats/team does NOT exist, and the two base-table holes that are composed outside CardsDLL so nobody re-derives them as findings. Section 7 of the plan is now marked APPLIED and kept as the audit trail.
FIFA 17 Blaze Recon (Rosetta Stone for FIFA 23)
Clean-room reverse engineering: all findings derive from observing our own running FIFA 17 client + static disassembly of the shipped binary we own. No leaked EA source is used or referenced.
✅ WORKING: FIFA 17 Ultimate Team, 100% offline
The full online + FUT stack is emulated. Quick start →
FUT-RUNBOOK.md:cd tools && ./openfut-fut.sh start # arm host + start all servers (re-run after reboot) ~/Desktop/launch-fifa17.sh # then launch FIFA FRESH and select Ultimate TeamProven end-to-end 2026-08-01: auth → Blaze login → device-trust → the FUT hub. The rest of this file is the reverse-engineering history that got there (see also
login_dump/*.md,docs/*.md).
Breakthrough — 2026-07-30: ProtoSSL cert pin DEFEATED, redirector handshake captured
FIFA 17 dials the secure Blaze redirector winter15.gosredirector.ea.com over
TLS 1.2 (RSA-kx). We MITM it with a self-signed cert and defeated DirtySDK/ProtoSSL's
cert pinning with two live /proc/PID/mem patches, then captured the plaintext
first-hop handshake.
Key architectural finding
The secure redirector is HTTPS + XML (ProtoHttp), NOT raw Fire2/Heat2:
POST /redirector/getServerInstance HTTP/1.1
Host: winter15.gosredirector.ea.com:42230
User-Agent: ProtoHttp 1.3/DS 15.1.2.1.0 (Windows)
Content-Type: application/xml
<serverinstancerequest>...</serverinstancerequest>
Fire2/Heat2 binary is the second hop — the redirector replies with a
<serverinstance> XML naming a Blaze server IP:port; the client then connects THERE
for the binary protocol. Full request body in captures/getServerInstance_request.http.
Reproduce (after reboot — all live state is volatile)
Binary maps flat at base 0x140000000 under Wine/Proton (UMU-Proton-10.0-4,
prefix ~/Games/umu/fifa17). VAs below are stable across launches.
1. Root arm (scratchpad/root_arm.sh via pkexec)
sysctl kernel.yama.ptrace_scope=0(enables /proc/mem WRITES)sysctl net.ipv4.conf.lo.route_localnet=1iptables -t nat -A OUTPUT -p tcp -d 159.153.51.20 -j DNAT --to-destination 127.0.0.1:42127(winter15 resolves to 159.153.51.20; a /etc/hosts entry for winter15 would short-circuit the DNAT and must be ABSENT)
2. TLS capture server
scratchpad/blaze_tls_capture.py on 127.0.0.1:42127, presents redir_cert.pem
(self-signed, CN+SAN=winter15.gosredirector.ea.com), ciphers ALL:@SECLEVEL=0.
3. The two cert-verify patches (via scratchpad/memtool.py)
The cert handler lives at ~0x14613252x. Two gates:
| VA | Role | Patch |
|---|---|---|
0x146132548 |
Gate 1: jne 0x1461326c4 (UNKNOWN_CA branch after chain-verify call 0x146136410) |
6 bytes → 90 90 90 90 90 90 (NOP) |
0x1461361b0 |
Gate 2: the real pin — cert verify helper; returned -51 (0xffffffcd) live |
3 bytes → 31 c0 c3 (xor eax,eax; ret) |
Gate 2 (0x1461361b0) is the decisive one — a shared verify helper (also called from
0x146131f86). Forcing it to return 0 makes r12d=0, the je 0x14613262d at
0x14613256c is taken, and the accept path at 0x146132675 is reached (skips the
UNKNOWN_CA alert send at 0x146135250).
NB: last session's patch of 0x146136410 (chain-verify callee) did NOT work — it was
not the function returning the live failure. gdb breakpoint on 0x1461361b0 proved
Gate 2 was the wall (eax=0xffffffcd).
Breakthrough #2 — 2026-07-30: BOTH HOPS DEFEATED, Fire2/Heat2 decoded
Built tools/blaze_responder.py: answers getServerInstance over TLS with a
<serverinstanceinfo> that redirects the client to a local plain Blaze port, and
captures the second-hop Fire2 binary. The client accepted the redirect and connected,
sending its Util::preAuth handshake in binary Heat2. tools/decode_fire2.py decodes it.
getServerInstance response schema (the redirect)
ServerInstanceInfo.address is a ServerAddress union; Heat2 XML encodes a union as
<field member="N"><valu>...</valu></field>. Working response (member=0 = ipAddress variant):
<serverinstanceinfo>
<address member="0"><valu>
<hostname>127.0.0.1</hostname><ip>2130706433</ip><port>42130</port>
</valu></address>
<secure>0</secure>
<trialservicename></trialservicename>
<defaultdnsaddress>0</defaultdnsaddress>
</serverinstanceinfo>
<ip> is a decimal uint32 host-order (2130706433 = 127.0.0.1). <secure> 0/1 picks
plaintext vs TLS for the Blaze connection. (Schema cross-confirmed clean-room vs MEC
Catalyst private-server projects; response types reversed from the client's own TDF
reflection tables at ~0x143891xxx / 0x144873xxx.)
Fire2 frame header (16 bytes, big-endian)
[0:4] u32 payloadLength [6:8] u16 component [8:10] u16 command
[10:12] u16 error/msgId [12] u8 msgType [13:16] reserved
First RPC observed: component 0x0009 = Util, command 0x0007 = preAuth, msgType 0x02. Ping/pong keep-alives: Util command 0x0002, empty payload, msgType 0x01/0x03.
Heat2 TDF encoding (decoded in decode_fire2.py)
Per field: 3-byte tag (4 chars, 6-bit packed, char = v?v+0x20:' ') + 1 type byte + value. Types: 0x00 int(varint, first byte 6 data bits + continue@0x80), 0x01 string(varint len incl null + bytes), 0x02 blob, 0x03 struct(nested, 0x00 terminator), 0x04 list, 0x05 map, 0x06 union.
preAuth codebook (Util::preAuth PreAuthRequest) — captures/blaze/preauth_decoded.txt
CDAT{ IITO:int LANG:int SVCN:str='fifa-2017-pc' TYPE:int }
CINF{ BSDK='15.1.1.3.0' BTIM='Jun 9 2017 16:15:40' CLNT='FIFA17' CPFT:int=4
CSKU='FIFAPC' CVER='3175939' DSDK='15.1.2.1.0' ENV='prod' LOC:int PTVR='1.1' }
FCCR{ CFID='BlazeSDK' }
LADD:int
Same fields as the XML getServerInstance request → XML and Fire2 are the two encodings of the same TDFs (the Rosetta mapping).
(Fire2 header was later CORRECTED: byte[12] is the low octet of a 24-bit msgNum, not msgType; msgType lives in byte[13] high bits = (msgType<<5)|userIndex. REPLY=1→0x20, NOTIFICATION=2→0x40. metadataLen is u16 at [4:6]. See tools/heat2.py / blaze_responder_v3b.py.)
Breakthrough #3 — Origin/LSX layer defeated (PreAuthResponse + login flow work)
tools/blaze_responder_v3b.py answers preAuth, ping, fetchClientConfig, login (1/0x0A),
getAccount(1/0x1E)=AccountInfo, getPersona/listPersonas, and pushes UserAuthenticated (0x7802/8).
But Blaze isn't the online gate — Origin is, via its own in-process LSX layer:
- The Steampunks
stp-origin_emu.dllserves LSX (length-prefixed, NUL-terminated XML) IN-PROCESS on 127.0.0.1:4216. It's a blind fixed-script replayer that reports OFFLINE. Replace it: bind 4216 BEFORE launching FIFA (tools/lsx_responder_v2.py; the stub has no SO_REUSEADDR and stands down cleanly), serve real request-driven LSX. - LSX crypto (reversed + verified byte-exact): server sends
<Challenge key="<32hex>">; client replies<ChallengeResponse response="<96hex>" key="<32hex>">; H = hex(AES128-ECB(K=000102..0f, PKCS7pad16(clientKey_ascii))) (32 ASCII → 48 bytes/3 blocks); server sends<ChallengeAccepted response="H">; session key = srand(7) LCG of H; later msgs = hex(AES-ECB(pkcs7(xml)))+NUL. - LSX verbs to answer: GetProfile(PersonaId=33068179 Persona=CAGE US), GetSetting UPPERCASE (ENVIRONMENT→"production", LANGUAGE→"en_US", else "false"), GetGameInfo (LANGUAGES→locales, UPTODATE→"true" [else "title version outdated"], FREETRIAL→"false"), GetInternetConnectedState→connected="1" [the online gate], etc.
- Gates cleared this way: "log in to Origin" ✓ and "title version outdated" ✓.
Breakthrough #4 — 2026-07-30: repack fully reversed (LSX contract is a byte-exact oracle)
The Steampunks repack ships two UPX-packed helpers; we unpacked and clean-room reversed BOTH
(multi-agent workflow, adversarially verified — full report docs/REPACK_INTEL.md, emu disasm
docs/emu.asm). Unpack recipe: upx -d stp-origin_emu.dll and upx -d _fifa17.exe (emu base
0x180000000, loader base 0x140000000; both are NORMAL PEs — objdump works, unlike the encrypted
FIFA17.exe). Findings that matter:
stp-origin_emu.dll= the reference LSX server, offline BY CONSTRUCTION. It is a blind 18-step straight-line script with NO parser and NO dispatch branch; its ONLY unsolicited frame is the plaintext Challenge; it hardcodesconnected="0"and has NO<Login>event / no auth vocab anywhere in its 19,456 bytes. Structural proof (not absence-of-evidence): nothing in the repack can flipm_isLoggedIn. The login mechanism lives ONLY in FIFA17.exe's live-decrypted code.- Our
lsx_responder_v2.pyis CONFIRMED byte-exact on framing (NUL-terminated, NUL counted in send len), crypto (AES-128 K_FIXED=000102..0f, PKCS7, srand(7)→61 session-key LCG), event shape, sender values (EALS / EbisuSDK / ""), and encryption timing (plaintext through ChallengeAccepted id=1, encrypted from id=2). Applied hardening C1–C3 (emu-exactchallenge_response+ tail assert, extractresponse=", partial-frame buffering). Selftest still green (session key unchanged). - The loader is an offline keygen/launcher (no WS2_32, no injection, no Blaze/Nucleus strings); its
.dlfGameToken is a local ENTITLEMENT grant, not a session — will not help login. Shared build constants: UserId/PersonaId 33068179, MachineHash == LSX Challenge key 2b8ee7fa…e32 (fixed).
CURRENT WALL — "Unable to retrieve account information" (m_isLoggedIn stays 0)
FIFA has two Origin flags — "internet reachable" (fed by GetInternetConnectedState, DONE) and
"user LOGGED IN" = OriginMgr.m_isLoggedIn @[OriginMgr+0x13], whose only setter is dispatcher
case-2 @0x146f1e0ab, driven by a server-PUSHED <Event sender="LOGIN_EVENT"><Login IsLoggedIn="true"/>.
Pushing it 90× did NOT flip the flag. Breakthrough #4 RULED OUT three causes: framing, event
shape, and encryption timing are all confirmed correct. Surviving hypotheses, narrowed:
(1) encrypted mid-session Events are dropped — the emu's only Event is plaintext+pre-key, so
there is zero evidence FIFA routes an encrypted Event to the same parser (STRONGEST); (2) sender
name mismatch; (3) handler-registration timing. Deeper residual: LoginStatePCLogin @0x1471b58e0 may
gate on a session OBJECT [0x144b86bf8]->vtbl+0x60, not the flag.
THE decisive next experiment (observe, don't guess) — new tooling ready
- Relaunch harness+game (below), run responder with an UNBOUNDED heartbeat so pushes stay in flight:
OPENFUT_LSX_EVENT_COUNT=100000 python3 -u tools/lsx_responder_v2.py bash tools/trace_login.sh— attaches gdb, traces the sender matcher (0x147102880), the parser (0x147138660), and dispatcher case-2 (0x146f1e09e / set-1 0x146f1e0ab / set-0 0x146f1e0b8). Answers the 3-question ladder in ONE run: does the frame reach the matcher? what sender does it strcmp against (dumps the table entry)? does case-2 run and the flag flip?- If the trace shows the ENCRYPTED frame never reaches the matcher → run the A/B:
OPENFUT_LSX_LOGIN_PLAINTEXT=1 …pushes the Login Event in plaintext right after ChallengeAccepted. tools/dump_login_code.py— dumps + disassembles the decrypted login machinery at true VAs for a follow-up static pass if the trace points below the dispatcher.
How to resume (rebuild the volatile harness)
pkexec sh tools/../scratchpad/root_arm.sh(ptrace_scope=0, route_localnet, DNAT 159.153.51.20→42127).python3 -u tools/lsx_responder_v2.py— bind :4216 BEFORE launching FIFA.python3 -u tools/blaze_responder_v3b.py— :42127 (redir TLS) / :42130 (blaze) / :42131 (nucleus).python3 tools/autopatch.py— re-applies the two ProtoSSL cert patches to any relaunched FIFA17.exe.- Launch FIFA via
~/Desktop/launch-fifa17.sh; go Online. - Watch /tmp/lsx.log (LSX) + /tmp/blaze_responder.log (Blaze); use tools/origin_login_probe.py to read m_isLoggedIn. Everything is volatile across reboot; VAs are stable (base 0x140000000).
Live-state note
Volatile across reboot: cert patches, responders, DNAT, ptrace_scope. tools/autopatch.py
re-applies both cert patches automatically to any relaunched FIFA17.exe (VAs are stable).
Everything ported here (framing, Heat2, LSX crypto, tags) applies to FIFA 23 (identical wire format).