funman300 ca63095786 lifecycle: stop the orphan check going blind when the binary is rebuilt
`list_procs` matched on `readlink -f /proc/PID/exe`. Once the binary is
rebuilt -- which happens constantly here, `cargo test` alone is enough -- the
link reads "<path> (deleted)" and -f resolves it to something that matches
nothing. The scan then finds zero processes, so `start`'s orphan check passes
and a second instance can be launched alongside a stray.

Not theoretical. Two orphans were running undetected tonight:

  pid 592731  :42327  a stale-cert redirector left from testing check-tls-parity,
                      still serving F9:16:1A -- the exact certificate whose
                      mismatch cost three live gates
  pid 542693  :42230  a Blaze sidecar debug build from 03:12

Neither was in a client path, so neither was doing harm, but a stray listener
serving the known-bad certificate is precisely what should never sit around
unnoticed.

Fixed by using plain readlink and stripping the " (deleted)" suffix. Shown both
ways: with the bug `status` reports no processes at all for a live pid; with the
fix it reports 604454. The pidfile path was unaffected, which is why `stop` kept
working and hid this.
2026-08-11 05:25:33 +00:00

OpenFUT

Offline Ultimate Team — like SPT, but for FIFA 23.

OpenFUT replaces EA's retired FUT servers with a fully offline, single-player backend. You own FIFA 23 legitimately. You just want to keep playing after EA shut down the servers.


Repositories

Repo Purpose
openfut-core Game-independent offline FUT backend
openfut-bridge FIFA 23 integration layer + reverse-engineering proxy

Architecture

FIFA 23 client
      │
      ▼
┌─────────────────┐
│  openfut-bridge │  ← intercepts FUT traffic, maps routes, logs unknown
└────────┬────────┘
         │
         ▼
┌─────────────────┐
│  openfut-core   │  ← offline FUT backend: profiles, packs, squads, SBCs
└─────────────────┘
         │
         ▼
   SQLite database

Core is game-independent. It speaks a clean REST API and knows nothing about FIFA 23 internals.

Bridge is FIFA-specific. It speaks FIFA 23's wire protocol and translates it into Core API calls. Bridge is where all reverse engineering work happens.


Current Status

Feature Status
Local profiles + clubs Working
Coin system Working
Pack generator Working
Card collection Working
Squad builder Working
Objectives engine Working
SBC engine Working
Match rewards Working
NPC transfer market Working
Statistics Working
FIFA 23 integration 🔴 Reverse engineering in progress
Chemistry calculation 🟡 In progress
Full Draft mode 🟡 In progress
Squad Battles AI generator 🟡 In progress
Objectives claim flow 🟡 In progress

Running

# Start the offline backend
cd openfut-core
cargo run

# Start the proxy (for traffic capture / FIFA integration)
cd openfut-bridge
cargo run

Core listens on http://127.0.0.1:8080 by default. Bridge listens on http://127.0.0.1:8443 by default.


Design Principles

  • Offline-first. No EA account required. No internet connection needed.
  • Single-player only. This is not a multiplayer server emulator.
  • Data-driven. All cards, packs, SBCs, and objectives are JSON files. Everything is moddable.
  • Clean architecture. Core has zero knowledge of FIFA 23. Bridge has zero game logic.
  • No copyrighted assets. No real player images, no EA trademarks in data files.

Disclaimer

This project is not affiliated with EA Sports. You must own FIFA 23 legitimately to use this software. This project does not bypass any ownership verification and is intended only to restore offline playability of a game whose online services have been retired.

S
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