Second consumer of openfut-tls, and the reason it was extracted first.
This host contains no roster content and no cipher choice: the adapter
owns the 67 bytes and the observed TLS profile, openfut-tls owns the
acceptor, and this crate owns accept/read/drain/write/close.
Lifecycle was MEASURED, not inherited. The obvious mistake here would
have been copying the redirector's 300ms dwell because the other host has
one. A probe against the oracle says otherwise:
dwell after responding 0 ms (redirector: 300 ms)
request body drained POST answered only once it arrives
close clean FIN, never RST
keep-alive none one request per connection
The probe ran against a REPLICA of roster_server.py loaded from its own
source, not against :8081 -- http.server.HTTPServer is single-threaded
and FIFA was mid-session, so holding a connection open to measure the
close would have stalled the game's poll and could have surfaced as the
squad-update error. The replica was then confirmed byte-identical to the
live oracle under masking, the 1-byte delta being the container's Python
version in the Server header.
Differential against the live oracle, every field identical, with the
Server header compared UNMASKED:
GET 230B HEAD 163B POST 163B
drained=True reset=False answered_before_body=False
keepalive: second request accepted by the socket, never answered
Testing follows the redirector's hard-won rule: where a property is
visible both to the client and inside the host, it is asserted inside the
host via ConnOutcome. A client-side check cannot tell "drained" from "not
drained" -- it reads the buffered response either way -- and that exact
mistake let a mutation survive once already.
9 parity tests, 6 unit tests, 5/5 mutations killed, including "answer
before draining", "hold the connection open like the redirector" and
"inherit the redirector's 300ms default".
drain_body is duplicated from the redirector deliberately. Unifying it
means editing the redirector, and the roster A/B must change exactly one
thing. Extraction is scheduled for after the roster gate closes.
Not deployed and not switched: Python still serves :8081.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
OpenFUT
Offline Ultimate Team — like SPT, but for FIFA 23.
OpenFUT replaces EA's retired FUT servers with a fully offline, single-player backend. You own FIFA 23 legitimately. You just want to keep playing after EA shut down the servers.
Repositories
| Repo | Purpose |
|---|---|
openfut-core |
Game-independent offline FUT backend |
openfut-bridge |
FIFA 23 integration layer + reverse-engineering proxy |
Architecture
FIFA 23 client
│
▼
┌─────────────────┐
│ openfut-bridge │ ← intercepts FUT traffic, maps routes, logs unknown
└────────┬────────┘
│
▼
┌─────────────────┐
│ openfut-core │ ← offline FUT backend: profiles, packs, squads, SBCs
└─────────────────┘
│
▼
SQLite database
Core is game-independent. It speaks a clean REST API and knows nothing about FIFA 23 internals.
Bridge is FIFA-specific. It speaks FIFA 23's wire protocol and translates it into Core API calls. Bridge is where all reverse engineering work happens.
Current Status
| Feature | Status |
|---|---|
| Local profiles + clubs | ✅ Working |
| Coin system | ✅ Working |
| Pack generator | ✅ Working |
| Card collection | ✅ Working |
| Squad builder | ✅ Working |
| Objectives engine | ✅ Working |
| SBC engine | ✅ Working |
| Match rewards | ✅ Working |
| NPC transfer market | ✅ Working |
| Statistics | ✅ Working |
| FIFA 23 integration | 🔴 Reverse engineering in progress |
| Chemistry calculation | 🟡 In progress |
| Full Draft mode | 🟡 In progress |
| Squad Battles AI generator | 🟡 In progress |
| Objectives claim flow | 🟡 In progress |
Running
# Start the offline backend
cd openfut-core
cargo run
# Start the proxy (for traffic capture / FIFA integration)
cd openfut-bridge
cargo run
Core listens on http://127.0.0.1:8080 by default.
Bridge listens on http://127.0.0.1:8443 by default.
Design Principles
- Offline-first. No EA account required. No internet connection needed.
- Single-player only. This is not a multiplayer server emulator.
- Data-driven. All cards, packs, SBCs, and objectives are JSON files. Everything is moddable.
- Clean architecture. Core has zero knowledge of FIFA 23. Bridge has zero game logic.
- No copyrighted assets. No real player images, no EA trademarks in data files.
Disclaimer
This project is not affiliated with EA Sports. You must own FIFA 23 legitimately to use this software. This project does not bypass any ownership verification and is intended only to restore offline playability of a game whose online services have been retired.