bebe573d05
Add fut_store.py: a JSON-backed profile store (coins, owned club items, saved squads, record). First run grants a starter pack -- 15000 coins + a 10-player starter club (real assetIds; identity resolves locally in-game per docs/CARD_SYSTEM.md). Wire utas_server to the store: /user/credits -> persisted coins, /club -> persisted owned items, PUT /squad -> persists the squad the user builds so it survives relaunches. Profile save file is gitignored. Foundation for pack-opening (store/purchasegroup + transaction) next. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01PN5bmpDVQR1aXgefyWAt7o
159 lines
5.4 KiB
Python
159 lines
5.4 KiB
Python
"""Persistent FUT profile store for the FIFA 17 offline backend (OpenFUT).
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A single JSON file holds the user's save: coins/points, owned club items, squads,
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and record. Loaded once, saved on every mutation. This is the "user + saved files"
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layer; packs and the starter grant build on it. (Later this gets ported into
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openfut-core's SQLite backend behind a FIFA-17 bridge; JSON keeps iteration fast
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while we nail the wire format.)
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Item shape mirrors what /club and /squad already serve (fut_seed.player_item):
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resourceId/assetId + attrs; identity (name/photo/club/nation) resolves locally in
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FIFA from dbdata.dll on the club-search/add path (see docs/CARD_SYSTEM.md).
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"""
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import json, os, threading
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HERE = os.path.dirname(os.path.abspath(__file__))
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PROFILE_PATH = os.environ.get("FUT_PROFILE", os.path.join(HERE, "fifa17_profile.json"))
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PERSONA_ID = 33068179
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PERSONA_NAME = "CAGE"
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_LOCK = threading.Lock()
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# Starter squad granted on first run (real FIFA17 assetIds; identity resolves
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# locally in-game). (assetId, rating, position, nation, leagueId, teamid, [6 attrs])
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STARTER_PLAYERS = [
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(20801, 94, "LW", 38, 53, 243, [90, 93, 82, 91, 33, 80]), # Ronaldo
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(158023, 93, "RW", 52, 53, 241, [89, 90, 86, 96, 26, 61]), # Messi
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(200389, 87, "GK", 44, 53, 240, [86, 88, 47, 88, 25, 86]), # Oblak
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(183907, 90, "CB", 21, 19, 21, [80, 58, 70, 71, 89, 85]), # Boateng
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(155862, 89, "CB", 45, 53, 243, [77, 62, 72, 74, 87, 84]), # Ramos
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(197445, 87, "LB", 40, 19, 21, [86, 68, 79, 82, 82, 79]), # Alaba
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(189332, 86, "LB", 45, 53, 241, [92, 66, 78, 84, 80, 71]), # Alba
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(182521, 88, "CM", 21, 19, 21, [61, 79, 89, 82, 72, 74]), # Kroos
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(183277, 88, "LM", 7, 13, 5, [89, 80, 82, 92, 37, 62]), # Hazard
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(176580, 92, "ST", 60, 53, 241, [83, 90, 79, 87, 42, 80]), # Suarez
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]
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ITEM_ID_BASE = 100000000
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def _item(item_id, asset, rating, pos, nation, league, team, attrs, version=0x00):
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return {
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"id": item_id,
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"resourceId": (version << 24) | asset,
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"assetId": asset,
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"cardassetid": asset,
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"definitionId": (version << 24) | asset,
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"cardsubtypeid": 0,
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"itemType": "player",
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"rareflag": 1,
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"rating": rating,
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"preferredPosition": pos,
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"nation": nation,
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"teamid": team,
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"leagueId": league,
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"playStyle": 250,
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"attributeList": [{"index": i, "value": v} for i, v in enumerate(attrs)],
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"itemState": "free",
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"owners": 1,
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"untradeable": True,
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"contract": 7,
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"fitness": 99,
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}
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def _new_profile():
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"""First-run grant: opening coins + the starter squad as owned items."""
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items = [_item(ITEM_ID_BASE + i + 1, a, r, p, n, lg, tm, at)
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for i, (a, r, p, n, lg, tm, at) in enumerate(STARTER_PLAYERS)]
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return {
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"version": 1,
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"personaId": PERSONA_ID,
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"personaName": PERSONA_NAME,
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"clubName": "OpenFUT",
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"clubAbbr": "OFC",
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"established": "2026",
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"coins": 15000,
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"points": 0,
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"record": {"won": 0, "draw": 0, "loss": 0},
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"nextItemId": ITEM_ID_BASE + len(STARTER_PLAYERS) + 1,
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"items": items, # owned club items
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"squads": [], # saved squads (raw squad objects from PUT /squad)
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"packsOpened": 0,
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}
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class Store:
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def __init__(self, path=PROFILE_PATH):
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self.path = path
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self._p = None
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def load(self):
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if self._p is not None:
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return self._p
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if os.path.exists(self.path):
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with open(self.path) as f:
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self._p = json.load(f)
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else:
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self._p = _new_profile()
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self._save()
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return self._p
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def _save(self):
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tmp = self.path + ".tmp"
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with open(tmp, "w") as f:
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json.dump(self._p, f, indent=1)
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os.replace(tmp, self.path)
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# ---- accessors used by utas_server -------------------------------------
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def profile(self):
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return self.load()
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def coins(self):
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return self.load()["coins"]
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def items(self):
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return self.load()["items"]
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def add_items(self, new_items):
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with _LOCK:
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p = self.load()
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for it in new_items:
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it.setdefault("id", p["nextItemId"]); p["nextItemId"] += 1
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p["items"].append(it)
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self._save()
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return new_items
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def spend(self, amount):
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with _LOCK:
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p = self.load()
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if p["coins"] < amount:
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return False
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p["coins"] -= amount
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self._save()
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return True
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def grant_coins(self, amount):
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with _LOCK:
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self.load()["coins"] += amount
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self._save()
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def save_squad(self, squad):
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with _LOCK:
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p = self.load()
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sid = squad.get("id", 0)
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p["squads"] = [s for s in p["squads"] if s.get("id") != sid] + [squad]
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self._save()
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def active_squad(self):
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sq = self.load()["squads"]
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return sq[0] if sq else None
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def new_item_id(self):
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with _LOCK:
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p = self.load(); i = p["nextItemId"]; p["nextItemId"] += 1; self._save()
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return i
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STORE = Store()
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