Files
OpenFUT/fifa17-recon
funman300 bebe573d05 fifa17-recon: persistent FUT profile + starter pack
Add fut_store.py: a JSON-backed profile store (coins, owned club items,
saved squads, record). First run grants a starter pack -- 15000 coins +
a 10-player starter club (real assetIds; identity resolves locally
in-game per docs/CARD_SYSTEM.md).

Wire utas_server to the store: /user/credits -> persisted coins,
/club -> persisted owned items, PUT /squad -> persists the squad the
user builds so it survives relaunches. Profile save file is gitignored.

Foundation for pack-opening (store/purchasegroup + transaction) next.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01PN5bmpDVQR1aXgefyWAt7o
2026-08-01 20:52:48 -07:00
..

FIFA 17 Blaze Recon (Rosetta Stone for FIFA 23)

Clean-room reverse engineering: all findings derive from observing our own running FIFA 17 client + static disassembly of the shipped binary we own. No leaked EA source is used or referenced.

WORKING: FIFA 17 Ultimate Team, 100% offline

The full online + FUT stack is emulated. Quick start → FUT-RUNBOOK.md:

cd tools && ./openfut-fut.sh start     # arm host + start all servers (re-run after reboot)
~/Desktop/launch-fifa17.sh             # then launch FIFA FRESH and select Ultimate Team

Proven end-to-end 2026-08-01: auth → Blaze login → device-trust → the FUT hub. The rest of this file is the reverse-engineering history that got there (see also login_dump/*.md, docs/*.md).

Breakthrough — 2026-07-30: ProtoSSL cert pin DEFEATED, redirector handshake captured

FIFA 17 dials the secure Blaze redirector winter15.gosredirector.ea.com over TLS 1.2 (RSA-kx). We MITM it with a self-signed cert and defeated DirtySDK/ProtoSSL's cert pinning with two live /proc/PID/mem patches, then captured the plaintext first-hop handshake.

Key architectural finding

The secure redirector is HTTPS + XML (ProtoHttp), NOT raw Fire2/Heat2:

POST /redirector/getServerInstance HTTP/1.1
Host: winter15.gosredirector.ea.com:42230
User-Agent: ProtoHttp 1.3/DS 15.1.2.1.0 (Windows)
Content-Type: application/xml
<serverinstancerequest>...</serverinstancerequest>

Fire2/Heat2 binary is the second hop — the redirector replies with a <serverinstance> XML naming a Blaze server IP:port; the client then connects THERE for the binary protocol. Full request body in captures/getServerInstance_request.http.

Reproduce (after reboot — all live state is volatile)

Binary maps flat at base 0x140000000 under Wine/Proton (UMU-Proton-10.0-4, prefix ~/Games/umu/fifa17). VAs below are stable across launches.

1. Root arm (scratchpad/root_arm.sh via pkexec)

  • sysctl kernel.yama.ptrace_scope=0 (enables /proc/mem WRITES)
  • sysctl net.ipv4.conf.lo.route_localnet=1
  • iptables -t nat -A OUTPUT -p tcp -d 159.153.51.20 -j DNAT --to-destination 127.0.0.1:42127 (winter15 resolves to 159.153.51.20; a /etc/hosts entry for winter15 would short-circuit the DNAT and must be ABSENT)

2. TLS capture server

scratchpad/blaze_tls_capture.py on 127.0.0.1:42127, presents redir_cert.pem (self-signed, CN+SAN=winter15.gosredirector.ea.com), ciphers ALL:@SECLEVEL=0.

3. The two cert-verify patches (via scratchpad/memtool.py)

The cert handler lives at ~0x14613252x. Two gates:

VA Role Patch
0x146132548 Gate 1: jne 0x1461326c4 (UNKNOWN_CA branch after chain-verify call 0x146136410) 6 bytes → 90 90 90 90 90 90 (NOP)
0x1461361b0 Gate 2: the real pin — cert verify helper; returned -51 (0xffffffcd) live 3 bytes → 31 c0 c3 (xor eax,eax; ret)

Gate 2 (0x1461361b0) is the decisive one — a shared verify helper (also called from 0x146131f86). Forcing it to return 0 makes r12d=0, the je 0x14613262d at 0x14613256c is taken, and the accept path at 0x146132675 is reached (skips the UNKNOWN_CA alert send at 0x146135250).

NB: last session's patch of 0x146136410 (chain-verify callee) did NOT work — it was not the function returning the live failure. gdb breakpoint on 0x1461361b0 proved Gate 2 was the wall (eax=0xffffffcd).

Breakthrough #2 — 2026-07-30: BOTH HOPS DEFEATED, Fire2/Heat2 decoded

Built tools/blaze_responder.py: answers getServerInstance over TLS with a <serverinstanceinfo> that redirects the client to a local plain Blaze port, and captures the second-hop Fire2 binary. The client accepted the redirect and connected, sending its Util::preAuth handshake in binary Heat2. tools/decode_fire2.py decodes it.

getServerInstance response schema (the redirect)

ServerInstanceInfo.address is a ServerAddress union; Heat2 XML encodes a union as <field member="N"><valu>...</valu></field>. Working response (member=0 = ipAddress variant):

<serverinstanceinfo>
  <address member="0"><valu>
    <hostname>127.0.0.1</hostname><ip>2130706433</ip><port>42130</port>
  </valu></address>
  <secure>0</secure>
  <trialservicename></trialservicename>
  <defaultdnsaddress>0</defaultdnsaddress>
</serverinstanceinfo>

<ip> is a decimal uint32 host-order (2130706433 = 127.0.0.1). <secure> 0/1 picks plaintext vs TLS for the Blaze connection. (Schema cross-confirmed clean-room vs MEC Catalyst private-server projects; response types reversed from the client's own TDF reflection tables at ~0x143891xxx / 0x144873xxx.)

Fire2 frame header (16 bytes, big-endian)

[0:4] u32 payloadLength   [6:8] u16 component   [8:10] u16 command
[10:12] u16 error/msgId    [12] u8 msgType       [13:16] reserved

First RPC observed: component 0x0009 = Util, command 0x0007 = preAuth, msgType 0x02. Ping/pong keep-alives: Util command 0x0002, empty payload, msgType 0x01/0x03.

Heat2 TDF encoding (decoded in decode_fire2.py)

Per field: 3-byte tag (4 chars, 6-bit packed, char = v?v+0x20:' ') + 1 type byte + value. Types: 0x00 int(varint, first byte 6 data bits + continue@0x80), 0x01 string(varint len incl null + bytes), 0x02 blob, 0x03 struct(nested, 0x00 terminator), 0x04 list, 0x05 map, 0x06 union.

preAuth codebook (Util::preAuth PreAuthRequest) — captures/blaze/preauth_decoded.txt

CDAT{ IITO:int LANG:int SVCN:str='fifa-2017-pc' TYPE:int }
CINF{ BSDK='15.1.1.3.0' BTIM='Jun  9 2017 16:15:40' CLNT='FIFA17' CPFT:int=4
      CSKU='FIFAPC' CVER='3175939' DSDK='15.1.2.1.0' ENV='prod' LOC:int PTVR='1.1' }
FCCR{ CFID='BlazeSDK' }
LADD:int

Same fields as the XML getServerInstance request → XML and Fire2 are the two encodings of the same TDFs (the Rosetta mapping).

(Fire2 header was later CORRECTED: byte[12] is the low octet of a 24-bit msgNum, not msgType; msgType lives in byte[13] high bits = (msgType<<5)|userIndex. REPLY=1→0x20, NOTIFICATION=2→0x40. metadataLen is u16 at [4:6]. See tools/heat2.py / blaze_responder_v3b.py.)

Breakthrough #3 — Origin/LSX layer defeated (PreAuthResponse + login flow work)

tools/blaze_responder_v3b.py answers preAuth, ping, fetchClientConfig, login (1/0x0A), getAccount(1/0x1E)=AccountInfo, getPersona/listPersonas, and pushes UserAuthenticated (0x7802/8). But Blaze isn't the online gate — Origin is, via its own in-process LSX layer:

  • The Steampunks stp-origin_emu.dll serves LSX (length-prefixed, NUL-terminated XML) IN-PROCESS on 127.0.0.1:4216. It's a blind fixed-script replayer that reports OFFLINE. Replace it: bind 4216 BEFORE launching FIFA (tools/lsx_responder_v2.py; the stub has no SO_REUSEADDR and stands down cleanly), serve real request-driven LSX.
  • LSX crypto (reversed + verified byte-exact): server sends <Challenge key="<32hex>">; client replies <ChallengeResponse response="<96hex>" key="<32hex>">; H = hex(AES128-ECB(K=000102..0f, PKCS7pad16(clientKey_ascii))) (32 ASCII → 48 bytes/3 blocks); server sends <ChallengeAccepted response="H">; session key = srand(7) LCG of H; later msgs = hex(AES-ECB(pkcs7(xml)))+NUL.
  • LSX verbs to answer: GetProfile(PersonaId=33068179 Persona=CAGE US), GetSetting UPPERCASE (ENVIRONMENT→"production", LANGUAGE→"en_US", else "false"), GetGameInfo (LANGUAGES→locales, UPTODATE→"true" [else "title version outdated"], FREETRIAL→"false"), GetInternetConnectedState→connected="1" [the online gate], etc.
  • Gates cleared this way: "log in to Origin" ✓ and "title version outdated" ✓.

Breakthrough #4 — 2026-07-30: repack fully reversed (LSX contract is a byte-exact oracle)

The Steampunks repack ships two UPX-packed helpers; we unpacked and clean-room reversed BOTH (multi-agent workflow, adversarially verified — full report docs/REPACK_INTEL.md, emu disasm docs/emu.asm). Unpack recipe: upx -d stp-origin_emu.dll and upx -d _fifa17.exe (emu base 0x180000000, loader base 0x140000000; both are NORMAL PEs — objdump works, unlike the encrypted FIFA17.exe). Findings that matter:

  • stp-origin_emu.dll = the reference LSX server, offline BY CONSTRUCTION. It is a blind 18-step straight-line script with NO parser and NO dispatch branch; its ONLY unsolicited frame is the plaintext Challenge; it hardcodes connected="0" and has NO <Login> event / no auth vocab anywhere in its 19,456 bytes. Structural proof (not absence-of-evidence): nothing in the repack can flip m_isLoggedIn. The login mechanism lives ONLY in FIFA17.exe's live-decrypted code.
  • Our lsx_responder_v2.py is CONFIRMED byte-exact on framing (NUL-terminated, NUL counted in send len), crypto (AES-128 K_FIXED=000102..0f, PKCS7, srand(7)→61 session-key LCG), event shape, sender values (EALS / EbisuSDK / ""), and encryption timing (plaintext through ChallengeAccepted id=1, encrypted from id=2). Applied hardening C1C3 (emu-exact challenge_response + tail assert, extract response=", partial-frame buffering). Selftest still green (session key unchanged).
  • The loader is an offline keygen/launcher (no WS2_32, no injection, no Blaze/Nucleus strings); its .dlf GameToken is a local ENTITLEMENT grant, not a session — will not help login. Shared build constants: UserId/PersonaId 33068179, MachineHash == LSX Challenge key 2b8ee7fa…e32 (fixed).

CURRENT WALL — "Unable to retrieve account information" (m_isLoggedIn stays 0)

FIFA has two Origin flags — "internet reachable" (fed by GetInternetConnectedState, DONE) and "user LOGGED IN" = OriginMgr.m_isLoggedIn @[OriginMgr+0x13], whose only setter is dispatcher case-2 @0x146f1e0ab, driven by a server-PUSHED <Event sender="LOGIN_EVENT"><Login IsLoggedIn="true"/>. Pushing it 90× did NOT flip the flag. Breakthrough #4 RULED OUT three causes: framing, event shape, and encryption timing are all confirmed correct. Surviving hypotheses, narrowed: (1) encrypted mid-session Events are dropped — the emu's only Event is plaintext+pre-key, so there is zero evidence FIFA routes an encrypted Event to the same parser (STRONGEST); (2) sender name mismatch; (3) handler-registration timing. Deeper residual: LoginStatePCLogin @0x1471b58e0 may gate on a session OBJECT [0x144b86bf8]->vtbl+0x60, not the flag.

THE decisive next experiment (observe, don't guess) — new tooling ready

  1. Relaunch harness+game (below), run responder with an UNBOUNDED heartbeat so pushes stay in flight: OPENFUT_LSX_EVENT_COUNT=100000 python3 -u tools/lsx_responder_v2.py
  2. bash tools/trace_login.sh — attaches gdb, traces the sender matcher (0x147102880), the parser (0x147138660), and dispatcher case-2 (0x146f1e09e / set-1 0x146f1e0ab / set-0 0x146f1e0b8). Answers the 3-question ladder in ONE run: does the frame reach the matcher? what sender does it strcmp against (dumps the table entry)? does case-2 run and the flag flip?
  3. If the trace shows the ENCRYPTED frame never reaches the matcher → run the A/B: OPENFUT_LSX_LOGIN_PLAINTEXT=1 … pushes the Login Event in plaintext right after ChallengeAccepted.
  4. tools/dump_login_code.py — dumps + disassembles the decrypted login machinery at true VAs for a follow-up static pass if the trace points below the dispatcher.

How to resume (rebuild the volatile harness)

  1. pkexec sh tools/../scratchpad/root_arm.sh (ptrace_scope=0, route_localnet, DNAT 159.153.51.20→42127).
  2. python3 -u tools/lsx_responder_v2.py — bind :4216 BEFORE launching FIFA.
  3. python3 -u tools/blaze_responder_v3b.py — :42127 (redir TLS) / :42130 (blaze) / :42131 (nucleus).
  4. python3 tools/autopatch.py — re-applies the two ProtoSSL cert patches to any relaunched FIFA17.exe.
  5. Launch FIFA via ~/Desktop/launch-fifa17.sh; go Online.
  6. Watch /tmp/lsx.log (LSX) + /tmp/blaze_responder.log (Blaze); use tools/origin_login_probe.py to read m_isLoggedIn. Everything is volatile across reboot; VAs are stable (base 0x140000000).

Live-state note

Volatile across reboot: cert patches, responders, DNAT, ptrace_scope. tools/autopatch.py re-applies both cert patches automatically to any relaunched FIFA17.exe (VAs are stable). Everything ported here (framing, Heat2, LSX crypto, tags) applies to FIFA 23 (identical wire format).