fifa17-recon: SOLVED — real player cards render offline
A full 88-rated real FUT squad (Ronaldo/Messi/Suárez/Ramos/Kroos/Alba/ Hazard/Oblak/Alaba/Boateng) renders 100% offline, no EA servers. Mechanism: the definition fetch was unnecessary — FIFA has all player identity locally in dbdata.dll. The CLUB-SEARCH / Add-Player flow (GET /club?type=player&count=N, served by our /club route) makes FIFA resolve each item's assetId against its own local DB (real name/photo/ club/nation) and merge the rating/attributes our /club item carries, caching a real record in the CardsDb store. No idList fetch, no leaked data. Recipe: utas FUT_SQUAD_STEP=s3v0 -> /club serves the full XI; in FUT, Squads -> Add Player/search -> results render real -> add to slots. docs/CARD_SYSTEM.md updated with the SOLVED mechanism + recipe. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01PN5bmpDVQR1aXgefyWAt7o
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Status as of 2026-08-01. All clean-room (our own binaries + running client only).
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## ★ SOLVED: real player cards render offline
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A full 88-rated real squad (Ronaldo/Messi/Suárez/Ramos/Kroos/…) renders 100%
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offline. The definition FETCH turned out to be unnecessary — FIFA has all player
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identity data locally in `dbdata.dll`. **The CLUB-SEARCH / ADD-PLAYER flow is the
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trigger:** when FIFA displays club-search results (`GET /club?year=..&type=player&
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count=..`, served by our `/club` route), it resolves each item's assetId against
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its own local DB (real name/photo/club/nation) and merges the rating/attributes
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our `/club` item carries, then caches a real record in the CardsDb store
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(`obj+0x160c0`). No `idList` fetch, no leaked data.
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**Working recipe:**
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- `utas_server` on `FUT_SQUAD_STEP=s3v0` → `/club` serves the full XI (real asset
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IDs + our attributes).
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- In FUT: Squads editor → Add Player / player-name **search** → results render as
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real cards → **add them to slots** → full real squad.
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- Distinction: the squad-EMBED path (`GET /squad/0` itemData) does NOT resolve
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(generic); only the CLUB-SEARCH/ADD path resolves. So: serve-club + search/add.
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Cosmetic-only nit: card short-name label shows a default "BAS" (real full names
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are in the record + Player Details panel) — likely the FUT commonName/knownAs
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field; low priority.
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Everything below is the reverse-engineering that led here.
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## Where we are
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Offline FIFA 17 Ultimate Team runs end-to-end on our backend:
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