Files
OpenFUT/scripts/fifa17-apply-snapshot.py
T
funman300 8cb2a0f9c6 test(fifa17): smoke-test the apply probe and prove the gate fails closed
Unit tests cover classification and body parsing; they do not prove the running
host behaves. These three scripts exercise the real service, and they found
nothing broken but make the two load-bearing claims checkable:

fifa17-apply-snapshot.py   Core truth around an apply: coins, owned rows, kind
                           histogram, the source stack's copy count, and the
                           target's mutable fields (contract/fitness/playStyle/
                           training/injury). Coins and ownership come from the
                           staging DB, not the wire, so the check cannot be
                           satisfied by a projection bug.

fifa17-apply-probe-smoke.py  Replays the EXACT captured request plus the edges,
                           against the live host, no client needed:
                             1. {"apply":[{"id":100000003}]} -> 200 {"itemData":[]}
                                source=Consumable subtype=201 copies=1,
                                target=fifa17_200389 rating=87
                             2. two targets            -> 400 apply_batch_unsupported
                             3. unknown target wire id -> 200 UNRESOLVED_WIRE_ID
                             4. unowned source         -> 200 NOT_OWNED
                           then re-snapshots: Core identical after all four.

fifa17-apply-gate-off.py   The production-safety claim. With APPLY_PROBE unset
                           the same request must produce the pre-probe
                           behaviour, and does: no apply-probe line, three
                           passthrough lines, 502 into the dead upstream, Core
                           unchanged. Verified by restarting staging without the
                           flag -- an assertion about failing closed is worth
                           nothing unless the closed path is executed.

Nothing here writes to production; snapshot reads the staging DB read-only.
2026-08-22 00:54:24 +00:00

52 lines
1.9 KiB
Python
Executable File

#!/usr/bin/env python3
"""Core snapshot around the consumable-apply probe: coins, ownership, the source
consumable's copies, and the target's mutable state. Run before and after; the
probe must change NOTHING."""
import json
import sys
import urllib.request
H = {"X-OpenFUT-Game": "fifa17"}
SOURCE_RES = 5001004
TARGET_WIRE = 100000003
def get(p):
req = urllib.request.Request("http://127.0.0.1:8299" + p, headers=H)
with urllib.request.urlopen(req, timeout=30) as r:
return json.loads(r.read())
snap = {}
import sqlite3
con = sqlite3.connect("file:/home/alex/openfut-sold-staging/staging-core.db?mode=ro", uri=True)
snap["coins"] = con.execute("SELECT coins FROM clubs LIMIT 1").fetchone()[0]
snap["owned_rows"] = con.execute("SELECT COUNT(*) FROM owned_cards").fetchone()[0]
snap["by_kind"] = dict(con.execute("SELECT content_kind, COUNT(*) FROM owned_cards GROUP BY 1"))
con.close()
cons = get("/ut/game/fifa17/club/consumables/development")
stacks = cons.get("itemData") or []
snap["development_stacks"] = len(stacks)
snap["development_copies"] = sum(s.get("count", 0) for s in stacks)
snap["source_stack"] = next(
({"count": s.get("count"), "resourceId": s.get("resourceId")}
for s in stacks if s.get("resourceId") == SOURCE_RES), None)
sq = get("/ut/game/fifa17/squad/0")
players = (sq.get("squad") or sq).get("players") or []
for p in players:
it = p.get("itemData") or {}
if it.get("id") == TARGET_WIRE:
snap["target"] = {
"resourceId": it.get("resourceId"), "rating": it.get("rating"),
"contract": it.get("contract"), "fitness": it.get("fitness"),
"injuryType": it.get("injuryType"), "training": it.get("training"),
"playStyle": it.get("playStyle"), "preferredPosition": it.get("preferredPosition"),
}
break
print(json.dumps(snap, indent=2, sort_keys=True))
if len(sys.argv) > 1:
open(sys.argv[1], "w").write(json.dumps(snap, sort_keys=True))