Next component in the migration order (Roster -> LSX -> UTAS). Adapter layer
only: no host, no runtime replacement, nothing armed.
The response is shaped as much by http.server.BaseHTTPRequestHandler as by the
oracle's handler code, so it is captured over the wire rather than reasoned
about:
* HTTP/1.0 status line -- protocol_version is left at its default, so the
reply is 1.0 even though the client asks for 1.1
* send_response injects Server: and Date: BEFORE the handler's own headers
* POST answers with headers only: the handler writes the body `if method ==
"GET"`, so a POST advertises Content-Length: 67 and then sends nothing
That last one is preserved, not corrected. It looks like a bug, but "obviously a
bug" has been the wrong call before in this port, and a test now asserts it so a
future cleanup has to argue with something.
Date and Server are volatile and are MASKED in the fixture rather than dropped,
so their presence and position are still asserted. Server is additionally
recorded verbatim: it carries the container's Python version, so a drift away
from roster::ORACLE_SERVER fails a test instead of silently changing every byte
we emit.
generate_roster.py --check FAILS when it cannot reach the oracle rather than
passing, and mutation-testing the mutation harness itself caught two "surviving"
mutations that were really sed no-ops. With application verified, all four
mutations (header order, Content-Length, XML body, Connection) are killed.
OpenFUT
Offline Ultimate Team — like SPT, but for FIFA 23.
OpenFUT replaces EA's retired FUT servers with a fully offline, single-player backend. You own FIFA 23 legitimately. You just want to keep playing after EA shut down the servers.
Repositories
| Repo | Purpose |
|---|---|
openfut-core |
Game-independent offline FUT backend |
openfut-bridge |
FIFA 23 integration layer + reverse-engineering proxy |
Architecture
FIFA 23 client
│
▼
┌─────────────────┐
│ openfut-bridge │ ← intercepts FUT traffic, maps routes, logs unknown
└────────┬────────┘
│
▼
┌─────────────────┐
│ openfut-core │ ← offline FUT backend: profiles, packs, squads, SBCs
└─────────────────┘
│
▼
SQLite database
Core is game-independent. It speaks a clean REST API and knows nothing about FIFA 23 internals.
Bridge is FIFA-specific. It speaks FIFA 23's wire protocol and translates it into Core API calls. Bridge is where all reverse engineering work happens.
Current Status
| Feature | Status |
|---|---|
| Local profiles + clubs | ✅ Working |
| Coin system | ✅ Working |
| Pack generator | ✅ Working |
| Card collection | ✅ Working |
| Squad builder | ✅ Working |
| Objectives engine | ✅ Working |
| SBC engine | ✅ Working |
| Match rewards | ✅ Working |
| NPC transfer market | ✅ Working |
| Statistics | ✅ Working |
| FIFA 23 integration | 🔴 Reverse engineering in progress |
| Chemistry calculation | 🟡 In progress |
| Full Draft mode | 🟡 In progress |
| Squad Battles AI generator | 🟡 In progress |
| Objectives claim flow | 🟡 In progress |
Running
# Start the offline backend
cd openfut-core
cargo run
# Start the proxy (for traffic capture / FIFA integration)
cd openfut-bridge
cargo run
Core listens on http://127.0.0.1:8080 by default.
Bridge listens on http://127.0.0.1:8443 by default.
Design Principles
- Offline-first. No EA account required. No internet connection needed.
- Single-player only. This is not a multiplayer server emulator.
- Data-driven. All cards, packs, SBCs, and objectives are JSON files. Everything is moddable.
- Clean architecture. Core has zero knowledge of FIFA 23. Bridge has zero game logic.
- No copyrighted assets. No real player images, no EA trademarks in data files.
Disclaimer
This project is not affiliated with EA Sports. You must own FIFA 23 legitimately to use this software. This project does not bypass any ownership verification and is intended only to restore offline playability of a game whose online services have been retired.