Two real host-dispatch test files (no fakes) driving Server::try_handle_economy against a live in-process Core over the real blocking client + durable MarketStore/PileStore + JsonIdentityStore, each racer its own OS thread (off-runtime pattern). economy_concurrency.rs — 8 races x 50 iterations: A two BUYs (coins for one) -> exactly one 200 + one 461, final 0, one debit. B duplicate owned-pack open -> one redemption, +11 once, entitlement once. C duplicate quick-sell -> one sell + one credit + one removal. D two market buyers -> one win, one debit, one mint, sold once. E reward+BUY -> no lost update (Core relative UPDATE under BEGIN IMMEDIATE). F move+quick-sell / G list+quick-sell -> one coherent transition. H 1000 concurrent mints -> unique + reversible wire ids, monotonic watermark. economy_failure.rs — 10 fault-injection sub-cases, all fail-closed: BUY/open-redeem/generator/pile/identity, quick-sell, move, market reserve/purchase/complete. CRITICAL complete-sale-after-commit = SAFE: the listing is left `reserved` (not active), so the active->reserved reserve CAS can never win again -> not buyable, exactly one debit + one mint. No E3. Fault injection uses test-file CoreEconomy/ExternalIdentityStore doubles plus a NARROW, inert-by-default `StoreFault` seam in market_store.rs + pile_store.rs (the concrete stores have no trait boundary; 3 `tripped()` checks + a field, zero behaviour unless a test arms it). `parking_lot` promoted to a normal dep (the seam's Mutex is used at lib scope). Classifier/ROUTE_AUTHORITY/Python untouched. host lib 71/71; both new tests pass.
OpenFUT
Offline Ultimate Team — like SPT, but for FIFA 23.
OpenFUT replaces EA's retired FUT servers with a fully offline, single-player backend. You own FIFA 23 legitimately. You just want to keep playing after EA shut down the servers.
Repositories
| Repo | Purpose |
|---|---|
openfut-core |
Game-independent offline FUT backend |
openfut-bridge |
FIFA 23 integration layer + reverse-engineering proxy |
Architecture
FIFA 23 client
│
▼
┌─────────────────┐
│ openfut-bridge │ ← intercepts FUT traffic, maps routes, logs unknown
└────────┬────────┘
│
▼
┌─────────────────┐
│ openfut-core │ ← offline FUT backend: profiles, packs, squads, SBCs
└─────────────────┘
│
▼
SQLite database
Core is game-independent. It speaks a clean REST API and knows nothing about FIFA 23 internals.
Bridge is FIFA-specific. It speaks FIFA 23's wire protocol and translates it into Core API calls. Bridge is where all reverse engineering work happens.
Current Status
| Feature | Status |
|---|---|
| Local profiles + clubs | ✅ Working |
| Coin system | ✅ Working |
| Pack generator | ✅ Working |
| Card collection | ✅ Working |
| Squad builder | ✅ Working |
| Objectives engine | ✅ Working |
| SBC engine | ✅ Working |
| Match rewards | ✅ Working |
| NPC transfer market | ✅ Working |
| Statistics | ✅ Working |
| FIFA 23 integration | 🔴 Reverse engineering in progress |
| Chemistry calculation | 🟡 In progress |
| Full Draft mode | 🟡 In progress |
| Squad Battles AI generator | 🟡 In progress |
| Objectives claim flow | 🟡 In progress |
Running
# Start the offline backend
cd openfut-core
cargo run
# Start the proxy (for traffic capture / FIFA integration)
cd openfut-bridge
cargo run
Core listens on http://127.0.0.1:8080 by default.
Bridge listens on http://127.0.0.1:8443 by default.
Design Principles
- Offline-first. No EA account required. No internet connection needed.
- Single-player only. This is not a multiplayer server emulator.
- Data-driven. All cards, packs, SBCs, and objectives are JSON files. Everything is moddable.
- Clean architecture. Core has zero knowledge of FIFA 23. Bridge has zero game logic.
- No copyrighted assets. No real player images, no EA trademarks in data files.
Disclaimer
This project is not affiliated with EA Sports. You must own FIFA 23 legitimately to use this software. This project does not bypass any ownership verification and is intended only to restore offline playability of a game whose online services have been retired.