The brief's gate: if the harness varies bidState AND coinsProcessed together, the client's reaction is attributable to neither. The env knobs were already orthogonal (--variant and --coins-processed are independent, cp defaults to 0), but sold-wire-check.py was flipping BOTH for variant B as a convenience, which is exactly the contaminated A/B the brief forbids. Fixed: the primary pair now holds coinsProcessed at 0 and asserts the differing-field set is exactly ['bidState']. New scripts/sold-ab-differential.py is the pre-live gate. It settles ONE synthetic sale, then re-reads every seller-facing surface under each variant by restarting only the host (same Core, same DBs, same sale), and diffs with explicit classification -- MISSING / EXTRA / TYPE_MISMATCH / VALUE_MISMATCH -- rather than a boolean "equal?". Two orthogonal pairs: PRIMARY bidState highest vs buyNow, coinsProcessed held at 0 ORTHOGONAL coinsProcessed 0 vs 1, bidState held at highest Result, 36/36: the ONLY finding on /tradePile is VALUE_MISMATCH auctionInfo[0].bidState A='highest' B='buyNow'; /trade/status differs in exactly the same one path; counts are byte-identical. The orthogonal pair's only finding is auctionInfo[0].coinsProcessed. C_cp0's sha256 equals A_highest's, so the capture is reproducible rather than merely consistent. Counts states the live run has to interpret, measured not guessed: S1 0 active + 1 sold -> count 0, selling 0, sold 1 S2 1 active + 1 sold -> count 1 (active mode) vs 2 (membership mode) That divergence IS the open question for the client; production is unchanged. scripts/sold-client-ports.py switches ONLY the two client Blaze port lines, and is built so restoration cannot depend on memory: it records the production values to a sidecar on the client BEFORE the first edit and restore reads that sidecar, refusing if it is absent. It rewrites only known keys (a missing key is an error, never a silent append), re-reads and verifies afterwards, and REFUSES to edit while a FIFA client is running because the hook reads the file at connect time. Phase 0 evidence under docs/evidence/sold-ab-2026-08-18/ with a sha256 per surface, one file per variant so A can never overwrite B. Live client A/B NOT run: a production FIFA session is currently live on 10.10.0.105 (pid 32188), and live-session mutual exclusion applies. The client config was NOT touched -- the switcher's guard refused, as designed. Production untouched: prod-host pid 3631953, coins 29,843,976, /tradePile 0, counts.sold 0, club 1966; nothing under /home/alex/openfut-promotion/state/ opened.
OpenFUT
Offline Ultimate Team — like SPT, but for FIFA 23.
OpenFUT replaces EA's retired FUT servers with a fully offline, single-player backend. You own FIFA 23 legitimately. You just want to keep playing after EA shut down the servers.
Repositories
| Repo | Purpose |
|---|---|
openfut-core |
Game-independent offline FUT backend |
openfut-bridge |
FIFA 23 integration layer + reverse-engineering proxy |
Architecture
FIFA 23 client
│
▼
┌─────────────────┐
│ openfut-bridge │ ← intercepts FUT traffic, maps routes, logs unknown
└────────┬────────┘
│
▼
┌─────────────────┐
│ openfut-core │ ← offline FUT backend: profiles, packs, squads, SBCs
└─────────────────┘
│
▼
SQLite database
Core is game-independent. It speaks a clean REST API and knows nothing about FIFA 23 internals.
Bridge is FIFA-specific. It speaks FIFA 23's wire protocol and translates it into Core API calls. Bridge is where all reverse engineering work happens.
Current Status
| Feature | Status |
|---|---|
| Local profiles + clubs | ✅ Working |
| Coin system | ✅ Working |
| Pack generator | ✅ Working |
| Card collection | ✅ Working |
| Squad builder | ✅ Working |
| Objectives engine | ✅ Working |
| SBC engine | ✅ Working |
| Match rewards | ✅ Working |
| NPC transfer market | ✅ Working |
| Statistics | ✅ Working |
| FIFA 23 integration | 🔴 Reverse engineering in progress |
| Chemistry calculation | 🟡 In progress |
| Full Draft mode | 🟡 In progress |
| Squad Battles AI generator | 🟡 In progress |
| Objectives claim flow | 🟡 In progress |
Running
# Start the offline backend
cd openfut-core
cargo run
# Start the proxy (for traffic capture / FIFA integration)
cd openfut-bridge
cargo run
Core listens on http://127.0.0.1:8080 by default.
Bridge listens on http://127.0.0.1:8443 by default.
Design Principles
- Offline-first. No EA account required. No internet connection needed.
- Single-player only. This is not a multiplayer server emulator.
- Data-driven. All cards, packs, SBCs, and objectives are JSON files. Everything is moddable.
- Clean architecture. Core has zero knowledge of FIFA 23. Bridge has zero game logic.
- No copyrighted assets. No real player images, no EA trademarks in data files.
Disclaimer
This project is not affiliated with EA Sports. You must own FIFA 23 legitimately to use this software. This project does not bypass any ownership verification and is intended only to restore offline playability of a game whose online services have been retired.