funman300 aa2679162d redirector.sh: never leave it ambiguous which binary is under test
Two defects, both found by the guards misfiring rather than by reading:

1. BIN preferred target/debug and fell back to release only when debug was
   absent. `cargo build --release` therefore produced a correct binary while
   the script kept inspecting a stale debug one, and the build guard refused
   with a message naming a commit nobody was trying to run. The guard was
   right that something was stale — it just pointed at the wrong artifact.
   Disagreement between the two is now an explicit refusal naming both, with
   OPENFUT_REDIRECTOR_BIN as the deliberate override.

   The refusal is recorded at load and raised only by `verify` and `start`.
   `stop` and `status` must work in any build-tree state: rollback can never
   be blocked by a question about which artifact would have been started.

2. `verify-running` read the stamp file without checking the process still
   existed. The stamp outlives the process, so after a stop it reported on a
   corpse — either "identity OK" or a REFUSAL naming a commit, both implying
   something was running when nothing was.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-11 16:20:16 +00:00

OpenFUT

Offline Ultimate Team — like SPT, but for FIFA 23.

OpenFUT replaces EA's retired FUT servers with a fully offline, single-player backend. You own FIFA 23 legitimately. You just want to keep playing after EA shut down the servers.


Repositories

Repo Purpose
openfut-core Game-independent offline FUT backend
openfut-bridge FIFA 23 integration layer + reverse-engineering proxy

Architecture

FIFA 23 client
      │
      ▼
┌─────────────────┐
│  openfut-bridge │  ← intercepts FUT traffic, maps routes, logs unknown
└────────┬────────┘
         │
         ▼
┌─────────────────┐
│  openfut-core   │  ← offline FUT backend: profiles, packs, squads, SBCs
└─────────────────┘
         │
         ▼
   SQLite database

Core is game-independent. It speaks a clean REST API and knows nothing about FIFA 23 internals.

Bridge is FIFA-specific. It speaks FIFA 23's wire protocol and translates it into Core API calls. Bridge is where all reverse engineering work happens.


Current Status

Feature Status
Local profiles + clubs Working
Coin system Working
Pack generator Working
Card collection Working
Squad builder Working
Objectives engine Working
SBC engine Working
Match rewards Working
NPC transfer market Working
Statistics Working
FIFA 23 integration 🔴 Reverse engineering in progress
Chemistry calculation 🟡 In progress
Full Draft mode 🟡 In progress
Squad Battles AI generator 🟡 In progress
Objectives claim flow 🟡 In progress

Running

# Start the offline backend
cd openfut-core
cargo run

# Start the proxy (for traffic capture / FIFA integration)
cd openfut-bridge
cargo run

Core listens on http://127.0.0.1:8080 by default. Bridge listens on http://127.0.0.1:8443 by default.


Design Principles

  • Offline-first. No EA account required. No internet connection needed.
  • Single-player only. This is not a multiplayer server emulator.
  • Data-driven. All cards, packs, SBCs, and objectives are JSON files. Everything is moddable.
  • Clean architecture. Core has zero knowledge of FIFA 23. Bridge has zero game logic.
  • No copyrighted assets. No real player images, no EA trademarks in data files.

Disclaimer

This project is not affiliated with EA Sports. You must own FIFA 23 legitimately to use this software. This project does not bypass any ownership verification and is intended only to restore offline playability of a game whose online services have been retired.

S
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