Adds two staging-only harnesses and records the results. scripts/fifa17-discard-validate.py drives the REAL Rust/Core quick-sell path for a fixture spanning every quick-sell-relevant category, and checks each against the authoritative table value emitted by the discard_matrix example (i.e. the shipped implementation, not a reimplementation). Per item it asserts the payout is exact, the instance is removed exactly once, and a REPLAY of the same request grants nothing and resurrects nothing. Results with OPENFUT_FIFA17_DISCARD_TABLE=1 on the real 1993-item club: players 6/6 exact 752 .. 74,400 (rareflag 1,3,4,5,6,11,21,22,23,24) staff 2/2 exact 36 (gk coach, fitness coach) consumables 4/4 exact 3, 3, 32, 38 club item 1/1 exact 0 (kit -- and 0 is what the client displays) TOTAL 12/12 exact, 0 replay grants wire discardValue == expected == actual payout for every player, so what the client is shown and what Core credits are the same number by construction. Concurrency: 4 simultaneous DELETEs on one wire id -> removed exactly 1, paid exactly once (23,280). scripts/fifa17-restart-persistence.py restarts Core and host IN PLACE with their own environment rather than via the bring-up script, because `up` re-seeds the club and would mask a persistence failure. It refuses to signal any process outside the staging root -- production runs as another user and is skipped explicitly. Result across SIGTERM + respawn of both: coins 29,967,428, owned 1978, players 1958 -> PERSISTED EXACTLY. Production untouched; staging only, flag set only in staging.
OpenFUT
⚠️ Status — see
docs/PROJECT_STATE.md(canonical). The working, actively-developed target is FIFA 17, not FIFA 23. Everything below this banner describes the superseded FIFA 23bridgelineage and is kept for historical context.Run the server (canonical):
cd fifa17-recon/docker/fifa17-python && docker compose up -d— seefifa17-recon/FUT-RUNBOOK.md.openfut-coreis the shared offline backend (still used by the FIFA 17 path);openfut-bridgeis the retired FIFA 23 integration.
Offline Ultimate Team — like SPT, but for FIFA 23.
OpenFUT replaces EA's retired FUT servers with a fully offline, single-player backend. You own FIFA 23 legitimately. You just want to keep playing after EA shut down the servers.
Repositories
| Repo | Purpose |
|---|---|
openfut-core |
Game-independent offline FUT backend |
openfut-bridge |
FIFA 23 integration layer + reverse-engineering proxy |
Architecture
FIFA 23 client
│
▼
┌─────────────────┐
│ openfut-bridge │ ← intercepts FUT traffic, maps routes, logs unknown
└────────┬────────┘
│
▼
┌─────────────────┐
│ openfut-core │ ← offline FUT backend: profiles, packs, squads, SBCs
└─────────────────┘
│
▼
SQLite database
Core is game-independent. It speaks a clean REST API and knows nothing about FIFA 23 internals.
Bridge is FIFA-specific. It speaks FIFA 23's wire protocol and translates it into Core API calls. Bridge is where all reverse engineering work happens.
Current Status
| Feature | Status |
|---|---|
| Local profiles + clubs | ✅ Working |
| Coin system | ✅ Working |
| Pack generator | ✅ Working |
| Card collection | ✅ Working |
| Squad builder | ✅ Working |
| Objectives engine | ✅ Working |
| SBC engine | ✅ Working |
| Match rewards | ✅ Working |
| NPC transfer market | ✅ Working |
| Statistics | ✅ Working |
| FIFA 23 integration | 🔴 Reverse engineering in progress |
| Chemistry calculation | 🟡 In progress |
| Full Draft mode | 🟡 In progress |
| Squad Battles AI generator | 🟡 In progress |
| Objectives claim flow | 🟡 In progress |
Running
# Start the offline backend
cd openfut-core
cargo run
# Start the proxy (for traffic capture / FIFA integration)
cd openfut-bridge
cargo run
Core listens on http://127.0.0.1:8080 by default.
Bridge listens on http://127.0.0.1:8443 by default.
Design Principles
- Offline-first. No EA account required. No internet connection needed.
- Single-player only. This is not a multiplayer server emulator.
- Data-driven. All cards, packs, SBCs, and objectives are JSON files. Everything is moddable.
- Clean architecture. Core has zero knowledge of FIFA 23. Bridge has zero game logic.
- No copyrighted assets. No real player images, no EA trademarks in data files.
Disclaimer
This project is not affiliated with EA Sports. You must own FIFA 23 legitimately to use this software. This project does not bypass any ownership verification and is intended only to restore offline playability of a game whose online services have been retired.