funman300 a2bd048ace feat(market): bounded Q2 candidate — one unlisted pile item as tradeState "inactive"
PHASE A settled the token from the CLIENT ITSELF, so this is not a guessed enum.
vocab_dump.py (new; static, read-only, VA->offset through the real PE section table)
dumps CardsDLL's NULL-terminated {const char*, int} vocabularies. The tradeState
table at 0x180229e40 reads exactly:

    'active' = 1   'inactive' = 2   'expired' = 3   'closed' = 4

The sibling tables (type/zone/lev/pos) match the corpus verbatim, which validates the
dumper. So "inactive" is a token the client's own parser decodes.

PHASE B, bounded as instructed. `OPENFUT_FIFA17_UNLISTED_PROBE=<wire id>` exposes
EXACTLY ONE unlisted trade-pile item on /tradePile as a non-active record; unset,
behaviour is byte-identical to before. The other stranded pile items are untouched --
no bulk migration.

Why this shape is forced rather than chosen: the route table has exactly one
trade-pile route, it carries only twelve-atom auction records, `pile` (0x226) has no
deserializer arm so membership comes from the owning list, and of those atoms only
tradeState expresses lifecycle. The row carries tradeState "inactive" with
expires/prices/bid all zero so it cannot render a countdown or a price, and reuses the
item's stable tradeId because the client keys its record store on tradeId and
re-parents itemData -- so listing the item later UPDATES the row instead of leaving a
duplicate ghost.

Both preconditions are re-checked at response time: the item must actually be in the
`trade` pile, and it must not already own a listing. Two tests cover exactly those.
counts semantics deliberately unchanged -- the inactive row is not counted.

340 tests pass, 0 failed, clippy clean. Deployed; the wire now carries all three
lifecycle states at once (expired 1000000097, active 1000000155, inactive 1000000059)
and that body is preserved as a fixture.
2026-08-17 20:25:46 +00:00

OpenFUT

Offline Ultimate Team — like SPT, but for FIFA 23.

OpenFUT replaces EA's retired FUT servers with a fully offline, single-player backend. You own FIFA 23 legitimately. You just want to keep playing after EA shut down the servers.


Repositories

Repo Purpose
openfut-core Game-independent offline FUT backend
openfut-bridge FIFA 23 integration layer + reverse-engineering proxy

Architecture

FIFA 23 client
      │
      ▼
┌─────────────────┐
│  openfut-bridge │  ← intercepts FUT traffic, maps routes, logs unknown
└────────┬────────┘
         │
         ▼
┌─────────────────┐
│  openfut-core   │  ← offline FUT backend: profiles, packs, squads, SBCs
└─────────────────┘
         │
         ▼
   SQLite database

Core is game-independent. It speaks a clean REST API and knows nothing about FIFA 23 internals.

Bridge is FIFA-specific. It speaks FIFA 23's wire protocol and translates it into Core API calls. Bridge is where all reverse engineering work happens.


Current Status

Feature Status
Local profiles + clubs Working
Coin system Working
Pack generator Working
Card collection Working
Squad builder Working
Objectives engine Working
SBC engine Working
Match rewards Working
NPC transfer market Working
Statistics Working
FIFA 23 integration 🔴 Reverse engineering in progress
Chemistry calculation 🟡 In progress
Full Draft mode 🟡 In progress
Squad Battles AI generator 🟡 In progress
Objectives claim flow 🟡 In progress

Running

# Start the offline backend
cd openfut-core
cargo run

# Start the proxy (for traffic capture / FIFA integration)
cd openfut-bridge
cargo run

Core listens on http://127.0.0.1:8080 by default. Bridge listens on http://127.0.0.1:8443 by default.


Design Principles

  • Offline-first. No EA account required. No internet connection needed.
  • Single-player only. This is not a multiplayer server emulator.
  • Data-driven. All cards, packs, SBCs, and objectives are JSON files. Everything is moddable.
  • Clean architecture. Core has zero knowledge of FIFA 23. Bridge has zero game logic.
  • No copyrighted assets. No real player images, no EA trademarks in data files.

Disclaimer

This project is not affiliated with EA Sports. You must own FIFA 23 legitimately to use this software. This project does not bypass any ownership verification and is intended only to restore offline playability of a game whose online services have been retired.

S
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