Turns the operator's job into "navigate, say go" and removes any chance of a half-recorded variant. One command captures and labels: the staging wire surfaces, the client's OWN auction record decoded read-only from /proc/<pid>/mem (STATE, YOURBID, COINS_AWARDED, MIN_CREDITS, IS_GLOW, INBOX, CARD_OFFERSTATE), and the staging host route-log DELTA since the last capture -- which is how a client-issued DELETE .../trade/sold gets OBSERVED rather than assumed. The part that matters is the wire-vs-memory cross-check. It validates the observation mechanism against a known-positive in the SAME run: if the wire says bidState "highest" and the client's memory decodes 2(highest), the probe is demonstrably reading the right struct this time. It also recomputes the native IS_GLOW/INBOX formulas from the wire and compares them to what the client stored. Proven honest on first run: with the client attached to PRODUCTION and not on the Transfer List, it reported the staging sold row on the wire, 0 client records, and INSTRUMENTATION NOT VALIDATED -- refusing to draw a conclusion from an empty read. Two earlier sessions were misled by exactly that (a sampler bug printing "countdown NO", and auction containers read while the screen was unbound), so an empty container is explicitly not treated as an empty pile. Probe base-address discovery was separately confirmed against the live client (pid 36958, FNV control=MATCH, model resolved, containers read cleanly), and production's wire independently agreed at total=0. No production change. Client config untouched (still production Blaze ports).
OpenFUT
Offline Ultimate Team — like SPT, but for FIFA 23.
OpenFUT replaces EA's retired FUT servers with a fully offline, single-player backend. You own FIFA 23 legitimately. You just want to keep playing after EA shut down the servers.
Repositories
| Repo | Purpose |
|---|---|
openfut-core |
Game-independent offline FUT backend |
openfut-bridge |
FIFA 23 integration layer + reverse-engineering proxy |
Architecture
FIFA 23 client
│
▼
┌─────────────────┐
│ openfut-bridge │ ← intercepts FUT traffic, maps routes, logs unknown
└────────┬────────┘
│
▼
┌─────────────────┐
│ openfut-core │ ← offline FUT backend: profiles, packs, squads, SBCs
└─────────────────┘
│
▼
SQLite database
Core is game-independent. It speaks a clean REST API and knows nothing about FIFA 23 internals.
Bridge is FIFA-specific. It speaks FIFA 23's wire protocol and translates it into Core API calls. Bridge is where all reverse engineering work happens.
Current Status
| Feature | Status |
|---|---|
| Local profiles + clubs | ✅ Working |
| Coin system | ✅ Working |
| Pack generator | ✅ Working |
| Card collection | ✅ Working |
| Squad builder | ✅ Working |
| Objectives engine | ✅ Working |
| SBC engine | ✅ Working |
| Match rewards | ✅ Working |
| NPC transfer market | ✅ Working |
| Statistics | ✅ Working |
| FIFA 23 integration | 🔴 Reverse engineering in progress |
| Chemistry calculation | 🟡 In progress |
| Full Draft mode | 🟡 In progress |
| Squad Battles AI generator | 🟡 In progress |
| Objectives claim flow | 🟡 In progress |
Running
# Start the offline backend
cd openfut-core
cargo run
# Start the proxy (for traffic capture / FIFA integration)
cd openfut-bridge
cargo run
Core listens on http://127.0.0.1:8080 by default.
Bridge listens on http://127.0.0.1:8443 by default.
Design Principles
- Offline-first. No EA account required. No internet connection needed.
- Single-player only. This is not a multiplayer server emulator.
- Data-driven. All cards, packs, SBCs, and objectives are JSON files. Everything is moddable.
- Clean architecture. Core has zero knowledge of FIFA 23. Bridge has zero game logic.
- No copyrighted assets. No real player images, no EA trademarks in data files.
Disclaimer
This project is not affiliated with EA Sports. You must own FIFA 23 legitimately to use this software. This project does not bypass any ownership verification and is intended only to restore offline playability of a game whose online services have been retired.