LIVE 2026-08-04, and this corrects the body I shipped an hour ago. Selecting the ENGLAND tab on the MY CLUB screen issues exactly one request: 14:30:32 GET /ut/game/fifa17/club/stats/country/14 (14 = England) and NO item-list request. So that tab is driven entirely by per-nation stats, and it showed nothing while the club holds 8 England players. THE GUARD WAS THE BUG. In deser 0x180130150, contextId == 1 or 5 <= contextId <= 9 FORCES contextValue to 0, which is the global bucket that the +0x800 getter reads. The per-nation view reads the +0x7f8 getter keyed by the NATION ID instead. Every row I sent carried contextId 1, so no matter what contextValue said, everything landed in the global bucket and the per-context tabs could never see it. I had the guard written down in my own comment and still sent a body that tripped it on every row. Now, for country/<id>, league/<id> and team/<id>, the response carries the global rows AND per-context rows keyed by that id, computed from the club's real nation/leagueId/ teamid fields: country/14 -> players 8, playersGold 8, rarePlayers 8, silver/bronze/kits/badges 0 Both sets ride in the SAME response because every response wipes the whole map first, so anything left out is erased rather than merged. contextId 3 is used purely because it is OUTSIDE the guard and therefore preserves contextValue. TODO/CONFIRM what contextId means semantically; nothing read so far gives it a meaning beyond that guard. Also verified rather than assumed this round: all 11 type strings we emit resolve correctly against docs/fut_atoms.tsv (players 0x238, rarePlayers 0x272, stadia 0x2d7, balls 0x4f, kits 0x17c, badges 0x4b, trophies 0x340 ...), 0 mismatches. So the strings were never the failure. Does NOT claim to fix the MY CLUB hub counter, which remains the open question in S19. This fixes the nation/league tabs, which is a different and now-understood symptom. 392 checks green. Still behind FUT_CLUBSTATS, default off. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01VUT92pz6RWKih9dSr8ZpxW
OpenFUT
Offline Ultimate Team — like SPT, but for FIFA 23.
OpenFUT replaces EA's retired FUT servers with a fully offline, single-player backend. You own FIFA 23 legitimately. You just want to keep playing after EA shut down the servers.
Repositories
| Repo | Purpose |
|---|---|
openfut-core |
Game-independent offline FUT backend |
openfut-bridge |
FIFA 23 integration layer + reverse-engineering proxy |
Architecture
FIFA 23 client
│
▼
┌─────────────────┐
│ openfut-bridge │ ← intercepts FUT traffic, maps routes, logs unknown
└────────┬────────┘
│
▼
┌─────────────────┐
│ openfut-core │ ← offline FUT backend: profiles, packs, squads, SBCs
└─────────────────┘
│
▼
SQLite database
Core is game-independent. It speaks a clean REST API and knows nothing about FIFA 23 internals.
Bridge is FIFA-specific. It speaks FIFA 23's wire protocol and translates it into Core API calls. Bridge is where all reverse engineering work happens.
Current Status
| Feature | Status |
|---|---|
| Local profiles + clubs | ✅ Working |
| Coin system | ✅ Working |
| Pack generator | ✅ Working |
| Card collection | ✅ Working |
| Squad builder | ✅ Working |
| Objectives engine | ✅ Working |
| SBC engine | ✅ Working |
| Match rewards | ✅ Working |
| NPC transfer market | ✅ Working |
| Statistics | ✅ Working |
| FIFA 23 integration | 🔴 Reverse engineering in progress |
| Chemistry calculation | 🟡 In progress |
| Full Draft mode | 🟡 In progress |
| Squad Battles AI generator | 🟡 In progress |
| Objectives claim flow | 🟡 In progress |
Running
# Start the offline backend
cd openfut-core
cargo run
# Start the proxy (for traffic capture / FIFA integration)
cd openfut-bridge
cargo run
Core listens on http://127.0.0.1:8080 by default.
Bridge listens on http://127.0.0.1:8443 by default.
Design Principles
- Offline-first. No EA account required. No internet connection needed.
- Single-player only. This is not a multiplayer server emulator.
- Data-driven. All cards, packs, SBCs, and objectives are JSON files. Everything is moddable.
- Clean architecture. Core has zero knowledge of FIFA 23. Bridge has zero game logic.
- No copyrighted assets. No real player images, no EA trademarks in data files.
Disclaimer
This project is not affiliated with EA Sports. You must own FIFA 23 legitimately to use this software. This project does not bypass any ownership verification and is intended only to restore offline playability of a game whose online services have been retired.