funman300 9876a6c870 fifa17-recon: repair_club -- fix stale cards in place, remove only the dead ones
Audit of the live club: 194 items, 10 already correct, 175 stale, 9 dead.

STALE means a real FIFA 17 player carrying the old invented fields: attributes
computed from the rating, and in some cases a wrong club or nation (Kroos was stored
at Bayern and is at Real Madrid; Alaba was nation 40 and is Austria 4). Those are
REPAIRED in place from data/pool.json rather than deleted. Deleting them would throw
away 90 percent of the club for no reason: name, face and badge are already right and
only the numbers are wrong, and the item id does not change so squad slots survive.

DEAD means the playerid is not in the roster at all, so the client misses and stamps
its generic blank. Nothing to repair, so those are removed. A dead card referenced by
a saved squad is kept rather than breaking the slot.

The nation and team mappings were spot-checked against the game's own nations and
teams tables before trusting them across 175 cards: 4 Austria, 21 Germany, 38
Portugal, 60 Uruguay, 243 Real Madrid, 5 Chelsea.

MUST RUN WITH utas_server STOPPED. The server keeps the profile in memory and
rewrites it on its own schedule, so an edit underneath a running server is clobbered
by the next save. That is why the nine dead cards removed on 2026-08-04 were back a
few hours later: the removal was correct and the running server undid it.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01VUT92pz6RWKih9dSr8ZpxW
2026-08-05 10:03:10 -07:00

OpenFUT

Offline Ultimate Team — like SPT, but for FIFA 23.

OpenFUT replaces EA's retired FUT servers with a fully offline, single-player backend. You own FIFA 23 legitimately. You just want to keep playing after EA shut down the servers.


Repositories

Repo Purpose
openfut-core Game-independent offline FUT backend
openfut-bridge FIFA 23 integration layer + reverse-engineering proxy

Architecture

FIFA 23 client
      │
      ▼
┌─────────────────┐
│  openfut-bridge │  ← intercepts FUT traffic, maps routes, logs unknown
└────────┬────────┘
         │
         ▼
┌─────────────────┐
│  openfut-core   │  ← offline FUT backend: profiles, packs, squads, SBCs
└─────────────────┘
         │
         ▼
   SQLite database

Core is game-independent. It speaks a clean REST API and knows nothing about FIFA 23 internals.

Bridge is FIFA-specific. It speaks FIFA 23's wire protocol and translates it into Core API calls. Bridge is where all reverse engineering work happens.


Current Status

Feature Status
Local profiles + clubs Working
Coin system Working
Pack generator Working
Card collection Working
Squad builder Working
Objectives engine Working
SBC engine Working
Match rewards Working
NPC transfer market Working
Statistics Working
FIFA 23 integration 🔴 Reverse engineering in progress
Chemistry calculation 🟡 In progress
Full Draft mode 🟡 In progress
Squad Battles AI generator 🟡 In progress
Objectives claim flow 🟡 In progress

Running

# Start the offline backend
cd openfut-core
cargo run

# Start the proxy (for traffic capture / FIFA integration)
cd openfut-bridge
cargo run

Core listens on http://127.0.0.1:8080 by default. Bridge listens on http://127.0.0.1:8443 by default.


Design Principles

  • Offline-first. No EA account required. No internet connection needed.
  • Single-player only. This is not a multiplayer server emulator.
  • Data-driven. All cards, packs, SBCs, and objectives are JSON files. Everything is moddable.
  • Clean architecture. Core has zero knowledge of FIFA 23. Bridge has zero game logic.
  • No copyrighted assets. No real player images, no EA trademarks in data files.

Disclaimer

This project is not affiliated with EA Sports. You must own FIFA 23 legitimately to use this software. This project does not bypass any ownership verification and is intended only to restore offline playability of a game whose online services have been retired.

S
Description
No description provided
Readme 25 MiB
Languages
Python 54.8%
Rust 41.2%
Shell 3.3%
Lua 0.3%
PowerShell 0.2%
Other 0.1%