funman300 9823bdac78 feat(fifa17): project badges and stadiums, the other two cardtype-7 club items
Kit, badge and stadium are ONE record with ONE client-side resolver
(`FUN_180119bd0`, dispatched on `item+0x4c == 7`); they differ only in the field
their caption reads. Kits already ship and render, so the record is live-proven
— badges and stadiums were being withheld as if unreversed when the authority
(`plan-2026-08-06-card-subsystem.md`) marks both CONFIRMED, and its own rollout
order is "kits first, then badges, then stadia".

So the shaper generalises to the family, and carries exactly what each caption
resolves: `teamid` for kit and badge (`TeamName_Abbr15_<teamid>`), withheld for
stadium, whose resolver reads `StadiumName_<assetId>` and never looks at teamid.
Sending a field the resolver does not read is how this project earned a client
freeze.

Ball (30) and league logo (31) stay withheld. They are cardtype 9 with NO
database name resolver, so their name can only come from `localizedName`: the
offset is confirmed, but "the parser reads it" is not "sending it is safe".

Verified against the real club on staging: badge 6000005 emits cardsubtypeid 11
/ cardassetid 39 / teamid 21, stadium 6200000 emits cardsubtypeid 10 /
cardassetid 36 and no teamid, ball and logo emit nothing.
2026-08-21 20:45:29 +00:00

OpenFUT

⚠️ Status — see docs/PROJECT_STATE.md (canonical). The working, actively-developed target is FIFA 17, not FIFA 23. Everything below this banner describes the superseded FIFA 23 bridge lineage and is kept for historical context.

Run the server (canonical): cd fifa17-recon/docker/fifa17-python && docker compose up -d — see fifa17-recon/FUT-RUNBOOK.md. openfut-core is the shared offline backend (still used by the FIFA 17 path); openfut-bridge is the retired FIFA 23 integration.

Offline Ultimate Team — like SPT, but for FIFA 23.

OpenFUT replaces EA's retired FUT servers with a fully offline, single-player backend. You own FIFA 23 legitimately. You just want to keep playing after EA shut down the servers.


Repositories

Repo Purpose
openfut-core Game-independent offline FUT backend
openfut-bridge FIFA 23 integration layer + reverse-engineering proxy

Architecture

FIFA 23 client
      │
      ▼
┌─────────────────┐
│  openfut-bridge │  ← intercepts FUT traffic, maps routes, logs unknown
└────────┬────────┘
         │
         ▼
┌─────────────────┐
│  openfut-core   │  ← offline FUT backend: profiles, packs, squads, SBCs
└─────────────────┘
         │
         ▼
   SQLite database

Core is game-independent. It speaks a clean REST API and knows nothing about FIFA 23 internals.

Bridge is FIFA-specific. It speaks FIFA 23's wire protocol and translates it into Core API calls. Bridge is where all reverse engineering work happens.


Current Status

Feature Status
Local profiles + clubs Working
Coin system Working
Pack generator Working
Card collection Working
Squad builder Working
Objectives engine Working
SBC engine Working
Match rewards Working
NPC transfer market Working
Statistics Working
FIFA 23 integration 🔴 Reverse engineering in progress
Chemistry calculation 🟡 In progress
Full Draft mode 🟡 In progress
Squad Battles AI generator 🟡 In progress
Objectives claim flow 🟡 In progress

Running

# Start the offline backend
cd openfut-core
cargo run

# Start the proxy (for traffic capture / FIFA integration)
cd openfut-bridge
cargo run

Core listens on http://127.0.0.1:8080 by default. Bridge listens on http://127.0.0.1:8443 by default.


Design Principles

  • Offline-first. No EA account required. No internet connection needed.
  • Single-player only. This is not a multiplayer server emulator.
  • Data-driven. All cards, packs, SBCs, and objectives are JSON files. Everything is moddable.
  • Clean architecture. Core has zero knowledge of FIFA 23. Bridge has zero game logic.
  • No copyrighted assets. No real player images, no EA trademarks in data files.

Disclaimer

This project is not affiliated with EA Sports. You must own FIFA 23 legitimately to use this software. This project does not bypass any ownership verification and is intended only to restore offline playability of a game whose online services have been retired.

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