funman300 9026220533 feat(fifa17): manager contracts, from a Core-owned staff tier
ROOT CAUSE, one line. openfut-import-fifa17 emitted `"overall": 0` for every
non-player Core definition while `d.rating` already held EA's authoritative
`value` -- and the very next block wrote that same number correctly to the
adapter catalog. So the tier existed host-side but never reached Core:
Core overall 0 -> /collection effective_overall 0 -> CoreOwnedItem.rating 0 ->
tier_for_rating(0) = Bronze for a Gold (88) manager. That silent mis-grant is
exactly what the 409 was protecting against, so the refusal was correct.

The emitter now also writes `source_rating`, keeping `overall` at 0. Regenerating
the production pack changes exactly 18 entries and exactly one field each
(source_rating None -> value); same 1710 ids, same fingerprint 28c333f1e833338a.

WHY value IS the tier source, and why the thresholds are the player ladder:
LIVE_PROVEN, not inferred. The client re-rates staff from its own
managercards/*coachcards/physiocards by carddbid and applies discard_level's
65/75 ladder; coach_probe/discard_probe agree 4/4 (manager value 88 -> level 3,
coaches 66 -> level 2). The shipped coach tables corroborate: each family has
exactly 3 tiers x 2 rarities, and only 65/75 splits them 2/2/2.

Manager contracts stop refusing and now resolve the TARGET's tier from
Core-owned state. Still fail-closed everywhere it matters: a coach or physio is
`contract_target_not_a_manager` (only cardsubtypeid 4 is a manager), and a
manager Core carries no source_rating for is `manager_tier_unknown` rather than
a guessed tier. Core's own content_kind token is sent as target_kind, because
Core calls the squad manager `manager` while the catalog classifies it
`staff`+subtype 4.

NOT implemented, unchanged: STORED_MANAGER_BONUS and MATCH_CONTRACT_DECREMENT.
2026-08-22 20:08:26 +00:00

OpenFUT

⚠️ Status — see docs/PROJECT_STATE.md (canonical). The working, actively-developed target is FIFA 17, not FIFA 23. Everything below this banner describes the superseded FIFA 23 bridge lineage and is kept for historical context.

Run the server (canonical): cd fifa17-recon/docker/fifa17-python && docker compose up -d — see fifa17-recon/FUT-RUNBOOK.md. openfut-core is the shared offline backend (still used by the FIFA 17 path); openfut-bridge is the retired FIFA 23 integration.

Offline Ultimate Team — like SPT, but for FIFA 23.

OpenFUT replaces EA's retired FUT servers with a fully offline, single-player backend. You own FIFA 23 legitimately. You just want to keep playing after EA shut down the servers.


Repositories

Repo Purpose
openfut-core Game-independent offline FUT backend
openfut-bridge FIFA 23 integration layer + reverse-engineering proxy

Architecture

FIFA 23 client
      │
      ▼
┌─────────────────┐
│  openfut-bridge │  ← intercepts FUT traffic, maps routes, logs unknown
└────────┬────────┘
         │
         ▼
┌─────────────────┐
│  openfut-core   │  ← offline FUT backend: profiles, packs, squads, SBCs
└─────────────────┘
         │
         ▼
   SQLite database

Core is game-independent. It speaks a clean REST API and knows nothing about FIFA 23 internals.

Bridge is FIFA-specific. It speaks FIFA 23's wire protocol and translates it into Core API calls. Bridge is where all reverse engineering work happens.


Current Status

Feature Status
Local profiles + clubs Working
Coin system Working
Pack generator Working
Card collection Working
Squad builder Working
Objectives engine Working
SBC engine Working
Match rewards Working
NPC transfer market Working
Statistics Working
FIFA 23 integration 🔴 Reverse engineering in progress
Chemistry calculation 🟡 In progress
Full Draft mode 🟡 In progress
Squad Battles AI generator 🟡 In progress
Objectives claim flow 🟡 In progress

Running

# Start the offline backend
cd openfut-core
cargo run

# Start the proxy (for traffic capture / FIFA integration)
cd openfut-bridge
cargo run

Core listens on http://127.0.0.1:8080 by default. Bridge listens on http://127.0.0.1:8443 by default.


Design Principles

  • Offline-first. No EA account required. No internet connection needed.
  • Single-player only. This is not a multiplayer server emulator.
  • Data-driven. All cards, packs, SBCs, and objectives are JSON files. Everything is moddable.
  • Clean architecture. Core has zero knowledge of FIFA 23. Bridge has zero game logic.
  • No copyrighted assets. No real player images, no EA trademarks in data files.

Disclaimer

This project is not affiliated with EA Sports. You must own FIFA 23 legitimately to use this software. This project does not bypass any ownership verification and is intended only to restore offline playability of a game whose online services have been retired.

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