funman300 8f3b659c33 lifecycle: one host-lifecycle helper; roster.sh; ban pkill -f
redirector.sh and the coming roster.sh needed the same five rules, each
of which cost something to learn:

  * resolve /proc/PID/exe; never match a command line. `pkill -f` /
    `pgrep -f` match any shell whose ARGUMENTS mention the name, including
    the shell running the command. That has killed this session's own
    shell twice, and is now banned in migration tooling -- the helper
    contains no `-f` matching and the header says why.
  * `readlink`, not `readlink -f`. After a rebuild the link reads
    "<path> (deleted)" and -f resolves it to nothing, so the orphan check
    goes blind to exactly the long-lived processes it exists to find. Two
    orphans hid there, one serving the wrong certificate.
  * stop PROVES the process is gone and the port free.
  * an ambiguous binary is an error for start/verify but NOT for
    stop/status: rollback must never be blocked by a question about the
    build tree.
  * verify the RUNNING process's commit, not the artifact on disk, which
    a rebuild can silently advance past.

Copying those into a second script would have been the same mistake as
copying the TLS setup. Instead scripts/host-lifecycle.sh owns them and a
service supplies four facts: name, crate, executable, port variable.
redirector.sh goes from 178 lines to 26 and roster.sh is 24, with no
behaviour change -- the refactored redirector.sh still sees the live
armed process (pid 830736, port 42227) and still refuses correctly
because HEAD has moved past it.

Paths are unchanged (rundir, pidfile, portfile, commit stamp, log), so
the currently running redirector stays manageable across this refactor.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-11 17:45:15 +00:00

OpenFUT

Offline Ultimate Team — like SPT, but for FIFA 23.

OpenFUT replaces EA's retired FUT servers with a fully offline, single-player backend. You own FIFA 23 legitimately. You just want to keep playing after EA shut down the servers.


Repositories

Repo Purpose
openfut-core Game-independent offline FUT backend
openfut-bridge FIFA 23 integration layer + reverse-engineering proxy

Architecture

FIFA 23 client
      │
      ▼
┌─────────────────┐
│  openfut-bridge │  ← intercepts FUT traffic, maps routes, logs unknown
└────────┬────────┘
         │
         ▼
┌─────────────────┐
│  openfut-core   │  ← offline FUT backend: profiles, packs, squads, SBCs
└─────────────────┘
         │
         ▼
   SQLite database

Core is game-independent. It speaks a clean REST API and knows nothing about FIFA 23 internals.

Bridge is FIFA-specific. It speaks FIFA 23's wire protocol and translates it into Core API calls. Bridge is where all reverse engineering work happens.


Current Status

Feature Status
Local profiles + clubs Working
Coin system Working
Pack generator Working
Card collection Working
Squad builder Working
Objectives engine Working
SBC engine Working
Match rewards Working
NPC transfer market Working
Statistics Working
FIFA 23 integration 🔴 Reverse engineering in progress
Chemistry calculation 🟡 In progress
Full Draft mode 🟡 In progress
Squad Battles AI generator 🟡 In progress
Objectives claim flow 🟡 In progress

Running

# Start the offline backend
cd openfut-core
cargo run

# Start the proxy (for traffic capture / FIFA integration)
cd openfut-bridge
cargo run

Core listens on http://127.0.0.1:8080 by default. Bridge listens on http://127.0.0.1:8443 by default.


Design Principles

  • Offline-first. No EA account required. No internet connection needed.
  • Single-player only. This is not a multiplayer server emulator.
  • Data-driven. All cards, packs, SBCs, and objectives are JSON files. Everything is moddable.
  • Clean architecture. Core has zero knowledge of FIFA 23. Bridge has zero game logic.
  • No copyrighted assets. No real player images, no EA trademarks in data files.

Disclaimer

This project is not affiliated with EA Sports. You must own FIFA 23 legitimately to use this software. This project does not bypass any ownership verification and is intended only to restore offline playability of a game whose online services have been retired.

S
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