Unit tests cover classification and body parsing; they do not prove the running
host behaves. These three scripts exercise the real service, and they found
nothing broken but make the two load-bearing claims checkable:
fifa17-apply-snapshot.py Core truth around an apply: coins, owned rows, kind
histogram, the source stack's copy count, and the
target's mutable fields (contract/fitness/playStyle/
training/injury). Coins and ownership come from the
staging DB, not the wire, so the check cannot be
satisfied by a projection bug.
fifa17-apply-probe-smoke.py Replays the EXACT captured request plus the edges,
against the live host, no client needed:
1. {"apply":[{"id":100000003}]} -> 200 {"itemData":[]}
source=Consumable subtype=201 copies=1,
target=fifa17_200389 rating=87
2. two targets -> 400 apply_batch_unsupported
3. unknown target wire id -> 200 UNRESOLVED_WIRE_ID
4. unowned source -> 200 NOT_OWNED
then re-snapshots: Core identical after all four.
fifa17-apply-gate-off.py The production-safety claim. With APPLY_PROBE unset
the same request must produce the pre-probe
behaviour, and does: no apply-probe line, three
passthrough lines, 502 into the dead upstream, Core
unchanged. Verified by restarting staging without the
flag -- an assertion about failing closed is worth
nothing unless the closed path is executed.
Nothing here writes to production; snapshot reads the staging DB read-only.
OpenFUT
⚠️ Status — see
docs/PROJECT_STATE.md(canonical). The working, actively-developed target is FIFA 17, not FIFA 23. Everything below this banner describes the superseded FIFA 23bridgelineage and is kept for historical context.Run the server (canonical):
cd fifa17-recon/docker/fifa17-python && docker compose up -d— seefifa17-recon/FUT-RUNBOOK.md.openfut-coreis the shared offline backend (still used by the FIFA 17 path);openfut-bridgeis the retired FIFA 23 integration.
Offline Ultimate Team — like SPT, but for FIFA 23.
OpenFUT replaces EA's retired FUT servers with a fully offline, single-player backend. You own FIFA 23 legitimately. You just want to keep playing after EA shut down the servers.
Repositories
| Repo | Purpose |
|---|---|
openfut-core |
Game-independent offline FUT backend |
openfut-bridge |
FIFA 23 integration layer + reverse-engineering proxy |
Architecture
FIFA 23 client
│
▼
┌─────────────────┐
│ openfut-bridge │ ← intercepts FUT traffic, maps routes, logs unknown
└────────┬────────┘
│
▼
┌─────────────────┐
│ openfut-core │ ← offline FUT backend: profiles, packs, squads, SBCs
└─────────────────┘
│
▼
SQLite database
Core is game-independent. It speaks a clean REST API and knows nothing about FIFA 23 internals.
Bridge is FIFA-specific. It speaks FIFA 23's wire protocol and translates it into Core API calls. Bridge is where all reverse engineering work happens.
Current Status
| Feature | Status |
|---|---|
| Local profiles + clubs | ✅ Working |
| Coin system | ✅ Working |
| Pack generator | ✅ Working |
| Card collection | ✅ Working |
| Squad builder | ✅ Working |
| Objectives engine | ✅ Working |
| SBC engine | ✅ Working |
| Match rewards | ✅ Working |
| NPC transfer market | ✅ Working |
| Statistics | ✅ Working |
| FIFA 23 integration | 🔴 Reverse engineering in progress |
| Chemistry calculation | 🟡 In progress |
| Full Draft mode | 🟡 In progress |
| Squad Battles AI generator | 🟡 In progress |
| Objectives claim flow | 🟡 In progress |
Running
# Start the offline backend
cd openfut-core
cargo run
# Start the proxy (for traffic capture / FIFA integration)
cd openfut-bridge
cargo run
Core listens on http://127.0.0.1:8080 by default.
Bridge listens on http://127.0.0.1:8443 by default.
Design Principles
- Offline-first. No EA account required. No internet connection needed.
- Single-player only. This is not a multiplayer server emulator.
- Data-driven. All cards, packs, SBCs, and objectives are JSON files. Everything is moddable.
- Clean architecture. Core has zero knowledge of FIFA 23. Bridge has zero game logic.
- No copyrighted assets. No real player images, no EA trademarks in data files.
Disclaimer
This project is not affiliated with EA Sports. You must own FIFA 23 legitimately to use this software. This project does not bypass any ownership verification and is intended only to restore offline playability of a game whose online services have been retired.