Replaces the detached `setsid nohup … nsenter …` launch, which had no restart policy, no boot persistence and no supervisor-visible logs. Staging units are installed and proven; production units are TEMPLATES and are not installed. Three decisions, each measured rather than assumed: * `Wants=`, not `Requires=`, from host to Core. With `Requires`, stopping Core stopped the host AND a later Core start did not bring it back -- a routine Core restart would leave the client with no server. With `Wants` the host survives a Core outage, answers 503 core_unavailable, never falls back to Python, and resumes the moment Core returns with no intervention. Both halves tested. * Readiness is a bounded ExecStartPre TCP gate, because ordering proves nothing about readiness and Type=exec only proves the binary exec'd. Core binds its listener after migrations and content load, so "port open" is a real signal. The gate FAILS rather than blocking: a host that waits forever looks healthy while serving nobody. * The netns is resolved by container NAME every start. The container is restart=unless-stopped and its netns inode CHANGES on restart (measured: 4026539938 -> 4026540033), so a hardcoded pid is wrong by construction and anything left in the old namespace serves nobody. Proven equivalent to today's nsenter against a scratch container, never production's namespace. `systemd-analyze verify` caught two real defects before deployment: StartLimitIntervalSec/StartLimitBurst sat in [Service], where systemd 252 silently ignores them, so the crash-loop ceiling was not taking effect; and a Documentation URL containing %20 parsed as a specifier. Both fixed and the effective properties re-confirmed from the running units. Staging evidence: Core-first ordering, host refused when Core is absent or merely not listening, outage survival, automatic recovery, restart, graceful stop with no strays, boot simulated via multi-user.target, 3x SIGKILL contained at ~5s spacing, journald logs, and economy state byte-identical throughout (integrity ok, fk 0).
OpenFUT
⚠️ Status — see
docs/PROJECT_STATE.md(canonical). The working, actively-developed target is FIFA 17, not FIFA 23. Everything below this banner describes the superseded FIFA 23bridgelineage and is kept for historical context.Run the server (canonical):
cd fifa17-recon/docker/fifa17-python && docker compose up -d— seefifa17-recon/FUT-RUNBOOK.md.openfut-coreis the shared offline backend (still used by the FIFA 17 path);openfut-bridgeis the retired FIFA 23 integration.
Offline Ultimate Team — like SPT, but for FIFA 23.
OpenFUT replaces EA's retired FUT servers with a fully offline, single-player backend. You own FIFA 23 legitimately. You just want to keep playing after EA shut down the servers.
Repositories
| Repo | Purpose |
|---|---|
openfut-core |
Game-independent offline FUT backend |
openfut-bridge |
FIFA 23 integration layer + reverse-engineering proxy |
Architecture
FIFA 23 client
│
▼
┌─────────────────┐
│ openfut-bridge │ ← intercepts FUT traffic, maps routes, logs unknown
└────────┬────────┘
│
▼
┌─────────────────┐
│ openfut-core │ ← offline FUT backend: profiles, packs, squads, SBCs
└─────────────────┘
│
▼
SQLite database
Core is game-independent. It speaks a clean REST API and knows nothing about FIFA 23 internals.
Bridge is FIFA-specific. It speaks FIFA 23's wire protocol and translates it into Core API calls. Bridge is where all reverse engineering work happens.
Current Status
| Feature | Status |
|---|---|
| Local profiles + clubs | ✅ Working |
| Coin system | ✅ Working |
| Pack generator | ✅ Working |
| Card collection | ✅ Working |
| Squad builder | ✅ Working |
| Objectives engine | ✅ Working |
| SBC engine | ✅ Working |
| Match rewards | ✅ Working |
| NPC transfer market | ✅ Working |
| Statistics | ✅ Working |
| FIFA 23 integration | 🔴 Reverse engineering in progress |
| Chemistry calculation | 🟡 In progress |
| Full Draft mode | 🟡 In progress |
| Squad Battles AI generator | 🟡 In progress |
| Objectives claim flow | 🟡 In progress |
Running
# Start the offline backend
cd openfut-core
cargo run
# Start the proxy (for traffic capture / FIFA integration)
cd openfut-bridge
cargo run
Core listens on http://127.0.0.1:8080 by default.
Bridge listens on http://127.0.0.1:8443 by default.
Design Principles
- Offline-first. No EA account required. No internet connection needed.
- Single-player only. This is not a multiplayer server emulator.
- Data-driven. All cards, packs, SBCs, and objectives are JSON files. Everything is moddable.
- Clean architecture. Core has zero knowledge of FIFA 23. Bridge has zero game logic.
- No copyrighted assets. No real player images, no EA trademarks in data files.
Disclaimer
This project is not affiliated with EA Sports. You must own FIFA 23 legitimately to use this software. This project does not bypass any ownership verification and is intended only to restore offline playability of a game whose online services have been retired.