funman300 7ad7aa0afa fifa17-recon: club stats -- per-NATION buckets, and the sub-type sums
LIVE 2026-08-04: the ENGLAND tile read 0 while drilling into it showed Premier League
17. Same bug as before, one level up: the LEAGUE buckets were keyed and the NATION
buckets were not.

The eight-row MY CLUB panel is FUN_180094ce0 (not FUN_180043b90, which is a different
provider using a different string family), and it computes:

  PLAYERS_EMPLOYED = +0x7f8(nationId, 4) + (nationId, 3) + (nationId, 2)
  STAFF_EMPLOYED   = +0x800 over 0xb, 0xc, 0xd, 0xe, 0xf
  TROPHIES_WON     = +0x800 over 0x33 .. 0x38
  STADIA_OWNED     = +0x800(0x14)      BALLS_EARNED = +0x800(0x1e)

Two consequences:

1. The no-id modes (year / consumables / club / newcards), which is what the client
   fires on entering MY CLUB, now carry PER-NATION buckets keyed by nation id. The
   three screens are consistent at last:
     no id        -> nation buckets   (the tab strip and the eight-row panel)
     country/<id> -> league buckets   (the leagues in that nation)
     league/<id>  -> team buckets     (the teams in that league)
2. STAFF_EMPLOYED and TROPHIES_WON are SUMS OF SUB-TYPES. Sending staff(0xa) or
   trophies(0x32) alone can never move those rows, whatever their value. The eleven
   sub-type rows are now emitted: staffManager/HeadCoach/GKCoach/Physio/FitnessCoach
   and trophiesOffline/Online/FeaturedOffline/FeaturedOnline/SeasonOffline. All zero
   today because the club owns no staff and has won nothing, but the mapping is what
   matters when it does.

All eleven new type strings verified against docs/fut_atoms.tsv, 0 mismatches.

Live: /club/stats/year now returns 117 rows across 16 nation buckets, England
(nation 14) summing to 11 players. 439 + 61 checks green, zero tracebacks.

This is the third correction to this one endpoint today. The pattern in all three is
identical and worth stating once more: the parser accepts anything, and only the
CONSUMER tells you which bucket and which type ids it reads. Every time I reasoned
about the body instead of reading the reader, I shipped a wrong one.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01VUT92pz6RWKih9dSr8ZpxW
2026-08-04 15:35:17 -07:00

OpenFUT

Offline Ultimate Team — like SPT, but for FIFA 23.

OpenFUT replaces EA's retired FUT servers with a fully offline, single-player backend. You own FIFA 23 legitimately. You just want to keep playing after EA shut down the servers.


Repositories

Repo Purpose
openfut-core Game-independent offline FUT backend
openfut-bridge FIFA 23 integration layer + reverse-engineering proxy

Architecture

FIFA 23 client
      │
      ▼
┌─────────────────┐
│  openfut-bridge │  ← intercepts FUT traffic, maps routes, logs unknown
└────────┬────────┘
         │
         ▼
┌─────────────────┐
│  openfut-core   │  ← offline FUT backend: profiles, packs, squads, SBCs
└─────────────────┘
         │
         ▼
   SQLite database

Core is game-independent. It speaks a clean REST API and knows nothing about FIFA 23 internals.

Bridge is FIFA-specific. It speaks FIFA 23's wire protocol and translates it into Core API calls. Bridge is where all reverse engineering work happens.


Current Status

Feature Status
Local profiles + clubs Working
Coin system Working
Pack generator Working
Card collection Working
Squad builder Working
Objectives engine Working
SBC engine Working
Match rewards Working
NPC transfer market Working
Statistics Working
FIFA 23 integration 🔴 Reverse engineering in progress
Chemistry calculation 🟡 In progress
Full Draft mode 🟡 In progress
Squad Battles AI generator 🟡 In progress
Objectives claim flow 🟡 In progress

Running

# Start the offline backend
cd openfut-core
cargo run

# Start the proxy (for traffic capture / FIFA integration)
cd openfut-bridge
cargo run

Core listens on http://127.0.0.1:8080 by default. Bridge listens on http://127.0.0.1:8443 by default.


Design Principles

  • Offline-first. No EA account required. No internet connection needed.
  • Single-player only. This is not a multiplayer server emulator.
  • Data-driven. All cards, packs, SBCs, and objectives are JSON files. Everything is moddable.
  • Clean architecture. Core has zero knowledge of FIFA 23. Bridge has zero game logic.
  • No copyrighted assets. No real player images, no EA trademarks in data files.

Disclaimer

This project is not affiliated with EA Sports. You must own FIFA 23 legitimately to use this software. This project does not bypass any ownership verification and is intended only to restore offline playability of a game whose online services have been retired.

S
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