Closes the reveal contract gap: POST /purchased opens a pack and returns metadata; the client then polls GET /purchased for the opened items. Store BUY returns items inline, but owned reward-pack (e.g. pack 70) opens had no reveal read path, so a real FIFA session would show nothing after opening. Faithful to the Python oracle (fut_store.last_pack / purchased pile): the reveal is the set of owned items currently in the FIFA "purchased" pile — durable, idempotent on repeat GET, cleared per-item when a card is moved to the club, and appended-to by each open. Not a replay cache; presentation state derived from the durable pile store + Core inventory. - pile_store.rs: `list_by_pile(pile) -> Vec<core_item_id>` (reveal membership). - economy_store.rs: `PurchasedPileSink` trait + optional `StoreDeps.purchased`; handle_store_buy/handle_pack_open record each minted item into the "purchased" pile. `shape_purchased_reveal` (pure): filter Core inventory to the purchased pile, shape with the SAME `shape_club_response` /club uses. Grants nothing, consumes no entitlement, allocates no id, moves no coins. - lib.rs: EconomyRoute::PackReveal + classify_economy (GET purchased); BridgedPurchasedSink (records via the runtime bridge from the sync dispatch thread); dispatch reads the pile async + Core inventory sync + pure-shapes. Scoping: single fifa17 profile/club (like the Python oracle), so all sessions share one purchased pile — DIFFERENT-BY-DESIGN vs a per-SID cache, matching the oracle's single-profile model. Tests: pile_store::list_by_pile_filters_and_reflects_moves; and the dispatch E2E now opens pack 70 (entitlement seeded via the Core economy API) and asserts GET /purchased reveals the opened items and is idempotent on repeat. host 71 lib + 2 integration + 24 host_test green; clippy -D warnings + fmt clean.
OpenFUT
Offline Ultimate Team — like SPT, but for FIFA 23.
OpenFUT replaces EA's retired FUT servers with a fully offline, single-player backend. You own FIFA 23 legitimately. You just want to keep playing after EA shut down the servers.
Repositories
| Repo | Purpose |
|---|---|
openfut-core |
Game-independent offline FUT backend |
openfut-bridge |
FIFA 23 integration layer + reverse-engineering proxy |
Architecture
FIFA 23 client
│
▼
┌─────────────────┐
│ openfut-bridge │ ← intercepts FUT traffic, maps routes, logs unknown
└────────┬────────┘
│
▼
┌─────────────────┐
│ openfut-core │ ← offline FUT backend: profiles, packs, squads, SBCs
└─────────────────┘
│
▼
SQLite database
Core is game-independent. It speaks a clean REST API and knows nothing about FIFA 23 internals.
Bridge is FIFA-specific. It speaks FIFA 23's wire protocol and translates it into Core API calls. Bridge is where all reverse engineering work happens.
Current Status
| Feature | Status |
|---|---|
| Local profiles + clubs | ✅ Working |
| Coin system | ✅ Working |
| Pack generator | ✅ Working |
| Card collection | ✅ Working |
| Squad builder | ✅ Working |
| Objectives engine | ✅ Working |
| SBC engine | ✅ Working |
| Match rewards | ✅ Working |
| NPC transfer market | ✅ Working |
| Statistics | ✅ Working |
| FIFA 23 integration | 🔴 Reverse engineering in progress |
| Chemistry calculation | 🟡 In progress |
| Full Draft mode | 🟡 In progress |
| Squad Battles AI generator | 🟡 In progress |
| Objectives claim flow | 🟡 In progress |
Running
# Start the offline backend
cd openfut-core
cargo run
# Start the proxy (for traffic capture / FIFA integration)
cd openfut-bridge
cargo run
Core listens on http://127.0.0.1:8080 by default.
Bridge listens on http://127.0.0.1:8443 by default.
Design Principles
- Offline-first. No EA account required. No internet connection needed.
- Single-player only. This is not a multiplayer server emulator.
- Data-driven. All cards, packs, SBCs, and objectives are JSON files. Everything is moddable.
- Clean architecture. Core has zero knowledge of FIFA 23. Bridge has zero game logic.
- No copyrighted assets. No real player images, no EA trademarks in data files.
Disclaimer
This project is not affiliated with EA Sports. You must own FIFA 23 legitimately to use this software. This project does not bypass any ownership verification and is intended only to restore offline playability of a game whose online services have been retired.