OpenFUT Agent 747cc234c1 fix(fifa17): preserve owned-pack reveal state for GET /purchased
Closes the reveal contract gap: POST /purchased opens a pack and returns
metadata; the client then polls GET /purchased for the opened items. Store BUY
returns items inline, but owned reward-pack (e.g. pack 70) opens had no reveal
read path, so a real FIFA session would show nothing after opening.

Faithful to the Python oracle (fut_store.last_pack / purchased pile): the reveal
is the set of owned items currently in the FIFA "purchased" pile — durable,
idempotent on repeat GET, cleared per-item when a card is moved to the club, and
appended-to by each open. Not a replay cache; presentation state derived from
the durable pile store + Core inventory.

- pile_store.rs: `list_by_pile(pile) -> Vec<core_item_id>` (reveal membership).
- economy_store.rs: `PurchasedPileSink` trait + optional `StoreDeps.purchased`;
  handle_store_buy/handle_pack_open record each minted item into the "purchased"
  pile. `shape_purchased_reveal` (pure): filter Core inventory to the purchased
  pile, shape with the SAME `shape_club_response` /club uses. Grants nothing,
  consumes no entitlement, allocates no id, moves no coins.
- lib.rs: EconomyRoute::PackReveal + classify_economy (GET purchased);
  BridgedPurchasedSink (records via the runtime bridge from the sync dispatch
  thread); dispatch reads the pile async + Core inventory sync + pure-shapes.

Scoping: single fifa17 profile/club (like the Python oracle), so all sessions
share one purchased pile — DIFFERENT-BY-DESIGN vs a per-SID cache, matching the
oracle's single-profile model.

Tests: pile_store::list_by_pile_filters_and_reflects_moves; and the dispatch E2E
now opens pack 70 (entitlement seeded via the Core economy API) and asserts GET
/purchased reveals the opened items and is idempotent on repeat. host 71 lib +
2 integration + 24 host_test green; clippy -D warnings + fmt clean.
2026-08-13 21:51:12 +00:00

OpenFUT

Offline Ultimate Team — like SPT, but for FIFA 23.

OpenFUT replaces EA's retired FUT servers with a fully offline, single-player backend. You own FIFA 23 legitimately. You just want to keep playing after EA shut down the servers.


Repositories

Repo Purpose
openfut-core Game-independent offline FUT backend
openfut-bridge FIFA 23 integration layer + reverse-engineering proxy

Architecture

FIFA 23 client
      │
      ▼
┌─────────────────┐
│  openfut-bridge │  ← intercepts FUT traffic, maps routes, logs unknown
└────────┬────────┘
         │
         ▼
┌─────────────────┐
│  openfut-core   │  ← offline FUT backend: profiles, packs, squads, SBCs
└─────────────────┘
         │
         ▼
   SQLite database

Core is game-independent. It speaks a clean REST API and knows nothing about FIFA 23 internals.

Bridge is FIFA-specific. It speaks FIFA 23's wire protocol and translates it into Core API calls. Bridge is where all reverse engineering work happens.


Current Status

Feature Status
Local profiles + clubs Working
Coin system Working
Pack generator Working
Card collection Working
Squad builder Working
Objectives engine Working
SBC engine Working
Match rewards Working
NPC transfer market Working
Statistics Working
FIFA 23 integration 🔴 Reverse engineering in progress
Chemistry calculation 🟡 In progress
Full Draft mode 🟡 In progress
Squad Battles AI generator 🟡 In progress
Objectives claim flow 🟡 In progress

Running

# Start the offline backend
cd openfut-core
cargo run

# Start the proxy (for traffic capture / FIFA integration)
cd openfut-bridge
cargo run

Core listens on http://127.0.0.1:8080 by default. Bridge listens on http://127.0.0.1:8443 by default.


Design Principles

  • Offline-first. No EA account required. No internet connection needed.
  • Single-player only. This is not a multiplayer server emulator.
  • Data-driven. All cards, packs, SBCs, and objectives are JSON files. Everything is moddable.
  • Clean architecture. Core has zero knowledge of FIFA 23. Bridge has zero game logic.
  • No copyrighted assets. No real player images, no EA trademarks in data files.

Disclaimer

This project is not affiliated with EA Sports. You must own FIFA 23 legitimately to use this software. This project does not bypass any ownership verification and is intended only to restore offline playability of a game whose online services have been retired.

S
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