funman300 696386a9c1 client_arm: verify the hosts entry by resolution, not by presence
The old check was `grep easw /etc/hosts && echo ok`. It passed on ANY
matching line -- including a line that shadows ours. glibc returns the
first match, and the sed above only deletes lines this script wrote
(`# openfut`), so a foreign entry earlier in the file wins forever and
re-running the script never helps.

Observed today: a leftover `127.0.0.1 easw.easports.com` from the
single-machine era, before the backend moved to its own host. Every arm
reported "/etc/hosts ok" while the name resolved to loopback.

Now it resolves the name -- the same call the game makes -- and compares
address to address, so a server given as a hostname is handled too. On a
mismatch it prints the offending lines with line numbers and says how to
fix them.

It does NOT delete them. This script writes one tagged line and owns only
that line; silently removing entries a user put there by hand is a bigger
hazard than the shadowing it would cure.

Reported as a warning, not an error, because it is survivable: the
responders advertise the server address, so the game stops using this
hostname after the first redirected contact. FIFA reached the FUT hub
today with this exact misconfiguration in place. Claiming it is fatal
would be wrong, and a check that overstates its findings gets ignored.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-11 17:19:52 +00:00

OpenFUT

Offline Ultimate Team — like SPT, but for FIFA 23.

OpenFUT replaces EA's retired FUT servers with a fully offline, single-player backend. You own FIFA 23 legitimately. You just want to keep playing after EA shut down the servers.


Repositories

Repo Purpose
openfut-core Game-independent offline FUT backend
openfut-bridge FIFA 23 integration layer + reverse-engineering proxy

Architecture

FIFA 23 client
      │
      ▼
┌─────────────────┐
│  openfut-bridge │  ← intercepts FUT traffic, maps routes, logs unknown
└────────┬────────┘
         │
         ▼
┌─────────────────┐
│  openfut-core   │  ← offline FUT backend: profiles, packs, squads, SBCs
└─────────────────┘
         │
         ▼
   SQLite database

Core is game-independent. It speaks a clean REST API and knows nothing about FIFA 23 internals.

Bridge is FIFA-specific. It speaks FIFA 23's wire protocol and translates it into Core API calls. Bridge is where all reverse engineering work happens.


Current Status

Feature Status
Local profiles + clubs Working
Coin system Working
Pack generator Working
Card collection Working
Squad builder Working
Objectives engine Working
SBC engine Working
Match rewards Working
NPC transfer market Working
Statistics Working
FIFA 23 integration 🔴 Reverse engineering in progress
Chemistry calculation 🟡 In progress
Full Draft mode 🟡 In progress
Squad Battles AI generator 🟡 In progress
Objectives claim flow 🟡 In progress

Running

# Start the offline backend
cd openfut-core
cargo run

# Start the proxy (for traffic capture / FIFA integration)
cd openfut-bridge
cargo run

Core listens on http://127.0.0.1:8080 by default. Bridge listens on http://127.0.0.1:8443 by default.


Design Principles

  • Offline-first. No EA account required. No internet connection needed.
  • Single-player only. This is not a multiplayer server emulator.
  • Data-driven. All cards, packs, SBCs, and objectives are JSON files. Everything is moddable.
  • Clean architecture. Core has zero knowledge of FIFA 23. Bridge has zero game logic.
  • No copyrighted assets. No real player images, no EA trademarks in data files.

Disclaimer

This project is not affiliated with EA Sports. You must own FIFA 23 legitimately to use this software. This project does not bypass any ownership verification and is intended only to restore offline playability of a game whose online services have been retired.

S
Description
No description provided
Readme 25 MiB
Languages
Python 54.8%
Rust 41.2%
Shell 3.3%
Lua 0.3%
PowerShell 0.2%
Other 0.1%