11-agent round, every investigation adversarially reviewed. The headline is that this
was never five id hunts: the client's database is resident in ordinary heap as a
self-describing catalog of bit-packed fixed-stride row arrays, walkable READ-ONLY, so
the id sets fall out at zero cost in human club visits.
MEASURED:
managercards carddbid 1000001..1001455, assetid == carddbid; two agents using two
different block locators agreed 417/417 (docs/managercards_ids.txt). This is why
the earlier sweeps of 1..5000 and 6000..8000 were silent.
staff bands: headcoach 2000004+, fitnesscoach 3000019+, physio 4000002+,
gkcoach 9000001+, corroborated by the four miss-fallback assetids hard-coded in
FUN_180141660 each landing inside its own table's decoded range.
all four coach branches write a LOUD miss-fill: firstname/lastname "DB Error",
rating 0x32, rare 1, attrs[0] 0xf, plus a table-unique assetid. Managers write
none, so a wrong manager id is silent and a wrong coach id labels itself.
consumables have NO table and NO id space: cardtype 6 has no arm in the merge,
FUN_18013f4d0's only callees are a range clamp and an enum map, and every string
is a hardcoded FUT_CONSUMABLE_* literal. A contract is three JSON keys.
the ?type= taxonomy is 29 explicit arms plus a default: badge 11, kit 12, stadium
13, ball 14, equippables 15, leaguelogos 16, misc 26. club/stats kits and
badgeDBid are PLAIN COUNTS, not ids.
fancards is a boolean column of the fixtures table; newcards is FUT atom 0x1d7.
NEITHER is a card family, so two of the five hunts never existed.
REFUTED, and worth keeping: the live table-directory walk was off by one entry
(descriptor for table T is at entry-0x20, not entry+0x08), which had mislabelled
managercards as factory_teams and shifted every column count. managercards names are
32-bit string-pool offsets and the pool was never located -- we get ids, not names,
and we do not need names because the client supplies them.
TRAPS RECORDED: rareflag=1 silently converts a Player Fitness card (219) into Squad
Fitness, and fut_store._item() hardcodes rareflag 1 on every item.
Four proposed club-item sweep windows were killed by review as invariant by
construction: with no merge arm there is no miss-fill, so every id yields a
byte-identical record and the probe cannot discriminate. That is a wasted human action
correctly caught before it cost one.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01VUT92pz6RWKih9dSr8ZpxW
OpenFUT
Offline Ultimate Team — like SPT, but for FIFA 23.
OpenFUT replaces EA's retired FUT servers with a fully offline, single-player backend. You own FIFA 23 legitimately. You just want to keep playing after EA shut down the servers.
Repositories
| Repo | Purpose |
|---|---|
openfut-core |
Game-independent offline FUT backend |
openfut-bridge |
FIFA 23 integration layer + reverse-engineering proxy |
Architecture
FIFA 23 client
│
▼
┌─────────────────┐
│ openfut-bridge │ ← intercepts FUT traffic, maps routes, logs unknown
└────────┬────────┘
│
▼
┌─────────────────┐
│ openfut-core │ ← offline FUT backend: profiles, packs, squads, SBCs
└─────────────────┘
│
▼
SQLite database
Core is game-independent. It speaks a clean REST API and knows nothing about FIFA 23 internals.
Bridge is FIFA-specific. It speaks FIFA 23's wire protocol and translates it into Core API calls. Bridge is where all reverse engineering work happens.
Current Status
| Feature | Status |
|---|---|
| Local profiles + clubs | ✅ Working |
| Coin system | ✅ Working |
| Pack generator | ✅ Working |
| Card collection | ✅ Working |
| Squad builder | ✅ Working |
| Objectives engine | ✅ Working |
| SBC engine | ✅ Working |
| Match rewards | ✅ Working |
| NPC transfer market | ✅ Working |
| Statistics | ✅ Working |
| FIFA 23 integration | 🔴 Reverse engineering in progress |
| Chemistry calculation | 🟡 In progress |
| Full Draft mode | 🟡 In progress |
| Squad Battles AI generator | 🟡 In progress |
| Objectives claim flow | 🟡 In progress |
Running
# Start the offline backend
cd openfut-core
cargo run
# Start the proxy (for traffic capture / FIFA integration)
cd openfut-bridge
cargo run
Core listens on http://127.0.0.1:8080 by default.
Bridge listens on http://127.0.0.1:8443 by default.
Design Principles
- Offline-first. No EA account required. No internet connection needed.
- Single-player only. This is not a multiplayer server emulator.
- Data-driven. All cards, packs, SBCs, and objectives are JSON files. Everything is moddable.
- Clean architecture. Core has zero knowledge of FIFA 23. Bridge has zero game logic.
- No copyrighted assets. No real player images, no EA trademarks in data files.
Disclaimer
This project is not affiliated with EA Sports. You must own FIFA 23 legitimately to use this software. This project does not bypass any ownership verification and is intended only to restore offline playability of a game whose online services have been retired.