Adds openfut-adapter-fifa17 fut::economy — the single-writer FIFA 17 economy engine the eventual cluster cutover needs: coins + unopened-pack entitlements + owned inventory + stable item ids, with all-or-nothing transactional mutations faithfully ported from the Python oracle's fut_store.Store primitives. Atomic ops: debit (fail-closed), credit, grant_pack/consume_pack (consume-once), allocate_item_id (unique/monotonic), add_item, and composed transactions buy_pack, open_pack, quick_sell, market_buy_now, grant_reward. Fail-closed everywhere; the 65534 sentinel can never be bought/granted/opened (defense at the grant primitive, mirroring grant_unopened_pack rejecting non-catalogue ids). from_fut_profile importer round-trips coins/unopenedPackIds/items/nextItemId and floors nextItemId past the highest existing id so re-import cannot mint a duplicate. 10 unit tests (atomicity, sentinel safety, consume-once, quick-sell, item-id uniqueness, import round-trip). NOT wired (R3): the live coin balance is one indivisible writer set spanning Store BUY, pack-open, quick-sell, match rewards AND the transfer market, all in fut_profile.json; and the generic home (OpenFUT Core) is a preserved-dirty/frozen submodule. So a safe single-writer cutover cannot be wired yet — this engine + importer is the coherent prerequisite. No dual-write introduced. No deployment.
OpenFUT
Offline Ultimate Team — like SPT, but for FIFA 23.
OpenFUT replaces EA's retired FUT servers with a fully offline, single-player backend. You own FIFA 23 legitimately. You just want to keep playing after EA shut down the servers.
Repositories
| Repo | Purpose |
|---|---|
openfut-core |
Game-independent offline FUT backend |
openfut-bridge |
FIFA 23 integration layer + reverse-engineering proxy |
Architecture
FIFA 23 client
│
▼
┌─────────────────┐
│ openfut-bridge │ ← intercepts FUT traffic, maps routes, logs unknown
└────────┬────────┘
│
▼
┌─────────────────┐
│ openfut-core │ ← offline FUT backend: profiles, packs, squads, SBCs
└─────────────────┘
│
▼
SQLite database
Core is game-independent. It speaks a clean REST API and knows nothing about FIFA 23 internals.
Bridge is FIFA-specific. It speaks FIFA 23's wire protocol and translates it into Core API calls. Bridge is where all reverse engineering work happens.
Current Status
| Feature | Status |
|---|---|
| Local profiles + clubs | ✅ Working |
| Coin system | ✅ Working |
| Pack generator | ✅ Working |
| Card collection | ✅ Working |
| Squad builder | ✅ Working |
| Objectives engine | ✅ Working |
| SBC engine | ✅ Working |
| Match rewards | ✅ Working |
| NPC transfer market | ✅ Working |
| Statistics | ✅ Working |
| FIFA 23 integration | 🔴 Reverse engineering in progress |
| Chemistry calculation | 🟡 In progress |
| Full Draft mode | 🟡 In progress |
| Squad Battles AI generator | 🟡 In progress |
| Objectives claim flow | 🟡 In progress |
Running
# Start the offline backend
cd openfut-core
cargo run
# Start the proxy (for traffic capture / FIFA integration)
cd openfut-bridge
cargo run
Core listens on http://127.0.0.1:8080 by default.
Bridge listens on http://127.0.0.1:8443 by default.
Design Principles
- Offline-first. No EA account required. No internet connection needed.
- Single-player only. This is not a multiplayer server emulator.
- Data-driven. All cards, packs, SBCs, and objectives are JSON files. Everything is moddable.
- Clean architecture. Core has zero knowledge of FIFA 23. Bridge has zero game logic.
- No copyrighted assets. No real player images, no EA trademarks in data files.
Disclaimer
This project is not affiliated with EA Sports. You must own FIFA 23 legitimately to use this software. This project does not bypass any ownership verification and is intended only to restore offline playability of a game whose online services have been retired.