openfut-utas-host now classifies and owns three routes, wiring the landed adapter store_session state machine while keeping the Store economy Python's: - POST /ut/auth: proxy to Python (which mints X-UT-SID, adopts persona, refreshes save), OBSERVE the returned sid, and open a Rust session bound to peer IP + configured persona. Account/economy authority stays Python. - POST /openfut/fifa17/capability: Rust-owned, no proxy — validate + register into SessionStore (bound/pending/ignored-late); fail-closed 400 on unsupported. - GET .../store/purchasegroup: proxy to Python for the authoritative economy body, then overlay ONLY the empty-My-Packs topology from the frozen session mode — strip the 65534 sentinel for a verified clean-v1 SID, keep it otherwise. Rust never writes economy state. Session state (Arc<Mutex<SessionStore>> + monotonic clock) lives on Server; new() and from_config() initialise it (signatures unchanged). handle() gains a peer-IP variant (handle_with_ip) threaded from handle_conn. Strict never-both routing is preserved. Pure helpers (observe_sid, parse_capability_request, overlay_empty_mypacks) + classifier are unit-tested; adapter+host tests + Python A-R oracle all pass. STOP-GATE: Store BUY / coins / unopenedPackIds NOT migrated — Rust has no authoritative FIFA17 economy-mutation path (Python fut_profile.json is the source; Core's economy is separate/unwired), so moving BUY would split store authority. That cluster migration is the remaining R2 gap. No production deployment.
OpenFUT
Offline Ultimate Team — like SPT, but for FIFA 23.
OpenFUT replaces EA's retired FUT servers with a fully offline, single-player backend. You own FIFA 23 legitimately. You just want to keep playing after EA shut down the servers.
Repositories
| Repo | Purpose |
|---|---|
openfut-core |
Game-independent offline FUT backend |
openfut-bridge |
FIFA 23 integration layer + reverse-engineering proxy |
Architecture
FIFA 23 client
│
▼
┌─────────────────┐
│ openfut-bridge │ ← intercepts FUT traffic, maps routes, logs unknown
└────────┬────────┘
│
▼
┌─────────────────┐
│ openfut-core │ ← offline FUT backend: profiles, packs, squads, SBCs
└─────────────────┘
│
▼
SQLite database
Core is game-independent. It speaks a clean REST API and knows nothing about FIFA 23 internals.
Bridge is FIFA-specific. It speaks FIFA 23's wire protocol and translates it into Core API calls. Bridge is where all reverse engineering work happens.
Current Status
| Feature | Status |
|---|---|
| Local profiles + clubs | ✅ Working |
| Coin system | ✅ Working |
| Pack generator | ✅ Working |
| Card collection | ✅ Working |
| Squad builder | ✅ Working |
| Objectives engine | ✅ Working |
| SBC engine | ✅ Working |
| Match rewards | ✅ Working |
| NPC transfer market | ✅ Working |
| Statistics | ✅ Working |
| FIFA 23 integration | 🔴 Reverse engineering in progress |
| Chemistry calculation | 🟡 In progress |
| Full Draft mode | 🟡 In progress |
| Squad Battles AI generator | 🟡 In progress |
| Objectives claim flow | 🟡 In progress |
Running
# Start the offline backend
cd openfut-core
cargo run
# Start the proxy (for traffic capture / FIFA integration)
cd openfut-bridge
cargo run
Core listens on http://127.0.0.1:8080 by default.
Bridge listens on http://127.0.0.1:8443 by default.
Design Principles
- Offline-first. No EA account required. No internet connection needed.
- Single-player only. This is not a multiplayer server emulator.
- Data-driven. All cards, packs, SBCs, and objectives are JSON files. Everything is moddable.
- Clean architecture. Core has zero knowledge of FIFA 23. Bridge has zero game logic.
- No copyrighted assets. No real player images, no EA trademarks in data files.
Disclaimer
This project is not affiliated with EA Sports. You must own FIFA 23 legitimately to use this software. This project does not bypass any ownership verification and is intended only to restore offline playability of a game whose online services have been retired.