Fixing the display was only half of it. Quick-selling a consumable from the
repaired screen produced "There was a problem communicating with the FIFA
Ultimate Team servers", because the client's consumable quick-sell is a route
neither stack had ever served:
PUT /ut/game/fifa17/item/resource/5003068 body_len=0
Live-captured on staging. That path now carries three verbs -- GET is the
definition lookup, POST applies the consumable (ApplyCardByRes), PUT quick-sells
it -- and it is keyed by the stack's RESOURCE id, not an owned instance, unlike
the player quick-sell (DELETE item/<instanceId>).
This had to be Rust-owned rather than proxied: the Python oracle maps
item/resource method-agnostically to its definition route, so on production --
where the oracle is alive -- a PUT would return 200 with a definition list and
sell nothing, and the client would show a successful sale of a card the player
still owns.
Implementation reuses the retail-proven quick-sell path verbatim
(handle_quick_sell_path), so pricing comes from the same
ItemIdentityResolver::discard_value that stamps the number on the stack. Display
and payout are the same call; they cannot drift.
Two decisions, both documented in the code as decisions rather than discoveries:
* ONE copy per request. The request carries no quantity, and the screen prices
a CARD, so consuming a whole stack on one keypress would pay one card's
price for N cards. Selling one is the conservative reading.
* The copy sold is Core's first matching owned instance -- the same one whose
wire id the consumables screen already published as the stack's `item`, so
the player sells the card they were shown.
Verified against the running staging host:
displays 38 -> PUT -> coins +38, owned -1, consumables -1, stack 2 -> 1
replay sold the one remaining copy (+38, -1), no double credit
exhausted -> 404 not_owned, coins +0, owned +0 (no phantom payment)
123 host tests (+1 locking all three verbs on the shared path, and that the bare
`item` PUT stays the pile move), clippy -D warnings clean, fmt clean.
OpenFUT
⚠️ Status — see
docs/PROJECT_STATE.md(canonical). The working, actively-developed target is FIFA 17, not FIFA 23. Everything below this banner describes the superseded FIFA 23bridgelineage and is kept for historical context.Run the server (canonical):
cd fifa17-recon/docker/fifa17-python && docker compose up -d— seefifa17-recon/FUT-RUNBOOK.md.openfut-coreis the shared offline backend (still used by the FIFA 17 path);openfut-bridgeis the retired FIFA 23 integration.
Offline Ultimate Team — like SPT, but for FIFA 23.
OpenFUT replaces EA's retired FUT servers with a fully offline, single-player backend. You own FIFA 23 legitimately. You just want to keep playing after EA shut down the servers.
Repositories
| Repo | Purpose |
|---|---|
openfut-core |
Game-independent offline FUT backend |
openfut-bridge |
FIFA 23 integration layer + reverse-engineering proxy |
Architecture
FIFA 23 client
│
▼
┌─────────────────┐
│ openfut-bridge │ ← intercepts FUT traffic, maps routes, logs unknown
└────────┬────────┘
│
▼
┌─────────────────┐
│ openfut-core │ ← offline FUT backend: profiles, packs, squads, SBCs
└─────────────────┘
│
▼
SQLite database
Core is game-independent. It speaks a clean REST API and knows nothing about FIFA 23 internals.
Bridge is FIFA-specific. It speaks FIFA 23's wire protocol and translates it into Core API calls. Bridge is where all reverse engineering work happens.
Current Status
| Feature | Status |
|---|---|
| Local profiles + clubs | ✅ Working |
| Coin system | ✅ Working |
| Pack generator | ✅ Working |
| Card collection | ✅ Working |
| Squad builder | ✅ Working |
| Objectives engine | ✅ Working |
| SBC engine | ✅ Working |
| Match rewards | ✅ Working |
| NPC transfer market | ✅ Working |
| Statistics | ✅ Working |
| FIFA 23 integration | 🔴 Reverse engineering in progress |
| Chemistry calculation | 🟡 In progress |
| Full Draft mode | 🟡 In progress |
| Squad Battles AI generator | 🟡 In progress |
| Objectives claim flow | 🟡 In progress |
Running
# Start the offline backend
cd openfut-core
cargo run
# Start the proxy (for traffic capture / FIFA integration)
cd openfut-bridge
cargo run
Core listens on http://127.0.0.1:8080 by default.
Bridge listens on http://127.0.0.1:8443 by default.
Design Principles
- Offline-first. No EA account required. No internet connection needed.
- Single-player only. This is not a multiplayer server emulator.
- Data-driven. All cards, packs, SBCs, and objectives are JSON files. Everything is moddable.
- Clean architecture. Core has zero knowledge of FIFA 23. Bridge has zero game logic.
- No copyrighted assets. No real player images, no EA trademarks in data files.
Disclaimer
This project is not affiliated with EA Sports. You must own FIFA 23 legitimately to use this software. This project does not bypass any ownership verification and is intended only to restore offline playability of a game whose online services have been retired.