OpenFUT Agent 3ba24a0faf test(import): verify durable FIFA17 economy migration
openfut-import-fifa17/tests/durable_import.rs drives the REAL import pipeline
(analyze -> Report dry-run; emit_content; plan_apply -> GenericImportRequest +
deterministic identity mappings + watermark; the staging/preflight/seed/
post-validate gates over a real JsonIdentityStore; openfut_core::services::
import::apply_profile_import in one Core SQLite tx) against a disposable
temp-file Core DB, from a small sanitized in-test fixture (750000 coins, 3
resolvable base players, unopenedPackIds [70,70,101], one squad).

Five ordered steps on one durable target, all green:
  A dry-run: report exposes persona/coins/inventory/unopened/fingerprint; ZERO
    DB mutation (all Core tables COUNT=0, identity store empty).
  B apply: coins=750000 exact, owned=3, packs=3 (opened=0), squad_players=2,
    deterministic owned ids, import_fingerprint recorded, identities reverse-
    resolve both ways, watermark=100000600.
  C restart: close+reopen the SAME sqlite file -> identical state.
  D re-apply same source -> AlreadyImported (fingerprint), no doubling.
  E conflict (coins 750000->750001 flips the fingerprint for the same game)
    -> apply fails closed ('different source'); DB unchanged.

Fingerprint = FNV-1a-64 hex of the source snapshot, carried into
ProfileImportRequest.source_fingerprint = Core profiles.import_fingerprint, the
per-game rerun-identity key. dev-deps added to openfut-import-fifa17
(openfut-core path, tokio, sqlx). No production/live data.
2026-08-13 22:31:01 +00:00

OpenFUT

Offline Ultimate Team — like SPT, but for FIFA 23.

OpenFUT replaces EA's retired FUT servers with a fully offline, single-player backend. You own FIFA 23 legitimately. You just want to keep playing after EA shut down the servers.


Repositories

Repo Purpose
openfut-core Game-independent offline FUT backend
openfut-bridge FIFA 23 integration layer + reverse-engineering proxy

Architecture

FIFA 23 client
      │
      ▼
┌─────────────────┐
│  openfut-bridge │  ← intercepts FUT traffic, maps routes, logs unknown
└────────┬────────┘
         │
         ▼
┌─────────────────┐
│  openfut-core   │  ← offline FUT backend: profiles, packs, squads, SBCs
└─────────────────┘
         │
         ▼
   SQLite database

Core is game-independent. It speaks a clean REST API and knows nothing about FIFA 23 internals.

Bridge is FIFA-specific. It speaks FIFA 23's wire protocol and translates it into Core API calls. Bridge is where all reverse engineering work happens.


Current Status

Feature Status
Local profiles + clubs Working
Coin system Working
Pack generator Working
Card collection Working
Squad builder Working
Objectives engine Working
SBC engine Working
Match rewards Working
NPC transfer market Working
Statistics Working
FIFA 23 integration 🔴 Reverse engineering in progress
Chemistry calculation 🟡 In progress
Full Draft mode 🟡 In progress
Squad Battles AI generator 🟡 In progress
Objectives claim flow 🟡 In progress

Running

# Start the offline backend
cd openfut-core
cargo run

# Start the proxy (for traffic capture / FIFA integration)
cd openfut-bridge
cargo run

Core listens on http://127.0.0.1:8080 by default. Bridge listens on http://127.0.0.1:8443 by default.


Design Principles

  • Offline-first. No EA account required. No internet connection needed.
  • Single-player only. This is not a multiplayer server emulator.
  • Data-driven. All cards, packs, SBCs, and objectives are JSON files. Everything is moddable.
  • Clean architecture. Core has zero knowledge of FIFA 23. Bridge has zero game logic.
  • No copyrighted assets. No real player images, no EA trademarks in data files.

Disclaimer

This project is not affiliated with EA Sports. You must own FIFA 23 legitimately to use this software. This project does not bypass any ownership verification and is intended only to restore offline playability of a game whose online services have been retired.

S
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