Recreating the Docker anchor left the supervised Core and host stranded in the dead namespace while systemd still reported them active — serving nobody, invisible to any monitoring that trusts unit state. Reproduced on staging: netns 4026539938 -> 4026540033, both pids unchanged in the old one, both units "active", traffic ConnectionResetError. There is no systemd-native edge signal to bind to. Containers do appear as units, but the scope name embeds the container ID (docker-<id>.scope), which changes on every recreate, so BindsTo= has no stable target; NetworkNamespacePath= resolves once at start; a .path unit on /run/netns would watch the file this tooling maintains. So: a level-triggered reconcile on a 10s timer, comparing the namespace the services are ACTUALLY in against the anchor's CURRENT one, acting only on a real difference. That cannot miss an event while the watcher restarts or dockerd is down, and needs no debounce — a burst of three recreations produced exactly one rebind. The trigger stays separable: a docker-events unit could invoke the same script. Anchor absent stops the dependants rather than falling back to host networking; docker unavailable logs once and retries on the next tick. Two defects found while testing and fixed here: - mount --bind STACKS when the old mount is busy, silently leaking nsfs entries; the bind helper now drains stale mounts in a loop. - reconcile must stop -> rebind -> start, not rebind -> restart: a running service holds the old namespace open and makes the umount fail busy. Staging also gained a faithful anchor container so the reproduction is structural rather than mocked. Economy state was byte-identical across every lifecycle test. Production units are templates only and remain uninstalled.
OpenFUT
⚠️ Status — see
docs/PROJECT_STATE.md(canonical). The working, actively-developed target is FIFA 17, not FIFA 23. Everything below this banner describes the superseded FIFA 23bridgelineage and is kept for historical context.Run the server (canonical):
cd fifa17-recon/docker/fifa17-python && docker compose up -d— seefifa17-recon/FUT-RUNBOOK.md.openfut-coreis the shared offline backend (still used by the FIFA 17 path);openfut-bridgeis the retired FIFA 23 integration.
Offline Ultimate Team — like SPT, but for FIFA 23.
OpenFUT replaces EA's retired FUT servers with a fully offline, single-player backend. You own FIFA 23 legitimately. You just want to keep playing after EA shut down the servers.
Repositories
| Repo | Purpose |
|---|---|
openfut-core |
Game-independent offline FUT backend |
openfut-bridge |
FIFA 23 integration layer + reverse-engineering proxy |
Architecture
FIFA 23 client
│
▼
┌─────────────────┐
│ openfut-bridge │ ← intercepts FUT traffic, maps routes, logs unknown
└────────┬────────┘
│
▼
┌─────────────────┐
│ openfut-core │ ← offline FUT backend: profiles, packs, squads, SBCs
└─────────────────┘
│
▼
SQLite database
Core is game-independent. It speaks a clean REST API and knows nothing about FIFA 23 internals.
Bridge is FIFA-specific. It speaks FIFA 23's wire protocol and translates it into Core API calls. Bridge is where all reverse engineering work happens.
Current Status
| Feature | Status |
|---|---|
| Local profiles + clubs | ✅ Working |
| Coin system | ✅ Working |
| Pack generator | ✅ Working |
| Card collection | ✅ Working |
| Squad builder | ✅ Working |
| Objectives engine | ✅ Working |
| SBC engine | ✅ Working |
| Match rewards | ✅ Working |
| NPC transfer market | ✅ Working |
| Statistics | ✅ Working |
| FIFA 23 integration | 🔴 Reverse engineering in progress |
| Chemistry calculation | 🟡 In progress |
| Full Draft mode | 🟡 In progress |
| Squad Battles AI generator | 🟡 In progress |
| Objectives claim flow | 🟡 In progress |
Running
# Start the offline backend
cd openfut-core
cargo run
# Start the proxy (for traffic capture / FIFA integration)
cd openfut-bridge
cargo run
Core listens on http://127.0.0.1:8080 by default.
Bridge listens on http://127.0.0.1:8443 by default.
Design Principles
- Offline-first. No EA account required. No internet connection needed.
- Single-player only. This is not a multiplayer server emulator.
- Data-driven. All cards, packs, SBCs, and objectives are JSON files. Everything is moddable.
- Clean architecture. Core has zero knowledge of FIFA 23. Bridge has zero game logic.
- No copyrighted assets. No real player images, no EA trademarks in data files.
Disclaimer
This project is not affiliated with EA Sports. You must own FIFA 23 legitimately to use this software. This project does not bypass any ownership verification and is intended only to restore offline playability of a game whose online services have been retired.