SBC completion and the other Core reward services grant packs with symbolic
definition_ids ("silver_pack", "gold_pack", ...). The FIFA 17 pack system keys
entirely on numeric catalogue ids, and entitlement_pack_ids / handle_pack_open
resolved definition_ids with definition_id.parse::<u64>(), so every symbolic
reward pack was silently dropped from the openable My Packs list. The unopened
count (recoveredPacks, = entitlement count) still counted them, so the client
showed "you have N packs" but had no tile to open -> "no pack available".
Fix (adapter-layer, Core stays game-neutral): add owned-only reward pack
catalogue entries 71-75 (bronze/silver/gold/rare_gold/icon) and a resolver
owned_pack_id_for_definition() that maps both numeric owned ids and the symbolic
reward names to their numeric owned-only pack. entitlement_pack_ids and the
pack-open entitlement selection now use it, so reward packs render as openable
My Packs tiles and redeem their entitlement for free (consume-once, no debit).
Server-verified on staging: 3 Core reward entitlements now render 3 openable
mypacks tiles matching recoveredPacks=3. Tests: adapter resolver + rendering,
host symbolic-reward open flow; full adapter + host suites green.
OpenFUT
Offline Ultimate Team — like SPT, but for FIFA 23.
OpenFUT replaces EA's retired FUT servers with a fully offline, single-player backend. You own FIFA 23 legitimately. You just want to keep playing after EA shut down the servers.
Repositories
| Repo | Purpose |
|---|---|
openfut-core |
Game-independent offline FUT backend |
openfut-bridge |
FIFA 23 integration layer + reverse-engineering proxy |
Architecture
FIFA 23 client
│
▼
┌─────────────────┐
│ openfut-bridge │ ← intercepts FUT traffic, maps routes, logs unknown
└────────┬────────┘
│
▼
┌─────────────────┐
│ openfut-core │ ← offline FUT backend: profiles, packs, squads, SBCs
└─────────────────┘
│
▼
SQLite database
Core is game-independent. It speaks a clean REST API and knows nothing about FIFA 23 internals.
Bridge is FIFA-specific. It speaks FIFA 23's wire protocol and translates it into Core API calls. Bridge is where all reverse engineering work happens.
Current Status
| Feature | Status |
|---|---|
| Local profiles + clubs | ✅ Working |
| Coin system | ✅ Working |
| Pack generator | ✅ Working |
| Card collection | ✅ Working |
| Squad builder | ✅ Working |
| Objectives engine | ✅ Working |
| SBC engine | ✅ Working |
| Match rewards | ✅ Working |
| NPC transfer market | ✅ Working |
| Statistics | ✅ Working |
| FIFA 23 integration | 🔴 Reverse engineering in progress |
| Chemistry calculation | 🟡 In progress |
| Full Draft mode | 🟡 In progress |
| Squad Battles AI generator | 🟡 In progress |
| Objectives claim flow | 🟡 In progress |
Running
# Start the offline backend
cd openfut-core
cargo run
# Start the proxy (for traffic capture / FIFA integration)
cd openfut-bridge
cargo run
Core listens on http://127.0.0.1:8080 by default.
Bridge listens on http://127.0.0.1:8443 by default.
Design Principles
- Offline-first. No EA account required. No internet connection needed.
- Single-player only. This is not a multiplayer server emulator.
- Data-driven. All cards, packs, SBCs, and objectives are JSON files. Everything is moddable.
- Clean architecture. Core has zero knowledge of FIFA 23. Bridge has zero game logic.
- No copyrighted assets. No real player images, no EA trademarks in data files.
Disclaimer
This project is not affiliated with EA Sports. You must own FIFA 23 legitimately to use this software. This project does not bypass any ownership verification and is intended only to restore offline playability of a game whose online services have been retired.