funman300 16771b0b33 test(scripts): recover the client's error text, and diff hub shapes against production
Three diagnostics from chasing a FUT error that four server-side fixes failed to
resolve, kept because the technique generalises.

client-error-string.py recovers FIFA's on-screen message from /proc/<pid>/mem,
read-only, scanning ASCII and UTF-16LE (FIFA UI strings are wide). This ended the
guessing: the dialog reads "An error occurred downloading the FUT Squad Update.
Please try again." -- a CONTENT DOWNLOAD failure, not the player's lineup. Every
squad fix before it was aimed at the wrong subsystem, because "squad update" in FIFA
means the roster update, and the server-side symptom (a squad the client would not
accept) was consistent with both readings. When the server says 200 and the client
says no, the client's own words are the cheapest evidence available and should have
been the FIRST thing recovered, not the fifth.

hub-dump.py + hub-diff-prod-staging.py diff every hub route between production
(known-good, same client accepts it) and staging, comparing key presence and JSON
types rather than values, since values legitimately differ. Result: 0 structural
differences across 14 routes, which retired the whole "a missing field breaks
bootstrap" line of investigation in one run instead of one restart at a time.

Also ruled out with evidence: cert gates ARE patched (autopatch logs
"pid 56298: PATCHED cert gates", and the gate bytes read back as the patched
patterns); the roster server serves the FUT Squad Update fine (TLS1.2
AES256-GCM-SHA384, HTTP/1.0 200, application/xml) once probed with
ALL:@SECLEVEL=0 -- a default modern context gets SSLV3_ALERT_HANDSHAKE_FAILURE and
would have been a false alarm; production and staging Blaze advertise identical
roster/POW hosts; the Blaze session is healthy and answering PINGs; and the squad
round-trips exactly through PUT/GET.
2026-08-18 04:30:08 +00:00

OpenFUT

Offline Ultimate Team — like SPT, but for FIFA 23.

OpenFUT replaces EA's retired FUT servers with a fully offline, single-player backend. You own FIFA 23 legitimately. You just want to keep playing after EA shut down the servers.


Repositories

Repo Purpose
openfut-core Game-independent offline FUT backend
openfut-bridge FIFA 23 integration layer + reverse-engineering proxy

Architecture

FIFA 23 client
      │
      ▼
┌─────────────────┐
│  openfut-bridge │  ← intercepts FUT traffic, maps routes, logs unknown
└────────┬────────┘
         │
         ▼
┌─────────────────┐
│  openfut-core   │  ← offline FUT backend: profiles, packs, squads, SBCs
└─────────────────┘
         │
         ▼
   SQLite database

Core is game-independent. It speaks a clean REST API and knows nothing about FIFA 23 internals.

Bridge is FIFA-specific. It speaks FIFA 23's wire protocol and translates it into Core API calls. Bridge is where all reverse engineering work happens.


Current Status

Feature Status
Local profiles + clubs Working
Coin system Working
Pack generator Working
Card collection Working
Squad builder Working
Objectives engine Working
SBC engine Working
Match rewards Working
NPC transfer market Working
Statistics Working
FIFA 23 integration 🔴 Reverse engineering in progress
Chemistry calculation 🟡 In progress
Full Draft mode 🟡 In progress
Squad Battles AI generator 🟡 In progress
Objectives claim flow 🟡 In progress

Running

# Start the offline backend
cd openfut-core
cargo run

# Start the proxy (for traffic capture / FIFA integration)
cd openfut-bridge
cargo run

Core listens on http://127.0.0.1:8080 by default. Bridge listens on http://127.0.0.1:8443 by default.


Design Principles

  • Offline-first. No EA account required. No internet connection needed.
  • Single-player only. This is not a multiplayer server emulator.
  • Data-driven. All cards, packs, SBCs, and objectives are JSON files. Everything is moddable.
  • Clean architecture. Core has zero knowledge of FIFA 23. Bridge has zero game logic.
  • No copyrighted assets. No real player images, no EA trademarks in data files.

Disclaimer

This project is not affiliated with EA Sports. You must own FIFA 23 legitimately to use this software. This project does not bypass any ownership verification and is intended only to restore offline playability of a game whose online services have been retired.

S
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