Explains and fixes the Phase C partial failure WITHOUT changing a single wire field. The operator saw a difference between the one-item probe (Time Remaining "-") and the generalized rows (Time Remaining "Expired"). Cause: route coverage, not encoding. /tradePile advertised the unlisted tradeIds while ISVIEWTRADE (GET .../trade/status) resolved ids from the market store only -- and an unlisted pile member has no listing row, so the poll returned an empty auctionInfo. Observed live as `route=market-status requested=1 returned=0` repeating for the row the operator had selected, while that same id was present in /tradePile. The client polls status for the row it displays and degrades it when the answer is empty, which is also why no actions were offered. The probe showed "-" only because the client had not yet polled that id (logs of the time show only tradeIds=1000000097). So expires, tradeState, itemData.itemState and pile were all innocent. Nothing was guessed and no field changed: both routes now share one pile enumeration (Server::resolve_trade_pile), so an id advertised by /tradePile always resolves on /trade/status. The corpus predicted exactly this -- tradeId must resolve across /transfermarket, /tradePile, /watchList AND /trade/status; we had stability but not coverage. Same defect class as the original empty-trade/status bug. Status still answers only the ids actually asked about, and a real auction always wins over an inactive row for the same tradeId. Regression test covers all four cases. Records the downgraded conclusion: "inactive" is a CONFIRMED section/lifecycle discriminator; whether the full actionable contract is now complete is the operator's next test. itemState/pile recovery was queued on the assumption the encoding was incomplete -- neither was touched, and both remain the next candidates if actions are still absent. 342 tests pass, 0 failed, clippy clean. Verified live: the six inactive ids went from returned=0 to returned=6.
OpenFUT
Offline Ultimate Team — like SPT, but for FIFA 23.
OpenFUT replaces EA's retired FUT servers with a fully offline, single-player backend. You own FIFA 23 legitimately. You just want to keep playing after EA shut down the servers.
Repositories
| Repo | Purpose |
|---|---|
openfut-core |
Game-independent offline FUT backend |
openfut-bridge |
FIFA 23 integration layer + reverse-engineering proxy |
Architecture
FIFA 23 client
│
▼
┌─────────────────┐
│ openfut-bridge │ ← intercepts FUT traffic, maps routes, logs unknown
└────────┬────────┘
│
▼
┌─────────────────┐
│ openfut-core │ ← offline FUT backend: profiles, packs, squads, SBCs
└─────────────────┘
│
▼
SQLite database
Core is game-independent. It speaks a clean REST API and knows nothing about FIFA 23 internals.
Bridge is FIFA-specific. It speaks FIFA 23's wire protocol and translates it into Core API calls. Bridge is where all reverse engineering work happens.
Current Status
| Feature | Status |
|---|---|
| Local profiles + clubs | ✅ Working |
| Coin system | ✅ Working |
| Pack generator | ✅ Working |
| Card collection | ✅ Working |
| Squad builder | ✅ Working |
| Objectives engine | ✅ Working |
| SBC engine | ✅ Working |
| Match rewards | ✅ Working |
| NPC transfer market | ✅ Working |
| Statistics | ✅ Working |
| FIFA 23 integration | 🔴 Reverse engineering in progress |
| Chemistry calculation | 🟡 In progress |
| Full Draft mode | 🟡 In progress |
| Squad Battles AI generator | 🟡 In progress |
| Objectives claim flow | 🟡 In progress |
Running
# Start the offline backend
cd openfut-core
cargo run
# Start the proxy (for traffic capture / FIFA integration)
cd openfut-bridge
cargo run
Core listens on http://127.0.0.1:8080 by default.
Bridge listens on http://127.0.0.1:8443 by default.
Design Principles
- Offline-first. No EA account required. No internet connection needed.
- Single-player only. This is not a multiplayer server emulator.
- Data-driven. All cards, packs, SBCs, and objectives are JSON files. Everything is moddable.
- Clean architecture. Core has zero knowledge of FIFA 23. Bridge has zero game logic.
- No copyrighted assets. No real player images, no EA trademarks in data files.
Disclaimer
This project is not affiliated with EA Sports. You must own FIFA 23 legitimately to use this software. This project does not bypass any ownership verification and is intended only to restore offline playability of a game whose online services have been retired.