funman300 0a007f4941 docs(market): close Gap 1 — active seller row under forSale is live-confirmed
The one claim the Fix B promotion left open: no active listing existed during
that session, so only the expired path had been exercised.

Closed with a disposable card (75 ST, res 212188, wire id 100000178 — one of
three identical copies, not in the squad) listed through the real FIFA 17 client
at 150/200 for 1h, so expiry arrives naturally. No timestamp touched.

Wire: itemState=forSale, tradeState=active, 12 atoms, prices intact, expires
3562 -> 3556 over a 6s sample (live clock), /trade/status coherent, counts
{count:1, selling:1}, coins unchanged, zero inactive rows (Fix A intact).

The decisive evidence is client-side, not ours: a read-only /proc/<pid>/mem
decode of the live trade-pile auction record returned
  itemState=5(forSale)
on the very field that read -1(<unrecognised>) under listFS. Direct A/B on the
only changed field, taken from the client's own memory.

Operator confirmed the row renders under LISTED ITEMS with correct prices, a
counting-down timer, normal art, and correctly non-actionable while active.

No code change required — the promoted implementation was already correct on the
active path. Claim boundary unchanged: this proves the client DECODES the token
and says nothing about the Flash action-gate term.
2026-08-18 00:15:51 +00:00

OpenFUT

Offline Ultimate Team — like SPT, but for FIFA 23.

OpenFUT replaces EA's retired FUT servers with a fully offline, single-player backend. You own FIFA 23 legitimately. You just want to keep playing after EA shut down the servers.


Repositories

Repo Purpose
openfut-core Game-independent offline FUT backend
openfut-bridge FIFA 23 integration layer + reverse-engineering proxy

Architecture

FIFA 23 client
      │
      ▼
┌─────────────────┐
│  openfut-bridge │  ← intercepts FUT traffic, maps routes, logs unknown
└────────┬────────┘
         │
         ▼
┌─────────────────┐
│  openfut-core   │  ← offline FUT backend: profiles, packs, squads, SBCs
└─────────────────┘
         │
         ▼
   SQLite database

Core is game-independent. It speaks a clean REST API and knows nothing about FIFA 23 internals.

Bridge is FIFA-specific. It speaks FIFA 23's wire protocol and translates it into Core API calls. Bridge is where all reverse engineering work happens.


Current Status

Feature Status
Local profiles + clubs Working
Coin system Working
Pack generator Working
Card collection Working
Squad builder Working
Objectives engine Working
SBC engine Working
Match rewards Working
NPC transfer market Working
Statistics Working
FIFA 23 integration 🔴 Reverse engineering in progress
Chemistry calculation 🟡 In progress
Full Draft mode 🟡 In progress
Squad Battles AI generator 🟡 In progress
Objectives claim flow 🟡 In progress

Running

# Start the offline backend
cd openfut-core
cargo run

# Start the proxy (for traffic capture / FIFA integration)
cd openfut-bridge
cargo run

Core listens on http://127.0.0.1:8080 by default. Bridge listens on http://127.0.0.1:8443 by default.


Design Principles

  • Offline-first. No EA account required. No internet connection needed.
  • Single-player only. This is not a multiplayer server emulator.
  • Data-driven. All cards, packs, SBCs, and objectives are JSON files. Everything is moddable.
  • Clean architecture. Core has zero knowledge of FIFA 23. Bridge has zero game logic.
  • No copyrighted assets. No real player images, no EA trademarks in data files.

Disclaimer

This project is not affiliated with EA Sports. You must own FIFA 23 legitimately to use this software. This project does not bypass any ownership verification and is intended only to restore offline playability of a game whose online services have been retired.

S
Description
No description provided
Readme 25 MiB
Languages
Python 54.8%
Rust 41.2%
Shell 3.3%
Lua 0.3%
PowerShell 0.2%
Other 0.1%