openfut-hook builds two mutually exclusive injection paths from one crate. The default (FIFA 23) path installs getaddrinfo/connect/ProtoSSL/origin_spy transport hooks; `--features fifa17` installs only the FIFA-17-safe logic (module map, FIFA 17 cert-verify, SBC dispatch, store tab bind). Deploying a default-feature build into FIFA 17 hijacks the login transport: the client reports "Unable to connect to the EA servers at this time" and none of the FIFA 17 repairs are present in the binary at all. That happened today: artifact 1c71a17a was built by hand without the feature and deployed, costing two failed launches. It was diagnosed only by comparing embedded strings between the deployed DLL and the last known-good one (the deployed DLL had 0 occurrences of CardsDLL_Win64_retail.dll and SBC_DISPATCH, and 6 of cert-verify plus 1 of "connect: inline-hooked" -- the inverse of a fifa17 build). `build` already passes --features fifa17, but OPENFUT_FIFA17_HOOK_DLL lets a hand-built DLL reach stage/deploy, so verify_fifa17_profile asserts the profile on the bytes: CardsDLL_Win64_retail.dll and SBC_DISPATCH must be present, and the FIFA-23-only markers must be absent. Wired into verify_inputs (stage/inspect) and into deploy's staged-artifact checks. Verified: the gate rejects 1c71a17a, accepts 3641d581 (last known good) and f0ef528f (the corrected fifa17 build now deployed).
OpenFUT
Offline Ultimate Team — like SPT, but for FIFA 23.
OpenFUT replaces EA's retired FUT servers with a fully offline, single-player backend. You own FIFA 23 legitimately. You just want to keep playing after EA shut down the servers.
Repositories
| Repo | Purpose |
|---|---|
openfut-core |
Game-independent offline FUT backend |
openfut-bridge |
FIFA 23 integration layer + reverse-engineering proxy |
Architecture
FIFA 23 client
│
▼
┌─────────────────┐
│ openfut-bridge │ ← intercepts FUT traffic, maps routes, logs unknown
└────────┬────────┘
│
▼
┌─────────────────┐
│ openfut-core │ ← offline FUT backend: profiles, packs, squads, SBCs
└─────────────────┘
│
▼
SQLite database
Core is game-independent. It speaks a clean REST API and knows nothing about FIFA 23 internals.
Bridge is FIFA-specific. It speaks FIFA 23's wire protocol and translates it into Core API calls. Bridge is where all reverse engineering work happens.
Current Status
| Feature | Status |
|---|---|
| Local profiles + clubs | ✅ Working |
| Coin system | ✅ Working |
| Pack generator | ✅ Working |
| Card collection | ✅ Working |
| Squad builder | ✅ Working |
| Objectives engine | ✅ Working |
| SBC engine | ✅ Working |
| Match rewards | ✅ Working |
| NPC transfer market | ✅ Working |
| Statistics | ✅ Working |
| FIFA 23 integration | 🔴 Reverse engineering in progress |
| Chemistry calculation | 🟡 In progress |
| Full Draft mode | 🟡 In progress |
| Squad Battles AI generator | 🟡 In progress |
| Objectives claim flow | 🟡 In progress |
Running
# Start the offline backend
cd openfut-core
cargo run
# Start the proxy (for traffic capture / FIFA integration)
cd openfut-bridge
cargo run
Core listens on http://127.0.0.1:8080 by default.
Bridge listens on http://127.0.0.1:8443 by default.
Design Principles
- Offline-first. No EA account required. No internet connection needed.
- Single-player only. This is not a multiplayer server emulator.
- Data-driven. All cards, packs, SBCs, and objectives are JSON files. Everything is moddable.
- Clean architecture. Core has zero knowledge of FIFA 23. Bridge has zero game logic.
- No copyrighted assets. No real player images, no EA trademarks in data files.
Disclaimer
This project is not affiliated with EA Sports. You must own FIFA 23 legitimately to use this software. This project does not bypass any ownership verification and is intended only to restore offline playability of a game whose online services have been retired.