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| Author | SHA1 | Date | |
|---|---|---|---|
| 8afb812338 | |||
| 3bb4814760 |
@@ -1,25 +0,0 @@
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# OpenFUT Docker stack configuration. Copy to .env and adjust.
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# All values have sensible defaults in docker-compose.yml; override as needed.
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# --- Container registry (Gitea) ---
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# Images resolve to ${REGISTRY}/${NAMESPACE}/<image>:${TAG}
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# e.g. git.aleshym.co/openfut/openfut-core:latest
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REGISTRY=git.aleshym.co
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NAMESPACE=openfut
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TAG=latest
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# --- Networking ---
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# Where the bridge (FIFA client entry point) is published. 0.0.0.0 = all
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# interfaces so LAN clients can connect. Set to a specific IP to restrict.
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BRIDGE_PUBLISH=0.0.0.0
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# Where core's REST API is published. 127.0.0.1 keeps it host-local (the bridge
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# still reaches it over the internal docker network). Set 0.0.0.0 to expose it.
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CORE_PUBLISH=127.0.0.1
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# --- Behaviour ---
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# Bridge returns placeholder JSON + captures unknown routes when true.
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PLACEHOLDER_MODE=true
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# --- Logging (RUST_LOG filters) ---
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CORE_LOG=openfut_core=info,tower_http=info
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BRIDGE_LOG=openfut_bridge=info,tower_http=info
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@@ -1,163 +0,0 @@
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# AGENTS.md — OpenFUT
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**Read this first.** It is the entry point for AI-assisted work on OpenFUT. It supersedes the
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root `README.md` and `CLAUDE.md`, which are **stale** (they describe an earlier FIFA 23 plan).
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## Project
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OpenFUT is a preservation / private-server project that restores **offline, single-player FIFA
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Ultimate Team (FUT)** after EA retired the online servers. You must own the game legitimately; the
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project does not bypass ownership checks — it only re-serves the dead online services locally.
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**Current active target: FIFA 17 (PC).** A clean-room emulation of the full online + FUT stack
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was proven working end-to-end on **2026-08-01** (auth → Blaze login → device-trust → FUT hub).
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This lives in `fifa17-recon/`. The FIFA 17 work is explicitly the **Rosetta Stone for FIFA 23**
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(identical Blaze/LSX/UTAS wire format), so FIFA 23 remains the eventual second target.
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Three moving parts, kept strictly separate:
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- **The FIFA client** — the retail game (FIFA 17 now). Unmodified except live cert-verify patches.
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- **The emulation layer** — Python responders in `fifa17-recon/tools/` (LSX, Blaze, UTAS, roster)
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that impersonate EA's online services on localhost. This is where all reverse engineering lives.
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- **OpenFUT Core** — a game-independent REST FUT economy backend (`openfut-core/`), feature-complete
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and tested. Knows nothing about FIFA. Intended to eventually back the emulation layer's FUT data.
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> The emulation layer and Core are **not yet wired together.** The FIFA 17 UTAS server currently
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> serves its own hardcoded/JSON payloads, not Core's API. See `docs/PROJECT_STATE.md`.
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## Repository map
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Monorepo. `openfut-core`, `openfut-bridge`, `openfut-launcher`, `fifa-blaze` are **git submodules**
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(each with independent history — use `tea`/Gitea, not `gh`). `fifa17-recon/` is a plain directory.
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| Path | What it is | Status |
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|---|---|---|
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| `fifa17-recon/` | **The live path.** FIFA 17 offline FUT emulation: Python responders, cert patcher, runbook, RE write-ups. | Working |
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| `openfut-core/` | Rust (Axum + SQLite) FUT economy backend. Game-independent REST API. | Working, tested |
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| `openfut-bridge/` | Rust FIFA 23 in-process hook / proxy RE effort. | Blocked (see below) |
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| `fifa-blaze/` | Rust Blaze protocol emulator scaffold for FIFA 23 (capture stub). | Milestone 1 stub |
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| `openfut-launcher/` | Rust egui/eframe desktop launcher (targets FIFA 23 hook flow). | Legacy plan |
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| `docs/` | **Mirrors** of the vault (`OpenFUT-Vault`), which is canonical. Direction pivots + context. | — |
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| `tools/` | Host-side RE helpers (file-watch-diff, exporters, squad-injector) from the FLE-bridge idea. | Legacy plan |
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| `setup.sh` | FIFA 23 full-stack orchestrator (core+bridge). | Legacy plan |
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**Legacy vs live:** the project pivoted twice — (1) FIFA 23 Blaze backend → (2) FIFA 23 as a match
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renderer driven by an FLE Lua bridge (`docs/direction.md`) → (3) **FIFA 17 full online emulation,
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which succeeded and is now the primary path** (`fifa17-recon/`). Treat `openfut-bridge`,
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`openfut-launcher`, `fifa-blaze`, `tools/`, `setup.sh`, and `docs/direction.md` as historical unless
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a task explicitly targets the FIFA 23 port.
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## Architecture (live path)
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```
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FIFA 17 client (Wine/Proton, base 0x140000000)
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│ autopatch.py NOPs two ProtoSSL cert-verify gates in /proc/PID/mem
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├─ LSX 127.0.0.1:4216 → lsx_responder_v2.py (Origin login/profile/authcode)
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├─ TLS 127.0.0.1:42127 → blaze_responder_v3b.py (Blaze redirector, via DNAT of 159.153.51.20)
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├─ Blaze 42130 / Nucleus 42131 → blaze_responder_v3b.py (Fire2/Heat2 binary + login)
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├─ easw.easports.com (→127.0.0.1) :8099 → utas_server.py (UTAS/RS4 FUT API + device-trust)
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└─ roster :8081 → roster_server.py (FUT roster-update XML)
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OpenFUT Core (openfut-core, :8080) ── clean REST FUT economy ── NOT YET CONNECTED to the above
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```
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Host arming (`root_arm.sh` via `pkexec`, volatile across reboot): `ptrace_scope=0`,
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`route_localnet=1`, iptables DNAT `159.153.51.20→127.0.0.1:42127`, `/etc/hosts easw.easports.com`.
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## Development commands (verified)
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**FIFA 17 emulation** (from `fifa17-recon/tools/`):
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- Start everything (idempotent; re-run after reboot): `./openfut-fut.sh start`
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- Status / stop / restart: `./openfut-fut.sh status | stop | restart`
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- Then launch the game fresh (`~/Desktop/launch-fifa17.sh`) and pick Ultimate Team.
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- Logs: `/tmp/{lsx,blaze,roster,utas,autopatch}.log`
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- Full procedure + gate-ladder troubleshooting: `fifa17-recon/FUT-RUNBOOK.md`
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**OpenFUT Core** (from `openfut-core/`): `cargo run` (creates `openfut.db`) · `cargo test`
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(full in-memory integration suite; requires `data/`) · `cargo test <name>` for one ·
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`cargo clippy -- -D warnings` · `cargo fmt`. Env: `LISTEN_ADDR` (127.0.0.1:8080), `DATABASE_URL`
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(sqlite://openfut.db), `DATA_DIR` (data).
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**Other Rust crates** (`openfut-bridge`, `fifa-blaze`, `openfut-launcher`): standard
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`cargo run/build/test/clippy/fmt` from within each. `fifa-blaze` is a workspace (`--bin blaze-server`).
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**CI:** only `openfut-core` has it (`.gitea/workflows/ci.yml`): `fmt --check`, `clippy -D warnings`,
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`build --locked`, `test --locked` on push/PR to main. No CI on the other crates or the recon dir.
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There is **no install step, no Docker, no JS/TS frontend, no typecheck** in this repo. Do not invent them.
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## Coding conventions
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- **Rust (Core):** Axum 0.7 + SQLx 0.7 (SQLite, compile-time-checked queries). Strict layering —
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`routes/` (handlers, extract state, call services) → `services/` (own **all** DB access + logic)
|
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→ `models/` (pure `Serde`/`FromRow` data). Errors via `AppError` (`src/error.rs`) with
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`IntoResponse`. One file per domain across `routes/`, `services/`, `models/`. **Single-profile
|
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design:** every service reads "the active profile" as the first DB row — intentional, don't
|
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parameterize it. Content is data-driven: JSON under `data/` loaded at startup into Arc registries
|
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in `AppState`. Add content by dropping JSON files, not code. Migrations are numbered SQL in
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`migrations/`. Keep `clippy -D warnings` and `fmt` clean (CI enforces).
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- **Python (recon):** stdlib-only servers, no framework. Each responder is a standalone script with
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the reverse-engineered contract documented in its module docstring (byte offsets, VAs, symbol
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names). When changing a responder, preserve byte-exactness — the client is the oracle.
|
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- **Clean-room, always.** Every finding derives from binaries we own + live observation. **Never**
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use, reference, or reproduce leaked EA source. If a task seems to need it, stop and say so.
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## AI-agent rules
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1. Read this file before exploring the repo.
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2. Read the vault file relevant to the task (`../OpenFUT-Vault/`), not the whole tree. Repo
|
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`docs/` files are mirrors of the vault — consult them for the same content, but treat the
|
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vault as canonical.
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3. Don't scan the whole repository unless the knowledge base is clearly stale — if you find it
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stale, update the vault, then its repo `docs/` mirror.
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4. Search the specific directory (`fifa17-recon/`, `openfut-core/src/<layer>/`) before a repo-wide search.
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5. Update the vault when architecture materially changes (and sync the matching `docs/` mirror).
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6. Don't refactor or rewrite unrelated working code.
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7. Prefer small, testable changes; run the narrowest relevant test first (`cargo test <name>`).
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8. **Never invent EA/FIFA/Blaze protocol behavior.** Values you don't know are `TODO/CONFIRM`, not
|
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confident guesses. The live client is the only oracle for whether a gate is satisfied.
|
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9. Clearly separate discovered behavior from hypotheses; record findings in
|
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`../OpenFUT-Vault/02 Reverse Engineering/FIFA 17/Protocol Findings.md` under the right confidence
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tier — never silently promote a hypothesis to a fact.
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10. Root `README.md` / `CLAUDE.md` and `openfut-bridge/CLAUDE.md` describe superseded FIFA 23 plans;
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prefer vault + repository evidence over them when they conflict.
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## AI Session Bootstrap
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Future agents should start with:
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1. Read `AGENTS.md`.
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2. Read the vault README (`../OpenFUT-Vault/README.md`) to locate the canonical files.
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3. Identify the subsystem the task affects and read the corresponding vault file: Architecture,
|
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Project State, Roadmap/Current Priorities, or Protocol Findings.
|
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4. Inspect only the relevant source directories.
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5. Check `../OpenFUT-Vault/02 Reverse Engineering/FIFA 17/Protocol Findings.md` before assuming
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anything about FIFA/EA behavior.
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||||
6. Check `../OpenFUT-Vault/06 Agent Memory/Project State.md` before assuming a feature exists.
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||||
7. Implement the smallest coherent change.
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8. Run the narrowest relevant tests.
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||||
9. Update the vault (and its repo `docs/` mirror) only if the change makes existing knowledge
|
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inaccurate.
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||||
|
||||
Do not reread the entire repository during every session.
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## OpenFUT Knowledge Base
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||||
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||||
**The OpenFUT Vault is the canonical project knowledge base.** Repo `docs/` files mirror it; the
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vault wins on any disagreement. Consult it before starting substantial work and update it after
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durable discoveries.
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||||
|
||||
Vault location: `../OpenFUT-Vault/` — start at `../OpenFUT-Vault/README.md`.
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||||
|
||||
Canonical files:
|
||||
- Dashboard: `00 Dashboard/OpenFUT.md`
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||||
- Architecture: `01 Architecture/Architecture.md` (repo mirror `docs/ARCHITECTURE.md`)
|
||||
- RE findings: `02 Reverse Engineering/FIFA 17/Protocol Findings.md`
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||||
(repo mirror `docs/research/KNOWN_FINDINGS.md`)
|
||||
- Direction history: `04 Decisions/Direction History.md`
|
||||
- Project State: `06 Agent Memory/Project State.md` (repo mirror `docs/PROJECT_STATE.md`)
|
||||
- Current Priorities: `06 Agent Memory/Current Priorities.md`
|
||||
- Known Issues: `06 Agent Memory/Known Issues.md`
|
||||
- Important Discoveries: `06 Agent Memory/Important Discoveries.md`
|
||||
- Roadmap: `08 Roadmap/Roadmap.md` (repo mirror `docs/ROADMAP.md`)
|
||||
|
||||
When editing knowledge that exists in both places, edit the vault first, then update the matching
|
||||
`docs/` mirror so they stay in sync.
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@@ -2,8 +2,6 @@
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|
||||
This file provides guidance to Claude Code (claude.ai/code) when working with code in this repository.
|
||||
|
||||
> ⚠️ **Stale (FIFA 23).** This file's status and targets predate the FIFA 17 pivot. Prefer [`docs/PROJECT_STATE.md`](./docs/PROJECT_STATE.md) (canonical). The working target is **FIFA 17**; the canonical server is `fifa17-recon/docker/fifa17-python` (`docker compose up -d`). `openfut-bridge` (FIFA 23) is superseded; `openfut-core` remains the shared backend.
|
||||
|
||||
## Repository Layout
|
||||
|
||||
This is a monorepo containing three independent Rust crates as git submodules:
|
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|
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Generated
+1
@@ -3166,6 +3166,7 @@ dependencies = [
|
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name = "openfut-bridge"
|
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version = "0.1.0"
|
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dependencies = [
|
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"aes",
|
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"anyhow",
|
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"axum",
|
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"bytes",
|
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|
||||
@@ -1,9 +1,5 @@
|
||||
# OpenFUT
|
||||
|
||||
> ⚠️ **Status — see [`docs/PROJECT_STATE.md`](./docs/PROJECT_STATE.md) (canonical).** The working, actively-developed target is **FIFA 17**, not FIFA 23. Everything below this banner describes the **superseded FIFA 23 `bridge` lineage** and is kept for historical context.
|
||||
>
|
||||
> **Run the server (canonical):** `cd fifa17-recon/docker/fifa17-python && docker compose up -d` — see [`fifa17-recon/FUT-RUNBOOK.md`](./fifa17-recon/FUT-RUNBOOK.md). `openfut-core` is the shared offline backend (still used by the FIFA 17 path); `openfut-bridge` is the retired FIFA 23 integration.
|
||||
|
||||
**Offline Ultimate Team — like SPT, but for FIFA 23.**
|
||||
|
||||
OpenFUT replaces EA's retired FUT servers with a fully offline, single-player backend. You own FIFA 23 legitimately. You just want to keep playing after EA shut down the servers.
|
||||
|
||||
@@ -1,93 +0,0 @@
|
||||
# ============================================================================
|
||||
# ⚠️ LEGACY (FIFA 23 lineage). This compose runs core + bridge for the
|
||||
# superseded FIFA 23 direction. It is NOT the canonical server bring-up.
|
||||
#
|
||||
# Canonical server (FIFA 17):
|
||||
# cd fifa17-recon/docker/fifa17-python && docker compose up -d
|
||||
# (runbook: fifa17-recon/FUT-RUNBOOK.md)
|
||||
#
|
||||
# `core` (openfut-core) IS still the shared, game-independent backend and is
|
||||
# used by the FIFA 17 UTAS host (OPENFUT_CORE_URL). `bridge` (openfut-bridge)
|
||||
# is the retired FIFA 23 integration, kept for reference.
|
||||
# Status source of truth: docs/PROJECT_STATE.md
|
||||
# ============================================================================
|
||||
# OpenFUT server stack — offline FUT backend (Core) + FIFA proxy (Bridge).
|
||||
#
|
||||
# Bring up: docker compose up -d
|
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# Tear down: docker compose down (keeps data/captures volumes)
|
||||
# Wipe state: docker compose down -v (also drops volumes)
|
||||
# Rebuild: docker compose build (or ./scripts/registry.sh build)
|
||||
# Logs: docker compose logs -f
|
||||
#
|
||||
# Images are pulled from / pushed to the Gitea container registry. Override the
|
||||
# registry, namespace, or tag in .env (see .env.example). When REGISTRY is set,
|
||||
# `up` pulls prebuilt images; the build: blocks let you rebuild locally too.
|
||||
|
||||
name: openfut
|
||||
|
||||
services:
|
||||
core:
|
||||
image: ${REGISTRY:-git.aleshym.co}/${NAMESPACE:-openfut}/openfut-core:${TAG:-latest}
|
||||
build:
|
||||
context: ./openfut-core
|
||||
dockerfile: Dockerfile
|
||||
restart: unless-stopped
|
||||
environment:
|
||||
LISTEN_ADDR: 0.0.0.0:8080
|
||||
DATABASE_URL: sqlite:///app/db/openfut.db
|
||||
DATA_DIR: /app/data
|
||||
RUST_LOG: ${CORE_LOG:-openfut_core=info,tower_http=info}
|
||||
volumes:
|
||||
- core-db:/app/db
|
||||
# Bound to localhost by default — the bridge reaches core over the internal
|
||||
# network, so core need not be world-exposed. Set CORE_PUBLISH=0.0.0.0 in
|
||||
# .env if you want to hit the REST API directly from other hosts.
|
||||
ports:
|
||||
- "${CORE_PUBLISH:-127.0.0.1}:8080:8080"
|
||||
networks:
|
||||
- openfut
|
||||
healthcheck:
|
||||
test: ["CMD", "curl", "-fsS", "http://127.0.0.1:8080/health"]
|
||||
interval: 15s
|
||||
timeout: 4s
|
||||
retries: 5
|
||||
start_period: 10s
|
||||
|
||||
bridge:
|
||||
image: ${REGISTRY:-git.aleshym.co}/${NAMESPACE:-openfut}/openfut-bridge:${TAG:-latest}
|
||||
build:
|
||||
context: ./openfut-bridge
|
||||
dockerfile: Dockerfile
|
||||
restart: unless-stopped
|
||||
depends_on:
|
||||
core:
|
||||
condition: service_healthy
|
||||
environment:
|
||||
BRIDGE_LISTEN_ADDR: 0.0.0.0:8443
|
||||
CORE_URL: http://core:8080
|
||||
CAPTURES_DIR: /app/captures
|
||||
PLACEHOLDER_MODE: ${PLACEHOLDER_MODE:-true}
|
||||
TLS_ENABLED: "true"
|
||||
RUST_LOG: ${BRIDGE_LOG:-openfut_bridge=info,tower_http=info}
|
||||
volumes:
|
||||
- bridge-captures:/app/captures
|
||||
# The FIFA client connects here — publish on all interfaces by default so
|
||||
# LAN clients (e.g. 10.10.0.0/24) can reach it.
|
||||
ports:
|
||||
- "${BRIDGE_PUBLISH:-0.0.0.0}:8443:8443"
|
||||
networks:
|
||||
- openfut
|
||||
healthcheck:
|
||||
test: ["CMD", "curl", "-fsSk", "https://127.0.0.1:8443/_bridge/health"]
|
||||
interval: 15s
|
||||
timeout: 4s
|
||||
retries: 5
|
||||
start_period: 8s
|
||||
|
||||
networks:
|
||||
openfut:
|
||||
driver: bridge
|
||||
|
||||
volumes:
|
||||
core-db:
|
||||
bridge-captures:
|
||||
@@ -9,25 +9,3 @@ OPENFUT_ADVERTISE=203.0.113.10 # <- REPLACE with this host's LAN IP
|
||||
# Defaults to 0.0.0.0 (container-facing); the original all-on-localhost flow
|
||||
# uses the loopback default baked into the responders when unset.
|
||||
OPENFUT_BIND=0.0.0.0
|
||||
|
||||
# OPENFUT_SERVERS — which Python responders Docker runs (space/comma separated).
|
||||
# Default (unset) = the server-side set: "blaze roster utas pow".
|
||||
#
|
||||
# This host is the SERVER (.120). Docker runs ONLY components that have NOT been
|
||||
# migrated to a Rust host. During migration the Rust hosts (redirector / roster
|
||||
# / utas) run OUTSIDE Docker; as each Python component is replaced, remove its
|
||||
# name here so the two never serve the same role at once.
|
||||
# blaze Blaze redirector + main + nucleus (bundled) :42127 :42130 :42131
|
||||
# roster FUT roster-update XML :8081
|
||||
# utas FUT/UTAS RS4 API :8099
|
||||
# (Rust utas-host still proxies its non-/club routes here for now)
|
||||
# pow POW / EASFC :8094 (+ content :8080)
|
||||
# lsx Origin LSX bootstrap :4216
|
||||
# CLIENT-SIDE: LSX runs on the game machine (.105) with autopatch, NOT
|
||||
# on this server. Leave it OUT unless client and server share one box.
|
||||
#
|
||||
# Example — Rust already owns roster, so Docker should not also serve it:
|
||||
# OPENFUT_SERVERS=blaze utas pow
|
||||
# When you drop a component, also stop advertising / DNAT'ing its port to this
|
||||
# container so the client is routed to the Rust host instead.
|
||||
#OPENFUT_SERVERS=blaze roster utas pow
|
||||
|
||||
@@ -36,14 +36,10 @@ services:
|
||||
FUT_PROFILE_ROOT: "/state/accounts"
|
||||
FUT_SETTINGS: "off"
|
||||
FUT_MODES: "1"
|
||||
# Which Python responders this SERVER runs. Default excludes lsx (that is
|
||||
# a client-side responder — see below). Drop a name once it is migrated to
|
||||
# a Rust host (run outside Docker) so the two never overlap. See .env.example.
|
||||
OPENFUT_SERVERS: "${OPENFUT_SERVERS:-blaze roster utas pow}"
|
||||
volumes:
|
||||
- "../state:/state"
|
||||
ports:
|
||||
- "4216:4216" # LSX — CLIENT-SIDE (.105); only used if lsx is enabled for all-on-one-box
|
||||
- "4216:4216" # LSX (Origin bootstrap)
|
||||
- "42127:42127" # Blaze redirector (TLS)
|
||||
- "42130:42130" # Blaze main
|
||||
- "42131:42131" # Nucleus OAuth stub
|
||||
|
||||
@@ -57,40 +57,10 @@ declare -a SERVERS=(
|
||||
"pow|pow_server.py|-"
|
||||
)
|
||||
|
||||
# ── Component selection ──────────────────────────────────────────────────────
|
||||
# OPENFUT_SERVERS picks which Python responders run (space- or comma-separated).
|
||||
# This container is the SERVER side (.120). It serves ONLY components that have
|
||||
# NOT been migrated to a Rust host — as each moves to Rust (which runs OUTSIDE
|
||||
# Docker during migration), drop its name so the two never serve the same role.
|
||||
# blaze Blaze redirector + main + nucleus (bundled) :42127 :42130 :42131
|
||||
# roster FUT roster-update XML :8081
|
||||
# utas FUT/UTAS RS4 API :8099
|
||||
# (the Rust utas-host currently reverse-proxies its non-/club routes
|
||||
# back here, so keep this enabled until UTAS is fully migrated)
|
||||
# pow POW / EASFC :8094 (+ content :8080)
|
||||
# lsx Origin LSX bootstrap :4216
|
||||
# CLIENT-SIDE — LSX runs on the game machine (.105) with autopatch,
|
||||
# NOT on the server. Excluded by default; enable ONLY for an
|
||||
# all-on-one-box dev setup where client and server share a host.
|
||||
OPENFUT_SERVERS="${OPENFUT_SERVERS:-blaze roster utas pow}"
|
||||
want=" ${OPENFUT_SERVERS//,/ } "
|
||||
known=" lsx blaze roster utas pow "
|
||||
for w in $want; do
|
||||
case "$known" in
|
||||
*" $w "*) ;;
|
||||
*) echo "[openfut] unknown component '$w' in OPENFUT_SERVERS (valid: lsx blaze roster utas pow)" >&2; exit 2 ;;
|
||||
esac
|
||||
done
|
||||
echo "[openfut] servers=$OPENFUT_SERVERS"
|
||||
|
||||
pids=()
|
||||
names=()
|
||||
for entry in "${SERVERS[@]}"; do
|
||||
IFS='|' read -r name script env <<<"$entry"
|
||||
case "$want" in
|
||||
*" $name "*) ;;
|
||||
*) echo "[openfut] skipping $name (not in OPENFUT_SERVERS)"; continue ;;
|
||||
esac
|
||||
envprefix=""; [ "$env" != "-" ] && envprefix="env $env"
|
||||
echo "[openfut] starting $name ($script)"
|
||||
# shellcheck disable=SC2086
|
||||
@@ -99,11 +69,6 @@ for entry in "${SERVERS[@]}"; do
|
||||
names+=("$name")
|
||||
done
|
||||
|
||||
if [ "${#pids[@]}" -eq 0 ]; then
|
||||
echo "[openfut] OPENFUT_SERVERS selected no components; nothing to run" >&2
|
||||
exit 2
|
||||
fi
|
||||
|
||||
# Propagate SIGTERM/SIGINT to children so `docker stop` is clean.
|
||||
term() {
|
||||
echo "[openfut] shutting down…"
|
||||
|
||||
@@ -424,25 +424,6 @@ Chemistry/rating/nation/league-count constraints (`teamChemistry 0x307`, `starRa
|
||||
generically as `{eligibilityKey, eligibilityOperation, eligibilityValue}` triples, **not** as
|
||||
named scalar fields on the record. **FREEZE-RISK: elgReq must be a JSON array of objects.**
|
||||
|
||||
> **2026-08-19 — `eligibilityKey`/`eligibilityOperation` are LOCALIZATION ORDINALS, not the
|
||||
> atom hex ids above.** Reversed from the pinned CardsDLL (`4706a881…`). The client's sole
|
||||
> confirmed consumer of these fields is the requirement-display string builder at
|
||||
> `~0x1800ef900`: it loads the eligibility int fields (`0x148(rcx)`) and formats them through
|
||||
> *indexed localization keys* — `ELIGIBILITY_STRING%d` (`0x1802186b8`), `LOC_SBC_ELG_KEY_%d`
|
||||
> (`0x180226710`), `ELIGIBILITY_OPERATION` (`0x1802186e8`) — appending to a string builder via
|
||||
> vtable `*0x10`/`*0x20`. There is **no comparison/branch**: the client does not validate on
|
||||
> these ints, it renders `LOC_SBC_ELG_KEY_<eligibilityKey>` (and an operation string) as
|
||||
> display text. Therefore `eligibilityKey` is a small ordinal that indexes the **packed FIFA17
|
||||
> locale**, NOT `0x307`/`0x22f`/etc. (those hex values are the atom ids of the *named* fields
|
||||
> the encoding replaces, not the ordinal values). CONSEQUENCE: correct projection needs the
|
||||
> ordinal→locale-string map, which lives only in the packed locale (absent from CardsDLL and
|
||||
> every `fifa17-recon/data` file; a game-dir locale probe on the live client found none) or a
|
||||
> real EA `elgReq` capture (unavailable on a private server). Emitting a *guessed* ordinal
|
||||
> renders the WRONG requirement text to the player, so `elgReq` stays `[]` until the ordinal
|
||||
> map is recovered. This is a display-only gap: SBC submission is fully validated server-side
|
||||
> (Core), and an invalid squad's generic comms modal originates from the server 400, not from
|
||||
> the empty `elgReq`.
|
||||
|
||||
**awards / grantedAwards** — nested array of reward objects (atoms: `rewardType 0x28e`,
|
||||
`rewardValue 0x28f`, `rewardQuantity 0x28d`, `rewardMultiplier 0x28c`, `awardCount 0x40`,
|
||||
`awardSet 0x45`, `awardSetId 0x46`, `prizeSet 0x253`). **FREEZE-RISK: must be array.**
|
||||
|
||||
@@ -55,34 +55,6 @@ verify_exports() {
|
||||
done
|
||||
}
|
||||
|
||||
# Refuse any DLL that is not a FIFA-17-profile build.
|
||||
#
|
||||
# openfut-hook builds TWO mutually exclusive injection paths from one crate: the
|
||||
# default (FIFA 23) path installs getaddrinfo/connect/ProtoSSL/origin hooks, while
|
||||
# `--features fifa17` installs ONLY the FIFA-17-safe logic (module map, FIFA 17
|
||||
# cert-verify, SBC dispatch, store tab bind). Deploying a default-feature build
|
||||
# into FIFA 17 hijacks the login transport and the client reports "Unable to
|
||||
# connect to the EA servers", with none of the FIFA 17 repairs present.
|
||||
#
|
||||
# That exact mistake happened on 2026-08-19 (artifact 1c71a17a, hand-built without
|
||||
# the feature): two failed launches, diagnosed only by comparing embedded strings.
|
||||
# `build` below passes the feature, but a hand-built DLL can reach `stage`/`deploy`
|
||||
# via OPENFUT_FIFA17_HOOK_DLL, so assert the profile on the bytes themselves.
|
||||
verify_fifa17_profile() {
|
||||
local dll=$1 marker
|
||||
# Markers that MUST be present: the FIFA 17 target module and its repairs.
|
||||
for marker in 'CardsDLL_Win64_retail.dll' 'SBC_DISPATCH'; do
|
||||
grep -qaF -- "$marker" "$dll" ||
|
||||
die "$dll is not a --features fifa17 build (missing $marker); refusing to stage/deploy"
|
||||
done
|
||||
# Markers that MUST be absent: the FIFA-23-only transport hooking.
|
||||
for marker in 'getaddrinfo IAT patched' 'connect: inline-hooked' 'origin_spy'; do
|
||||
if grep -qaF -- "$marker" "$dll"; then
|
||||
die "$dll contains FIFA-23-only hook '$marker'; build with --features fifa17"
|
||||
fi
|
||||
done
|
||||
}
|
||||
|
||||
verify_inputs() {
|
||||
command -v sha256sum >/dev/null || die "sha256sum is required"
|
||||
command -v x86_64-w64-mingw32-objdump >/dev/null ||
|
||||
@@ -90,7 +62,6 @@ verify_inputs() {
|
||||
need_file "$hook_dll"
|
||||
need_file "$system_version"
|
||||
verify_pe64 "$hook_dll"
|
||||
verify_fifa17_profile "$hook_dll"
|
||||
}
|
||||
|
||||
inspect() {
|
||||
@@ -158,7 +129,6 @@ deploy() {
|
||||
need_file "$manifest"
|
||||
verify_pe64 "$staged"
|
||||
verify_exports "$staged"
|
||||
verify_fifa17_profile "$staged"
|
||||
local recorded actual
|
||||
recorded="$(awk -F= '$1=="artifact_sha256"{print $2}' "$manifest")"
|
||||
actual="$(sha256 "$staged")"
|
||||
@@ -188,7 +158,7 @@ launch() {
|
||||
local trace_enabled=0
|
||||
local request_trace_enabled=0
|
||||
local notifier_trace_enabled=0
|
||||
local dispatch_enabled=0
|
||||
local commit_enabled=0
|
||||
case "$mode" in
|
||||
baseline)
|
||||
[[ "${OPENFUT_FIFA17_LAUNCH:-}" == "I_ACCEPT_M1_BASELINE_LAUNCH" ]] ||
|
||||
@@ -207,11 +177,14 @@ launch() {
|
||||
request_trace_enabled=1
|
||||
notifier_trace_enabled=1
|
||||
;;
|
||||
dispatch)
|
||||
[[ "${OPENFUT_FIFA17_DISPATCH:-}" == "I_ACCEPT_GUARDED_NATIVE_DISPATCH" ]] ||
|
||||
die "launch-dispatch requires OPENFUT_FIFA17_DISPATCH=I_ACCEPT_GUARDED_NATIVE_DISPATCH"
|
||||
commit)
|
||||
[[ "${OPENFUT_FIFA17_COMMIT:-}" == "I_ACCEPT_POST_PARSE_READY_BYTE" ]] ||
|
||||
die "launch-commit requires OPENFUT_FIFA17_COMMIT=I_ACCEPT_POST_PARSE_READY_BYTE"
|
||||
hook_enabled=1
|
||||
trace_enabled=1
|
||||
request_trace_enabled=1
|
||||
dispatch_enabled=1
|
||||
notifier_trace_enabled=1
|
||||
commit_enabled=1
|
||||
;;
|
||||
*) die "unknown launch mode: $mode" ;;
|
||||
esac
|
||||
@@ -234,7 +207,7 @@ launch() {
|
||||
done
|
||||
mkdir -p "${wine_prefix}/dosdevices"
|
||||
ln -sfn /mnt "${wine_prefix}/dosdevices/w:"
|
||||
note "Launching $mode mode (SBC_HOOK=$hook_enabled; SBC_TRACE=$trace_enabled; SBC_REQUEST_TRACE=$request_trace_enabled; SBC_NOTIFIER_TRACE=$notifier_trace_enabled; SBC_DISPATCH=$dispatch_enabled); log=/tmp/fifa17-hook-m1-launch.log"
|
||||
note "Launching $mode mode (SBC_HOOK=$hook_enabled; SBC_TRACE=$trace_enabled; SBC_REQUEST_TRACE=$request_trace_enabled; SBC_NOTIFIER_TRACE=$notifier_trace_enabled; SBC_COMMIT=$commit_enabled); log=/tmp/fifa17-hook-m1-launch.log"
|
||||
cd "$game_dir"
|
||||
env \
|
||||
GAMEID=fifa17 \
|
||||
@@ -245,8 +218,8 @@ launch() {
|
||||
OPENFUT_SBC_TRACE="$trace_enabled" \
|
||||
OPENFUT_SBC_REQUEST_TRACE="$request_trace_enabled" \
|
||||
OPENFUT_SBC_NOTIFIER_TRACE="$notifier_trace_enabled" \
|
||||
OPENFUT_SBC_DISPATCH="$dispatch_enabled" \
|
||||
OPENFUT_SBC_DISPATCH_TRACE=0 \
|
||||
OPENFUT_SBC_DISPATCH=0 \
|
||||
OPENFUT_SBC_COMMIT="$commit_enabled" \
|
||||
OPENFUT_SBC_ARM_ONLY=0 \
|
||||
OPENFUT_SBC_POPULATE=0 \
|
||||
umu-run _fifa17.exe 2>&1 | tee /tmp/fifa17-hook-m1-launch.log
|
||||
@@ -254,7 +227,7 @@ launch() {
|
||||
|
||||
usage() {
|
||||
cat <<'EOF'
|
||||
Usage: fifa17-hook-m1.sh [inspect|build|stage|deploy|launch|launch-resolve|launch-trace|launch-dispatch]
|
||||
Usage: fifa17-hook-m1.sh [inspect|build|stage|deploy|launch|launch-resolve|launch-trace|launch-commit]
|
||||
|
||||
inspect Read-only PE/hash/export preflight (default).
|
||||
build Cross-build the inert FIFA17 hook, then run inspect.
|
||||
@@ -267,11 +240,11 @@ Usage: fifa17-hook-m1.sh [inspect|build|stage|deploy|launch|launch-resolve|launc
|
||||
Start M2 resolve-only mode (guarded reads/logging, no detours/writes); requires:
|
||||
OPENFUT_FIFA17_RESOLVE=I_ACCEPT_M2_RESOLVE_LAUNCH
|
||||
launch-trace
|
||||
Start the M3-M6 passive parser/request/notifier trace; requires:
|
||||
Start the single M3 passive factory/deserializer trace; requires:
|
||||
OPENFUT_FIFA17_TRACE=I_ACCEPT_M3_PASSIVE_TRACE
|
||||
launch-dispatch
|
||||
Trace and repair only a fully validated native status-999 completion; requires:
|
||||
OPENFUT_FIFA17_DISPATCH=I_ACCEPT_GUARDED_NATIVE_DISPATCH
|
||||
launch-commit
|
||||
Trace and arm the SBC cache only after a validated native parse; requires:
|
||||
OPENFUT_FIFA17_COMMIT=I_ACCEPT_POST_PARSE_READY_BYTE
|
||||
|
||||
Optional path overrides:
|
||||
OPENFUT_FIFA17_HOOK_DLL, OPENFUT_FIFA17_GAME_DIR,
|
||||
@@ -287,7 +260,7 @@ case "${1:-inspect}" in
|
||||
launch) launch baseline ;;
|
||||
launch-resolve) launch resolve ;;
|
||||
launch-trace) launch trace ;;
|
||||
launch-dispatch) launch dispatch ;;
|
||||
launch-commit) launch commit ;;
|
||||
-h|--help|help) usage ;;
|
||||
*) usage >&2; die "unknown command: $1" ;;
|
||||
esac
|
||||
|
||||
@@ -379,10 +379,7 @@ mod tests {
|
||||
|
||||
#[test]
|
||||
fn honest_zero_club_items_present() {
|
||||
let g = global(&club_stats_body(
|
||||
&[player(90, false, None)],
|
||||
ContextField::Nation,
|
||||
));
|
||||
let g = global(&club_stats_body(&[player(90, false, None)], ContextField::Nation));
|
||||
for atom in [
|
||||
"stadia",
|
||||
"balls",
|
||||
@@ -414,10 +411,7 @@ mod tests {
|
||||
.filter(|r| r["contextId"] == 3 && r["contextValue"] == 13)
|
||||
.collect();
|
||||
assert_eq!(league_rows.len(), 6);
|
||||
let gold = league_rows
|
||||
.iter()
|
||||
.find(|r| r["type"] == "playersGold")
|
||||
.unwrap();
|
||||
let gold = league_rows.iter().find(|r| r["type"] == "playersGold").unwrap();
|
||||
assert_eq!(gold["typeValue"], 1);
|
||||
|
||||
// league screen -> team (teamid) buckets: players/kits/badgeDBid (3 rows).
|
||||
|
||||
@@ -24,9 +24,48 @@ pub fn accountinfo_body() -> Value {
|
||||
json!({})
|
||||
}
|
||||
|
||||
/// `GET …/settings` — production oracle returns an empty config list.
|
||||
/// `GET …/settings` — the FUT client applies this `configs` array via the applier
|
||||
/// `FUN_18011dc50`, the ONLY writer of the `IS_*` UI gate bytes (each
|
||||
/// `byte = (field == 1)`). A flag never sent is a gate never opened — which is why
|
||||
/// Single-Player Seasons/Draft refuse to open while issuing ZERO server requests
|
||||
/// (`friendlySeasonsEnabled` → slot `[0x16]` → model byte `0x1fd3a`
|
||||
/// `IS_FRIENDLY_SEASON_ENABLED`; RE-confirmed via pyghidra on CardsDLL).
|
||||
///
|
||||
/// Default (`OPENFUT_FUT_SETTINGS` unset/`off`) is the historical empty baseline.
|
||||
/// `OPENFUT_FUT_SETTINGS=gates` populates the array. SAFETY: populating it is what
|
||||
/// makes the applier RUN, and it then writes EVERY gate byte, so the already-live
|
||||
/// store flags MUST be re-asserted here or enabling Seasons would clear the working
|
||||
/// Store (those reach the client today via the Blaze FUT_RS4_CONFIG store, not
|
||||
/// here). Mirrors the audited list in `utas_server.py` `_SETTINGS_KEEP`/`_GATES`.
|
||||
pub fn settings_body() -> Value {
|
||||
json!({ "configs": [] })
|
||||
if std::env::var("OPENFUT_FUT_SETTINGS").as_deref() != Ok("gates") {
|
||||
return json!({ "configs": [] });
|
||||
}
|
||||
// Already-live store flags re-asserted (pinned to their working state).
|
||||
const KEEP: &[&str] = &[
|
||||
"storeEnabled",
|
||||
"storeEnabled_JP",
|
||||
"coinEnabled",
|
||||
"coinEnabled_JP",
|
||||
"cardPackStoreEnabled",
|
||||
"cardPackStoreEnabled_JP",
|
||||
"pointsPackStoreEnabled",
|
||||
"tradingEnabled",
|
||||
];
|
||||
// Mode gates that nothing has ever populated (the point of the change).
|
||||
const GATES: &[&str] = &[
|
||||
"friendlySeasonsEnabled",
|
||||
"enableDraftMode",
|
||||
"enableSinglePlayerDraftMode",
|
||||
"enableOfflineDraftMode",
|
||||
"tournamentQuitEnabled",
|
||||
];
|
||||
let configs: Vec<Value> = KEEP
|
||||
.iter()
|
||||
.chain(GATES.iter())
|
||||
.map(|k| json!({ "type": k, "value": 1 }))
|
||||
.collect();
|
||||
json!({ "configs": configs })
|
||||
}
|
||||
|
||||
/// `GET …/leaderboards/options` — production oracle (FUT_MODES off) returns an
|
||||
@@ -67,19 +106,12 @@ pub fn feature_off_body() -> Value {
|
||||
pub fn item_def(resource_id: i64) -> Value {
|
||||
let asset = resource_id & 0xff_ffff;
|
||||
// (name, rating, position, nation, leagueId, teamid, [6 attrs])
|
||||
let (name, rating, pos, nation, league, team, attrs): (
|
||||
&str,
|
||||
i64,
|
||||
&str,
|
||||
i64,
|
||||
i64,
|
||||
i64,
|
||||
[i64; 6],
|
||||
) = if asset == 20801 {
|
||||
("Ronaldo", 94, "ST", 38, 53, 243, [90, 93, 82, 91, 33, 80])
|
||||
} else {
|
||||
("Player", 75, "CM", 0, 0, 0, [70, 70, 70, 70, 70, 70])
|
||||
};
|
||||
let (name, rating, pos, nation, league, team, attrs): (&str, i64, &str, i64, i64, i64, [i64; 6]) =
|
||||
if asset == 20801 {
|
||||
("Ronaldo", 94, "ST", 38, 53, 243, [90, 93, 82, 91, 33, 80])
|
||||
} else {
|
||||
("Player", 75, "CM", 0, 0, 0, [70, 70, 70, 70, 70, 70])
|
||||
};
|
||||
let attribute_list: Vec<Value> = attrs
|
||||
.iter()
|
||||
.enumerate()
|
||||
@@ -372,11 +404,7 @@ pub fn user_mass_info_body(
|
||||
pub fn format_utc_datetime(epoch_secs: i64) -> String {
|
||||
let days = epoch_secs.div_euclid(86_400);
|
||||
let secs_of_day = epoch_secs.rem_euclid(86_400);
|
||||
let (hour, min, sec) = (
|
||||
secs_of_day / 3600,
|
||||
(secs_of_day % 3600) / 60,
|
||||
secs_of_day % 60,
|
||||
);
|
||||
let (hour, min, sec) = (secs_of_day / 3600, (secs_of_day % 3600) / 60, secs_of_day % 60);
|
||||
// civil_from_days: days is a count of days since 1970-01-01.
|
||||
let z = days + 719_468;
|
||||
let era = if z >= 0 { z } else { z - 146_096 } / 146_097;
|
||||
@@ -639,14 +667,8 @@ mod tests {
|
||||
});
|
||||
let body = user_mass_info_body(squad, 29_859_876, 0, 33_068_179, "Real FUT", "RF", "2016");
|
||||
// Flat top-level envelope.
|
||||
assert_eq!(
|
||||
body["pileSizeClientData"]["entries"][0],
|
||||
json!({"key": 2, "value": 100})
|
||||
);
|
||||
assert_eq!(
|
||||
body["pileSizeClientData"]["entries"][1],
|
||||
json!({"key": 4, "value": 50})
|
||||
);
|
||||
assert_eq!(body["pileSizeClientData"]["entries"][0], json!({"key": 2, "value": 100}));
|
||||
assert_eq!(body["pileSizeClientData"]["entries"][1], json!({"key": 4, "value": 50}));
|
||||
assert_eq!(body["settings"], json!({"configs": []}));
|
||||
assert_eq!(body["userData"], json!({}));
|
||||
// userInfo economy + club identity.
|
||||
|
||||
@@ -90,30 +90,14 @@ pub fn generate_pack_contents(
|
||||
}
|
||||
let all: Vec<&GeneratedCandidate> = pool.iter().collect();
|
||||
let gold: Vec<&GeneratedCandidate> = pool.iter().filter(|c| c.rating >= 75).collect();
|
||||
let silver: Vec<&GeneratedCandidate> = pool
|
||||
.iter()
|
||||
.filter(|c| (65..75).contains(&c.rating))
|
||||
.collect();
|
||||
let silver: Vec<&GeneratedCandidate> =
|
||||
pool.iter().filter(|c| (65..75).contains(&c.rating)).collect();
|
||||
let bronze: Vec<&GeneratedCandidate> = pool.iter().filter(|c| c.rating < 65).collect();
|
||||
|
||||
let mut out = Vec::with_capacity(pack.count() as usize);
|
||||
draw_tier(&mut out, &gold, &all, pack.n_gold, pack.special_chance, rng);
|
||||
draw_tier(
|
||||
&mut out,
|
||||
&silver,
|
||||
&all,
|
||||
pack.n_silver,
|
||||
pack.special_chance,
|
||||
rng,
|
||||
);
|
||||
draw_tier(
|
||||
&mut out,
|
||||
&bronze,
|
||||
&all,
|
||||
pack.n_bronze,
|
||||
pack.special_chance,
|
||||
rng,
|
||||
);
|
||||
draw_tier(&mut out, &silver, &all, pack.n_silver, pack.special_chance, rng);
|
||||
draw_tier(&mut out, &bronze, &all, pack.n_bronze, pack.special_chance, rng);
|
||||
out
|
||||
}
|
||||
|
||||
|
||||
@@ -116,15 +116,6 @@ pub fn challenges_body(set_id: i64, challenges: &[ChallengeView]) -> Value {
|
||||
"status": "OPEN",
|
||||
"timesCompleted": times_completed,
|
||||
"awards": [],
|
||||
// `elgReq` stays empty deliberately. Reversed from the pinned CardsDLL
|
||||
// (2026-08-19, see ENDPOINT_MAP.md "Shared record shapes"): the client
|
||||
// consumes `eligibilityKey`/`eligibilityOperation` only as ordinals that
|
||||
// index the packed locale (`LOC_SBC_ELG_KEY_%d`) to render requirement
|
||||
// text — it does NOT validate on them. The ordinal->string map is not
|
||||
// recoverable from any asset we have, so any value we emit would show the
|
||||
// WRONG requirement to the player. Submission is validated server-side by
|
||||
// Core regardless; leaving this empty is display-only, never a correctness
|
||||
// gap. Populate ONLY once the locale ordinal map is captured.
|
||||
"elgReq": []
|
||||
})
|
||||
})
|
||||
@@ -369,16 +360,8 @@ mod tests {
|
||||
assert_eq!(
|
||||
parse_wire_item_ids(retail).unwrap(),
|
||||
[
|
||||
100_004_227,
|
||||
100_004_233,
|
||||
100_001_317,
|
||||
100_001_531,
|
||||
100_000_966,
|
||||
100_001_947,
|
||||
100_000_169,
|
||||
100_002_017,
|
||||
100_002_765,
|
||||
100_000_147,
|
||||
100_004_227, 100_004_233, 100_001_317, 100_001_531, 100_000_966,
|
||||
100_001_947, 100_000_169, 100_002_017, 100_002_765, 100_000_147,
|
||||
100_000_311
|
||||
],
|
||||
"exactly the 11 non-zero players in wire order; manager and empty slots ignored"
|
||||
|
||||
@@ -68,153 +68,45 @@ impl PackDef {
|
||||
/// never purchasable/openable.
|
||||
pub const PACK_CATALOG: &[PackDef] = &[
|
||||
// ── Bronze category ──
|
||||
PackDef {
|
||||
id: 1,
|
||||
name: "Bronze Pack",
|
||||
price: 400,
|
||||
n_bronze: 10,
|
||||
n_silver: 2,
|
||||
n_gold: 0,
|
||||
rares: 1,
|
||||
category: "bronze",
|
||||
special_chance: 0.01,
|
||||
owned_only: false,
|
||||
},
|
||||
PackDef {
|
||||
id: 2,
|
||||
name: "Premium Bronze Pack",
|
||||
price: 750,
|
||||
n_bronze: 10,
|
||||
n_silver: 2,
|
||||
n_gold: 0,
|
||||
rares: 3,
|
||||
category: "bronze",
|
||||
special_chance: 0.02,
|
||||
owned_only: false,
|
||||
},
|
||||
PackDef { id: 1, name: "Bronze Pack", price: 400,
|
||||
n_bronze: 10, n_silver: 2, n_gold: 0, rares: 1, category: "bronze",
|
||||
special_chance: 0.01, owned_only: false },
|
||||
PackDef { id: 2, name: "Premium Bronze Pack", price: 750,
|
||||
n_bronze: 10, n_silver: 2, n_gold: 0, rares: 3, category: "bronze",
|
||||
special_chance: 0.02, owned_only: false },
|
||||
// ── Silver category ──
|
||||
PackDef {
|
||||
id: 3,
|
||||
name: "Silver Pack",
|
||||
price: 2500,
|
||||
n_bronze: 1,
|
||||
n_silver: 11,
|
||||
n_gold: 0,
|
||||
rares: 1,
|
||||
category: "silver",
|
||||
special_chance: 0.015,
|
||||
owned_only: false,
|
||||
},
|
||||
PackDef {
|
||||
id: 4,
|
||||
name: "Premium Silver Pack",
|
||||
price: 3750,
|
||||
n_bronze: 1,
|
||||
n_silver: 11,
|
||||
n_gold: 0,
|
||||
rares: 3,
|
||||
category: "silver",
|
||||
special_chance: 0.03,
|
||||
owned_only: false,
|
||||
},
|
||||
PackDef { id: 3, name: "Silver Pack", price: 2500,
|
||||
n_bronze: 1, n_silver: 11, n_gold: 0, rares: 1, category: "silver",
|
||||
special_chance: 0.015, owned_only: false },
|
||||
PackDef { id: 4, name: "Premium Silver Pack", price: 3750,
|
||||
n_bronze: 1, n_silver: 11, n_gold: 0, rares: 3, category: "silver",
|
||||
special_chance: 0.03, owned_only: false },
|
||||
// ── Gold category ──
|
||||
PackDef {
|
||||
id: 5,
|
||||
name: "Gold Pack",
|
||||
price: 5000,
|
||||
n_bronze: 0,
|
||||
n_silver: 2,
|
||||
n_gold: 10,
|
||||
rares: 1,
|
||||
category: "gold",
|
||||
special_chance: 0.04,
|
||||
owned_only: false,
|
||||
},
|
||||
PackDef {
|
||||
id: 6,
|
||||
name: "Premium Gold Pack",
|
||||
price: 7500,
|
||||
n_bronze: 0,
|
||||
n_silver: 2,
|
||||
n_gold: 10,
|
||||
rares: 3,
|
||||
category: "gold",
|
||||
special_chance: 0.06,
|
||||
owned_only: false,
|
||||
},
|
||||
PackDef { id: 5, name: "Gold Pack", price: 5000,
|
||||
n_bronze: 0, n_silver: 2, n_gold: 10, rares: 1, category: "gold",
|
||||
special_chance: 0.04, owned_only: false },
|
||||
PackDef { id: 6, name: "Premium Gold Pack", price: 7500,
|
||||
n_bronze: 0, n_silver: 2, n_gold: 10, rares: 3, category: "gold",
|
||||
special_chance: 0.06, owned_only: false },
|
||||
// ── Reward (owned-only; opened from My Packs, never coin-purchasable) ──
|
||||
PackDef {
|
||||
id: 70,
|
||||
name: "Reward Gold Pack",
|
||||
price: 0,
|
||||
n_bronze: 0,
|
||||
n_silver: 0,
|
||||
n_gold: 11,
|
||||
rares: 11,
|
||||
category: "gold",
|
||||
special_chance: 1.0,
|
||||
owned_only: true,
|
||||
},
|
||||
PackDef {
|
||||
id: 71,
|
||||
name: "Bronze Pack",
|
||||
price: 0,
|
||||
n_bronze: 10,
|
||||
n_silver: 2,
|
||||
n_gold: 0,
|
||||
rares: 1,
|
||||
category: "bronze",
|
||||
special_chance: 0.01,
|
||||
owned_only: true,
|
||||
},
|
||||
PackDef {
|
||||
id: 72,
|
||||
name: "Silver Pack",
|
||||
price: 0,
|
||||
n_bronze: 1,
|
||||
n_silver: 11,
|
||||
n_gold: 0,
|
||||
rares: 1,
|
||||
category: "silver",
|
||||
special_chance: 0.02,
|
||||
owned_only: true,
|
||||
},
|
||||
PackDef {
|
||||
id: 73,
|
||||
name: "Gold Pack",
|
||||
price: 0,
|
||||
n_bronze: 0,
|
||||
n_silver: 2,
|
||||
n_gold: 10,
|
||||
rares: 1,
|
||||
category: "gold",
|
||||
special_chance: 0.05,
|
||||
owned_only: true,
|
||||
},
|
||||
PackDef {
|
||||
id: 74,
|
||||
name: "Rare Gold Pack",
|
||||
price: 0,
|
||||
n_bronze: 0,
|
||||
n_silver: 2,
|
||||
n_gold: 10,
|
||||
rares: 3,
|
||||
category: "gold",
|
||||
special_chance: 0.10,
|
||||
owned_only: true,
|
||||
},
|
||||
PackDef {
|
||||
id: 75,
|
||||
name: "Icon Pack",
|
||||
price: 0,
|
||||
n_bronze: 0,
|
||||
n_silver: 0,
|
||||
n_gold: 12,
|
||||
rares: 12,
|
||||
category: "gold",
|
||||
special_chance: 1.0,
|
||||
owned_only: true,
|
||||
},
|
||||
PackDef { id: 70, name: "Reward Gold Pack", price: 0,
|
||||
n_bronze: 0, n_silver: 0, n_gold: 11, rares: 11, category: "gold",
|
||||
special_chance: 1.0, owned_only: true },
|
||||
PackDef { id: 71, name: "Bronze Pack", price: 0,
|
||||
n_bronze: 10, n_silver: 2, n_gold: 0, rares: 1, category: "bronze",
|
||||
special_chance: 0.01, owned_only: true },
|
||||
PackDef { id: 72, name: "Silver Pack", price: 0,
|
||||
n_bronze: 1, n_silver: 11, n_gold: 0, rares: 1, category: "silver",
|
||||
special_chance: 0.02, owned_only: true },
|
||||
PackDef { id: 73, name: "Gold Pack", price: 0,
|
||||
n_bronze: 0, n_silver: 2, n_gold: 10, rares: 1, category: "gold",
|
||||
special_chance: 0.05, owned_only: true },
|
||||
PackDef { id: 74, name: "Rare Gold Pack", price: 0,
|
||||
n_bronze: 0, n_silver: 2, n_gold: 10, rares: 3, category: "gold",
|
||||
special_chance: 0.10, owned_only: true },
|
||||
PackDef { id: 75, name: "Icon Pack", price: 0,
|
||||
n_bronze: 0, n_silver: 0, n_gold: 12, rares: 12, category: "gold",
|
||||
special_chance: 1.0, owned_only: true },
|
||||
];
|
||||
|
||||
/// Look up a catalogue pack by id (the 65534 sentinel is never present).
|
||||
|
||||
@@ -199,7 +199,7 @@
|
||||
}
|
||||
},
|
||||
{
|
||||
"assetId": 5,
|
||||
"assetId": 70,
|
||||
"id": 70,
|
||||
"packType": "GOLD",
|
||||
"description": "Reward Gold Pack",
|
||||
@@ -212,13 +212,6 @@
|
||||
"isPremium": false,
|
||||
"sortPriority": 1,
|
||||
"displayGroupAssetId": 3,
|
||||
"currencies": [
|
||||
{
|
||||
"name": "coins",
|
||||
"funds": 0,
|
||||
"finalFunds": 0
|
||||
}
|
||||
],
|
||||
"packContentInfo": {
|
||||
"bronzeQuantity": 0,
|
||||
"silverQuantity": 0,
|
||||
|
||||
+1
-1
Submodule openfut-bridge updated: c58e7326a1...0f581ebef3
+1
-1
Submodule openfut-core updated: a034e74c16...271c3639ed
+1
-1
Submodule openfut-launcher updated: 8d5bb6202a...1cd4f18e92
@@ -1,146 +0,0 @@
|
||||
#!/usr/bin/env python3
|
||||
"""Authoritative Core state snapshot for FIFA17 FUT loop verification.
|
||||
|
||||
Queries openfut-core's authoritative read API directly (NOT the FIFA UI, NOT the
|
||||
host projection, NOT Python) and emits a machine-readable JSON snapshot with the
|
||||
integrity fields needed to detect, across any economy operation or a full stack
|
||||
restart:
|
||||
|
||||
* coin drift (balance vs club.coins cross-check + absolute value)
|
||||
* duplicate ownership (repeated owned_card_id)
|
||||
* missing ownership (squad references an owned_card_id not in the collection)
|
||||
* resurrection (owned-set hash changes when it must not)
|
||||
* entitlement dup/count (unopened pack entitlements)
|
||||
* stale squad mappings (squad player ids absent from ownership)
|
||||
|
||||
This is verification/oracle tooling, not production behavior. It reads only.
|
||||
|
||||
Usage:
|
||||
core-snapshot.py [--core URL] [--game fifa17] [--squad-ns fifa17.squad]
|
||||
[--out FILE] [--label NAME]
|
||||
Env fallbacks: OPENFUT_CORE_URL, OPENFUT_GAME, OPENFUT_SQUAD_NS.
|
||||
Exit code 0 always for a successful read; integrity problems are reported IN the
|
||||
snapshot (`integrity.ok` / `integrity.problems`) so callers can diff/assert.
|
||||
"""
|
||||
import argparse
|
||||
import hashlib
|
||||
import json
|
||||
import os
|
||||
import sys
|
||||
import urllib.error
|
||||
import urllib.request
|
||||
from datetime import datetime, timezone
|
||||
|
||||
|
||||
def fetch(core, game, path):
|
||||
req = urllib.request.Request(core + path, headers={"X-OpenFUT-Game": game})
|
||||
try:
|
||||
with urllib.request.urlopen(req, timeout=15) as f:
|
||||
return f.status, f.read()
|
||||
except urllib.error.HTTPError as e:
|
||||
return e.code, e.read()
|
||||
except Exception as e: # noqa: BLE001 - surface transport errors in the snapshot
|
||||
return None, str(e).encode()
|
||||
|
||||
|
||||
def fetch_json(core, game, path):
|
||||
st, body = fetch(core, game, path)
|
||||
if st != 200:
|
||||
raise SystemExit(f"Core read {path} failed: status={st} body={body[:200]!r}")
|
||||
return json.loads(body)
|
||||
|
||||
|
||||
def sha(items):
|
||||
h = hashlib.sha256()
|
||||
for it in items:
|
||||
h.update(str(it).encode())
|
||||
h.update(b"\x00")
|
||||
return h.hexdigest()
|
||||
|
||||
|
||||
def main():
|
||||
ap = argparse.ArgumentParser()
|
||||
ap.add_argument("--core", default=os.environ.get("OPENFUT_CORE_URL", "http://127.0.0.1:18101"))
|
||||
ap.add_argument("--game", default=os.environ.get("OPENFUT_GAME", "fifa17"))
|
||||
ap.add_argument("--squad-ns", default=os.environ.get("OPENFUT_SQUAD_NS", "fifa17.squad"))
|
||||
ap.add_argument("--out")
|
||||
ap.add_argument("--label", default="")
|
||||
args = ap.parse_args()
|
||||
|
||||
balance = fetch_json(args.core, args.game, "/economy/balance")
|
||||
entitlements = fetch_json(args.core, args.game, "/economy/entitlements")
|
||||
profile = fetch_json(args.core, args.game, "/profile")
|
||||
club = fetch_json(args.core, args.game, "/club")
|
||||
collection = fetch_json(args.core, args.game, "/collection")["collection"]
|
||||
squad = fetch_json(args.core, args.game, f"/squad/ext?namespace={args.squad_ns}")
|
||||
|
||||
coins_balance = balance.get("balance")
|
||||
coins_club = club.get("coins")
|
||||
|
||||
owned_ids = sorted(x["owned_card_id"] for x in collection)
|
||||
card_ids = sorted(x["card"]["id"] for x in collection)
|
||||
dup_owned = sorted({i for i in owned_ids if owned_ids.count(i) > 1}) if len(owned_ids) != len(set(owned_ids)) else []
|
||||
loans = [x["owned_card_id"] for x in collection if x.get("is_loan")]
|
||||
|
||||
# Squad player ownership references (from the opaque extension payload).
|
||||
squad_player_ids = []
|
||||
ext = squad.get("extension") or {}
|
||||
payload_raw = ext.get("payload")
|
||||
kit_numbers = {}
|
||||
if payload_raw:
|
||||
try:
|
||||
payload = json.loads(payload_raw)
|
||||
kit_numbers = payload.get("kit_numbers", {}) or {}
|
||||
squad_player_ids = sorted(kit_numbers.keys())
|
||||
except (json.JSONDecodeError, TypeError):
|
||||
pass
|
||||
|
||||
owned_set = set(owned_ids)
|
||||
squad_missing = sorted(pid for pid in squad_player_ids if pid not in owned_set)
|
||||
|
||||
problems = []
|
||||
if coins_balance != coins_club:
|
||||
problems.append(f"coin cross-check mismatch: balance={coins_balance} club={coins_club}")
|
||||
if dup_owned:
|
||||
problems.append(f"duplicate owned_card_id: {dup_owned[:10]} (+{max(0,len(dup_owned)-10)} more)")
|
||||
if squad_missing:
|
||||
problems.append(f"squad references non-owned ids: {squad_missing}")
|
||||
|
||||
snap = {
|
||||
"label": args.label,
|
||||
"captured_at": datetime.now(timezone.utc).isoformat(),
|
||||
"core": args.core,
|
||||
"game": args.game,
|
||||
"coins": {"balance": coins_balance, "club": coins_club},
|
||||
"profile": {"username": profile.get("username"), "level": profile.get("level"), "xp": profile.get("xp")},
|
||||
"entitlements": {"count": len(entitlements), "ids": entitlements},
|
||||
"collection": {
|
||||
"owned": len(collection),
|
||||
"distinct_owned_card_id": len(set(owned_ids)),
|
||||
"distinct_card_id": len(set(card_ids)),
|
||||
"loans": len(loans),
|
||||
"duplicate_owned_card_id": dup_owned,
|
||||
"owned_set_sha256": sha(owned_ids),
|
||||
"card_multiset_sha256": sha(card_ids),
|
||||
},
|
||||
"squad": {
|
||||
"namespace": args.squad_ns,
|
||||
"verdict": squad.get("verdict"),
|
||||
"player_count": len(squad_player_ids),
|
||||
"player_ids": squad_player_ids,
|
||||
"missing_from_ownership": squad_missing,
|
||||
"ext_schema_version": ext.get("schema_version"),
|
||||
},
|
||||
"integrity": {"ok": not problems, "problems": problems},
|
||||
}
|
||||
|
||||
text = json.dumps(snap, indent=2, sort_keys=True)
|
||||
if args.out:
|
||||
with open(args.out, "w") as f:
|
||||
f.write(text + "\n")
|
||||
print(text)
|
||||
return 0
|
||||
|
||||
|
||||
if __name__ == "__main__":
|
||||
sys.exit(main())
|
||||
@@ -1,232 +0,0 @@
|
||||
#!/usr/bin/env python3
|
||||
"""Attribute captured UTAS requests to labelled UI actions, and diff them.
|
||||
|
||||
utas-filter-diff.py --session <dir> [--baseline NO_FILTER]
|
||||
|
||||
The My Squad filter investigation needs to answer "which wire field changed
|
||||
when I changed exactly one thing in the UI". That is a diff between labelled
|
||||
groups of requests, so this tool needs both halves:
|
||||
|
||||
raw/utas.ofcap what the client sent
|
||||
labels.txt MARKER <label> <HH:MM:SS> UTC lines, written when the human
|
||||
said a search was done
|
||||
|
||||
Requests are attributed to the label whose marker most recently PRECEDES them.
|
||||
Anything before the first marker is 'boot'.
|
||||
|
||||
Why a separate tool: the observer must stay a dumb, byte-faithful tee. Anything
|
||||
that interprets traffic belongs outside it, so a mistake here can never affect
|
||||
what was recorded.
|
||||
"""
|
||||
import argparse
|
||||
import base64
|
||||
import collections
|
||||
import hashlib
|
||||
import json
|
||||
import os
|
||||
import re
|
||||
import sys
|
||||
from urllib.parse import parse_qsl
|
||||
|
||||
|
||||
def load(session):
|
||||
"""Rebuild per-connection streams, keeping the wall time of each chunk."""
|
||||
path = os.path.join(session, "raw", "utas.ofcap")
|
||||
conns = collections.defaultdict(
|
||||
lambda: {"c2s": bytearray(), "s2c": bytearray(), "marks": []}
|
||||
)
|
||||
with open(path) as f:
|
||||
for line in f:
|
||||
r = json.loads(line)
|
||||
if "b64" not in r:
|
||||
continue
|
||||
c = conns[r["conn"]]
|
||||
data = base64.b64decode(r["b64"])
|
||||
if r["dir"] == "c2s":
|
||||
c["marks"].append((len(c["c2s"]), r["unix"]))
|
||||
c[r["dir"]].extend(data)
|
||||
return conns
|
||||
|
||||
|
||||
def labels(session):
|
||||
out = []
|
||||
p = os.path.join(session, "labels.txt")
|
||||
if not os.path.exists(p):
|
||||
return out
|
||||
import datetime
|
||||
for line in open(p):
|
||||
m = re.match(r"MARKER\s+(\S+)\s+(\d\d):(\d\d):(\d\d)\s+UTC", line.strip())
|
||||
if m:
|
||||
name, h, mi, s = m.group(1), *map(int, m.groups()[1:])
|
||||
out.append((name, h * 3600 + mi * 60 + s))
|
||||
return out
|
||||
|
||||
|
||||
def split_requests(buf):
|
||||
"""(offset, method, target, headers, body) per request in a stream."""
|
||||
out, i = [], 0
|
||||
while True:
|
||||
sep = buf.find(b"\r\n\r\n", i)
|
||||
if sep < 0:
|
||||
break
|
||||
head = bytes(buf[i:sep]).decode("latin1")
|
||||
line0 = head.split("\r\n")[0]
|
||||
m = re.match(r"(\S+)\s+(\S+)\s+HTTP/", line0)
|
||||
if not m:
|
||||
break
|
||||
hdrs = [h.split(":", 1) for h in head.split("\r\n")[1:] if ":" in h]
|
||||
hdrs = [(k.strip(), v.strip()) for k, v in hdrs]
|
||||
cl = next((int(v) for k, v in hdrs if k.lower() == "content-length" and v.isdigit()), 0)
|
||||
start = sep + 4
|
||||
body = bytes(buf[start:start + cl])
|
||||
out.append((i, m.group(1), m.group(2), hdrs, body))
|
||||
i = start + cl
|
||||
return out
|
||||
|
||||
|
||||
def split_responses(buf):
|
||||
out, i = [], 0
|
||||
while True:
|
||||
sep = buf.find(b"\r\n\r\n", i)
|
||||
if sep < 0:
|
||||
break
|
||||
head = bytes(buf[i:sep]).decode("latin1")
|
||||
st = re.match(r"HTTP/\d\.\d\s+(\d+)", head)
|
||||
cl = re.search(r"(?im)^content-length:\s*(\d+)\s*$", head)
|
||||
te = re.search(r"(?im)^transfer-encoding:.*chunked", head)
|
||||
start = sep + 4
|
||||
if te:
|
||||
j, body = start, bytearray()
|
||||
while True:
|
||||
nl = buf.find(b"\r\n", j)
|
||||
if nl < 0:
|
||||
return out
|
||||
try:
|
||||
n = int(bytes(buf[j:nl]).split(b";")[0], 16)
|
||||
except ValueError:
|
||||
return out
|
||||
j = nl + 2
|
||||
if n == 0:
|
||||
j = buf.find(b"\r\n", j)
|
||||
j = j + 2 if j >= 0 else len(buf)
|
||||
break
|
||||
body.extend(buf[j:j + n])
|
||||
j += n + 2
|
||||
out.append((int(st.group(1)) if st else None, bytes(body)))
|
||||
i = j
|
||||
elif cl:
|
||||
n = int(cl.group(1))
|
||||
out.append((int(st.group(1)) if st else None, bytes(buf[start:start + n])))
|
||||
i = start + n
|
||||
else:
|
||||
out.append((int(st.group(1)) if st else None, b""))
|
||||
i = start
|
||||
return out
|
||||
|
||||
|
||||
def time_at(marks, off):
|
||||
t = marks[0][1] if marks else 0
|
||||
for pos, unix in marks:
|
||||
if pos > off:
|
||||
break
|
||||
t = unix
|
||||
return t
|
||||
|
||||
|
||||
def item_ids(body):
|
||||
"""Item ids in a response, if it looks like an item list."""
|
||||
try:
|
||||
d = json.loads(body)
|
||||
except Exception:
|
||||
return None
|
||||
ids = []
|
||||
|
||||
def walk(o):
|
||||
if isinstance(o, dict):
|
||||
if "id" in o and isinstance(o["id"], int):
|
||||
ids.append(o["id"])
|
||||
for v in o.values():
|
||||
walk(v)
|
||||
elif isinstance(o, list):
|
||||
for v in o:
|
||||
walk(v)
|
||||
|
||||
walk(d)
|
||||
return ids
|
||||
|
||||
|
||||
def main():
|
||||
ap = argparse.ArgumentParser()
|
||||
ap.add_argument("--session", required=True)
|
||||
ap.add_argument("--baseline", default="NO_FILTER")
|
||||
a = ap.parse_args()
|
||||
|
||||
import datetime
|
||||
conns = load(a.session)
|
||||
marks = labels(a.session)
|
||||
|
||||
rows = []
|
||||
for cid in sorted(conns):
|
||||
c = conns[cid]
|
||||
reqs = split_requests(c["c2s"])
|
||||
resps = split_responses(c["s2c"])
|
||||
for i, (off, method, target, hdrs, body) in enumerate(reqs):
|
||||
unix = time_at(c["marks"], off)
|
||||
secs = datetime.datetime.utcfromtimestamp(unix)
|
||||
secs = secs.hour * 3600 + secs.minute * 60 + secs.second
|
||||
label = "boot"
|
||||
for name, at in marks:
|
||||
if at <= secs:
|
||||
label = name
|
||||
status, rbody = resps[i] if i < len(resps) else (None, b"")
|
||||
path, _, query = target.partition("?")
|
||||
ids = item_ids(rbody)
|
||||
rows.append({
|
||||
"label": label,
|
||||
"time": datetime.datetime.utcfromtimestamp(unix).strftime("%H:%M:%S"),
|
||||
"conn": cid, "method": method, "path": path,
|
||||
"query": dict(parse_qsl(query, keep_blank_values=True)) if query else {},
|
||||
"query_raw": query,
|
||||
"req_body": body.decode("latin1") if len(body) < 2000 else "<%dB>" % len(body),
|
||||
"status": status,
|
||||
"resp_len": len(rbody),
|
||||
"resp_sha": hashlib.sha256(rbody).hexdigest()[:12],
|
||||
"item_count": len(ids) if ids is not None else None,
|
||||
"item_ids": ids[:40] if ids else None,
|
||||
})
|
||||
|
||||
print("=== requests by label ===")
|
||||
for r in rows:
|
||||
if r["label"] == "boot":
|
||||
continue
|
||||
print("%-18s %s conn%-3d %-5s %-46s %s %5dB sha=%s items=%s"
|
||||
% (r["label"], r["time"], r["conn"], r["method"], r["path"][:46],
|
||||
r["status"], r["resp_len"], r["resp_sha"],
|
||||
r["item_count"] if r["item_count"] is not None else "-"))
|
||||
if r["query"]:
|
||||
print("%-18s query: %s" % ("", r["query"]))
|
||||
if r["req_body"].strip():
|
||||
print("%-18s body : %s" % ("", r["req_body"][:200]))
|
||||
|
||||
# Field-level diff against the baseline label.
|
||||
base = [r for r in rows if r["label"] == a.baseline]
|
||||
if not base:
|
||||
print("\n(no %s rows yet; skipping diff)" % a.baseline)
|
||||
return 0
|
||||
print("\n=== query-field diff vs %s ===" % a.baseline)
|
||||
bq = base[-1]["query"]
|
||||
bpath = base[-1]["path"]
|
||||
seen = set()
|
||||
for r in rows:
|
||||
if r["label"] in ("boot", a.baseline) or r["label"] in seen:
|
||||
continue
|
||||
seen.add(r["label"])
|
||||
added = {k: v for k, v in r["query"].items() if bq.get(k) != v}
|
||||
removed = {k: v for k, v in bq.items() if k not in r["query"]}
|
||||
note = "" if r["path"] == bpath else " PATH DIFFERS: %s" % r["path"]
|
||||
print(" %-18s +%s -%s%s" % (r["label"], added or "{}", removed or "{}", note))
|
||||
return 0
|
||||
|
||||
|
||||
if __name__ == "__main__":
|
||||
sys.exit(main())
|
||||
@@ -1,12 +1,5 @@
|
||||
#!/usr/bin/env bash
|
||||
# OpenFUT Setup Script — ⚠️ LEGACY (FIFA 23 core+bridge lineage)
|
||||
#
|
||||
# SUPERSEDED. The working target is FIFA 17. This script builds/starts the old
|
||||
# FIFA 23 core+bridge stack and redirects EA domains for FIFA 23. Do NOT use it
|
||||
# for the current server. Canonical server bring-up (FIFA 17):
|
||||
# cd fifa17-recon/docker/fifa17-python && docker compose up -d
|
||||
# Status: docs/PROJECT_STATE.md · Runbook: fifa17-recon/FUT-RUNBOOK.md
|
||||
#
|
||||
# OpenFUT Setup Script
|
||||
# Builds, configures, and starts the OpenFUT offline FUT emulator for FIFA 23.
|
||||
# Run as a regular user; the script will sudo only for hosts/cert/iptables steps.
|
||||
|
||||
@@ -414,11 +407,6 @@ EOF
|
||||
}
|
||||
|
||||
# ── Dispatch ───────────────────────────────────────────────────────────────────
|
||||
# --- Legacy guard: this is the superseded FIFA 23 flow (see header banner). ---
|
||||
echo "[LEGACY] setup.sh drives the superseded FIFA 23 core+bridge stack." >&2
|
||||
echo "[LEGACY] Canonical FIFA 17 server: cd fifa17-recon/docker/fifa17-python && docker compose up -d" >&2
|
||||
echo "[LEGACY] Status: docs/PROJECT_STATE.md · Runbook: fifa17-recon/FUT-RUNBOOK.md" >&2
|
||||
|
||||
case "${1:-help}" in
|
||||
quickstart) cmd_quickstart ;;
|
||||
build) cmd_build ;;
|
||||
|
||||
Reference in New Issue
Block a user