Replaces the anadius-connectivity probes with the game-side Nucleus-connect
functions (nucleusConnectREST/Trusted, connect-state tick) and adds a
VirtualQuery-guarded sampler thread that reads X=[0x14acd02c0] -> M=[X+0x360]
-> ctx=[M+0x778] once/sec to observe the session context directly. Per-slot
log cap prevents per-frame handlers flooding the log. Run 3 result: ctx is
non-null but the connect functions are never called (see bridge findings).
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
The OnlineStatusEventT::HandleMessage dispatch resolves its game-side
listener only at runtime (call [rax+0x28]). openfut_listener_stub patches
FIFA23.exe+0x274d4d7 to replicate the four dispatch instructions while
logging the resolved vtable/fn, then resumes. Alignment-safe (saves/rounds
rsp before the log call). Result: listener = FIFA23.exe+0x2751060 = ret 0,
a no-op default vtable slot -> the online->auth transition is state-polled,
not callback-driven.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Hook-side tooling for the LSX/Blaze reverse-engineering effort:
- probe.rs (new, `probe` feature): passive logging detours on FIFA's online-flow
functions via the unhook/rehook pattern (no trampoline/relocation, works on
RIP-relative prologues). Deferred install waits for anadius64.dll to load, then
logs enter/return for GoOnline + GetInternetConnectedState (anadius) and the
OnlineStatusEvent/Login deserializers (FIFA23.exe). Revealed that our pushed LSX
events reach FIFA and parse OK, while GoOnline never fires — localizing the online
gate to FIFA's game-side event consumer.
- connect_hook.rs: redirect FIFA's LSX connect :3216 → :3217 so it lands on the
native openfut-bridge LSX server (slips past anadius's in-process :3216 intercept);
gated off under the `capture_baseline` feature.
- recv_hook.rs: boundary-safe trampolines + LSX peer filtering for the
capture_baseline path (log anadius's real LSX frames when the redirect is off).
Build the instrumented DLL with `--features probe` (or `--features capture_baseline`
for the anadius-baseline capture). Both features are off by default.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Adds connect_hook, connectex_hook, recv_hook, ssl_patch, tls_bypass, lsx, ea_stub,
and origin_spy modules to intercept EA's TLS and socket layers in addition to
getaddrinfo. Adds DLL-level logging to C:\openfut_hook.log for debugging. Also
patches windows-sys feature flags to include Cryptography and Threading APIs needed
by the new hooks.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Adds Step 2 in the Setup tab: grants cap_net_bind_service to the bridge
binary via pkexec/sudo so it can bind port 443 directly. On success,
automatically updates bridge_listen_addr to 0.0.0.0:443 — no iptables
rules required. Step re-detects cap state on each frame so it stays
accurate after a rebuild clears the capability.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
The default hook_dll_path was constructed relative to Documents/OpenFUT/
but the launcher repo lives at Documents/openfut-launcher/, causing the
Setup tab to always show "DLL not built yet" even after building.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
The DLL now reads openfut.cfg from its own directory on DLL_PROCESS_ATTACH
and uses the IP it contains as the redirect target instead of hardcoding
127.0.0.1. Falls back to 127.0.0.1 if the file is absent.
The launcher writes openfut.cfg alongside version.dll when deploying, and
the Setup tab exposes a "Redirect IP" field with an "Update" button that
rewrites openfut.cfg in-place without redeploying the DLL. Useful when
running the emulator on a different machine on the LAN.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Adds openfut-hook/, a Windows DLL (cdylib, x86_64-pc-windows-gnu) that
patches the IAT of FIFA 23 at load time to redirect getaddrinfo calls
for fut.ea.com / utas.*.fut.ea.com to 127.0.0.1, sending all FUT
traffic to the local bridge — no /etc/hosts changes needed.
Deployment: the launcher copies openfut_hook.dll into the FIFA 23 game
folder as version.dll (a DLL FIFA loads but delegates to system).
Proton picks up the local copy automatically when you set:
WINEDLLOVERRIDES="version=n,b" %command%
in Steam launch options.
Also updates cert install to try the Wine/Proton cert store (wine
certutil) before falling back to the Linux system CA store, and removes
all hosts file code from setup.rs / app.rs.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
GUI desktop app (egui/eframe) that manages the openfut-core and
openfut-bridge services with a single window.
- Dashboard: start/stop each service independently or together; live
status indicators; quick-status for cert and hosts
- Logs: real-time stdout/stderr from both processes, colour-coded by
level, follow mode and manual clear
- Setup: add/remove EA hostname redirects in /etc/hosts (pkexec/sudo);
install the bridge TLS cert into the system CA store
- Config: all binary paths and env vars editable in-app; persisted to
~/.config/openfut-launcher/config.json
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>