58d1f9426f90465c55efcd399bbdab435137e0a5
13 Commits
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8cba70dc90 |
fifa17-recon: reconcile authoritative tools with running backend (B)
- Add 8 files present in docker/fifa17-python/tools but missing from the top-level tree: fut_accounts.py + 7 test_*.py contracts (all committed in the server's docker tree; byte-identical to the running image). - Preserve newer responder work already matching the running container: utas_server.py (offlineSeason), lsx_responder_v2.py (OPENFUT_BIND), blaze_responder_v3b.py, autopatch.py, pow_server.py, fut_store.py, test_fut_contract.py, fifa17-hook-m1.sh. - Add 30 newer ghidra_queries (draft purchase/state, SBC 9-26, runtime registries). Local tree is now a strict superset of B with all shared files byte-identical. |
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cc694774a3 | wip: checkpoint FIFA 17 SBC research for Windows migration | ||
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31fc590b99 |
fifa17-recon: the FUT-hub Transfer List tile counts, and the hub parser is NOT reflection
The Transfer List hub tile read "0 items / Selling 0" while a card was actively
listed. Enumerating the /hub parser FUN_180139610 straight from the on-disk
CardsDLL (objdump) refutes the old ENDPOINT_MAP claim that it uses C++ reflection
with "no atom ladder, nothing to enumerate": it has an ordinary running-sum atom
ladder reading 18 atoms. The tile is fed by hub.tradePile (0x333), a nested object
(sub-deser 0x18013ead0) reading count/selling/sold as scalar ints -- the same
scheme as GetAuctionCount, so serving it in the hub body is freeze-safe. The tile
never re-polls the standalone /tradePile/counts, which is why fixing that endpoint
alone did not move the tile.
Also: the hub tile polls LOWERCASE tradepile/counts while the Transfer List screen
uses camelCase tradePile; our case-sensitive routes matched only the screen, so the
tile's counts call fell through to /trade and got a shape the counts deser skips.
Made the tradePile routes case-insensitive.
And bake the proven transfer-market flags (FUT_TRADING/PILESIZES/TRADEABLE/
DISCARD_TABLE/DISCARD_SEND) into openfut-fut.sh so a plain `start` brings up the
working state instead of regressing trading to greyed-out.
- tools/utas_server.py: hub_data() serves tradePile:{count,selling,sold};
tradePile routes now re.I
- tools/openfut-fut.sh: utas launched with the working flag set
- docs/ENDPOINT_MAP.md: full 18-atom hub map + tile map, correction of the
reflection claim
- tools/ghidra_queries/objdump_atom_ladder.py: the objdump-based atom-ladder
decoder used to derive the above
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Lrx9to3pihN6Sm9sXgc8np
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43557989f5 |
fifa17-recon: the transfer market works -- listed a card end to end, no freeze
The subsystem that was fully greyed-out this morning now lists a card on the transfer
market: price screen, Submit, "your item is now up for trade", TRANSFER LIST 0/100,
auctionCount 1, and STORE.listings() holds the auction. Every step verified at the
instruction level first, then confirmed live. Three fixes, all behind flags, all off by
default until this run proved them.
1. WE WERE BANNING OUR OWN TRADING. userInfo.feature (atom 0x11c) is a RESTRICTION map,
not a grant; we sent feature={"trade":true}, which is a trade BAN. Verified in
q_feature_trade.py: FUN_18013ec10 parses feature/trade into userInfo+0x17c, and at
the massinfo END_OBJECT the client runs
cmp byte [rsi+0x17c],0 / jz skip / mov dword [rsi+0x50],0
feeding applier 0x18011dc91 -> IS_TRADING_ENABLED (model+0x1fd2e) = 0. It runs LAST
and unconditionally, which is why the gate read 0 all day regardless of /settings or
the Blaze config store. FUT_TRADING sends feature={} instead. Live: gate flipped
0 -> 1 on UT re-entry (model rebuilt, pointer changed, byte read 1).
2. TRANSFER LIST CAPACITY 0/0. pileSizeClientData (massinfo atom 0x227, parser
0x18013adb0) is the capacity, NOT the "MY CLUB counter" the old comment claimed.
Verified in q_pilesize_keys.py: exactly two storing arms, key 2 -> model+0x1fd1c
(TRADE_PILE_SIZE) and key 4 -> +0x1fd20 (watch list), every other key SKIP'd. The old
code would have sprayed the 246 club count into the capacity. FUT_PILESIZES sends
key 2 = 100, key 4 = 50. Live: capacity read 0 -> 100, header showed 0/100.
3. THE PRICE SCREEN FROZE THE CLIENT. GET marketdata/pricelimits was answered with an
OBJECT {minPrice,maxPrice}; the deser 0x180163ee0 reads a BARE TOP-LEVEL ARRAY
(root loop while tok != 0xd), so object-where-array desynced the SAX reader into the
0x1801c7f1a busy loop (confirmed live: utime climbing 227 ticks/s, core pinned).
Verified in q_pricelimits.py: element fields defId 0xcf, maxPrice 0x1c2, minPrice
0x1ca, all scalar ints. marketdata_route now returns a bare array, one element per
requested defId. Live: price screen opened and Submit succeeded.
Corrected along the way, all now in the code: two prior "trading root causes" from
earlier today were wrong (the Blaze IS_TRADING_ENABLED keys are output-only names, and
the applier is a virtual method at vtable+0x988, not unreachable). Those refutations are
recorded in blaze_responder_v3b.py and the doc.
Also lands the transfer-market recon doc (plan-2026-08-06-transfer-market.md) and the
market Ghidra query set.
Server-authoritative economy note: the 5% transfer fee and the price bands (currently a
150..15000 placeholder per defId) are not yet real; that is refinement, not a freeze.
The live-auction market SCREEN ("List on Transfer Market" browse) is a separate surface
still to do (P4 auction-counts route, P5 empty market bodies).
Live: 439 contract checks pass. Card listed and persisted, auctionCount 1.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
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a3fd51692f |
fifa17-recon: the trading gate is still shut, and two of yesterday's conclusions were wrong
Ships the club-item subtype correction and the tradeable plumbing, and records two
refutations of claims made earlier in the same session. Nothing here is a working fix
for trading; the honest state is that the gate is still closed and we now know more
about why.
REFUTED 1: "the Blaze client-config store opens the trading gate". It does not, and the
flag is inert. IS_TRADING_ENABLED is an OUTPUT NAME. FUN_18006cc60 is a publisher: at
0x18006ccc6 it calls [rax+0x270] to READ gate byte 0x1fd2e, then lea rdx,[
IS_TRADING_ENABLED] and hands the value out under that name. The only rip-relative
reference to the literal 0x1801fc118 in all of .text is that lea; there is no comparison
against it anywhere, so no client-config key of that name can be read as an input. That
also undermines the IS_* store keys shipped beside it: their apparent success was never
actually attributed to them.
REFUTED 2: "the gate byte flipped to 1". It reads 0. It was measured as 1 shortly after
CardsDLL mapped and that was over-claimed as a success; a thorough re-measurement read 0
on the SAME pid and model pointer, and a fresh session reads 0 with an unambiguous raw
dump (model+0x1fd18.. = 01000000 00000000 00000000 00000000 3c000000 01 01 00 01, the 00
being 0x1fd2e). Either the first read was transient or something clears it after login.
The only writer is FUN_18011dc50 at 0x18011dc91, so a 0 means something RAN and wrote it.
AND THE "/settings IS DEAD" CLAIM FALLS TOO. FUN_18011dc50 is not unreachable: it is a
VIRTUAL method at model vtable slot +0x988 (absolute pointer 0x18021cc28). A direct-call
search found no callers because Ghidra does not resolve virtual calls, which is the same
dispatch-form trap that has now produced seven wrong verdicts here. The real chain is
settings response -> FUN_180174630 -> FUN_18013c6d0 (deser)
-> completion callback FUN_180173e00 -> vt+0x988 and vt+0x998 -> gate bytes
and FUN_180173e00 bails before applying anything unless the int at response+0x1c is
zero. Which atom writes +0x1c is unknown and is the thing worth chasing.
The measurement behind that claim also had a gap: it checked +0x1fd14, +0x1fd4c and
+0x1fd54 for the maximumTradePileSize=77 probe but NOT +0x1fd1c, which is the actual
TRADE_PILE_SIZE (read via vt+0xa58 = FUN_18011bf30). So the probe never tested the field
it needed to. Serving 77 and reading +0x1fd1c is the clean falsifier and is still open.
Recovered and worth keeping: an authoritative slot-to-name table from the publisher.
vt+0x270 IS_TRADING_ENABLED -> +0x1fd2e vt+0x2b0 IS_FRIENDLY_SEASON_ENABLED -> +0x1fd3a
vt+0x2b8 IS_TOURNAMENT_QUIT_ENABLED -> +0x1fd3b vt+0x2c0 IS_PROCESSING_STATE_ENABLED -> +0x1fd3c
vt+0x2c8 IS_DRAFT_MODE_ENABLED -> +0x1fd3d vt+0x2d8 IS_STORY_MODE_REWARD_ENABLED -> +0x1fd3f
vt+0x2f0 IS_RETURNING_USER_REWARDS_SCREEN -> +0x1fd40 vt+0xa58 TRADE_PILE_SIZE -> +0x1fd1c
That also locates the red TRANSFER LIST 0/0: it is +0x1fd1c, currently 0.
WHAT IS ACTUALLY SHIPPED HERE, all default off:
* FUT_TRADEABLE sends untradeable=false. Verified landing at item+0x49 (stored
INVERTED by case 0x361) on a live club record. Applied on every READ path, not only
in _item(), because the save holds 246 items minted before the flag existed and the
club route serves them straight from the save. That gap was caught by reading the
served JSON, not by unit-testing the factory.
* FUT_TRADING adds tradingEnabled and IS_TRADING_ENABLED to the Blaze config. Kept
only as a record of the refutation, with the reasoning inline so nobody retries it.
* fut_clubitems FAMILIES subtypes corrected: kit 9, stadium 10, badge 11 (cardtype 7,
not 9), ball 30, league logo 31. Every previous value sat in the 0x91..0x96 TROPHY
block. probe_shelf's candidate set lacked 9, 10 and 11, so the probe route the docs
preferred could never have answered this for three of five families.
* Club kits and badges now carry teamid, reintroduced ALONE after the 2026-08-05 crash
(which was never bisected; value is the established suspect and that response also
carried 30 items across five wrong subtypes). itemType dropped: it was unobserved and
never copied into the record.
Live: 439 contract checks, 414 card-family checks, market suite, all pass. The transfer
market still refuses with zero requests and the menu entries are still greyed.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
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e578443d73 |
fifa17-recon: tradingEnabled is 0, and that is why the transfer options are greyed out
Card-subsystem pass, 11 agents plus three adversarial verifiers. Full writeup in docs/plan-2026-08-06-card-subsystem.md. Two of the results below correct things I committed earlier today. THE GREYED-OUT TRANSFER OPTIONS ARE EXPLAINED. "Place on Transfer List" and "List on Transfer Market" have been disabled in the reveal screen and nobody knew why. TO_TRADE_PILE (FUN_1801a7260) requires BOTH item+0x49 tradeable AND a service gate at vtable slot +0x270. That slot is `movzx eax, byte [rcx+0x1fd2e]; ret`, and 0x1fd2e is the tradingEnabled gate byte. Read live and reproduced independently: slot +0x2b0 friendlySeasons disp 0x1fd3a VALUE=1 slot +0x2c8 draftMode disp 0x1fd3d VALUE=1 slot +0x2e0 packOpeningAnim disp 0x1fd45 VALUE=1 slot +0x270 tradingEnabled disp 0x1fd2e VALUE=0 tradingEnabled is the FIRST gate byte found that is not 1. This partly rehabilitates the settings work from this morning: that plan died because every gate it targeted already read 1, and the conclusion drawn was that the settings array does not matter. It does. It matters for a flag nobody was looking at, and tradingEnabled is ALREADY in _SETTINGS_KEEP, plumbed and never sent because _SETTINGS_MODE defaults to off. So the fix is two things, not one: FUT_SETTINGS=keep AND untradeable false. Shipping only the boolean would look like the finding failed. THE DISCARD "MISS" NEVER EXISTED, which corrects |
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21a81ad63c |
fifa17-recon: the real quick-sell table, and the grouping bug is not in our layer
Multi-agent pass over the store subsystem, 11 agents, findings run through three
adversarial verifiers. Full writeup in docs/plan-2026-08-05-store-subsystem.md.
THE REAL DISCARD TABLE IS RECOVERED. quick_sell() paid an invented rating tier
(600/300/150/50) that was wrong for every single card. The real table is
fcc_discardcoins in the client's own game DB, 141 rows keyed (cardtype, level, rare),
read out of the running client and verified 22/22 against live items:
value = round_half_up(rating * price / 100)
level = 3 if rating >= 75, 2 if 65..74, else 1 (0x180141e8a..0x180141ea3,
derived from rating, NOT a wire field)
cardtype = FUN_1800d8330(cardsubtypeid), decoded from its jump table and checked
across every subtype 0..599 with zero disagreements
A 94-rated gold rare is 752, not 600. A 76 rare is 608, not 150. A 55 bronze is 17,
not 50.
This also closes a disagreement nobody had noticed: the CLIENT already computes and
displays the correct value locally whenever our discardValue (atom 0xd7) is 0 or
absent. FUN_18013fe00 stores our value at item +0x38 and the guard at 0x180141025
skips the local computation when it is non-zero. So the screen has been showing the
real number while the server paid a made-up one, on every quick sell ever made.
Verified beyond what the report claimed, because a missing table row pays ZERO and
that would be a regression the old flat tier could not produce: across all 236 items
in the live profile, 230 map to cardtype 1 and 6 to cardtype 6, and NOT ONE would pay
0 coins. Table reproduces at 141 rows and the worked example lands exactly.
ZERO WIRE CHANGE, FUT_DISCARD_TABLE default off. Nothing new is sent; only the coin
figure the server credits moves. This is the patch worth defaulting on after one
in-game check, which is simply quick-selling a card and seeing the coins paid match
the value the card was already displaying.
THE GROUPING BUG IS NOT IN CARDSDLL, and the fix ranked first would have wasted a
launch. Live in the running client all three display groups own exactly the right
pack, there is exactly one copy of each pack record in 4 GiB, and nothing we send is
mis-parsed. The parsed model is correct and the Scaleform layer picks the wrong pack
when turning a tile click into a category id. displayGroupAssetId is served as 1/5/6
while the screen's category field reads 3, and group tiles carry a hardcoded
CATEGORY_ID of 0. Confirmed by direct read: ordinal 3, assetId 6, i.e. Premium, while
the last click was Gold.
The heap map that made this possible, all scoped to one pid: display-group vector
control block, 3 elements of 0x108; group record fields at +0x00 sortPriority,
+0x04 displayGroupAssetId, +0x40 a one-element pack vector; inner pack record 0x1a8
with packType at +0x38, ids at +0x70/+0xac, price at +0xa0, quantities at +0xc0..+0xd0.
extPrice SHOULD BE DELETED, not corrected. Both sub-parsers read only
externalPriceId; amount and currency are discarded. Sending the key at all creates an
"mtx" currency row that switches on a real-money price line the client can never fill
offline, which is the literal "or %1s" on every tile.
A WORRY NOBODY HAD RAISED, and I confirmed it from our own logs: the client has sent
packId 6 on every purchase it has ever made, four for four tonight and six for six
across history. We have never observed a successful buy of anything but Premium Gold.
Also settled: FUT_STORE_DISPLAYGROUP=0 is the right resting state, argued from
mechanism rather than from history; FUT_USERINFO=packs stays off because the
unopened-pack counter is client-mutable and the flag ladder silently drops squadList;
POST /user is a latent hard freeze that has never fired because the client never
issues that POST.
Honest coverage: the ActionScript layer is unread by everyone and every remaining
store mystery lives there.
Live: 439 contract checks pass, market suite passes, both flags off.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
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89da7b7609 |
fifa17-recon: /hub refutes yesterday's envelope conclusion, and two ENDPOINT_MAP freezes
Three things: the envelope rule was wrong and is corrected, /hub is settled, and two
documented response shapes that would freeze the client are fixed.
THE CORRECTION. The previous commit concluded that a three-token root consumes `{`, the
first field name and that field's value without dispatching them, so the first key of a
flat body was silently eaten, and that `login` had therefore never been delivered on
POST /user. That is WRONG and is withdrawn, along with the claim that the key order of
the auth dict is load-bearing.
The first call to FUN_1801c7f10 returns token 7 and consumes NO input. It is a
once-only start-of-document token, guarded by the flag at parser+0xda together with the
zero character counter at parser+0x30. So the three tokens are BOF, `{`, and the FIRST
FIELD NAME, and the key loop dispatches from that first key onward. The `== 10` test on
the third token is not an envelope check, it is the empty-object early-out: for `{}` the
third token is END_OBJECT and the root exits with its constructor defaults intact, which
is why answering `{}` has always been safe.
Corrected enum: 7=BOF 9=START_OBJECT 10=END_OBJECT 11=FIELD_NAME 12=START_ARRAY
13=END_ARRAY. The enum itself was right before; the inference from it was not.
HOW IT WAS CAUGHT, which is the part worth keeping. Not by more decompiling. /hub is
served flat and the wrong model predicted its first key would be discarded, so the
prediction was checked against the client's own memory: clubPlayers read back as 205,
the value the server sent, at model+0x1fd70+0x3c with the slide proven against the FNV
prologue first. One live read refuted a chain of otherwise sound static reasoning in
about a minute. tools/hub_counter_probe.py keeps it repeatable.
Consequence worth flagging: a wrapper is not just unnecessary for these roots, it would
be harmful, since a wrapper key hashes to an atom with no arm and the whole object is
skipped. That makes the createPackResponse envelope DOUBTFUL rather than confirmed.
Atom 0xbe has no arm in FUN_180162880. There is no live evidence either way because
nothing has ever parsed that body, so the buy path is left exactly as it is.
TWO ERRORS OF MINE ON THE WAY, both recorded in the doc because both are cheap to
repeat. I searched for RS4:FutGetHubServerResponse, found nothing and reported that no
hub class existed; the class is FutGetHubDataServerResponse (literal 0x18022ce40,
vtable 0x18022cd48, deser 0x1801738b0, control FutSquadSave -> 0x180171a60 matched in
the same run). Then I scanned 152 deserializers for clubPlayers, got zero hits and a
passing control, because the guard is `!= 0x90` and my pattern only matched `== 0x`.
The control passed only because auctionCount happens to use `==`. A control that does
not exercise the same code shape as the target is not a control. The comment already at
utas_server.py:1076 had the hub chain right the whole time.
ENDPOINT_MAP corrections, both freeze-risky as written, neither affecting what we serve
today:
* duplicateItemIdList is an ARRAY OF OBJECTS (element deser 0x180138e10), not the int
list at :1095. Bare ints where the element parser expects objects is a tokenizer
desync, i.e. a hard freeze at 0x1801c7f1a. Control that this is not a misread:
dreamSquads 0xe9 in FutMoveCard genuinely is a bare int array.
* FutDiscardCardServerResponse is {"items":[{"id":N}],"totalCredits":N}. There is no
top-level id.
No behaviour change. utas_server.py is comment-only. 439 contract checks pass.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
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1605e6effd |
fifa17-recon: the envelope rule, and the one key of the auth body that is silently eaten
The open question was whether a response deserializer DESCENDS a wrapper or PROBES for
one. Three roots spend an identical three tokenizer calls before dispatch, yet we serve
some bodies wrapped and some flat, and not all of those could be right.
TOKEN ENUM, decoded from the class table at DAT_18023dd40 and the switch in the
classifier FUN_1801c67a0 (the push/pop arms key off container state 2 = object,
3 = array):
9 START_OBJECT case 0x64, pushes state 2
10 END_OBJECT case 0x65, pops state 2
11 FIELD_NAME confirmed independently: FUN_18013bd40 tests +0xd0 == 0xb then
atom-hashes the string at +0xf8
12 START_ARRAY case 0x66, pushes state 3
13 END_ARRAY case 0x67, pops state 3
1 error the caseD_78 sink
So the three tokens are `{`, the first FIELD_NAME, and the token opening that field's
value. The envelope is structurally required and its name is NEVER hashed, which is why
FutCreatePack's ladder has no arm for createPackResponse (0xbe) and does not need one.
Coverage for that absence: the ladder has exactly four arms (0xec, 0x16e, 0x1dd, 0x264)
and 0xbe does not occur anywhere in the full 4702-char decompile, printed in full.
The competing reading rested on a factual error. It claimed the /purchased root spends
the same three tokens. FUN_180124ee0 spends TWO and hands off to FUN_18013bd40, which
spends the third. Same total, split across two functions. /purchased never was a
counterexample.
THE BUG THIS FOUND IS NOT THE ONE THAT WAS PREDICTED. The doc expected starterPack,
squad and userData to be swallowed on POST /user. They are not. FutCreateUser
(0x18014cc60) has ladder arms for exactly the five keys we send, and four of them
dispatch correctly at the outer level. The one that does not is `login`: its name is
eaten as the anonymous envelope and its value as the third token. It has an arm, so the
client wants it, and it has never once been delivered.
The second-order consequence matters more than the first. The key order of that dict is
load-bearing and nothing said so. Put userData first and the client loses the entire
user record, silently, with no error and no log line. That warning now sits in the code
next to the dict, which is the only place someone about to reorder it would look.
No behaviour change here. The utas_server.py edit is a comment. 439 contract checks
still pass. The probable proper fix, wrapping all five keys one level down inside a
single envelope key, is a hypothesis with a mechanism rather than a proven fix, and it
touches the login path, so it is not made here and would go behind a flag defaulting
off.
Writeup is section 2 of docs/plan-2026-08-05-pack-opening.md, added by the previous
commit. Opened by this and still UNKNOWN: GET /hub is answered with a flat two-key
body, which under this rule a three-token root would silently truncate, but there is no
FutGetHubServerResponse class and neither atom has a code xref, so /hub may not go
through a generated root at all.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
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afdbb364ca |
fifa17-recon: pack opening reversed end to end, and there is no pack-inventory endpoint
A twelve-agent pass over the parts of pack opening we did not understand, run against
the live client (CardsDLL slide proven, not assumed) plus static CardsDLL. Findings
below survived an adversarial verification round that corrected several of them; where
a verifier and a finder disagreed, the verifier won.
THE HEADLINE IS A NEGATIVE, and it deletes work rather than creating it. There is no
pack-inventory endpoint in FIFA 17 and there never was. Proven three independent ways:
the 48-entry UTAS route template array at 0x18021df80, a regex for "ut/" over the whole
PE, and the 125-row client action table at 0x1802caa20, which is the complete set of
requests the client can originate. "Serve the pack inventory" comes off the backlog.
The unclaimed-pack tile and My Packs are two fields on responses we already build.
Corrections to ENDPOINT_MAP.md, both freeze-risky as written:
* duplicateItemIdList is an array of OBJECTS (element parser 0x180138e10: itemId
0x16d, duplicateItemId 0xeb, itemLoans 0x16f, duplicateItemLoans 0xed), not the
int list documented at :1095 and :218. Control that this is not a misread:
dreamSquads 0xe9 in FutMoveCard genuinely is a bare int array and parses with no
inner object loop. We serve [], so this is a docs bug today and a live freeze the
moment somebody implements it from the map as written.
* FutDiscardCardServerResponse is {"items":[{"id":N}],"totalCredits":N}. There is no
top-level id. :968-971 is wrong twice over.
packContentInfo is DECORATIVE. It is read only into a store-tile view model, and
nothing compares the declared counts against the delivered itemList, so open_pack()
does not have to honour the distribution.
The reveal is entirely CLIENT-SIDE. Walkout, tiering, colours and ordering are
arithmetic over fields we already send. Genuine outstanding server work reduces to
three items: duplicates, quick-sell credit, unopenedPacks.
Perishable intel captured: the real FIFA 17 retail pack catalogue, 41 SKUs with Origin
offer ids, recovered from the client heap as a parsed copy of data/store/storecfg.xml.
It is in no file on disk, only in a running process.
futmem/ is a standalone read-only Rust crate for this kind of work (maps, find,
strings, read). Read-only by construction: it opens /proc/<pid>/mem with File::open
and there is no code path in it that can write to another process, because a live game
session depends on that. Its own [workspace] table keeps it out of the parent
workspace. Chunked scanning overlaps by pattern_len-1 so a match spanning a chunk
boundary is still found.
utas_server.py gains FUT_PORT/FUT_LOG so a throwaway instance can be started without
bouncing the one the live client is using. Defaults unchanged (8099, /tmp/utas_server.log).
Noted for the record: this edit came from a research agent that had been told not to
touch server code. It is benign and useful, but it was out of scope.
Not committed: the doc proposes ENDPOINT_MAP.md changes as pasteable text rather than
applying them, and every proposed server change defaults off per the house rule.
Nothing in this commit changes a response the client sees.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
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897259c8fb |
fifa17-recon: the /settings 42-flag gate, and why Seasons never asks
ENDPOINT_MAP said this class reads one key, `configs`, and that was true and useless. What it missed is what happens after each element closes: the client feeds the STRING VALUE of `type` back through the atom hasher and switches on the result, 42 arms wide. A flag is a row, not a key, and the client hashes our string itself. Followed it to the end. FUN_18011dc50 is the only writer of the IS_* UI gate bytes inside FutDataManagerImpl, every line is `byte = (field == 1)`, and the constructor never touches those bytes. So a flag nobody sends is a gate nobody opens. friendlySeasonsEnabled and enableDraftMode have never been sent by anything, which is a mechanism for Seasons refusing while making zero requests to any of the four servers. The store is the control that makes this readable: IS_STORE_ENABLED is the same kind of byte and its screen works, because storeEnabled and friends already ship through the Blaze config store. That list has no seasons or draft flag. Ship the gates behind FUT_SETTINGS (off/keep/gates, default gates), and re-assert the working store flags in the same array on purpose: once a populated array makes the applier run, it writes EVERY gate byte, so omitting them could switch off a screen that works today. maximumTradePileSize=100 rides along as a positive control, because a boolean that changes nothing cannot distinguish "the flag did not help" from "the array never reached the consumer". check_settings_flags.py asserts each shipped name against the atom table AND the recovered switch, since a misnamed flag is silently inert and looks exactly like a failed fix. enableSquadBuildingSetsFeature is the reason both checks are needed: a real atom with no arm here. Live: 439 contract checks pass, market unit suite passes. Not yet tested in game. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com> |
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0f83d73364 |
fifa17-recon: the consumables panel asks 41 times a session and we answer with players
Round 3, 10 agents. The headline is measured, not inferred: GET club/stats/consumables
is requested 41 times per session by the real client (ProtoHttp), and _club_stat_set()
answers it with the PLAYER stat set. The panel reads 14 consumables* names that we
have never sent, so it is told '205 players' when it asked how many contracts the club
owns, and it has nothing to show.
That also explains why last round's 126-item consumable shelf was never requested. It
serves type=contract|training|healing|development and an UNTYPED /club with no
team=/league=, and all 9 of the client's untyped requests this session carry team=. The
only +126 item(s) line in the whole log came from one of our own probes.
Vocabulary recovered: the 14 consumables* rows plus badgeDBid 0x2e, kitsHome 0x29,
kitsAway 0x2a, leagueLogos 0x2f, trophiesSeasonOnline 0x38.
Other measured surfaces the client asks for and we fob off: GET /settings 11x answered
with an empty config array (a 40-flag feature gate, the biggest untouched lever in the
project), leaderboards/options 5x with {}, user/accountinfo 4x with {}.
club/stats/staff is a DIFFERENT class (FutStaffBonus); the staff counts come from the
Stats2 store, which is why the staff screen worked while we answered {}.
Refuted: ENDPOINT_MAP's claim that objectives have no route. FUN_180151610 builds
<base>/objective/%d/reward and FUN_180147780 builds .../complete.
New modules only. utas_server.py is deliberately untouched: whether to wire the counts
depends on a free observation the human can make on the client that is already running,
and spending a restart before that is what this round exists to avoid.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01VUT92pz6RWKih9dSr8ZpxW
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59934b4ef0 |
fifa17-recon: FUT squad blocker solved + userInfo delivered
The client now issues PUT /squad and the hub renders coins, record and the
squad roster. Three separate root causes, all verified live.
Squad blocker (the long-standing "client never sends PUT /squad"):
AddPlayerToSquad, GetSquads and SelectSquadById issue ZERO network requests
(pure local model reads/mutations, FutSquadServiceImpl vtable 0x180233ff0);
only SaveCurrentSquad writes, and it is unguarded. The client simply needed a
populated ACTIVE squad model, which arrives via the massinfo `squad` member.
No response of ours was ever being rejected.
userMassInfo is NOT required to be {}:
0x180174630 is a FLAT {userInfo, squad, settings, userData} body -- the old
"wrapper key is user" note was wrong, and the historical freeze was the
malformed squad member, not the envelope.
clubNameChangeAllowed must be false:
sending true advertises a club-rename flow whose UI model is never populated;
the client shows a naming prompt and dies confirming it (ACCESS_VIOLATION
reading 0x0 at FIFA17.exe+0x71b8651, 4/4 runs, no CardsDLL frame and no request
in flight). Isolated by a single-variable run; guarded by a contract check.
Endpoint/schema corrections found in live traffic, invisible to static analysis:
* GET ut/%s/squad/list is a real endpoint and must return {"squad":[...]},
not the active-squad object (the /list suffix is appended by the caller, so
it never appeared in the request table)
* PUT lands on ut/%s/squad/<id>, not a bare ut/%s/squad
* userInfo currencies are read as name/funds/finalFunds/active -- there is no
"value" key, so coins always rendered 0
* squad-list elements take STRING formation/squadType, not ints
* the CardsDLL script-API thunk<->name table was off by one (AddPlayerToSquad
is 0x18004aa70; 0x18004aff0 is GetPotentialChemistry_Club)
FUT_MASSINFO / FUT_USERINFO ladders keep every step of the bisect reproducible.
Contract suite 311 -> 358 checks. Tooling added: PyGhidra harness (Ghidra's
Java/OSGi script path is broken on this box), minidump reader, live code grabber.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01VUT92pz6RWKih9dSr8ZpxW
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