fifa17-recon: populate transfer market with real listings (freeze-safe)
Serve 18 real-player auctions on GET auctionhouse (search) built to the reversed auction record schema (deser 0x18013e410) field-for-field: itemData reuses fut_store._item (the proven club/squad card parser 0x18013fe00), scalar fields all HIGH-confidence reversed. Rating-based buy-now pricing; tradeId space 900000000+. tradePile/watchList stay empty (no live sell/watch flow yet). Toggle off with FUT_MARKET=empty. Extend test_fut_contract.py to validate EVERY populated record field type (numbers/strings/bool/object) so the listings are proven freeze-safe OFFLINE before the game parses them. 311 checks, all passing. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01PN5bmpDVQR1aXgefyWAt7o
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@@ -86,6 +86,29 @@ def test_market_bodies():
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check("marketdata maxPrice is number", is_num(md.get("maxPrice")))
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def test_auction_record_shape():
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# Every populated auction record MUST match the reversed schema (deser
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# 0x18013e410) field-for-field, or the market screen freezes. This proves the
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# sample listings are freeze-safe OFFLINE, before the game ever parses them.
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d = _get(G + "/auctionhouse?type=player&start=0&num=21")
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recs = d.get("auctionInfo", [])
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check("auctionhouse returns >=1 listing (or FUT_MARKET=empty)", is_arr(recs))
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numeric = ["tradeId", "buyNowPrice", "startingBid", "currentBid", "expires",
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"sellerEstablished", "coinsProcessed"]
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strings = ["tradeState", "bidState", "sellerName"]
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for r in recs:
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check("record.itemData is object", is_obj(r.get("itemData")), repr(type(r.get("itemData"))))
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check("record.watched is bool", isinstance(r.get("watched"), bool), repr(r.get("watched")))
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for k in numeric:
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check(f"record.{k} is number", is_num(r.get(k)), repr(r.get(k)))
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for k in strings:
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check(f"record.{k} is string", is_str(r.get(k)), repr(r.get(k)))
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# itemData must itself be a valid card object (reuses club/squad parser)
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it = r.get("itemData", {})
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check("record.itemData.attributeList is array", is_arr(it.get("attributeList")))
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check("record.itemData.resourceId is number", is_num(it.get("resourceId")))
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def test_squad_boot():
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# LoadActiveSquad (deser 0x18013d1f0): players MUST be array; empty body would reset
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# the 23 slots. formation is a string. This is the boot-critical path.
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@@ -115,7 +138,7 @@ def test_club_items():
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def main():
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tests = [test_credits, test_v2_store_gate, test_store_catalog, test_market_bodies,
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test_squad_boot, test_massinfo_empty, test_club_items]
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test_auction_record_shape, test_squad_boot, test_massinfo_empty, test_club_items]
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try:
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_get(G + "/user/credits")
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except Exception as e:
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