fifa17-recon: populate transfer market with real listings (freeze-safe)
Serve 18 real-player auctions on GET auctionhouse (search) built to the reversed auction record schema (deser 0x18013e410) field-for-field: itemData reuses fut_store._item (the proven club/squad card parser 0x18013fe00), scalar fields all HIGH-confidence reversed. Rating-based buy-now pricing; tradeId space 900000000+. tradePile/watchList stay empty (no live sell/watch flow yet). Toggle off with FUT_MARKET=empty. Extend test_fut_contract.py to validate EVERY populated record field type (numbers/strings/bool/object) so the listings are proven freeze-safe OFFLINE before the game parses them. 311 checks, all passing. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01PN5bmpDVQR1aXgefyWAt7o
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@@ -86,6 +86,29 @@ def test_market_bodies():
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check("marketdata maxPrice is number", is_num(md.get("maxPrice")))
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def test_auction_record_shape():
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# Every populated auction record MUST match the reversed schema (deser
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# 0x18013e410) field-for-field, or the market screen freezes. This proves the
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# sample listings are freeze-safe OFFLINE, before the game ever parses them.
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d = _get(G + "/auctionhouse?type=player&start=0&num=21")
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recs = d.get("auctionInfo", [])
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check("auctionhouse returns >=1 listing (or FUT_MARKET=empty)", is_arr(recs))
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numeric = ["tradeId", "buyNowPrice", "startingBid", "currentBid", "expires",
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"sellerEstablished", "coinsProcessed"]
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strings = ["tradeState", "bidState", "sellerName"]
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for r in recs:
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check("record.itemData is object", is_obj(r.get("itemData")), repr(type(r.get("itemData"))))
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check("record.watched is bool", isinstance(r.get("watched"), bool), repr(r.get("watched")))
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for k in numeric:
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check(f"record.{k} is number", is_num(r.get(k)), repr(r.get(k)))
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for k in strings:
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check(f"record.{k} is string", is_str(r.get(k)), repr(r.get(k)))
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# itemData must itself be a valid card object (reuses club/squad parser)
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it = r.get("itemData", {})
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check("record.itemData.attributeList is array", is_arr(it.get("attributeList")))
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check("record.itemData.resourceId is number", is_num(it.get("resourceId")))
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def test_squad_boot():
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# LoadActiveSquad (deser 0x18013d1f0): players MUST be array; empty body would reset
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# the 23 slots. formation is a string. This is the boot-critical path.
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@@ -115,7 +138,7 @@ def test_club_items():
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def main():
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tests = [test_credits, test_v2_store_gate, test_store_catalog, test_market_bodies,
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test_squad_boot, test_massinfo_empty, test_club_items]
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test_auction_record_shape, test_squad_boot, test_massinfo_empty, test_club_items]
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try:
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_get(G + "/user/credits")
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except Exception as e:
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@@ -15,7 +15,7 @@ import datetime, json, os, re, sys, http.server
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sys.path.insert(0, os.path.dirname(os.path.abspath(__file__)))
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from fut_seed import CLUB, SQUAD, USER_LIST # forged starter squad (clean-room)
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from fut_store import STORE, PACK_CATALOG, pack_by_id # persistent profile + packs
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from fut_store import STORE, PACK_CATALOG, pack_by_id, PACK_POOL, _item # profile + packs
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ADDR = ("127.0.0.1", 8099)
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LOG = "/tmp/utas_server.log"
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@@ -318,40 +318,88 @@ def credits_route(h):
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# listings yet): empty arrays never desync, so this is freeze-safe. Populating real
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# auctions needs an in-game test pass. Extra keys are SKIP'd, so one merged body
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# safely satisfies both the search parser and the auction-count parser.
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def _market_body():
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return {"auctionInfo": [], "credits": STORE.coins(), "total": 0,
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"duplicateItemIdList": []}
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# Sample auction listings (real players from the pack pool) so the market is
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# browsable/buyable. Each record follows the reversed auction schema (deser
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# 0x18013e410) EXACTLY; itemData reuses fut_store._item -- the same proven-safe
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# card shape that renders club/squad cards (parser 0x18013fe00). All record
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# fields are HIGH-confidence reversed scalars, so freeze risk is low. Toggle with
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# FUT_MARKET=empty. Price heuristic: rating-based buy-now, ~66% starting bid.
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_MARKET_MODE = os.environ.get("FUT_MARKET", "sample")
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_TRADE_ID_BASE = 900000000
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def _price_for(rating):
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if rating >= 90: return 25000
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if rating >= 85: return 8000
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if rating >= 80: return 2500
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if rating >= 75: return 900
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return 400
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def _auction_record(i, defn):
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asset, rating, pos, nation, league, team, attrs = defn
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buy = _price_for(rating)
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card = _item(_TRADE_ID_BASE + 100000 + i, asset, rating, pos, nation, league, team, attrs)
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card["untradeable"] = False # market cards are tradeable
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card["itemState"] = "forSale"
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return {
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"tradeId": _TRADE_ID_BASE + i,
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"itemData": card, # OBJECT (0x18013fe00) -- freeze-safe
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"tradeState": "active", # enum string
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"buyNowPrice": buy,
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"startingBid": max(150, (buy * 2) // 3),
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"currentBid": 0,
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"bidState": "none", # enum string
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"expires": 3600, # SECONDS remaining (not epoch)
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"sellerName": "EASFC",
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"sellerEstablished": 1,
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"watched": False,
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"coinsProcessed": 0,
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}
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def _market_auctions(limit=21):
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if _MARKET_MODE == "empty":
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return []
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return [_auction_record(i, PACK_POOL[i % len(PACK_POOL)])
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for i in range(min(limit, len(PACK_POOL)))]
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def _market_body(auctions):
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return {"auctionInfo": auctions, "credits": STORE.coins(),
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"total": len(auctions), "duplicateItemIdList": []}
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def auctionhouse_route(h):
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# GET = search (empty results) OR count -> merged body (extra keys skip)
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# POST = FutISStart (list item for sale) -> {"id": new tradeId}
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# PUT = .../relist (relist all expired) -> ack {}
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# GET = search (sample listings) OR count -> merged body (extra keys skip)
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# POST = FutISStart (list item for sale) -> {"id": new tradeId}
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# PUT = .../relist (relist all expired) -> ack {}
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if h.command == "POST":
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return 200, {"id": STORE.new_item_id()}
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if h.command == "PUT":
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return 200, {}
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body = _market_body()
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body = _market_body(_market_auctions())
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body.update({"count": 0, "maxAuctionsAllowed": 100,
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"offered": 0, "selling": 0, "sold": 0}) # FutGetAuctionCount ints
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return 200, body
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def trade_route(h):
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# GET view one auction / POST place bid -> {auctionInfo:[record], credits}
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return 200, {"auctionInfo": [], "credits": STORE.coins()}
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# GET view one auction / POST place bid -> {auctionInfo:[record], credits}.
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# Echo a sample record so a viewed/bid auction resolves.
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rec = _market_auctions(1)
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return 200, {"auctionInfo": rec, "credits": STORE.coins()}
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def tradepile_route(h):
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b = _market_body(); b.pop("duplicateItemIdList", None)
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return 200, b # {auctionInfo, credits, total}
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# The user's OWN sale pile -- empty until they list something (no live sell flow yet).
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return 200, {"auctionInfo": [], "credits": STORE.coins(), "total": 0}
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def watchlist_route(h):
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if h.command in ("PUT", "POST", "DELETE"):
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return 200, {} # add/remove watch -> ack
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b = _market_body(); b.pop("duplicateItemIdList", None)
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return 200, b
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return 200, {"auctionInfo": [], "credits": STORE.coins(), "total": 0}
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class H(http.server.BaseHTTPRequestHandler):
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